Psychonauts 2 Reaches $3.3 Million Funding Goal

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Psychonauts 2 Reaches $3.3 Million Funding Goal

"We've wanted to make this game for a long time, and now we finally can!"

Double Fine's Psychonauts 2 has hit its funding goal of $3.3 million on crowdfunding platform Fig. That number reflects a small portion of the game's total budget, with the rest to be picked up by Double Fine and an "external partner."

"Holy Smokes! We did it you guys! Psychonauts 2 is now fully funded! We want to thank you all from the bottom of our hearts for making this possible," an update on the page reads. "We've wanted to make this game for a long time, and now we finally can! So thank you, thank you, thank you!"

Five days remain on the campaign, so that will continue, with everything raised going into making the game "better, bigger, and shinier."

The campaign was announced by creator Tim Schafer at the 2015 Game Awards in December.

"Our fans constantly ask us to make Psychonauts 2, and often we've talked about doing it," Schafer said during the announcement. "The problem is that through traditional means we've never been able to raise a budget high enough to do it justice. When we crowdfunded Broken Age in 2012 and broke all the records with the amount we raised, it really showed me the power of our community, and it made me think... maybe we can do this, maybe we could make Psychonauts 2 this way!"

Fig was launched in August by former Double Fine COO Justin Bailey as a Kickstarter alternative, with a focus exclusively on video game crowdfunding. The platform allows for the choice between traditional crowdfunding and equity investment.

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After the absolute disaster of his last game and the nosedive his career took in the last few years there are still enough sheep that believe in Mr. Shitface?
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IT'LL BE THE BEST HALF FINISHED, YEAR DELAYED, THEY'VE MADE TO DATE!

At least, that's what I'd say if I enjoyed the tears of others as much as I do my own.
:/

$3.3 million?

They spent more than that making the first half of Broken Age.

Good luck to them, we shall see if they've finally got a solid hold on financial planning. There's no reason you couldn't make an awesome Psychonauts 2 on that budget. Of course none of my money is in this...

Keep on giving money to this guy, and you're gonna come to regret it when he screws it up big time. You would think after the debacle with Broken Age, and that early access game people would wise up to his bullshit.

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Well, as the saying goes, "a fool and his money are soon parted". How many fools does it take to amass $3 million? Nobody should be surprised when they are inevitably disappointed by Schafer and his ilk.

I'd say I'm excited... but considering how long it's been, I'm more cautiously optimistic than anything... (crosses fingers)

Eh, I'll buy it. Why not? The first game was fun, and I'm not jaded on Double Fine. Hopefully they improve the mechanics.

well I'm going to save judgement till i see the final? product

Yeahhhh after the Broken Age thing, I'm more than a little skeptical. To be fair, Broken Age WAS pretty but that's just about it. And it had Elijah Wood.

Also if they learn anything it's "don't make the whole game fun then ruin it in the last level by making it ungodly difficult" - I STILL haven't finished the first one because the stupid meat circus still reminds me of some misappropriated post-traumatic stress (extreme but I'm allowed to do that)

Also you BETTER keep the original cast - it's not Raz without Richard. (Okay so at least the four characters you guys mention)

Hmmm. Well, errr, umm. Hmmmm.

...

The first one was a lovely surprise gem at the time.

But...

...

Hmmm.

...

I need to sit down and think about this.

I'm watching you, Schafer.

People fall for that corrupt sack of lies each and every time dont they?

As if this psychonauts 2 will be a better version of the 1st one... if it gets finished at all.

Infact people do seem to like to fall for incompetend developers that promise them the blue out of the sky if only they keep throwing money at them *cough*star citizen*cough*

I don't care in the slightest about the game, but I'm happy it got funded just so I can bathe in the rivers of gamer salt that will follow.

I hope backers can get an alright game, but I can't see how Schafer has still maintained a sufficient level of trust to make the funding possible. Time will tell how it turns out, I suppose. My personal hunch is somewhere between "meh" and "awful."

Here's to hoping Mister Schafer learned his lessons with the last game and is actually putting more thought into his financial planning.

And all it took was his own funding platform that let him extend the goal like four different times!

Here's hoping that Psychonoughts 2 is actually the game we all wish it to be, but I'm holding my 'told ya so' card in my front left pocket encased in gold just in case.

Though I like the first game and Tim Schafer is one of the few people who know how to make an original game these days, I've heard what has happened with Broken Age. Massively over-budget, late, and missing features. I'll be playing the waiting game for this one before going full excited.

I do hope they reach the stretch goal to get James Willems to do a VA audition though.

Well, there are investors supposedly behind the 3.3mil that fans put in, so in theory he can blow all their money on swanky office parties and still produce something.

If not, even Molyneux managed to get enough backers for his final game after the industry realised the amount of hack that permeates him, so it's not the end of the world. Psychonauts was a damn good game.

I'm sure they'll be ecstatic over at DoubleFine but if they could not even make half of an adventure game with that Psychonauts 2 will be extra hard to do. So did they reach it in their first timeframe or do they actually need the 5 additional days they added silently?
Edit: I guess it was close. Very close.

Whatever, don't care about the negativity. I just want Pyschonauts 2, so I'm quite happy people shelled out.

FUCK.

YES.

NOW MAKE A SEQUEL FOR BEYOND GOOD AND EVIL.

this is why terrible things keep happening in the games industry.
nobody puts their money where their mouth is and horrible practices such as dlc, not delivering on early access games, and kickstarting despite not having delivered a good result multiple times aren't punished.
there are no repercussions of taking advantage, at this point i can't even blame game companies for doing insanely unreasonable things, why no, look at their audience.

American Fox:
FUCK.

YES.

NOW MAKE A SEQUEL FOR BEYOND GOOD AND EVIL.

that's ubisoft, not doublefine

Hi folks, welcome to a new season of "Tim Schafer mismanages funds!" Are you as excited as I am to see what new ways our scrappy contender will come up with to waste development resources, overpromise then underdeliver and overall show his incompetence? Can he top the wastefulness of Broken Age? The mediocrity of Massive Chalice? Or the sheer gall of dropping DF-9? Is this the season when he finally goes full Molyneux? Stay tuned and find out! :D

bladestorm91:
After the absolute disaster of his last game and the nosedive his career took in the last few years there are still enough sheep that believe in Mr. Shitface?

Seriously, if you're that surprised you have probably not been on this planet that long in the first place. People have ALWAYS been like this. Not everyone keeps up with gaming news, even the "smarter" gamers. So there are plenty of people who enjoyed Psychonauts and have no clue who Schafer is beyond maybe a vague passing on the name and no clue how poorly his last few outings have gone. Nor do they know the underpinnings of why its probably a bad idea to keep funding him.
Honestly, I'm not trying to pick on you or anything, I just see that meme pop up and I wonder how people don't already know that people in general aren't very smart and its nothing new, lest those who cry out about wanting to leave have actually not even been here long enough to gauge that want to live here properly. I'm 35 and I don't even feel I've lived long enough to say I don't want to be on Earth anymore, and I've met, in person, some really agonizingly annoying idiots.

I really like Double Fine and Tim Schafer, and I hope they get their shit together to really deliver this time. I hope they learned their lessons from the Broken Age desaster.

eh really? after everything that has happened he still gets funded? well i guess this is going to be his last chance then. i doubt even the fanboys would forgive him if he messes up Psychonauts 2. but this could be good right? i mean maybe he has learned his lesson?
this could be fantastic right? stranger things have happened.

I didn't particularly pay much attention or care about all the kickstarter drama with Broken Age and their other games, and ended up enjoying from what I played of the first episode of Broken Age, and I don't particularly care about the potential drama and uproar that this kickstarter will cause either...

So as someone who loves the first game and has been wanting a sequel since forever....

...Yay?

How many bloody times does Tim Schafer need to screw over people before this flowing of money into the ether stops!? I would find it absolutely funny to watch, if it wasn't for the fact it's this exact brain-dead behavior that enables all the most anti-consumer destructive aspects of the videogames industry. What happened to the public that wiped the North American games industry off the map after first flood of 3rd party developer scamming and what do I have to do to get it back?

I don't get all the negativity, and the "don't people learn?"

Every kickstarter they've done has been released. Quality is subjective, so whether or not they were good is up to the individual.

With the exception of Spacebase DF-9 which was handled piss poorly they have a pretty good track record.

I get the impression a lot of people desperately wanted Broken Age to fail, but when it didn't they didn't know what to do, so they thought "Fuck it, we'll just pretend it did", and then everyone else who didn't care to follow the campaign assumed it did because everyone else said so.

To people talking about "excessive negativity" with this Double Fine, take a look at this video and understand why people have a problem with this particular endeavor.


While their previous crowdfunding campaigns and blunder on early access made them just seem incompetent with funding and schedules, the current situation with Psychonauts and Fig makes them seem much more malicious than previously. It should also be noted that of the people backing Pychonauts 2, more than half of them are from "investors" buying into their pyramid scheme. One can also notice that there are much less backers for this game than Double Fine Adventure did - 20k vs 80k backers. He's definitely not convincing much of the public and seems to mostly be attracting people with lots of money wanting to get cheap shares.

wulf3n:
I don't get all the negativity, and the "don't people learn?"

Every kickstarter they've done has been released. Quality is subjective, so whether or not they were good is up to the individual.

With the exception of Spacebase DF-9 which was handled piss poorly they have a pretty good track record.

I get the impression a lot of people desperately wanted Broken Age to fail, but when it didn't they didn't know what to do, so they thought "Fuck it, we'll just pretend it did", and then everyone else who didn't care to follow the campaign assumed it did because everyone else said so.

Broken Age was still a mess though, Schafer blew through all the Kickstarter money too quickly and had to sell the first half of the game in order to fund the second half, which wound up getting delayed by about a year. Spacebase DF9 was released in a completely unfinished state because Double Fine ran out of money and couldn't continue development.

Tim Schafer cannot properly manage any sort of project, and even without the cost overruns due to his incompetence, he spends too much money on celebrity voice actors, office parties featuring DJ Phil Fish and runs his studio in the gentrified nexus of smugness known as San Francisco. He really needs a bean counter keeping him on a very tight leash for any of his projects to have much of a chance of seeing completion.

I wrote in my own blog, why I support Psychonauts 2! It's German, sorry, but if you are interested:
Mod edit: link removed.

So a very short version: They will finish a game, because they will loose too much of their own (!) money if not!
Their own words (if you have bothered to read them...)

Yes, we do need more than that, as we've previously said we need to raise at least the same amount that went into making the original Psychonauts, which had a budget in the $10-13.5m range. In order to do that, we need to gather money from multiple sources.

Double Fine will be putting up a significant portion of the development funds ourselves, and getting another piece of the budget from an external partner.

The 3,3Million are just a "small" part of everything. It's not like Broken Age, where the crowdfunding money is the only money to spend on the game (also if I remember correctly about the development videos, there is one, where it is said, that even Broken Age got money directly from DF, because they run out!)

Supernova1138:

wulf3n:
I don't get all the negativity, and the "don't people learn?"

Every kickstarter they've done has been released. Quality is subjective, so whether or not they were good is up to the individual.

With the exception of Spacebase DF-9 which was handled piss poorly they have a pretty good track record.

I get the impression a lot of people desperately wanted Broken Age to fail, but when it didn't they didn't know what to do, so they thought "Fuck it, we'll just pretend it did", and then everyone else who didn't care to follow the campaign assumed it did because everyone else said so.

Broken Age was still a mess though, Schafer blew through all the Kickstarter money too quickly and had to sell the first half of the game in order to fund the second half, which wound up getting delayed by about a year. Spacebase DF9 was released in a completely unfinished state because Double Fine ran out of money and couldn't continue development.

Tim Schafer cannot properly manage any sort of project, and even without the cost overruns due to his incompetence, he spends too much money on celebrity voice actors, office parties featuring DJ Phil Fish and runs his studio in the gentrified nexus of smugness known as San Francisco. He really needs a bean counter keeping him on a very tight leash for any of his projects to have much of a chance of seeing completion.

And so the game wasn't released? No, it was.

This could be the first failure, especially with it coming in so close to the minimum threshold. But until they fail you cannot reasonably claim that "people don't learn". People are playing both games they backed.

Supernova1138:

Broken Age was still a mess though, Schafer blew through all the Kickstarter money too quickly and had to sell the first half of the game in order to fund the second half, which wound up getting delayed by about a year.

That happens with nearly every development project, not just Double Fine. It actually shows good management skills in that they foresaw what was happening with enough time to turn their game into a 2 part series and have it feel like it was designed that way from the beginning. All without asking their backers for any more money.

Supernova1138:

Spacebase DF9 was released in a completely unfinished state because Double Fine ran out of money and couldn't continue development.

True, but that's the game from Double Fine that could be called a failure. It's also worth noting though that DF-9 was lead by JP LeBreton not Schaefer (though Schaefer probably had a say in pulling the plug)

Supernova1138:

Tim Schafer cannot properly manage any sort of project, and even without the cost overruns due to his incompetence, he spends too much money on celebrity voice actors,

That's subjective, for starters How much money is enough for celebrity voice actors? And a lot of people liked the celebrity voice actors.

Supernova1138:

office parties featuring DJ Phil Fish

Do you have any evidence that kickstarter money went into that party?

Supernova1138:

and runs his studio in the gentrified nexus of smugness known as San Francisco. He really needs a bean counter keeping him on a very tight leash for any of his projects to have much of a chance of seeing completion.

Given that 2 (out of 3) of the games DF have kickstarted/early accessed have seen completion, it would seem that he actually doesn't need a bean counter for his projects to have at least a 66% chance of seeing completion.

It's also worth noting that, for Broken Age at least, the whole kickstarter campaign was an experiment to see what he could do without a bean counter hovering over his shoulder, and for all intents and purposes it was a success.

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