Mighty No. 9 Release Delayed Yet Again

Mighty No. 9 Release Delayed Yet Again

Mighty No 9 Delay News

Network code takes the fall for further delay of heavily crowdfunded platformer.

The long road toward the release of Mighty No. 9, the highly-anticipated first release from Comcept studio, has produced another bump. According to a post from founder Keiji Inafune, the game will not be finished in time for its February 9th release date.

In the post, Inafune explained that the delay is necessary to resolve problems with the game's network code, specifically with matchmaking. These issues have been exacerbated by the number of platforms the game is in development for and the developer's choice of engine, Unreal Engine 3, which is no longer receiving updates.

No solid release date has been announced, with Inafune stating that the team wants to, "wait and make sure that everything is confirmed to be ready," before making that commitment again. It is currently expected to arrive Spring 2016.

This is the third such delay for Mighty No. 9, a spiritual successor to the Mega Man series Inafune is best associated with, funded through Kickstarter in 2013 to the tune of $3.8 million. The game was originally set to release in April of 2015.

Source: Comcept

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The number of people interested in multiplayer for this game are in the 3 digits at most. Just release it and add the online stuff in a patch.

I really, really don't care about online. I don't play Megaman to play online. God damn it Kaiji. I don't even think people would be sad if you just dropped it completely. Just give us the damn game.

Ah, Comcept. Proving yet again that big name, big budget Kickstarter campaigns are the devil. I feel for whoever backed or pre-ordered this game, I eagerly await the day Keiji finally reveals that the whole thing was a pyramid scheme and that the only thing they'll get for their money is a t-shirt of the infamous MN9 Community Manager.

At this point I'm not even disappointed anymore. I cancelled my backing a long while ago so all I can do now is laugh at how mismanaged this shitshow is proving to be.

MC1980:
The number of people interested in multiplayer for this game are in the 3 digits at most. Just release it and add the online stuff in a patch.

I doubt online is the problem. It's probably the one excuse they can turn to without having to admit that the game still isn't finished.

Oh wait, people are still interested in this game?

Huh, starting to feel like Stockholm

PsychicTaco115:
Oh wait, people are still interested in this game?

Huh, starting to feel like Stockholm

I only wish I'd tried to get a refund early on/etc...at this point I'm just taking whatever glib amusement I can from the train wreck.

Lol. It's awesome how now the problem is apparently the 3D engine, when the major selling point behind this game was it's 2D sprite graphics.

I guess we now know for sure that it's not Capcom's fault that there aren't that many modern MegaMan games these days.

Wait didn't they just do a kickstarter for another game with the argument that Mighty No. 9 is basically finished anyway?

And this is why Inafune was never left in charge of anything at CAPCOM. Criminy, Igarashi's Bloodstained will be out before this game.

Oh right, this is still a thing. Or at least it would be if it wasn't delayed.

So I guess its still an empty promise...

Hehe! Is the kickstarter still open for funding? Just curious. Why unreal 3? Why online? These decisions make absolutely no sense. If this gets released it will be my first megam...err...m-related game experience. No pressure.

Silentpony:
Oh right, this is still a thing. Or at least it would be if it wasn't delayed.

So I guess its still an empty promise...

We must try to be patient...while my first reaction to this news was nearly screaming "F*(k!", I want to be patient. If he needs more to finish, then fine. But let's hope he uses that time wisely.

I kinda hate that every time news comes out on this game, it makes me feel even better about not backing it. I really feel bad for those who did. I'm sure I'll probably buy the game eventually, but the way the development has been handled has failed to impress thus far. And damn it, I'm really jonesing for a new Mega Man (or Mega Man-like) game.

Shovel Knight was Kickstarted in early 2013 and came out a year later. This just had to be different.

Ritchian:
I kinda hate that every time news comes out on this game, it makes me feel even better about not backing it. I really feel bad for those who did.

ArcaneGamer:

Silentpony:
Oh right, this is still a thing. Or at least it would be if it wasn't delayed.

So I guess its still an empty promise...

We must try to be patient...while my first reaction to this news was nearly screaming "F*(k!", I want to be patient. If he needs more to finish, then fine. But let's hope he uses that time wisely.

I think after 3 years and 3 delays "trying" to be patient is a bit disingenuous.

Huh, I wondered what happened to this game. I kind of thought it'd been released already, but I haven't kept close tabs on it since that community manager snafu back during gamergate.

I would have liked to play this game, but it sounds like they just keep running into issues because they've spent too long working on it.

Also, why the hell is there multiplayer in a megaman(-ish) game? Seriously, why the hell is there multiplayer?!

wait... another one? SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHOCKING!

I feel really bad for anyone still waiting for this.

Well, to be fair the game is bigger than Shovel Knight, but right now it's been so long that I want to switch the system I'm getting the game on, as I originally backed for a Vita version. RIP Vita, you will join the Sega Nomad and Sega Gamegear in Handheld console heaven.

*Shrug* It is what it is. It's not like there's a whole lot coming out for the 360 anyway.

Relevant

I wish this guy would just ditch the stupid multiplayer dream and just release the singleplayer already - for their sake. I am also VERY happy that I didn't give money to this thing.

At this point, any this isn't news. It would be news if it wasn't dealyed for once.

If multiplayer is really the only thing holding them back, they really should have released the single player by now and patched in the MP later. If they can't split the game like that, it just enforces the message that this development cycle was mismanaged.

Aiddon:
And this is why Inafune was never left in charge of anything at CAPCOM. Criminy, Igarashi's Bloodstained will be out before this game.

The Bloodstained 2 kickstarter could be out by the time MN9 is finished. And the stretch goals will have been already met on the merits people loved the first Bloodstained.

truckspond:
Relevant

I wish this guy would just ditch the stupid multiplayer dream and just release the singleplayer already - for their sake. I am also VERY happy that I didn't give money to this thing.

I find it ironic that you linked to a comic with a paragraph about the hypocrisy of people complaining about Kickstarted game delays, then go on to complain about a Kickstarted game being delayed.

Anyway, are people forgetting that Ocarina of Time was delayed for at least a year before it was finally released? Now the game has come and gone, and is largely remembered as a beloved classic. I'd rather wait another two years for MN9 to be a great game than to have them shove it out the door now for the sake of an arbitrary deadline and have it be a buggy mess. I have other games to play while I wait.

DemomanHusband:
Ah, Comcept. Proving yet again that big name, big budget Kickstarter campaigns are the devil. I feel for whoever backed or pre-ordered this game, I eagerly await the day Keiji finally reveals that the whole thing was a pyramid scheme and that the only thing they'll get for their money is a t-shirt of the infamous MN9 Community Manager.

I backed this and I'm not particularly worried. I know going into each and every Kickstarter there's a risk the product may never exist, or there will large delays. There are so many games out already that I just keep playing those and I'll play this when it finally does release. People who get genuinely mad about Kickstarter delays and such really aren't the sort of people who should be using Kickstarter in the first place. It's not a preorder, it's a potential investment. You kick in some amount of money on the hopes you get something worthwhile, and there is no way you'll get a payout 100% of the time. If you don't want to take the risk, don't partake in the Kickstarter. If it's funded anyway, you can still buy the game at retail.

MazokuRanma:

DemomanHusband:
Ah, Comcept. Proving yet again that big name, big budget Kickstarter campaigns are the devil. I feel for whoever backed or pre-ordered this game, I eagerly await the day Keiji finally reveals that the whole thing was a pyramid scheme and that the only thing they'll get for their money is a t-shirt of the infamous MN9 Community Manager.

I backed this and I'm not particularly worried. I know going into each and every Kickstarter there's a risk the product may never exist, or there will large delays. There are so many games out already that I just keep playing those and I'll play this when it finally does release. People who get genuinely mad about Kickstarter delays and such really aren't the sort of people who should be using Kickstarter in the first place. It's not a preorder, it's a potential investment. You kick in some amount of money on the hopes you get something worthwhile, and there is no way you'll get a payout 100% of the time. If you don't want to take the risk, don't partake in the Kickstarter. If it's funded anyway, you can still buy the game at retail.

See, the implication that a Kickstarter is more akin to an investment is moot when the point of actually backing a kickstarter is to receive a product rather than a literal payout. There is such false advertising, blatant dishonesty, and mishandling of backer funding in almost every highly backed Kickstarter that you and anyone else who enable this sort of behavior from Kickstarter dependent developers are more akin to the 'Whales' that Free-To-Play games thrive off of than actual investors. I know this probably sounds rude, but after dealing with several friends of mine who refuse to believe Keiji Inafune, Tim Schafer, and others like them would be so crass as to go into the business of begging for money simply for the sake of getting as much money as possible rather than for the sake of making a good product, I've become rather annoyed with Kickstarter enablers.

Kickstarter vaporware. I'm sure eventually it will release, but damn is it abusing the hell out of customer goodwill, which seems like a form of domestic abuse.

Well another good reason for me not to use a scam site like Kickstarter. You'll get this type of abuse from developers who use the good will of their fans to make a quick buck.

I have lost any and all interest in this game what so ever. I love mega-man, but I keep forgetting about this game until it's delayed. I think they should release the game in the best state possible, but pushing back the deadlines over and over again, makes this game like Diakatana. By the time it comes out it's gonna feel like a 3 or 4 year old game. From the screen shots I really really don't get whats taking so long.

DemomanHusband:

MazokuRanma:

DemomanHusband:
Ah, Comcept. Proving yet again that big name, big budget Kickstarter campaigns are the devil. I feel for whoever backed or pre-ordered this game, I eagerly await the day Keiji finally reveals that the whole thing was a pyramid scheme and that the only thing they'll get for their money is a t-shirt of the infamous MN9 Community Manager.

I backed this and I'm not particularly worried. I know going into each and every Kickstarter there's a risk the product may never exist, or there will large delays. There are so many games out already that I just keep playing those and I'll play this when it finally does release. People who get genuinely mad about Kickstarter delays and such really aren't the sort of people who should be using Kickstarter in the first place. It's not a preorder, it's a potential investment. You kick in some amount of money on the hopes you get something worthwhile, and there is no way you'll get a payout 100% of the time. If you don't want to take the risk, don't partake in the Kickstarter. If it's funded anyway, you can still buy the game at retail.

See, the implication that a Kickstarter is more akin to an investment is moot when the point of actually backing a kickstarter is to receive a product rather than a literal payout. There is such false advertising, blatant dishonesty, and mishandling of backer funding in almost every highly backed Kickstarter that you and anyone else who enable this sort of behavior from Kickstarter dependent developers are more akin to the 'Whales' that Free-To-Play games thrive off of than actual investors. I know this probably sounds rude, but after dealing with several friends of mine who refuse to believe Keiji Inafune, Tim Schafer, and others like them would be so crass as to go into the business of begging for money simply for the sake of getting as much money as possible rather than for the sake of making a good product, I've become rather annoyed with Kickstarter enablers.

See, I just don't see it the same way. The product is the payout for the investment, and sometimes that simply doesn't pan it out, be it with hedge funds or Kickstarters. I also do believe that these people truly want to make good games, though I also believe they're motivated by profit as well. I've received dozens of cool products through Kickstarter at this point, and only a handful of failures, because I'm careful with my backed projects. Even for those failures I considered them higher risk ventures and pledged less money, but sometimes I find it worth the chance of losing money to give someone the opportunity to make a cool game.

It's also worth noting that Kickstarter is for more than video games. There are all sorts of cool creative projects on there, and I'm ok losing money one some when so many come out well. The ones I'm backing, at least. Plus, it's not like you need Kickstarter to milk people for money. Star Citizen may have started there, but the vast majority of funding has been straight into their coffers.

 

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