Titanfall 2 Will Have a Singleplayer Campaign

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Titanfall 2 Will Have a Singleplayer Campaign

Titanfall New

Titanfall will also be getting its own spin-off TV series to fill the gaps in its story.

The original Titanfall was a fun game that suffered from a severe lack of content. One of the biggest complaints gamers made was that it lacked a proper singleplayer mode, and instead opted to tell the game's story via multiplayer matches. It looks like Respawn won't be making that mistake a second time, as lead writer Jesse Stern has revealed that Titanfall 2 will have a full single-player campaign.

Stern assured fans that the game's multiplayer would not suffer with the additional focus on single-player, and that it will be better than ever now that it isn't exclusive to Microsoft platforms.

"The multiplayer game will be even better than it was the first time around. The first game was an Xbox exclusive (initially). This one is going to be widely available, I believe on all platforms. One of the shortcomings of the first game was we just did not have the mechanism to tell everyone 'here's who you are, here's where you are and who's around you.' We knew all the answers, we just could not deliver it."

"So we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space," said Stern, giving us a little bit of a hint at what Titanfall 2's story would entail. "We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet."

Stern also stated that a spin-off TV series was in the works, but didn't offer any further information on it.

Titanfall 2 will launch some time in 2017, for (presumably) the Xbox One, PS4 and PC.

Source: Forbes

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neat. I might actually conciser getting it if I hear the single player is good.

cause lolno to multiplayer :p

and I'll wait until the first sale before thinking about picking it up.

Already burned from presales.

Also... More fricking guns. Seriously. Make things at least interesting by trying to unlock more.

Lunar Templar:
neat. I might actually conciser getting it if I hear the single player is good.

cause lolno to multiplayer :p

First: Tailred FTW

Second: I keep forgetting that this was even a thing at one point. Titanfall to me is like Evolve; unless someone brings it up you tend to forget it existed. I can only hope the 2nd does better.

kajinking:

Lunar Templar:
neat. I might actually conciser getting it if I hear the single player is good.

cause lolno to multiplayer :p

First: Tailred FTW

Second: I keep forgetting that this was even a thing at one point. Titanfall to me is like Evolve; unless someone brings it up you tend to forget it existed. I can only hope the 2nd does better.

Yeah, I forgot about it to. but mechs, so ya know >.> foolish hope it will be good.

and yes :3 I recently watched Twintail, and I positively adored it.

As someone who played Titanfall non-stop whenever I went to my friends who had its house. Color me excited. A single player campaign would be great for a game I already found awesome.

Elfgore:
As someone who played Titanfall non-stop whenever I went to my friends who had its house. Color me excited. A single player campaign would be great for a game I already found awesome.

I concur. I really enjoyed the game when it first came out. Titanfall already has a solid foundation, and with more meat on it's bones I reckon the sequel could be very, very good. I'm not sure I've played a FPS that smooth in ages.

It honestly wont matter unless its considered acceptable by many.

And suddenly, I'm interested in Titanfall. The plot sounds like a rehash of Gundam, but that's not exactly a bad thing. And the fact that it's apparently going to be on multiple (read: PS4) platforms, and that's another plus in its favor.

I kind of cross my arms and raise my eyebrows at the whole, "One of the shortcomings of the first game was we just did not have the mechanism to tell everyone 'here's who you are, here's where you are and who's around you." bit, because I don't buy it. I get more of the feeling, "Multiplayer only so we can keep making a profit with DLC and microtransations," and when the game didn't sell amazingly, they realized that wasn't such a good idea.

I can't even begin to comprehend why tagging on an obligatory campaign to a mainly multiplayer experience somehow suddenly makes it a consideration for purchasing it.

*Roll eyes*

Yay! I would actually be able to play this game once the servers die! I won't be preordering but I will be keeping an eye out for it.

Now if they can actually manage to make me interested, I'll be golden!

"The original Titanfall was a fun game that suffered from a severe lack of content."

I keep hearing this argument retread lately, but I just don't get it. An 8 hour single player campaign would not have suddenly made Titanfall any better or worse in terms of content.

Titanfall launched with 15 maps and ended up with 24 after DLC. There are now 15 game modes. If there is anything Titanfall lacked depth in it was the number of weapons and Titans, but it was still a ton of fun to play.

I'm happy they are going to add more content to the game, but I'm pretty skeptical that the "single player campaign" will be the reason that people go out and buy it.

Now let's just hope that EA follows suit and offers a campaign for Battlefront 2. A co-op campaign at that! And give us Galactic Conquest while you're at it!

And the prequel factions too, damnit!

AND DON'T FORGET THE FUCKING SPACE BATTLES!!!

God, Battlefront sucked! xP

Considering I bought Titanfall and only played 15 games or so because of the lack of players, I think I'll skip the next game. Even if the single player is good, I am not a fan of shooters in the first place. I only bought it because my friends were playing it and they also stopped due to the lack of players. The stain of the first game won't come off with the second for me.

I approve of this. The only reason i haven't played titanfall yet is purely because of the multiplayer-only focus. I know how those end.

I liked the idea of Titanfall and yes a single player/co-op experience was sorely missing from that game. Also the mechs were too constrained in multiplayer by small maps whereas a larger Battlefield-esque map would work so much better. Would love to see some other styles of mech as well, like artillery, keep em behind the front lines, dropping the hammer and clearing the way for the smaller faster infantry mechs and more tank-like mechs. So much potential for the game to be great both in the multiplayer arena and singleplayer game but they can't keep trying to remake Call of Duty Modern Warfare with mechs, they need to separate it and make a game that stands on its own merits.

The Forbes article says "fiscal 2017". That doesn't mean what you think it means. It means April 1 of this year into March 31 of 2017. The interviewee, Jesse Stern, even said as much when he stated, "It takes two years to make these things usually. Sometime late this year or early next seems like the right neighborhood (for completion)"

So, unlikely as it is, we may see the game come out this year.

ObsidianJones:

Also... More fricking guns. Seriously. Make things at least interesting by trying to unlock more.

No, thank you. I'd prefer fewer weapons designed around role fulfillment and balance rather than a deluge of weapons with no clear goal in mind.

Seriously, I don't get this complaint. An overabundance of weapons does NOT automatically improve the game. In fact, in many cases, it hurts it.

Elfgore:
As someone who played Titanfall non-stop whenever I went to my friends who had its house. Color me excited. A single player campaign would be great for a game I already found awesome.

Agreed. I logged quite a lot of hours in the first game. Even accidentally participated in some tourneys. (it's...complicated and weird) But even so, I was always disappointed by the lack of a solo campaign or any kind of PvE modes; especially the former, seeing as the game seemed to have quite an elaborate and intriguing storyverse.

Respawn did eventually add that Frontier Defense mode. It was fun but one (rather simple) PvE mode just wasn't enough to slake my thirst for co-op-y goodness.

Here's hoping Titanfall 2 fills that need.

How about bots? Get decent bots, maybe? Is it more lucrative to invest into a campaign rather than having decent bots? They already have some kind of AI, I can't believe that it's so hard to make task-ready bots.

What is wrong with these people who develope shooters? All the time either no SP at all or a throw-away campaign done in 4 hours. Medal of Honor, Battlefield (nowadays), Titanfall.

I think the most positive thing I can say about this (other than being able to play it cause, yay, PS4) is that the Titanfall world can finally get fleshed out.

I like the mech genre, and am sad to see it so criminally underutilized this generation. Thus I like Titanfall conceptually, but boy did it drop the ball by hiding potential lore and story behind multiplayer only. So i'm hoping a campaign can actual push Treyarch to put more emphasis on a much more unique art design and aesthetic in the sequel, because I can see this series going somewhere.

... also add swords..... for the mechs and the soldiers.... and space battles... yeah I just want this to be mecha anime af, can you blame me!
THROW ME A BONE TREYARCH PLEASE, I'M NEVER GETTING ZOE3!!!

[shock] Titanfall had a story?!? [/shock]

If the single player is longer than 10 hours, I will be equally as shocked.

JagermanXcell:
snip

Treyarch doesn't make Titanfall.

The game was made by Respawn Entertainment, which was an upstart founded in 2010 (I think) by Vince Zampella and Jason West, formerly of Infinity Ward.

Gonna have to pray to Vince and Jason if you want your wishes answered. ;)

Naldan:
How about bots? Get decent bots, maybe? Is it more lucrative to invest into a campaign rather than having decent bots? They already have some kind of AI, I can't believe that it's so hard to make task-ready bots.

There were fairly decent Titan bots added into the game a few months after release. It was a necessity for the Frontier Defense mode.

I imagine Pilot bots are much harder to code, given the mobility involved. Coding adaptive pathing with that movement system must be a logistical nightmare. But there were signs, those Titan bots in particular, that Respawn were working on building a robust AI system for more than just the Grunts and Spectres.

What is wrong with these people who develope shooters? All the time either no SP at all or a throw-away campaign done in 4 hours. Medal of Honor, Battlefield (nowadays), Titanfall.

In Titanfall's case, it was a matter of time and resources. Simply put: They had to make some cuts to get the game released. They were still an upstart dev company at the time and had to make due with what they could. They had to build all of their assets from scratch. They managed to license the Source engine from Valve but had to rebuild it almost from the ground up to get it to do what they needed it to do. Hell, through most of the game's development the studio had only a handful of computers to build the game with.

They tried to compensate for the lack of a campaign with the Story Mode in multiplayer. It was an interesting experiment, but it failed miserably.

Hopefully the sequel's campaign can match the quality and scope of the multiplayer.

Imperioratorex Caprae:
I liked the idea of Titanfall and yes a single player/co-op experience was sorely missing from that game. Also the mechs were too constrained in multiplayer by small maps whereas a larger Battlefield-esque map would work so much better. Would love to see some other styles of mech as well, like artillery, keep em behind the front lines, dropping the hammer and clearing the way for the smaller faster infantry mechs and more tank-like mechs. So much potential for the game to be great both in the multiplayer arena and singleplayer game but they can't keep trying to remake Call of Duty Modern Warfare with mechs, they need to separate it and make a game that stands on its own merits.

Larger more open maps? That is actually the last thing I want. That just means that you are doomed if you don't have a mech. The smaller maps with lots of building are designed like that for balance reasons. Now if they did that and had it in it's own all-mechs-all-the-time game mod then maybe. But doing that you would loss out on the mix of pilot vs. mech fights and just the fun of running around as the pilot. I would love a game with massive pure mech on mech combat like that but I don't think it fits well for Titanfall. Maybe I should check out Mechwarrior.

Vigormortis:

ObsidianJones:

Also... More fricking guns. Seriously. Make things at least interesting by trying to unlock more.

No, thank you. I'd prefer fewer weapons designed around role fulfillment and balance rather than a deluge of weapons with no clear goal in mind.

Seriously, I don't get this complaint. An overabundance of weapons does NOT automatically improve the game. In fact, in many cases, it hurts it.

The complaint is as follows, and of course it will be meaningless to you if you don't see it that way.

An overabundance of weapons does not automatically improve a game. Nor does a handful of weapons actually lend itself to role fulfillment, especially when not everyone will play the role the same.

TF2 is a perfect example in both extremes.

Back in my heyday in TF2 on the Xbox 360, there were certain classes I just wouldn't play because I never liked shotguns. Just didn't care for them. That closed the door for people like me who tend to gravitate to a certain weapon style.

When the first new weapons were released for TF2 on the PC, I was ecstatic. I could play the roles I want in a manner that fit me. Or at least didn't make me feel like Demoman number 435,679,101.

Now with the plethora of weapons... yeah, too much. I won't touch it.

An overabundance does not automatically improve the game, but neither does strapping someone in and saying 'This is all you get'. I'm the type of guy who likes experimenting and trying new things or working a thing from a different angle. Personally, I never the feeling that I could do that with Titanfall.

ObsidianJones:

Vigormortis:

ObsidianJones:

Also... More fricking guns. Seriously. Make things at least interesting by trying to unlock more.

No, thank you. I'd prefer fewer weapons designed around role fulfillment and balance rather than a deluge of weapons with no clear goal in mind.

Seriously, I don't get this complaint. An overabundance of weapons does NOT automatically improve the game. In fact, in many cases, it hurts it.

The complaint is as follows, and of course it will be meaningless to you if you don't see it that way.

An overabundance of weapons does not automatically improve a game. Nor does a handful of weapons actually lend itself to role fulfillment, especially when not everyone will play the role the same.

TF2 is a perfect example in both extremes.

Back in my heyday in TF2 on the Xbox 360, there were certain classes I just wouldn't play because I never liked shotguns. Just didn't care for them. That closed the door for people like me who tend to gravitate to a certain weapon style.

When the first new weapons were released for TF2 on the PC, I was ecstatic. I could play the roles I want in a manner that fit me. Or at least didn't make me feel like Demoman number 435,679,101.

Now with the plethora of weapons... yeah, too much. I won't touch it.

An overabundance does not automatically improve the game, but neither does strapping someone in and saying 'This is all you get'. I'm the type of guy who likes experimenting and trying new things or working a thing from a different angle. Personally, I never the feeling that I could do that with Titanfall.

I personally like Titanfall's approach, having the rifle, the shotgun, the burst rifle etc. You know how your gun is going to play and you don't need to compare guns of a similar role, because they all have just the one role.

"So we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space," said Stern, giving us a little bit of a hint at what Titanfall 2's story would entail. "We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet."

It does seem a little like veering from one extreme to another. The game gets criticised for having no campaign, so for the next one they opt to retell 100 years of American history.

sounds more interesting for sure. had no main issues with part 1 but it got a bit stale after a wile. especially since MP titles hate me after a month.
having SP, this could get my interest.

Dalrien:
I can't even begin to comprehend why tagging on an obligatory campaign to a mainly multiplayer experience somehow suddenly makes it a consideration for purchasing it.

*Roll eyes*

I can't even begin to comprehend why selling half a game for full price is somehow suddenly a consideration for purchasing it.

You have your values for games, others have theirs. I will not waste money on a game that is dead once the servers go down/players numbers drop off. I love Counter Strike Source, Unreal Tournament etc, all multi player games and all have bots and other single player offline options so I can still play them today if I feel like having a quick round. Even when the games are still new I prefer versing bots as I can't be assed to deal with people.

Rommel102:

I'm happy they are going to add more content to the game, but I'm pretty skeptical that the "single player campaign" will be the reason that people go out and buy it.

The only reason I didn't bother with it was because it was multi-player only, no matter how much I like the concept. Sorry, I just don't do multi-player. I didn't complain, but I also decided I wasn't gonna bother, even with good reviews.

If the single-player campaign ends up being good, I'll put down money for it.

Sniper Team 4:
I kind of cross my arms and raise my eyebrows at the whole, "One of the shortcomings of the first game was we just did not have the mechanism to tell everyone 'here's who you are, here's where you are and who's around you." bit, because I don't buy it. I get more of the feeling, "Multiplayer only so we can keep making a profit with DLC and microtransations," and when the game didn't sell amazingly, they realized that wasn't such a good idea.

The game sold fine, sounds more like they are aware that some users didn't stay with the game for long because they didn't have context for what they were doing. Game never had micro transactions and the DLC was later given away.

Anyway news sounds great...hope they do more story building then with the SP and maybe explore the idea that it's meant to be on an alien planet as it didn't feel like it most of the time.

Elfgore:
As someone who played Titanfall non-stop whenever I went to my friends who had its house. Color me excited. A single player campaign would be great for a game I already found awesome.

I've always understood that the core of the game was great. It just lacked anything beyond that core. The story was basically nonexistent. And if the story said your team lost a battle, winning wouldn't change that in the story. By and large it seems that more story would be a good thing. And not being tied to Xbox can only help. I'll certainly be interested in getting it on my PS4.

A singleplayer campaign would be enough to tip me over into the 'interested' crowd.

Its absence was the only thing that kept me away from Titanfall in the first place.
While I do love and can get completely absorbed by a good multiplayer experience, at the same time I do like to have a setting established by a singleplayer campaign.

There's never really time in the middle of a multiplayer match to pause a moment and take in the setting.
Well, not unless you want to get stampeded by a passing hostile.

In a single player campaign I can take all the time I like to poke around and really get a good look at the world they've created.
While playing multiplayer though it feels like letting my team down if I wander about just taking in the sights.

Vigormortis:
[...]

Thank you for the input. I was more talking about Titanfall 2 when saying "What's wrong with the devs." I know that it's extremely challenging, but what really puzzles me:

These campaigns are often, as far as I know, rather expensive to make. And need a lot of time. Is it really easier to build these instead of a useful AI? Since the maps have to be there anyway, because it's a multiplayer-focused game.

ObsidianJones:
Also... More fricking guns. Seriously. Make things at least interesting by trying to unlock more.

I think the answer is more frickin' everything when it comes to Titanfall 2.

More weapons.
More diversity between the mech's sizes, armament and abilities.
More (much, much more) AI mobs kicking around the map, also make them a vaguely credible threat as well.
More than 12 players per game.
More private and custom match options on release (as in, some private match options on release).
The option to hire and operate private servers.

On a more personal note, more honest marketing. They sold the 'campaign' as a Left 4 Dead style co-operative experience where your succeeding or failing actually had some kind of effect on the story. What they released was downright insulting to anyone who paid money for it.

While I'm griping, a move away from snap-to auto aim and hit scan weapons wouldn't hurt either. The competitive scene for Titanfall died a death once it became apparent that the way to win was to plug in a 360 controller, find a corner with a long sight line to camp in and then let the software aim on your behalf whilst the hit scan weapons instantly found their mark every time. Real skillful that.

Ah yes AAA games, where they'll throw the thousands of dollars into a advertisement to make a tv series so they can get probably ten more sales. Later on they'll make a season pass and sell DLC because they "can't make their money back."

As for the Single player campaign? Meh. I never played the original Titanfall so I can't say that was what it was missing, but every game should at least have some singleplayer mode be it a campaign or just a setting where you can play against bots.

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