System Shock 3 In Development By Otherside Entertainment

System Shock 3 In Development By Otherside Entertainment

System Shock 3 Logo

Venerated sci-fi franchise to continue.

OtherSide Entertainment recently launched a teaser site with the rather on-the-nose domain othersidetease.com, featuring a countdown clock and a slowly changing image. It appears that the surprise has been spoiled, with another page discovered on the site featuring the title of System Shock 3, the OtherSide Entertainment logo and social media accounts, and a link to sign up for a mailing list.

Developed by Looking Glass Technologies and released in 1994, System Shock is among the most influential series in videogames, particularly in terms of story-driven, first-person shooters in science-fiction settings. A critically acclaimed sequel co-developed with Irrational Games, System Shock 2, followed in 1999 and the series would later serve as an inspirational foundation for 2007's BioShock.

The System Shock property was later acquired by Night Dive Studios, which issued an "Enhanced Edition" of the first game this past September. A more thorough remake is also in development, including a plan to bring the series to home consoles for the first time.

OtherSide Entertainment, a company which describes itself as, "focused on rebooting classic game franchises," already has its own relationship to the series. Founder Paul Neurath was a co-founder of Looking Glass and credited as Managing Director on System Shock 2. Tim Stellmach, Lead Designer of the studio's other currently known project, Underworld Ascension (spiritual successor to another Looking Glass series, Ultima Underworld), also contributed design work to the first System Shock.

Sources: Reddit, OtherSide Entertainment, Fast Company

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Never played System Shock, but I do know that if their business is reviving classic games, they need to remake Arcanum.

Conrad Zimmerman:
the series would later serve as an inspirational foundation for 2004's BioShock.

2007 actually: https://en.wikipedia.org/wiki/BioShock

OT: I never played the first but the second one was pretty fun, pretty scary until I got fed up by the stupid rate of weapon decay and reduced it at the cost of making the game surprisingly much less scary.

Oh no... I remember reading an article a few years back about why a System Shock 3 game would be a bad idea and it made a very good point. The gist of it being that SHODAN has already been the antagonist in two games so far and been defeated both times. To make her the villain yet again only to be defeated once more, would make it hard to take her seriously as an antagonist.

Especially as unlike antagonists such as The Joker, her main motive tends to ultimately involve the death of the main character. If she keeps on trying and failing she is not going to appear as this highly intelligent and manipulative AI any more. She will start to seem more like GLaDOS (who is largely a parody of SHODAN in the first place).

Saulkar:

Conrad Zimmerman:
the series would later serve as an inspirational foundation for 2004's BioShock.

2007 actually: https://en.wikipedia.org/wiki/BioShock

Brain do bad. Thanks.

Best idea if they use SHODAN again: Have the game start in a situation where she has already one. She rules the galaxy with an iron fist.

Or: Just don't use SHODAN. Sure, the nostalgia factor is strong and it would be a major selling point, but there's no reason the game couldn't work as different story.

System Shock (and Bioshock) games have all been about free will -- or, rather, an illusion of free will that gets dispelled with a reveal/turnaround part way through the game. At this point, players have come to expect that twist so the writers are going to need to be more devious than ever. A shortcut, though, would be to capitalize on (and undercut) the pre-existing assumption that SHODAN is the enemy and that it will be trying to manipulate the player.

Man, as much as I hate to admit it, I'm hyped.
I finished the second game multible times and currently digging though the first one. I loved the writing and the atmosphere. Certainly hope they will keep the interface. As much as people dislike it, it's an intergral part of the survival horror expirience.

Never heard of OtherSide Entertainment, they appear to be a new studio. After a brief search, they seem to be a collections of former Looking Glass gents and ladies. Quite upsetting that Ken Lavine isn't on board, though. The man knows how to create effective horror and doesn't know how to end a game propperly.

Good think the rights were given to somebody qualified and not to 2K or god forbid Gearbox. As much as I like SHODAN, her arc was complete in the second game, anything else will just cheepen the character.

Anyway, considering the developers it may be a more streamline Ultima Underworld system with better graphics, which is quite good. So many beloved horror franchises get turned into generic shooters (I'm looking at you, Resident Evil).

As much as I love the old masters, they could really use some fresh talent on board. One of the most important elements of the first games were the monsters. Because of the old tech, your imagination filled the blanks, now you really have to push the disturbing body horror factor though creative, yet subtle designs.

Let's hope this won't fall under the trillogy curse.

Well good for them.

It better be good and it better be hard.

Hard as nails.

I still haven't completed System Shock 2, I got stuck on that level where you're supposed to kill the worms blocking the elevator. I do want to try it again, it's one of the few games where I actually got lost. Here's hoping this game can compare.

Hmm...reviving old franchises, eh? Nothing like getting romantically acquainted with dipping into the ole barrel of nostalgia bait, is there?

Anyhow...Bioshock 3 has already been made and released years back! *Mic drop*

Weird, I always thought of Bioshock as "the 3rd System Shock". Are they going to try to link ALL the games with the word "shock" in their titles?

craddoke:
System Shock (and Bioshock) games have all been about free will -- or, rather, an illusion of free will that gets dispelled with a reveal/turnaround part way through the game. At this point, players have come to expect that twist so the writers are going to need to be more devious than ever. A shortcut, though, would be to capitalize on (and undercut) the pre-existing assumption that SHODAN is the enemy and that it will be trying to manipulate the player.

Here's what they can do for a twist on that old trope: just don't do it. Have SHODAN or whoever lie about controlling the player from the beginning, when actually they were making shit up on the fly to react to whatever the player did.
Like, who's in control of who NOW, bitch?!

Xsjadoblayde:
Hmm...reviving old franchises, eh? Nothing like getting romantically acquainted with dipping into the ole barrel of nostalgia bait, is there?

Anyhow...Bioshock 3 has already been made and released years back! *Mic drop*

*picks up mike*

Well, considering that most of the people making the sequel worked on the origional, it's quite a different animal

People tried to make the third game ever since the second one came out, but couldn't due to copyright issues.

Also, unlike Bioshock, System Shock has a stronger emphasis on survival horror, rather than action.

Level 7 Dragon:

Xsjadoblayde:
Hmm...reviving old franchises, eh? Nothing like getting romantically acquainted with dipping into the ole barrel of nostalgia bait, is there?

Anyhow...Bioshock 3 has already been made and released years back! *Mic drop*

*picks up mike*

Well, considering that most of the people making the sequel worked on the origional, it's quite a different animal

People tried to make the third game ever since the second one came out, but couldn't due to copyright issues.

Also, unlike Bioshock, System Shock has a stronger emphasis on survival horror, rather than action.

Pretty much this. The first Bioshock wasn't System Shock 3.

Oh god please do a fantastic job I need a new survival horror game and system shock 2 was just fantastic. Especially when it wasn't going out of it's way to screw me over.

Might be good. Might suck. A title and a couple of people isn't much to go on. At this point, all I can say is this: drop the @#$%ing weapon degeneration like a hot potato, and we'll talk.

A KissLike Smile:
Oh no... I remember reading an article a few years back about why a System Shock 3 game would be a bad idea and it made a very good point. The gist of it being that SHODAN has already been the antagonist in two games so far and been defeated both times. To make her the villain yet again only to be defeated once more, would make it hard to take her seriously as an antagonist.

Especially as unlike antagonists such as The Joker, her main motive tends to ultimately involve the death of the main character. If she keeps on trying and failing she is not going to appear as this highly intelligent and manipulative AI any more. She will start to seem more like GLaDOS (who is largely a parody of SHODAN in the first place).

Here it is.

So yeah, please don't use SHODAN.

Okay, I love, *LOVE* System Shock 2, but I will hold my excitement until we have details, and possibly demo footage.
This is an unknown studio with only one other project to their name that isn't even published yet... as far as I'm concerned, this might as well be a Steam Greenlight project.

damn, i still coulndt finish part 2 because it was so overly complicated with its 20 windows popping up of some useless items no one needs and enemies that can hit you before they even swing or shoot. damn, even on easy i had a very hard time with this game.

Xsjadoblayde:
Hmm...reviving old franchises, eh? Nothing like getting romantically acquainted with dipping into the ole barrel of nostalgia bait, is there?

Anyhow...Bioshock 3 has already been made and released years back! *Mic drop*

Actually no. Have you played System Shock 2? It holds up phenomenally well, and it ends on a massive cliffhanger, so there's more to this than just nostalgia bait. And as others pointed out, Bioshock was ultimately quite different, and much more simplified, from SS2.

I want this to be true, and I want it to succeed. But given the track record of revivals of old 90's PC gaming franchises, I'm not holding my breath. I would love to see the story continued, and to have that atmosphere succesfully created in modern graphics (or holy shit, imagine it in VR). Dead Space kinda tried it, but failed so hard it became almost comical.

Thats a shock! I did not expect that. Lets hope they do a good job with the new version. The second Deus Ex game Human Revolution worked out ok after such a long time so hopefully this will too.

bartholen:

Xsjadoblayde:
Hmm...reviving old franchises, eh? Nothing like getting romantically acquainted with dipping into the ole barrel of nostalgia bait, is there?

Anyhow...Bioshock 3 has already been made and released years back! *Mic drop*

Actually no. Have you played System Shock 2? It holds up phenomenally well, and it ends on a massive cliffhanger, so there's more to this than just nostalgia bait. And as others pointed out, Bioshock was ultimately quite different, and much more simplified, from SS2.

I want this to be true, and I want it to succeed. But given the track record of revivals of old 90's PC gaming franchises, I'm not holding my breath. I would love to see the story continued, and to have that atmosphere succesfully created in modern graphics (or holy shit, imagine it in VR). Dead Space kinda tried it, but failed so hard it became almost comical.

I didn't want to urinate on anybody's fireworks, but it's three people now who didn't notice that it was the joke... ;) I'm aware of the whole shabbangle.

Because I never thought I would hear those words, let me express how I feel in a composed manner:

image

Now I just need to lower expectations to a safe level until we hear more about it.

Well, they will probably be working with an indie budget if they will use kickstarter, though for a horror game set in closed enviorments, it should't be far too taxing.

I'm still concerned about the story, no idea how they are going to continue it. Probably the FTL "malfunction" from the first game left a rip in reality where Von Braun used to be and a search team is send to investigate.

I wonder if they will make it an RPG life the second game or a metroidvania like first one or go in an entierly different direction.

Darth_Payn:
Here's what they can do for a twist on that old trope: just don't do it. Have SHODAN or whoever lie about controlling the player from the beginning, when actually they were making shit up on the fly to react to whatever the player did.
Like, who's in control of who NOW, bitch?!

That's pretty good, actually -- they can even have the pivotal moment look like an interactive cut-scene telling the player what buttons to hit, but the trick is that you don't have to do it, it's not really a cut-scene, and not doing what the on-screen commannds say is the key to winning. That's about the right level of meta for a shock game.

Want to see a trailer or anything first, to show they know what they are doing. For now I'll be indiffirent about this.

alj:
The second Deus Ex game Human Revolution worked out ok after such a long time so hopefully this will too.

The fact that Human Revolution is actually the third Deus Ex game goes to show just how well the second Deus Ex game really worked out...

/snicker @ Invisible War's expense

That and Human Revolution was backed by an established developer and an established publisher with AAA funding. That certainly helped.

Anyway, huge fan of SS2, but I'm not getting too excited just yet. I've wanted a SS3 for a long time now, but admittedly, not like this. As DaxStrife above commented, this could very well be Steam Greenlight level quality. There are too many things that could go wrong with this.

What

Tuesday Night Fever:

alj:
The second Deus Ex game Human Revolution worked out ok after such a long time so hopefully this will too.

The fact that Human Revolution is actually the third Deus Ex game goes to show just how well the second Deus Ex game really worked out...

/snicker @ Invisible War's expense

That and Human Revolution was backed by an established developer and an established publisher with AAA funding. That certainly helped.

Anyway, huge fan of SS2, but I'm not getting too excited just yet. I've wanted a SS3 for a long time now, but admittedly, not like this. As DaxStrife above commented, this could very well be Steam Greenlight level quality. There are too many things that could go wrong with this.

Whats this invisible war you speak of :P

 

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