Report: Just Cause 3 Suffers From 15 Minute Load Times on Console

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WolvDragon:
Can any confirm if the PS4 version also suffers from it? I was considering on buying it for the PS4 because I love Just Cause 2, but after reading this I'm quite hesistant.

I can confirm that it appears to run quite fine, i have had it on for about 5 hours straight (don't judge, it gets lonely! ;) ) and have had no lengthy load screens or significant frame-rate dips. The odd physics and sneaky pop-in happens as with many busy sandbox games, while perhaps i haven't stress tested it enough yet, mostly enjoying the wingsuit/grappling/parachute combo and scenery so far. Once you get a hang of always pulling up when wingsuit grappling, it starts to make sense. Word of advice, like MGSV with its' online connection making the game a slight annoyance, this game is best played offline. And i don't mean the game's idea of offline, as it constantly tries to reconnect to Squeenix servers, i mean the PS4's idea of offline. So far it has been smooth sailing. Still don't trust Squeenix though.
Oh, i have the digital copy, but apparently the physical copies are no different. Can't 100% confirm that yet, of course.

Xsjadoblayde:

WolvDragon:
Can any confirm if the PS4 version also suffers from it? I was considering on buying it for the PS4 because I love Just Cause 2, but after reading this I'm quite hesistant.

I can confirm that it appears to run quite fine, i have had it on for about 5 hours straight (don't judge, it gets lonely! ;) ) and have had no lengthy load screens or significant frame-rate dips. The odd physics and sneaky pop-in happens as with many busy sandbox games, while perhaps i haven't stress tested it enough yet, mostly enjoying the wingsuit/grappling/parachute combo and scenery so far. Once you get a hang of always pulling up when wingsuit grappling, it starts to make sense. Word of advice, like MGSV with its' online connection making the game a slight annoyance, this game is best played offline. And i don't mean the game's idea of offline, as it constantly tries to reconnect to Squeenix servers, i mean the PS4's idea of offline. So far it has been smooth sailing. Still don't trust Squeenix though.
Oh, i have the digital copy, but apparently the physical copies are no different. Can't 100% confirm that yet, of course.

Thank you, I was quite scared it was really broken, btw coming from JC 2, what did it change and keep? Does it have more side content? Can you go inside buildings? Thank you.

NPC009:
Like many reviewers, I got my digital copy of Xenoblade Chronicles X a few weeks ago and I have played for over 100 hours since then, and I have yet to not into any noticible glitches, frame drops or whatevers. The game is fantastically stable. It's the magic of getting your damn priorities straight.

SEE!? THIS IS WHAT WE SHOULD BE TELLING THE GAME INDUSTRY!

Prettier graphics mean nothing if the experience is a load of old tripe...
A great looking aesthetic is infinitely prettier than "the closest to photorealism"

It'd be like going back to play Zelda: Windwaker on the Gamecube again...
"Oh, it's only at 480p" The (current) game industry would say
"BUT IT LOOKS NICE AND RUNS SMOOTHLY!" We would reply.

I can assure you that the PC version most certainly is not fine. It's not as bad as the Xbone version by the sounds of things but it's pretty bad.

There are a number of inconsistent frame drops. The weird thing is I'll get 45-55fps while there's loads of explosions, enemies and vehicles on screen, but as soon as I grapple hook myself to something with not much else going on, I'll get about 22fps. This is with everything lowered to medium, SSAO turned off, depth of field turned off and luminosity turned off. Also the game is almost unplayable with v-sync turned on.

My hardware is GTX 770, AMD FX 8350 and 16GB 1866MHZ memory. Other PC players have experienced the same issues as me, a lot of whom have better hardware than mine. Check out Steam reviews.

I really hope they don't Arkham Knight this.

Sidenote: To those of you arguing over who was less sympathetic than who over poor ports, stop it. Point your anger towards the publishers who release these bad ports. Stop being smug over your choice of platform. Lazy developing and porting should not be accepted and used as leverage in the argument over whose toy is better.

Rubblemaker:

Oh man up a bit. His comment serves no purpose in this thread other than to brag about how great things are for him. Whoop de doo for Daemascus. Constructive input to this thread? Negative.

"Man up"? Seriously?

You were the one who got his jimmies all rustled over someone having the gall to point out the lack of issues with the PC build. Don't go accusing others of being all "hot and bothered" over your comment.

Back on topic: When Arkham Knight launched in a farcical state on PC I completely empathised with the frustrations of gamers as I am also a PC gamer. In fact. I wanted to buy it on PC, but to this day, haven't. Precisely because of the problems with it. I'm waiting for that one to be fixed properly as well.

Yet you're so quick to call another a "PC elitist". For what? Being happy his version isn't broken?

You seem like a very angry individual. Needlessly so.

Something Amyss:

CaitSeith:

OK. Then name them, please. Name the console games that had a performance patch in 2005.

You have a habit of putting words in my mouth. Even the guy I quoted agreed with what I actually said.

I'm unlikely to comply with such a demand, because it strikes me as fundamentally dishonest to hold me to it. But moreso, because this is not a one-time thing, I'm simply inclined to not reply to you.

You can take this as a "taking my ball and going home" post if you want, but it's more "in case the next person you pounce on is someone you actually want discourse with, consider the following."

OK, I'm sorry. The comment ended up more aggressive than I intended. It's just that it's pretty much hard for me to believe that such patches existed back then, and I thought you knew a game that had it. I was pretty much away from gaming in that era, so most of what I know about it comes from second-hand (and most comments I heard are pretty much positive ones).

WolvDragon:

Thank you, I was quite scared it was really broken, btw coming from JC 2, what did it change and keep? Does it have more side content? Can you go inside buildings? Thank you.

It does appear as large as JC2 with a lot more activities and random events going on, i have yet to even get to the main island as the first island i started on is pretty large by itself and there is always something nearby happening that you can get involved in. The only way to upgrade is through challenges you find that are unlocked by liberating towns and taking over settlements either strategically or balls-out insanity.
One review that explained the game pretty well, mentioned that you get more from the game if you experiment and use your imagination with the tools you have at your disposal, otherwise merely shooting and lobbing grenades at every target will get old quite fast. I been having a blast with the multiple tethers you can place and control their snap function. There is more control with the physics there too. As, say 2 or 3 tethers placed strategically can create many amusing circumstances. Like creating a three way slingshot for an unsuspecting future aviation specialist/soldier, as you have control over the retraction and release of anything you tether. Haven't found any buildings so far that can be entered, other than to forward time. But am not far into the world to know what the rest of the settlments are like. It doesn't appear to have a constant day/night cycle by itself though, or a sprint button, which is a little niggle. Or a dodge button, maybe it is an unlock, as the zoom-in-with-weapon function is an unlock i have yet to acquire.
From JC2, the wingsuit adds a whole new dimension to travel, that can feel exhilarating getting around. No more slow parachuting about, looking lost (well unless that's your thing)...instead, grappel up towards the top of building, tap triangle and pull back real hard to avoid an embrarrassingly painful, yet somehow not quite lethal faceplant, go flying up into the sky to then pull a majestic backflip with wings outstretched, only to swoop down like an angry eagle of vengeance with a grenade launcher and lay waste indiscriminantly to anything shiny and moving before you fly unwittingly into a cliff wall again.

There are a lot of close calls to be had. Oh, oops...where did all that text come from? Sorry there! Must wrap this up...the cars do feel much weightier and difficult to control at first, but i prefer it as they feel like a car would; heavy yet fragile at high speeds. There are niggles here and there, such as no vehicle camera zoom and the camera control can't seem to look everywhere you would want it to look. Rico's voice actor is competent, but apparently not a native of...whatever accent it's supposed to be, where the odd line sounds like he forgot to put it on. His recorded lines can get repeated more than would be considered good etiquette for stoned parrots. I think that's most covered so far, sorry for wall of words!
Edit: The AI is a little silly, not sure if that is the intention however. They will forget you ever existed if you distract them with not being around longer than ten seconds. Perhaps i have played too many stealth games.

Ahh the hypocrisy of console fanboys..."Arkham Knight is great you guyz are whining about nothing" and then immediately turning around and being like "WTF? Why am I sitting here for 15 minutes?" in all seriousness though, they should have just delayed the Xbox One release, they really should have at this point, it's better to just delay a game and fix it then ship it broken

Just Cause 2 had some memory leak/buggy issues on PS3 that they never fixed. I don't remember waiting 15 minutes but there are more than a few times that I remember loading times taking at least 5 minutes and then sometimes crashing behind a loading screen. I would have thought they would have fixed those.

I pre-ordered the game for PC because I had a 40% or so discount on it. Booted it up today and got to a loading screen that seem to be taking a bit. I thought "A lot of games now-a-days do that thing where they push you right into a tutorial on your first startup, it's probably loading the whole world and everything, that makes sense."

But no, it took me 5-10 minutes to load the main menu.

When I actually start playing it averages single digit FPS on high settings and 15-30, with quite a few dips even lower, on the lowest settings possible. Meanwhile Star Wars Battlefront and MGSV run on high-ultra settings at 50-60 FPS without so much as a hitch on my PC. How the hell can MGSV, made by a developer who's never ported a game to the PC before, run and look better than everything else that's come out this year?

WouldYouKindly:

Yeah, and console owners were so sympathetic with Arkham knight. They totally didn't use it as validation for their purchase of a console.

There was a 7 page rant thread by a local console fanatic and "PC Tech" when it happened.

http://www.escapistmagazine.com/forums/read/9.877450-Batman-is-exactly-why-I-dont-PC-game?page=1

OnTopic: Two years in and many games having severe issues with limited hardware, what did you think would happen? 15 minute load times? How about the massive drops to 18 FPS on XBone, and once again not much better on PS4. Anyway you get what you pay for as the saying goes.

not_you:

NPC009:
Like many reviewers, I got my digital copy of Xenoblade Chronicles X a few weeks ago and I have played for over 100 hours since then, and I have yet to not into any noticible glitches, frame drops or whatevers. The game is fantastically stable. It's the magic of getting your damn priorities straight.

SEE!? THIS IS WHAT WE SHOULD BE TELLING THE GAME INDUSTRY!

Prettier graphics mean nothing if the experience is a load of old tripe...
A great looking aesthetic is infinitely prettier than "the closest to photorealism"

It'd be like going back to play Zelda: Windwaker on the Gamecube again...
"Oh, it's only at 480p" The (current) game industry would say
"BUT IT LOOKS NICE AND RUNS SMOOTHLY!" We would reply.

Whoops, I made a weird typo there. 'I have yet to run into' and 'I have not run into' ran into eachother and the caused one wreck of a sentence...

Anyway, if you want to know more about the performance of Xenoblade X on Wii U, DigitalFoundry did a video monitoring fps and explaining the sacrifices made to keep it at a steady 30.

Wow, that's absolutely inexcusable. Shame on Square Enix for actually selling this as if it were a functioning game.

Vigormortis:

Rubblemaker:

Oh man up a bit. His comment serves no purpose in this thread other than to brag about how great things are for him. Whoop de doo for Daemascus. Constructive input to this thread? Negative.

"Man up"? Seriously?

You were the one who got his jimmies all rustled over someone having the gall to point out the lack of issues with the PC build. Don't go accusing others of being all "hot and bothered" over your comment.

Back on topic: When Arkham Knight launched in a farcical state on PC I completely empathised with the frustrations of gamers as I am also a PC gamer. In fact. I wanted to buy it on PC, but to this day, haven't. Precisely because of the problems with it. I'm waiting for that one to be fixed properly as well.

Yet you're so quick to call another a "PC elitist". For what? Being happy his version isn't broken?

You seem like a very angry individual. Needlessly so.

Lol, for someone who throws words like 'hypocrisy' and 'angry' around you should read back this hysterical rant you just posted. And you've still yet to convince me that he was doing anything constructive for this thread given that it had already been mentioned that the PC version is fine. As I've pointed out, we should all be united against games companies releasing broken games regardless of what platform they're on. Not running gallantly to the defence of those who don't care and just want to gloat about how their version is fine.

You can never win an argument on the internet. You know that by now surely?

Dango:
I pre-ordered the game for PC because I had a 40% or so discount on it. Booted it up today and got to a loading screen that seem to be taking a bit. I thought "A lot of games now-a-days do that thing where they push you right into a tutorial on your first startup, it's probably loading the whole world and everything, that makes sense."

But no, it took me 5-10 minutes to load the main menu.

When I actually start playing it averages single digit FPS on high settings and 15-30, with quite a few dips even lower, on the lowest settings possible. Meanwhile Star Wars Battlefront and MGSV run on high-ultra settings at 50-60 FPS without so much as a hitch on my PC. How the hell can MGSV, made by a developer who's never ported a game to the PC before, run and look better than everything else that's come out this year?

Same thing with the post I made earlier in the thread. How is it that a developer that's never made a HD title before, let alone one of the biggest open-world games around nail it on the first try with flying colours, on inferior hardware no less while the devs of Just Cause not only have experience making open-world titles but have been succcesful in doing so in the past. Yet they fucked it up this badly on seemingly all platforms (with PS4 seemingly being the most stable of all 3 somehow)

That 15 minute loading time thing is sounding very suspect as nobody on the Gamefaqs forums is reporting anything like that happening, and as someone who owns the Xbox One version I personally have not experienced loading times that long myself yet(though they can get annoyingly long for things like destruction challenges, sometimes taking up to 2 minutes, which is inexcusable, hopefully it will get patched ASAP).

So the game isn't totally broken like AC: Unity was on launch, but it definitely does have frame-rate and loading time issues(the frame rate takes a hit if your wanted level is at max) that should not have been in the game to begin with. Still it's not bad enough to impact my overall enjoyment of the game.

Personally I think people who are saying that this generation is "doomed" don't know what they are talking about.

Rubblemaker:

Lol, for someone who throws words like 'hypocrisy' and 'angry' around you should read back this hysterical rant you just posted.

Eight sentences is a "hysterical rant"? Okay...

You have a very odd view of the world, my friend. It scares me a little.

And you've still yet to convince me that he was doing anything constructive for this thread given that it had already been mentioned that the PC version is fine.

And what exactly have you contributed to it, beyond insulting others?

You sure are quick to judge others for things you yourself are guilty of committing.

I think there's a word for that sort of thing. What was it again? I'm sure it popped up earlier...

As I've pointed out, we should all be united against games companies releasing broken games regardless of what platform they're on.

And when has anyone in this thread indicated otherwise? When did Daemascus say otherwise?

If you'd be so kind as to point me towards a quote, I'd appreciate it.

I can wait. I'm a patient man.

Not running gallantly to the defence of those who don't care and just want to gloat about how their version is fine.

All he said was that his version had fast load times. Not once did he make fun of console gamers over the situation.

In fact, I don't recall him even using the word "console" anywhere in his post.

*checks*

Nope. Don't see it.

You can never win an argument on the internet. You know that by now surely?

There was an argument? I wasn't even aware I was fighting over something.

I was just pointing out how rude and insulting you were being. Given that your comment landed you a warning from the mods, I'd say I wasn't wrong.

C'est la vie.

I have around a 2 minute tolerance myself and I've been described as bizarrely patient.

I would ask for a refund if a game threw 15 consecutive minutes at me for a load. That's just wrong.

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