Koei Tecmo Confirms No Western Release for Dead or Alive Xtreme 3

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Also, Sega, please translate and release all the Yakuza games, to, uh, spite the SJWs or whatever!

Zontar:
During the early months of GamerGate he openly came to the defence of corrupt journalists and attacked TotalBiscuit for taking a neutral but pro-consumer stance. He hasn't taken an anti-consumer stance in the sense he's declared it, but every act he did in the months before and after he left The Escapist where those which could not be defined as anything other then anti-consumer (hell he insulted tens of thousands of gamers for standing up to sensational journalists, something a year before he had called for gamers to do. He's a lot like Extra Credits, he's pro-consumer until it conflicts with the interests of hie friends within the industry, then he becomes anti-consumer)

So to be clear: you believe that calling this farce for what it is - a company using SJWs as a boogeyman in order to stir up controversy as a means for free advertising - is Jim being "anti-consumer"?

As a disclaimer: I've been watching Jim since he started here on the Escapist and I've yet to notice any sort of marked change in his opinion on the matter. Speaking out against TB - someone who features Jim as a guest on his podcast from time to time - and those screaming about gaming journalism ethics has nothing to do with being pro or anti consumer, that's closer to being simply politics.

Game Journalism does not equal Game Industry (that is: the people actually making games, against whom Jim has always been a whistle-blower).

Umm... how does 'announced the game would be a Japanese exclusive in august' count as recently?

http://www.gameinformer.com/b/news/archive/2015/08/02/dead-or-alive-xtreme-3-in-development-exclusively-for-japan-and-asia.aspx#

THIS IS NOT NEW NEWS.

Zontar:

Johnny Novgorod:

Zontar:

And the developers of Original Sin modifying their cover art to go from one inoffensive and uncontroversial cover to a different one had nothing to do with the moral guardians who sent them death threats.

I'm sorry, I missed the part where Koei got death threats, making your analogy valid.

Or maybe it had to due with the fact that with the radical sex-negative toxic feminism within the industry (ha, see what I did there? anyway...) they're aware of all the bullshit they'd have to put up with in the current climate from SJWs that despite what people in denial may believe are very much real and aren't hiding in any degree.

You're effectively saying "they know they'll have to put up with unjustifiably bullshit from non-gamers if they export the game, so by not exporting the game the problem which caused them to not export it isn't real or worth tackling".

Perhaps if Koei Tecmo weren't a bunch of pansies they would have released it. Instead they show their cowardice and wave the white flag. I refuse to respect or support cowards like them.

Zontar:

Johnny Novgorod:

chocolate pickles:
Nice job moral guardians. Thanks for policing what i can buy as entertainment.

The "moral guardians" had nothing to do with this. Koei alone decided to not even try. This is entirely on them.

And the developers of Original Sin modifying their cover art to go from one inoffensive and uncontroversial cover to a different one had nothing to do with the moral guardians who sent them death threats.

So we have a game that covered a characters midriff on the cover, and a game that is still readily available for import, but that won't be in stores, because it doesn't sell?

Worst. Censorship plot. Ever.

OT: This whole things been blown out of proportion from the start. Good on Team Ninja, though, for chiming in.

megs1120:
Also, Sega, please translate and release all the Yakuza games, to, uh, spite the SJWs or whatever!

Do you know what SJW really hate? Mega Man. They should release Legends 3, along with a new series.

Fox12:

megs1120:
Also, Sega, please translate and release all the Yakuza games, to, uh, spite the SJWs or whatever!

Do you know what SJW really hate? Mega Man. They should release Legends 3, along with a new series.

And Mother 3. Really stick it to those no good SJWs with Mother 3.

OT: I look forward to some people completely ignoring what was said here to insist on the version that falls in line with their world view more.

erttheking:

Fox12:

megs1120:
Also, Sega, please translate and release all the Yakuza games, to, uh, spite the SJWs or whatever!

Do you know what SJW really hate? Mega Man. They should release Legends 3, along with a new series.

And Mother 3. Really stick it to those no good SJWs with Mother 3.

Am an SJW, can confirm. Those games are simply the worst, and it would cause me physical pain should they ever be localized.

Trust the corporation that the game was banned by SJWs!
...
No, don't trust the corporation that it wasn't, corporations always lie and say whatever is best for their bottom-line!

Clearly, the official statement is a load of bullshit, whilst a post by one person on the official page (that has subsequently been deleted and now declared wrong twice, once on twitter and now with a "press-release") is correct.

Pretty amazing how many people still want this to be a thing when it never was to begin with...

Pyrian:

Lizzy Finnegan:
"The comments recently made by an employee regarding Dead or Alive Xtreme 3 on the official Dead or Alive Facebook page only reflect that individual's opinion and not the opinion or business strategy of Koei Tecmo Games," the statement reads. "We remain focused on delivering the best in fighting entertainment to our fans around the world, while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to."

Translation: "Koei Tecmo confirms that what he said was 100% correct but was stated indelicately. Here, have a 'consciously respecting and strategizing to support the different global audiences'. That's respectful, right?"

Nailed it.

The wording there just reinforces the original statement.

I still fail to see the story here...Koei-Tecmo won't publish DOAX in the US and Europe...but DOAX is on consoles that are region free. Play-Asia won't carry the game at all but there are other online retailers who will. Other online retailers who will stock a game that is region-free on region-free consoles. A game that is the third in a series that wasn't that popular to begin with. Yeah, the first was novel but did the second even sell well? I'm just not seeing the story here...I guess mentioning people being morally opposed to the game will generate conversations but it won't turn casual observers into paying fans.

LostGryphon:

Pyrian:

Lizzy Finnegan:
"The comments recently made by an employee regarding Dead or Alive Xtreme 3 on the official Dead or Alive Facebook page only reflect that individual's opinion and not the opinion or business strategy of Koei Tecmo Games," the statement reads. "We remain focused on delivering the best in fighting entertainment to our fans around the world, while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to."

Translation: "Koei Tecmo confirms that what he said was 100% correct but was stated indelicately. Here, have a 'consciously respecting and strategizing to support the different global audiences'. That's respectful, right?"

Nailed it.

The wording there just reinforces the original statement.

So you're assuming what the other guy said was 100% accurate...based on what exactly?

Diablo1099:
The problem was that Koei Tecmo wasn't going to localize that game for Western Audiences with the CM vaguely stating that recent debates of women in gaming being a factor. (Which was just debunked by the company)
Play-Asia just rode the wave of outrage to promote itself and the projects it would sell as being "The Stuff """"""""""""""""""""""""""""""SJWs"""""""""""""""""""""""""""""" don't want you to buy!"

So basically, you can still import an English verison of the game, Tecmo just aren't going to sell it retail in Western Markets.

Umm, what exactly has been "debunked"? A CM for Team Ninja, the developer that worked on the game stated it plainly what the reason was in said conversation on Facebook. Their publisher Koei Tecmo basically took that and turned it into PR speak "while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to".

This all but proves that this wasn't a "big PR offensive" like some idiots have been constantly saying for the past few days, but the Team Ninja CM actually being honest about the reason and Koei Tecmo trying to beckpedal because they didn't want a controversy.

Amur El Bey:
For one, SJW's didn't even boycott the game or push legislation that banned it from the country.

Sure thing, they totally didn't do nothing...
image
image

erttheking:

LostGryphon:
The wording there just reinforces the original statement.

So you're assuming what the other guy said was 100% accurate...based on what exactly?

What part of "...consciously respecting and strategizing to support the different global audiences..." just reinforces "Do you know many issues happening in video game industry with regard to how to treat female in video game industry? We do not want to talk those things here..." did you not understand? The corporatese does not contradict the statement it's supposedly disavowing. That says a lot right there. But worse than that, it's very much in line. After all, in corporatese, respect means fear and audience means reception. They almost straight up stated that they fear the reception in this market.

Johnny Novgorod:

Koei assumed. Not doing something because you assume something's gonna happen is entirely on you.

A safe bet is a safe bet when it would be a very, very odd exception to the rule if it where to occur. It would have been quite the anomaly worth taking note of if it didn't occur.

Which is kind of sad if you think about it. You could make titles for articles like "Koei defies expectations and does not receive a harassment campaign thrown its way" and it actually would be news worthy for this industry.

Fox12:

So we have a game that covered a characters midriff on the cover, and a game that is still readily available for import, but that won't be in stores, because it doesn't sell?

The previous title sold twice as well in North America then it did in Japan, I think it's safe to assume the game not selling isn't being factored in given how much localization costs compared to development.

RJ 17:

Game Journalism does not equal Game Industry (that is: the people actually making games, against whom Jim has always been a whistle-blower).

Once upon a time Jim was critical of both (he did rail against Doritos Pope after all). The problem was when the people who where being outed as bad journalists in collusion with game developers where his friends (both journalists and developers) he backtracked and pretended his pro-consumerism only extended to major studio Triple A game publishers, not all studios or the industry as a whole.

I honestly wonder, given the insults he threw TB's way over the cynical brit taking a neutral stance that was pro-consumer in all regards would have the man still hold TB's respect. Then again, so long as he gets angry people will listen to him even if it's nonsense. Makes me thing people are listening to the tone of voice and not the words being stated with that voice.

erttheking:

LostGryphon:

Pyrian:
Translation: "Koei Tecmo confirms that what he said was 100% correct but was stated indelicately. Here, have a 'consciously respecting and strategizing to support the different global audiences'. That's respectful, right?"

Nailed it.

The wording there just reinforces the original statement.

So you're assuming what the other guy said was 100% accurate...based on what exactly?

Their current release titles are quite niche titles, the argument that they're afraid it won't sell well doesn't work.
His original statement wasn't that hard to believe, given the current climate in gaming circles a game like DOAX3 would get a lot of negative PR fr KT.
While I'd never say it's 100% I find it believable that KT would hold off on releasing such a polarizing game if they believe the PR may negatively effect sales of their other titles KT works on a very thin line of profit, especially with collectors and limited edition releases a few hundred plus or minus sales could make or break a release, given their recent purchase of GUST and lower then normal sales on their flagship Dynasrt Warriors, they are understandably a bit jumpy.

Pyrian:

erttheking:

LostGryphon:
The wording there just reinforces the original statement.

So you're assuming what the other guy said was 100% accurate...based on what exactly?

What part of "...consciously respecting and strategizing to support the different global audiences..." just reinforces "Do you know many issues happening in video game industry with regard to how to treat female in video game industry? We do not want to talk those things here..." did you not understand? The corporatese does not contradict the statement it's supposedly disavowing. That says a lot right there. But worse than that, it's very much in line. After all, in corporatese, respect means fear and audience means reception. They almost straight up stated that they fear the reception in this market.

I understood all of it fine thank you very much. I'm just struggling to see where "Different global audience" meant SJWs without any fraction of a doubt. It sounds like the "This game was made by people of various races religious beliefs," thing Ubisoft always pulls. Lip service at best. It doesn't contradict the statement that it's denying? Um. Does it need to? It says that the opinion doesn't reflect the business strategy, so if they do think SJWs would hurt their game, they're still lying about it, I don't see how lying about it in a slightly different way makes it ok and sends a totally different message.

Fear? Ok, you were reaching before but now you're just pulling things out of thin air.

I honestly think Koei are the only winners in this whole debacle. While the internet imploded over the (hilariously faked) outrage over this non-issue, enough buzz was generated to put everyone on the map, and further established those so-called "SJWs" as nothing more than annoying trolls. The only group who lost are the people who would actually want to play this game, but the nine of them are going to manage just fine

NiPah:

erttheking:

LostGryphon:

Nailed it.

The wording there just reinforces the original statement.

So you're assuming what the other guy said was 100% accurate...based on what exactly?

Their current release titles are quite niche titles, the argument that they're afraid it won't sell well doesn't work.
His original statement wasn't that hard to believe, given the current climate in gaming circles a game like DOAX3 would get a lot of negative PR fr KT.
While I'd never say it's 100% I find it believable that KT would hold off on releasing such a polarizing game if they believe the PR may negatively effect sales of their other titles KT works on a very thin line of profit, especially with collectors and limited edition releases a few hundred plus or minus sales could make or break a release, given their recent purchase of GUST and lower then normal sales on their flagship Dynasrt Warriors, they are understandably a bit jumpy.

Isn't it kind of the otherway around? Isn't the fact that it's a niche game make it not worth the price of exporting? I mean I've seen stats constantly shown that the first game sold mildly well and the second game only sold half as much. Niche games still need to make enough money to cover expenses and turn a profit.

Really? Because it seemed like no one even knew this game existed before this stink. It's also worth pointing out that it was announced all the way back in august that it wouldn't be coming overseas, so this outrage feels awfully fabricated.

Since when has negative PR effected sales? The only times I can think of is when the devs do something really sleazy, not just making a game that covers unpopular points. In fact sales tend to increase as people buy the game out of spite, see Hatred. And really, how many people are not going to buy the game based off of a possible backlash whose existance I found doubtful, and of those people how many were actually interested in the game to begin with?

Zontar:

Fox12:

So we have a game that covered a characters midriff on the cover, and a game that is still readily available for import, but that won't be in stores, because it doesn't sell?

The previous title sold twice as well in North America then it did in Japan, I think it's safe to assume the game not selling isn't being factored in given how much localization costs compared to development.

It sold better in the states, but it still didn't sell well. And, more importantly, it sold significantly worse then its predecessor. Given that trend, and given social changes in the ten plus years since the last release, it stands to reason that it just isn't that profitable.

Because the game is already localized. It's available for people who want to purchase it. The developers just cut all the licensing fees and import costs by not putting it in brick and mortar stores. The niche audience that wants it here can still purchase it. So where's the controversy, exactly?

Besides, the game isn't being censored. It isn't being banned. There's simply been some criticism thrown their way, and it's well earned. These are their comments:

I could see why people would be a little miffed, and maybe offer some criticism. But that's all they've done. Offer criticism. If someone tried to pass a law banning Dead or Alive 3, then I would oppose that. But that isn't happening. The game is available for purchase for those who want it. This is a non issue being blown out of proportion. If Team Ninja is afraid of blowback due to their behavior, maybe they should stop being a bunch of dick heads.

Criticism isn't censorship, it's free speech.

Furnicula:
snip

So? The game isn't being banned by legislation, and there wasn't a push to censor the game. There isn't an organized boycott. The people criticizing the game weren't going to buy the game anyway, and judging by the sales figures, neither was anyone else.

So what's your point? That people were criticizing it? Good. The game is creepy and voyeuristic. Voyeurism is the entire point of the game. Lord forbid that people criticize that.

Superbeast:
Trust the corporation that the game was banned by SJWs!
...
No, don't trust the corporation that it wasn't, corporations always lie and say whatever is best for their bottom-line!

Clearly, the official statement is a load of bullshit, whilst a post by one person on the official page (that has subsequently been deleted and now declared wrong twice, once on twitter and now with a "press-release") is correct.

Basically this, I mean, the company literally came out and said "No, this wasn't the case for why this game wasn't localized and doesn't speak for us or our business plans." Twice now, but that's all lies and corporate PR Talk.
Meanwhile, a guy made a facebook post from the same company responding to random questions in a non-native language is the gospel?

Furnicula:
Umm, what exactly has been "debunked"? A CM for Team Ninja, the developer that worked on the game stated it plainly what the reason was in said conversation on Facebook. Their publisher Koei Tecmo basically took that and turned it into PR speak "while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to".

This all but proves that this wasn't a "big PR offensive" like some idiots have been constantly saying for the past few days, but the Team Ninja CM actually being honest about the reason and Koei Tecmo trying to beckpedal because they didn't want a controversy

See above.

And while this does disprove that it wasn't some sly marking ploy on their part (Play-Asia, not so much), it doesn't prove that they are doing it because of the reason they just went wasn't the reason though official channels twice.

Well if you guys want you could buy those movies in Dead or Alive 5 where you gaze at all the women. On PS4/Xbox One the full set costs $25. But if you want it on steam the DLC pack that includes it costs $65. This is on top of the $40 for the base game. So in all that'll be only $105!

I shall buy it through this Play Asia site then, because I love Kasumi and Ayane. :-)

CyanCat47:
while i don't think censoring large games like this ever really works and is kind of pointless besides i am glad this one didn't release in the west just because this was obviously a marketing ploy in order to boost the popularity of a series that has been largely forgotten about through cynical exploitation. while this will no doubt increase the ammount of imports they will most likely not earn as much as they would have by giving the game a full release which serves them right for exploiting the media like this.

i think games like this are trash and a representation some of the most deprived depths of exploitative greed that are technically legal i know full well that i can't stop them from being released so i live and let live while hoping anyone who buys them catches painful and incurable STDs. what is infuriating is the blatant lack of resspecct for videogames by using controversy bait not to make a statement or push boundries but to get people to buy crappy games by slapping controversial themes on them.

a good controversial game actually has something to say i.e binding of isaac and while i don't always agree with them i can at least respect the intention. a bad controversial game just offends for the sake of offending to get free marketing without saying anything about the theme i.e any GTA game. these are just mean spirited and pointless

Please, tell us how you really feel. Aside from this prevailing anti-consumer sentiment that people like you exude, trying to "stop a game from being released" and "being happy" that people who wanted to buy it can't. It's frankly baffling. Most of your point don't make sense either though and kind of sound like you are just parroting MovieBob and Jim Sterling instead of trying critical thinking.

For instance "nobody cares about Dead or Alive": http://nichegamer.com/2015/06/dead-or-alive-5-sells-1-5-million-worldwide-f2p-downloads-over-3-5-million/

How did they "exploit the media"? It looks more like the media exploited them to me. What is so controversial about Beach Volleyball that the "deprived people" who dare buy it should get "incurable STDs"?

And since you brought up Binding of Isaac, want to know who wasn't butthurt about its release? The Christian right, afaik it wasn't even on their radar.

Want to know who was? http://www.vice.com/read/pills-poop-and-pentagrams-in-conversation-with-indie-gaming-legend-edmund-mcmillen-100

You once said that really good art should upset some people. How successful do you think the Isaac games have been in achieving this? Have they upset many people along the way?

I don't think they've upset anybody. And I don't know if that's a failure or an achievement on my part.

It's definitely pushed me to go a little bit further. My latest little game, Fingered, is all about stereotyping the way people look in different ways, comparing it with the criminal justice system, and talking about the death penalty, and I thought that would get a lot of pushback.

But the only pushback I ever get is from guys on my side of the street, but extreme left, insane people, who don't think you should be allowed to say what you wanna say.

Fox12:
So? The game isn't being banned by legislation, and there wasn't a push to censor the game. There isn't an organized boycott. The people criticizing the game weren't going to buy the game anyway, and judging by the sales figures, neither was anyone else.

So what's your point? That people were criticizing it? Good. The game is creepy and voyeuristic. Voyeurism is the entire point of the game. Lord forbid that people criticize that.

Calling the developers all sorts of shit like "misogynists", "creeps", "women haters" or anything similar in the professional press because they made a Volleyball game obviously has no influence, nor does calling for boycotting an import retailer because they dared sell the game and advertise it, which luckily backfired since it's all over their store: http://www.play-asia.com/

I'll just quote Jim Sterling who by the way said it'd be better if it didn't come to the West from this very site: http://www.escapistmagazine.com/videos/view/jimquisition/6361-Monster-Boobs-And-Plastic-Children

Oh, Team Ninja. Oh my dear, sweet Team Ninja. Oh my dear, sweet, misguided Team Ninja. Oh my dear, sweet, misguided, pervy, creepy, sleazy, weird, freaky, pervy, pervy, pervy Team Ninja.

Obviously presenting their game like that in professional media and pretending like they are echoing the opinion of gamers has no effects whatsoever.

Which also ignores that this game had more of an audience and more interest: http://www.vgchartz.com/game/482/dead-or-alive-xtreme-beach-volleyball/ http://www.vgchartz.com/game/481/dead-or-alive-xtreme-2/ than gaming press darlings like GOTY 2013 "Gone Home" or even "Undertale", which were apparently "crazy successes" with just 250,000 sales, less numbers than the previous DoAX games ever made: http://www.gameskinny.com/2oxox/undertales-crazy-success-proves-gamers-are-ready-for-feminism-queer-romance-and-progressive-values

And if you don't trust the VGChartz numbers, here's from NPD: January, March, February 2003 (which is a long time ago and the game would likely sell a lot better given Digital Distribution): https://forum.beyond3d.com/threads/npd-january-2003.3359/ https://forum.beyond3d.com/threads/npd-february-2003.3781/ http://www.general-forums.com/threads/march-npd-numbers-zedla-826-000.19761/

81,180 + 47,886 + 26,083 = at least 155,149 sales in the U.S. alone in the first three months of 2003.

http://gamedatamuseum.web.fc2.com/xbox.htm

127,576 sold in Japan at the end of 2003.

It's almost comic how much, dare I say almost misogynistic hatred some people have for women's bodies and breasts and how little regard they also have for the majority of female players that love playing as these characters too: https://twitter.com/GailSimone/status/669558571214856192
image

If you're a prude and have a problem with any kind of depiction of sexuality, no matter how tame and even without nudity it is, that's fine, but don't take your feelings out on the rest of us who have no problem with it.

Fox12:
The game is creepy and voyeuristic. Voyeurism is the entire point of the game. Lord forbid that people criticize that.

Unfortunately, I haven't played these games myself, but surely the ladies in them are playable? What's that if not subjectifying them, rather than making them simply things to be viewed? That's not your basic voyeurism, it involves a degree of identification.

Edit: Come to think of it, voyeurism itself may involve an element of identification. But I believe there's more to this than that, and the vocal indignation about these games smacks of nothing so much as some kind of proprietorial policing of (male) access to play involving specifically feminine sensuality.

It's curious. Disgraced former game journalism (sic) Leigh Alexander just recently protested the Twitch censorship of that indie game about naked men touching each other in the shower, saying it is "sexy and fun". No big outcry about that, and why should there be?

Furnicula:

Fox12:
So? The game isn't being banned by legislation, and there wasn't a push to censor the game. There isn't an organized boycott. The people criticizing the game weren't going to buy the game anyway, and judging by the sales figures, neither was anyone else.

So what's your point? That people were criticizing it? Good. The game is creepy and voyeuristic. Voyeurism is the entire point of the game. Lord forbid that people criticize that.

Calling the developers all sorts of shit like "misogynists", "creeps", "women haters" or anything similar in the professional press because they made a Volleyball game obviously...

I'll just quote Jim Sterling who by the way said it'd be better if it didn't come to the West from this very site: http://www.escapistmagazine.com/videos/view/jimquisition/6361-Monster-Boobs-And-Plastic-Children

Oh, Team Ninja. Oh my dear, sweet Team Ninja. Oh my dear, sweet, misguided Team Ninja. Oh my dear, sweet, misguided, pervy, creepy, sleazy, weird, freaky, pervy, pervy, pervy Team Ninja.

Yes. What's so wrong with calling a spade a spade? Team Ninja is all of those things.

They are perverts. They are weird. They are creepy. They don't understand or appreciate women for anything but their bodies. And, dare I say it, they are even sexist.

The lead designer is asked to cut back on the pervy levels of fanservice in a fighting game, and he proceeds to increase it. The producer brags about getting hands on with the womens breasts, so that they jiggle just right, and when he's criticized, he says that his only goal is to make the hottest babes in fiction. Then there's a cultural backlash in the states, and they get sweaty, and panicky, because they really don't want to discuss these issues. They really don't want to get called out on their behavior.

After seeing the way they treated Samus, I have no respect for them as developers. They aren't artists. They're a bunch of creepy perverts who oggle virtual women all day, and labor over breast physics. The criticism they've gotten is totally legitimate. I don't see the issue.

The game is still available for purchase. Go buy it if you want. I don't want to ban it from the West. But I think the developers are a bunch of skeevy perverts who have no respect for women, and I would gladly tell them so to their face.

EDIT: And having scouted around a bit, I see where all the SJW denialism is coming from now.
Seems that Jim Sterling and Bob Chipman have been on the road proselytizing about "SJWs" again, or rather, trying to destroy the meaning of the term by attaching stigma to anyone that uses it unironically.

Glad to see the guilt-by-association shame game is alive and well. Because it apparently wouldn't be gaming without some pretentious fuckwit trying to attach shame to some part of it.

NiPah:

Their current release titles are quite niche titles, the argument that they're afraid it won't sell well doesn't work.
His original statement wasn't that hard to believe, given the current climate in gaming circles a game like DOAX3 would get a lot of negative PR fr KT.

While I'd never say it's 100% I find it believable that KT would hold off on releasing such a polarizing game if they believe the PR may negatively effect sales of their other titles KT works on a very thin line of profit, especially with collectors and limited edition releases a few hundred plus or minus sales could make or break a release, given their recent purchase of GUST and lower then normal sales on their flagship Dynasrt Warriors, they are understandably a bit jumpy.

^This.
If I were Koei-Tecmo, I'd be wary of releasing anything that paints women in anything less than saintly. Giving the progressive/feminist hacks easy ammo to espouse their usual dogmatic bullshit masquerading as "criticism" can't be a net positive for business.

I mean, SJWs have raised bigger stinks over much less in the past year alone.
(Or did I cross into a dimension where those shitheels DIDN'T go berserk over Matt Taylor's shirt?)

SJW modus operandi is to look for shit that offends them, and hope one of their tantrums is loud enough to stick.
Picking on a niche game with enough direct male pandering to make Sarkeesian eat her earrings in enraged huff seems like an incredibly obvious outcome in this highly political climate; not a skeptical one.

erttheking:

NiPah:

Isn't it kind of the otherway around? Isn't the fact that it's a niche game make it not worth the price of exporting? I mean I've seen stats constantly shown that the first game sold mildly well and the second game only sold half as much. Niche games still need to make enough money to cover expenses and turn a profit.

I'd say this is less of a niche title then games such as Samurai Warriors 4-II, Ar nosurge Plus, Atelier Shallie, and nobunaga's ambition (two of those are Vita games) which were all released this year, looking through their line up and you'd be forgiven if you didn't recognize stuff like Toukiden: Kiwami and BLADESTORM: NIGHTMARE, but Koei Tecmo released them all this year. It's stuff like this which make me question the "not enough demand to make it worth the price of exporting" when the Vita rerelease of Ar nosurge warranted a store exclusive collectors edition.

Really? Because it seemed like no one even knew this game existed before this stink. It's also worth pointing out that it was announced all the way back in august that it wouldn't be coming overseas, so this outrage feels awfully fabricated.

Honestly I was annoyed back in August when I first heard it wasn't being released in the States, but when I learned the Asian release would be subtitled I was ok. Honestly I have no issue with them not releasing in the States, while I disagree it's their choice and to a certain degree I understand where they're coming from (especially if a bigwig saw other titles sales dropping and put two and two together). What I dislike is the narrative that this is purely KT not wanting to take a risk on a niche title and the currently charged gaming culture has nothing to do with the decision.

Since when has negative PR effected sales? The only times I can think of is when the devs do something really sleazy, not just making a game that covers unpopular points. In fact sales tend to increase as people buy the game out of spite, see Hatred. And really, how many people are not going to buy the game based off of a possible backlash whose existance I found doubtful, and of those people how many were actually interested in the game to begin with?

I couldn't tell you how much negative PR effects sales, it's quite possible that negative PR wouldn't effect KT games at all, but if they think there's even a slight possibility that releasing DOAX3 would tarnish their company image and hurt future sales then that's going to be reason enough to pull the game. Sure Destructive Creations made lots of money off Hatred, but Hatred is their only game, I'd think future games may be effected negatively by the fact that the company made Hatred, but I could be wrong, and the KT maybe wrong, but I honestly believe this is the reason why they pulled DOAX3.

Fox12:
Yes. What's so wrong with calling a spade a spade? Team Ninja is all of those things.

They are perverts. They are weird. They are creepy. They don't understand or appreciate women for anything but their bodies. And, dare I say it, they are even sexist.

The lead designer is asked to cut back on the pervy levels of fanservice in a fighting game, and he proceeds to increase it. The producer brags about getting hands on with the womens breasts, so that they jiggle just right, and when he's criticized, he says that his only goal is to make the hottest babes in fiction. Then there's a cultural backlash in the states, and they get sweaty, and panicky, because they really don't want to discuss these issues. They really don't want to get called out on their behavior.

After seeing the way they treated Samus, I have no respect for them as developers. They aren't artists. They're a bunch of creepy perverts who oggle virtual women all day, and labor over breast physics. The criticism they've gotten is totally legitimate. I don't see the issue.

The game is still available for purchase. Go buy it if you want. I don't want to ban it from the West. But I think the developers are a bunch of skeevy perverts who have no respect for women, and I would gladly tell them so to their face.

There's no "cultural backlash in the states", there's just a minority of people that have managed to worm their way into positions where they get megaphones and are able to spread this kind of horseshit.

People like you are the problem with the current games industry, you have no interest in the game or the franchise, you have no interest in the developer and you haven't played the game. I bet you don't have any intimate knowledge of their workplace either. Yet you still deem yourself able to peek into the very soul of these developers and call them "creepy perverts", "sexists" that "have no respect for women" and "do not understand or appreciate them" which by the way aren't at all criticism towards their game, but personal attacks and character assassination based on your moral values, you might aswell call them "godless heretics". At least you're not a game journalist doing this while pretending to speak for "Western gamers".

This is what he said back in 2012 by the way, where they were again attacked by the press: http://www.mcvpacific.com/news/read/interview-head-of-team-ninja-talks-dead-or-alive-5/0101641

Has anything about the production or marketing of Dead or Alive 5 been changed in any way after the recent furore surrounding representations of women in games, considering that the franchise is known for its oversexualised female characters?

With the representation of female characters in the Dead or Alive franchise, we've always wanted to make the girls look as attractive as possible, and that's something that's not going to change for us at all.

We are a Japanese developer, and we're making the female characters with our common sense and our creative sense. When you take that to countries outside of Japan, it tends to be very misinterpreted in some cases, people considering it sexist or derogatory etc.

For us, within our culture, we're showing women like that, and we're trying to make them look attractive. We can't help if other cultures in other countries around the globe think that it's a bad representation. Within our nationality and within our national borders, we obviously have morals that we create our female characters from, but within our Japanese sensibilities, we've made those characters the way they are and we're not going to stop doing that.

The problem is that they think that this "is our culture" and not just a bunch of loud-mouth assholes that don't speak for hundreds of millions of people.

But yes, it's totally not understandable why they would react this way, and it's totally a different "fiscal" reason that the game isn't coming out.

And yes, these same people totally don't want to ban the game, they just hate everything about it saying that it "harms women" and everything about them, stopping short of comparing the developers personally to rapists and there totally isn't any kind of consequence that might come from this. Might I suggest an alternative that might lead you to a happier life, how about you ignore things you don't like and let the people that do enjoy them?

Yeah, like enough people took the game series seriously to begin with? Few did. Fewer admitted it.
Not just the "sjws" but all across the spectrum.
Hell, I dare say the incessant ribbing the series took happened well before people started complaining about the lack of female representation in media that wasn't more fan service than anything. The series will probably never recover from it because it is a game about fanservice, really.
If they didn't release it here it's because too few people are confident enough to just buy the game because they want it. It's beyond "SJWs," it's the general prudishness America has in general. Most people would probably enjoy the hell out of it, it's just being caught with it? Not dead or alive!
People give the "SJWs" a bit too much credit in how much power they have.

I wouldn't have minded downloading it. Bout time I tried it. Hell, being able to download it might actually boost sales! No shame of walking in to a game store that dares even carry the game, feeling the judgement of all that see you as you take it to the register, seeing the cashier trying to keep a straight face (I can't even have them check to see if they have Romance of the Three Kingdoms without them cracking.), and then taking it home, and having the game case out, and visible.

And nothing of value was lost. I'll get mad once a game i actually want to play becomes unavailable to me for some dumbshit political reason, but we lost a sequel to a pseudo-porn volleyball game, it's not the end of the world (or did we, there's an english version on their site, but i don't know if it's region-locked or anything).

Don't get me wrong, i'm as little a fan of people who try to boycott things (that nobody forced them to consume) for petty political reasons as anyone. I really hate people who do that, a lot. Hell, i even hate the people that get upset about boobs in games or whatever dumb, moral-guardian-based bullshit they wrongly feel is important or offensive, but this is nothing but a cynical marketing technique to try and scam people into buying it as an expression of freedom, which is dumb.

I am confused, somewhat. They don't want bad publicity over these games, but they continue to make the games. Do they think that because they are not releasing it in the West, that the West won't hear about it? They know the Internet exists, they use it. Not sure... the lack of logic hurts my brain.

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