All Systems Nominal - MechWarrior Online Launches to Steam

All Systems Nominal - MechWarrior Online Launches to Steam

MechWarrior Online launches to Steam along with faction warfare update.

After a few years of some honestly rocky development, Piranha Games's MechWarrior Online is getting two major updates this week. The long anticipated factional warfare feature along with releasing and making the game client available through Steam.

Even back when the game was in beta, factional warfare was supposedly just on the horizon. While MechWarior is certainly rooted in giant mechs blasting each other to slag, for a lot of the fan base the greater political situations and machinations of the BattleTech universe are a major draw for the franchise. Whether it's the great houses bitterly fighting for resources, the Inner Sphere desperately trying to fend of the Clan invasion, or ComStar being jerks to everyone - fans all have their favorite factions and characters, in addition to favorite mechs. Today the Faction Play phases of the development is going live, with more updates promised in the near future. Pilots will get to side with a Inner Sphere Great House or one of the invading Clans.

If this new updates isn't enough to bring returning fans and founders back to the game, releasing the client to the largest PC digital distributor, Steam, is going to inject some new blood. Having spent some time away from the game, it was good to see that a fully fleshed out tutorial had been added. MechWarrior has a lot of hurdles for new players, so anything that gives them a fighting chance is a step in the right direction. The game is available free-to-play, with there being some package deals you can purchase through Steam to flesh out your pool of mechs.

There's going to be a live stream of these announcements starting shortly. You can tune in at http://www.twitch.tv/piranhagames. I'll be adding any further updates that follow.

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Excellent, I've been wanting to play it but never really got the chance. Including it on Steam always somehow helps, it brings it closer as it were.

But anyway, awesome! Because you can do shit like this:

and this:

Aww yish gonna build m'self some robots.
Once my arm comes out of its cast...

I forget which was the last MechWarrior that I played...think it was MW3...all I remember is custom fitting my mech with something like 11 Heavy Lasers all setup to fire at the exact same time.

Think of it as a Death Star laser, but on a mobile ground vehicle. :3

Sure, it meant that I overheated and was paralyzed for 10 seconds every time I pulled the trigger...but that's only a problem if I miss the target. Score a hit and it was guaranteed instant-death. :P

This game disappoints me so badly. I really, really love the idea of a modern Mechwarrior game, I was a huge fan of the older games and I played the tabletop game for many years. But... All-PvP, no single player campaign. That just destroys it for me and ensures I will never play it. Why can't SOMEONE make a modern Mechwarrior game along the lines of the older games? I'd buy it in a heartbeat, even at my country's ridiculously inflated prices.

Wasn't this from the company that tried to kickstart a space game entirely with stolen assets? Yeah it was called "transverse" or something and pretty much everything they showed was ripped from other games and it had a 2 million dollar stretch goal for being able to "fight each other online in local space instances" I mean honestly who would trust these people with ANYTHING?

Just some quick advice for the game:

1. Use trial mechs until you figure out what you want. They're always decent with good equipment, though the trial mechs for the Clans tend to run hot.

2. Save your cadet bonus until you're sure of what you want. This ties into #1. Don't be afraid to ask the forums about what you want to get, there's a ton of feedback and you'll always get some responses.

3. Experience works via each Battlemech. You'll want at least three variants of each chassis. There are three XP tiers and you cannot advance to the next one until three variants of each chassis have cleared that tier. Its a bit convoluted and exploitative but the bonuses add up since they actually double at one point.

4. Thinking is far superior to skill. I played the game at a varying frame rate from 10-20 FPS and still managed to reliably be in the upper third of the scoreboard when I wasn't fucking around.

5. Never sell anything. Never. Especially mechs and engines. Meta changes, new things become useful, you start exploring things.

6. Spot your targets. The R key is just a bit over from your W key. No excuses. Its a literal life-saver. Its also one of the best ways to make money.

7. If you able to hit an enemy mech in a match you haven't already try and do so. You get a kill assist even if you only do the most miniscule amount of damage from a machinegun or small laser.

8. The forums are absolutely full of guides and people giving advice. Check there and you'll learn everything you ever needed to know to do well. Stuff like torso-twisting, compensating LRMs for distance, etc.

9. Wait until the weekend to buy anything. There's a sale for MC (the real world money) every weekend and C-Bill (in game money) sales are somewhat common. You'll save enough money to make it worthwhile.

10. Know your weight class. Its a PvP game with twelve players on each side. If you use your weight class appropriately you'll be rewarded. Don't think that the Assault class is the most rewarding. I've seen many, many matches where the match MVP was a puny 20-ton Locust withjust MGs. Figure out what playstyle you want to use and take it from there.

11. Its December, there is probably going to be a holiday sale on the game's money credits. Don't buy any right now, you'll get twice the value if you wait just a few weeks.

Thats just a few things. I'm sure there are a million more things I forgot but this is just a short list for right now.

RJ 17:
I forget which was the last MechWarrior that I played...think it was MW3...all I remember is custom fitting my mech with something like 11 Heavy Lasers all setup to fire at the exact same time.

Think of it as a Death Star laser, but on a mobile ground vehicle. :3

Sure, it meant that I overheated and was paralyzed for 10 seconds every time I pulled the trigger...but that's only a problem if I miss the target. Score a hit and it was guaranteed instant-death. :P

That reminds me of the Dire Star setup, which you'll occassionally come across in MWO. Its a Dire Wolf with 8-12 PPCs.

infohippie:
This game disappoints me so badly. I really, really love the idea of a modern Mechwarrior game, I was a huge fan of the older games and I played the tabletop game for many years. But... All-PvP, no single player campaign. That just destroys it for me and ensures I will never play it. Why can't SOMEONE make a modern Mechwarrior game along the lines of the older games? I'd buy it in a heartbeat, even at my country's ridiculously inflated prices.

PGI has said that they're interested in some sort of PvE experience and has been working on AI over the past year, though I don't know how much they've dedicated to it.

sonicneedslovetoo:
Wasn't this from the company that tried to kickstart a space game entirely with stolen assets? Yeah it was called "transverse" or something and pretty much everything they showed was ripped from other games and it had a 2 million dollar stretch goal for being able to ?fight each other online in local space instances? I mean honestly who would trust these people with ANYTHING?

I heard the rumour that they used stolen assets but I don't think that was ever substantiated. Anywho, Transverse was back when they were under IGP, their publisher. You'll of course never know for sure how much of the fuck-uperry was PGI's and how much was IGP's but when they cut ties MWO immediately improved. They've definitely been improving the past 15 months but I wouldn't blame anybody for holding their past against them.

RJ 17:
I forget which was the last MechWarrior that I played...think it was MW3...all I remember is custom fitting my mech with something like 11 Heavy Lasers all setup to fire at the exact same time.

Think of it as a Death Star laser, but on a mobile ground vehicle. :3

Sure, it meant that I overheated and was paralyzed for 10 seconds every time I pulled the trigger...but that's only a problem if I miss the target. Score a hit and it was guaranteed instant-death. :P

There is already a guy who does that. Go to youtube and look up TheBeef DireStar. The only problem with doing it now is that if you do that two or three times your engine blows up and your out of the game. Unless your playing Community Warfare then you go to the next mech(unless your on the last of the four you drop with, then your out of the game. During close(and open) beta they were having problems with 6 PPC Stalkers so PGI instituted heat modifiers(referred to as ghost heat). If you have 2 PPC's, there's no ghost heat but add a third and not only do you have to deal with the heat from the three Particle Projection Cannon but also the ghost heat(Not sure the exact value but you can find them here.-->http://mwo.smurfy-net.de/

NM

RJ 17:
I forget which was the last MechWarrior that I played...think it was MW3...all I remember is custom fitting my mech with something like 11 Heavy Lasers all setup to fire at the exact same time.

Think of it as a Death Star laser, but on a mobile ground vehicle. :3

Sure, it meant that I overheated and was paralyzed for 10 seconds every time I pulled the trigger...but that's only a problem if I miss the target. Score a hit and it was guaranteed instant-death. :P

Sounds familiar. I swear I did almost exactly that. And it worked so long as you scored. Makes me smile to hear someone else made a "Darksaber" mech. I called mine Darksaber because of the Star Wars EU book, horribly written but had a story about a ship that was basically the superlaser from the Death Star cut down and fitted for a ship.

infohippie:
This game disappoints me so badly. I really, really love the idea of a modern Mechwarrior game, I was a huge fan of the older games and I played the tabletop game for many years. But... All-PvP, no single player campaign. That just destroys it for me and ensures I will never play it. Why can't SOMEONE make a modern Mechwarrior game along the lines of the older games? I'd buy it in a heartbeat, even at my country's ridiculously inflated prices.

This may interest you - https://www.kickstarter.com/projects/webeharebrained/battletech?ref=hero_thanks

RJ 17:
I forget which was the last MechWarrior that I played...think it was MW3...all I remember is custom fitting my mech with something like 11 Heavy Lasers all setup to fire at the exact same time.

Think of it as a Death Star laser, but on a mobile ground vehicle. :3

Sure, it meant that I overheated and was paralyzed for 10 seconds every time I pulled the trigger...but that's only a problem if I miss the target. Score a hit and it was guaranteed instant-death. :P

I did the same, across the myriad of Mechwarrior/Mechcommander games.

Specifically, I recall taking a Stone Rhino in Ghost Bear's Legacy and maxing out with PPCs. It was instant shutdown every time I fired. If I overrode the shutdown and fired again the 'Mech would instantly explode. Was hilarious.

I also recall taking a Firemoth and stripping out all weapons, ammo, and armor. I then maxed the engine and jump jets. I'd just thrust forward towards a target so quickly that when I collided with any sized 'Mech both it and my 'Mech would be destroyed.

Then there were the Atlas MG or Flamer boats in MC2...

Fun times.

Vigormortis:

infohippie:
This game disappoints me so badly. I really, really love the idea of a modern Mechwarrior game, I was a huge fan of the older games and I played the tabletop game for many years. But... All-PvP, no single player campaign. That just destroys it for me and ensures I will never play it. Why can't SOMEONE make a modern Mechwarrior game along the lines of the older games? I'd buy it in a heartbeat, even at my country's ridiculously inflated prices.

This may interest you - https://www.kickstarter.com/projects/webeharebrained/battletech?ref=hero_thanks

Thank you, and I did know about it. But what I really want is a real-time, cockpit-view game where I pilot a mech, but I have zero interest in PvP. I want a long storyline campaign like the old Mechwarrior games were.

This game is launching? I got bored of playing it like a year and a half ago.

MarsAtlas:
I heard the rumour that they used stolen assets but I don't think that was ever substantiated. Anywho, Transverse was back when they were under IGP, their publisher. You'll of course never know for sure how much of the fuck-uperry was PGI's and how much was IGP's but when they cut ties MWO immediately improved. They've definitely been improving the past 15 months but I wouldn't blame anybody for holding their past against them.

I'm definitely in the hold it against them camp, though I do know they've gotten better since I've left.

Back when I played it took forever to get any money, costs were all over the place, balance was fucked to hell, and community engagement was ridiculously low to the point I don't remember them even talking to the community about anything.

I know that they've objectively gotten better since then, but there's a lot of lingering animosity I have for them that's totally irrational, but its hard not to be annoyed when you support a company and then just get burned by them.

infohippie:

Vigormortis:

infohippie:
This game disappoints me so badly. I really, really love the idea of a modern Mechwarrior game, I was a huge fan of the older games and I played the tabletop game for many years. But... All-PvP, no single player campaign. That just destroys it for me and ensures I will never play it. Why can't SOMEONE make a modern Mechwarrior game along the lines of the older games? I'd buy it in a heartbeat, even at my country's ridiculously inflated prices.

This may interest you - https://www.kickstarter.com/projects/webeharebrained/battletech?ref=hero_thanks

Thank you, and I did know about it. But what I really want is a real-time, cockpit-view game where I pilot a mech, but I have zero interest in PvP. I want a long storyline campaign like the old Mechwarrior games were.

Keep an eye on MWO then. PGI is working towards getting a working AI in it's game for various reasons and getting a single player campaign is on the docket for them. They haven't said when though and they are currently working on CW phase 3, so it won't be soon.

shintakie10:
Back when I played it took forever to get any money

The grind is still bad. They buffed earnings so that its not as bad as it was during open beta but its not as good as it was during closed alpha either. There are some weekend events where you can earn lump sums of in-game money, even tiny bits of real money, and it helps out a lot (they usually come in lumps of 1.1, 2.4 or 6.5 million) but the grind is still pretty bad.

costs were all over the place

Real money costs or C-Bill costs? Either way its still the same as it was. You can win some items during weekend events, even premium time, mechbays and entire battlemechs, but costs are still more or less obscene.

balance was fucked to hell

Better than it was. Still not perfect but definitely better. ECM got debuffed and rightfully so. All mechs now have "quirks", most involving weapons of some sort, as an attempt to cut down on ballistics and encourage laser and missile weapons and it works for a lot of variants, fails for any others.

and community engagement was ridiculously low to the point I don't remember them even talking to the community about anything.

There's an event every weekend. Raises spirits and PGI definitely has got the community more involved than they previously were. Hell, some of the new Battlemechs were decided upon by the community with polling. I remember the Grasshopper vs Black Knight poll was neck-and-neck, often evenly tied ever after thousands of votes. Last I played VOIP wasn't there but its easier to organize group sessions and there are player-made community warfare units. They still could do a lot more but its better than what it once was.

I more or less keep coming back around to that notion - better, but not necessarily good. I think the core gameplay has always been very good, just dragged down by everything surrounding it. The game hasn't so much improved as other things are dragging it down sgnificantly less. Community warfare really is a breath of fresh air though and that was a enough to revitalize the game for a lot of players.

infohippie:

Thank you, and I did know about it. But what I really want is a real-time, cockpit-view game where I pilot a mech, but I have zero interest in PvP. I want a long storyline campaign like the old Mechwarrior games were.

You and me both. I still have to resort to playing MW2~4 with my HOTAS flight stick. (not that that's a bad thing)

However, I'm as much a fan of the RTS/Tactical side of Battletech as I am the piloting side, so this new Battletech game may scratch the itch I've had since Mechcommander 2 came out so many years ago.

SweetJackal:

infohippie:

Vigormortis:

This may interest you - https://www.kickstarter.com/projects/webeharebrained/battletech?ref=hero_thanks

Thank you, and I did know about it. But what I really want is a real-time, cockpit-view game where I pilot a mech, but I have zero interest in PvP. I want a long storyline campaign like the old Mechwarrior games were.

Keep an eye on MWO then. PGI is working towards getting a working AI in it's game for various reasons and getting a single player campaign is on the docket for them. They haven't said when though and they are currently working on CW phase 3, so it won't be soon.

Interesting! Could be fun, I will keep an eye out.

Vigormortis:

infohippie:

Thank you, and I did know about it. But what I really want is a real-time, cockpit-view game where I pilot a mech, but I have zero interest in PvP. I want a long storyline campaign like the old Mechwarrior games were.

You and me both. I still have to resort to playing MW2~4 with my HOTAS flight stick. (not that that's a bad thing)

However, I'm as much a fan of the RTS/Tactical side of Battletech as I am the piloting side, so this new Battletech game may scratch the itch I've had since Mechcommander 2 came out so many years ago.

Yeah, it has been a long time since I played the tabletop version. I will have to check this one out once it releases, thank you!

Is this any better or worse than HAWKEN? That scratched my itch for PvP robot combot and then some.

Vigormortis:

This may interest you - https://www.kickstarter.com/projects/webeharebrained/battletech?ref=hero_thanks

Holy shit, It's the guy behind Crimson Skies! I loved that game. I have never been as disappointed as when my mother hung the CD up in a tree to scare crows away from eating our Sweet Cherry's.

OT: Looks interesting, I'll definitely check this out. Never really been a fan of mech games, but this might change my mind.

Ushiromiya Battler:

Holy shit, It's the guy behind Crimson Skies! I loved that game.

Yep. Jordan Weisman was responsible for Battletech, Crimson Skies, and Shadowrun.

I have never been as disappointed as when my mother hung the CD up in a tree to scare crows away from eating our Sweet Cherry's.

That's just cruel! Jeez.

OT: Looks interesting, I'll definitely check this out. Never really been a fan of mech games, but this might change my mind.

If you're unfamiliar with the Battletech / Mechwarrior universe here's a look at the rather extensive lore behind the series.

http://www.sarna.net/wiki/Main_Page

Fair warning: When I say extensive, I mean extensive.

Rituro:
Is this any better or worse than HAWKEN? That scratched my itch for PvP robot combot and then some.

Hawken mechs handle with far more agility while Mechwarrior mechs are lumbering giants and function far more like tanks than they function like most giant robots. Hawken is to Mechwarrior as Call of Duty is to ARMA.

 

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