Valkyria Chronicles Spin-Off Will Expand Series by Ditching Its Best Parts

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Valkyria Chronicles Spin-Off Will Expand Series by Ditching Its Best Parts

Valkyria: Azure Revolution will swap out the series' tactics gameplay for more action focused battles.

Late last year, the fine folks at Famitsu confirmed that Valkyria Chronicles, hot on the heels of an unexpectedly successful PC port, would be receiving a PS4 sequel (now) dubbed Valkyria: Azure Revolution. While the game has yet to be confirmed for release outside of Japan, its mere existence has fans of the franchise understandably excited. Those same fans will, in turn, likely be interested in seeing some recently streamed footage of gameplay taken from a demo for the game.

Included in the Japanese release of Valkyria Chronicles Remastered, the demo follows a trio of player-controlled characters fighting against a troop of hostile soldiers. The footage seems to indicate that the new game will be abandoning the turn-based tactics mechanics of the first three games in the series and will instead be adopting an squad-based action combat system. In the footage, streamed by Twitch user Hamachin, the player fights through the enemy soldiers using both firearms and melee weapons, with the AI managing the characters not under their direct control. The demo culminates in a boss battle against a spider-like mech which the players have to bring down by disabling its legs and attacking a glowing blue core.

Being a fan of the series myself, I'm going to go ahead and say that I'm a tad disappointed by the direction Azure Revolution's developers at Media Vision seem to be taking. Part of what people loved about the original games were their take on strategy RPGs. While there were elements of action RPGs in the former formula, it was still very much a tactics game at heart. This feels to me like its tilting the scales too much in the other direction. Don't get me wrong, I can still see Valkyria Chronicles in this and it definitely looks like something I could enjoy playing. I just wonder about the wisdom of expanding on a recently revived franchise by removing many of the things people liked about it most.

Source: Gamespot

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So its slo-mo Dynasty Warriors.....

Yeah, I don't know how much I'll like this. Could be good, but it just seems like the standard JRPG fare now, when the original's gameplay was tense and high stakes. You had to plan ahead, take risks, and combatants could actually die. This is like if XCOM turned into Mass Effect.

...

Well, at least the original will get a remaster.

So they ditched the pseudo World War 2 aesthetic for whatever this is?

Not entirely accurate. This weird thing is definitely an action game, but they're going to keep making tactical games alongside it.

I dunno, the original VC's combat was far from perfect. Cover was only cover if it felt like it half the time, flanking cover didn't work because crouching units are gods and after you finish shooting you have to spam the fuck out of the end turn button before you get shot to pieces. It's like if in XCOM someone took shots at you during your turn but politely stopped shooting when you start the aim command. Also your tanks have a tendency of getting onehit by some cheeky scrublord with an RPG coming from behind you for an instant game over.

All action combat might be a questionable move but VC's combat was in need of some changes for the sequel, it's definitely not some sacred mechanical wonder. I still need to finish VC actually, that Gurren Lagann ripoff of a land battleship is ridiculously hard but there's probably some way to cheese it. VC is basically Anime World War 2: Rise of the Cheese.

I'm not surprised they would mess things up. After all, this was the game that gave us sudden silly boobs.
image
In the middle of an otherwise serious trailer, we suddenly have giant red boobs.

Far be it from me to stop anyone from shitting on a game that seemingly deserves it, but I would like to say that the developers have made it clear that this game is a spinoff and not a full on Chronicles sequel.

There's hope yet that they'll make VC4 and never release it outside of Japan, like the last sequel. (And not much of value was lost, from what I'm hearing.)

Worgen:
I'm not surprised they would mess things up. After all, this was the game that gave us sudden silly boobs.
image
In the middle of an otherwise serious trailer, we suddenly have giant red boobs.

Her boobs were always bordering on ludicrous... This just shatters that border into a zillion pieces.

They're taking a note from Square-Enix, take something that's highly successful and liked based on it's gameplay and mechanics .....and throw that all out and make something completely different to appeal to non-fans.

Snotnarok:
They're taking a note from Square-Enix, take something that's highly successful and liked based on it's gameplay and mechanics .....and throw that all out and make something completely different to appeal to non-fans.

So did MGR:R, as long as they don't call it a sequel why would it be a problem?

Pinky's Brain:

Snotnarok:
They're taking a note from Square-Enix, take something that's highly successful and liked based on it's gameplay and mechanics .....and throw that all out and make something completely different to appeal to non-fans.

So did MGR:R, as long as they don't call it a sequel why would it be a problem?

While I agree that's fine given it's quite a good game but as I've gathered from a very ranty friend, the VC series has been mishandled horribly and they've only had 1 major game released on PC/Console and from there it's been weird PSP spinoffs, one of which didn't even make it here.

So MGS enjoys a number of solid titles in a series 1-5 and then spinoffs, vs 1 solid title and a mess of other ones.

I have to say, I'm super disappointed. I loved VC, I spent night after night unlocking things and trying to get the best possible score in that game. This looks... well it looks boring. I bought the PSP games, only to find out that I couldn't download them on my Vita for the simple purpose that they are designated as PSP only for no good reason. Sega... just when dropping balls all day long.

Baresark:
I have to say, I'm super disappointed. I loved VC, I spent night after night unlocking things and trying to get the best possible score in that game. This looks... well it looks boring. I bought the PSP games, only to find out that I couldn't download them on my Vita for the simple purpose that they are designated as PSP only for no good reason. Sega... just when dropping balls all day long.

Was that still an issue for you? I downloaded my copy of VC 2 onto my vita without incident. It would suck to have them suddenly deny that

As to the news... I don't want to write the sequel off, but can't deny that the majority of history argues these changes bode ill. I'll see what develops this year

balladbird:

Baresark:
I have to say, I'm super disappointed. I loved VC, I spent night after night unlocking things and trying to get the best possible score in that game. This looks... well it looks boring. I bought the PSP games, only to find out that I couldn't download them on my Vita for the simple purpose that they are designated as PSP only for no good reason. Sega... just when dropping balls all day long.

Was that still an issue for you? I downloaded my copy of VC 2 onto my vita without incident. It would suck to have them suddenly deny that

As to the news... I don't want to write the sequel off, but can't deny that the majority of history argues these changes bode ill. I'll see what develops this year

Maybe they fixed it. The issue I had was I bought it shortly after I got rid of my PS3. It wouldn't download directly to the Vita for me, but you could always copy the game using the PS3, which last I checked is not functionality they put into the PS4... but it has been a while since I tried. I should try again!

The Wykydtron:
I dunno, the original VC's combat was far from perfect. Cover was only cover if it felt like it half the time, flanking cover didn't work because crouching units are gods and after you finish shooting you have to spam the fuck out of the end turn button before you get shot to pieces. It's like if in XCOM someone took shots at you during your turn but politely stopped shooting when you start the aim command. Also your tanks have a tendency of getting onehit by some cheeky scrublord with an RPG coming from behind you for an instant game over.

All action combat might be a questionable move but VC's combat was in need of some changes for the sequel, it's definitely not some sacred mechanical wonder. I still need to finish VC actually, that Gurren Lagann ripoff of a land battleship is ridiculously hard but there's probably some way to cheese it. VC is basically Anime World War 2: Rise of the Cheese.

VC's combat had some problems.. OK a lot of problems, but there is a difference between making sacred hamburger and this. This isn't even close. If they didn't have the same name, I doubt people could tell they were related. The new game could turn out well, but it's not what fans were wishing for.

Oh... OH... OH NO, THAT'S COOL, YEAH, NO, THAT'S PERFECTLY FINE! HAHAHA!! FINE, FINE, FINE!!! Yup, it's not like the original game was one of my all time faves and the distinct turn based, movement/cover orientated combat, focus on ranged/explosive weapons as well as vehicles, NOT TO MENTION characters that actually looked like they were part of a military and not some pissed off cosplayers fucking about in a field are the reasons that I love said game so much! It doesn't bother me at all that this game has completely thrown all those aspects out the window to make a slash'em'up were you fight Scarabs from Halo, OH WAIT, they do have ranged weapons, th-that seem to do jack shit but fuck, COOL SWORDS, AM I RIGHT?! What? Nah, I aint mad, I AINT MAD! I still have Fire Emblem, which isn't AT ALL turning into a dating simulator with piss poor aesthetics, HAHA! HAHAHA!! I AINT ANGRY!!!

... just... just don't touch me... please...

I like VC but at the same time it's a game with a buttload of flaws, and I'd be more than happy to play something different in the same setting. This looks like it fits the bill wonderfully.

PunkRex:
Oh... OH... OH NO, THAT'S COOL, YEAH, NO, THAT'S PERFECTLY FINE! HAHAHA!! FINE, FINE, FINE!!! Yup, it's not like the original game was one of my all time faves and the distinct turn based, movement/cover orientated combat, focus on ranged/explosive weapons as well as vehicles, NOT TO MENTION characters that actually looked like they were part of a military and not some pissed off cosplayers fucking about in a field are the reasons that I love said game so much! It doesn't bother me at all that this game has completely thrown all those aspects out the window to make a slash'em'up were you fight Scarabs from Halo, OH WAIT, they do have ranged weapons, th-that seem to do jack shit but fuck, COOL SWORDS, AM I RIGHT?! What? Nah, I aint mad, I AINT MAD! I still have Fire Emblem, which isn't AT ALL turning into a dating simulator with piss poor aesthetics, HAHA! HAHAHA!! I AINT ANGRY!!!

... just... just don't touch me... please...

Seconded.

I'm not angry, Sega... just very, very disappointed.
*sighs*

...So it's gonna be a Musou game? Okay. Cool. I'll... Go back to not caring.

My condolences to fans of the original games.

Oh hey, an action-RPG where you only control one character at a time and 90% of the combat runs itself automatically. What a fresh, original new direction. I've never seen that before in a game.

What a massive disappointment. Why in the blue-hell are they trying to ape Square's recent battle systems? Square hasn't made a single good game in literally a decade (except Bravely Default, apparently, but I missed that one), and every battle-system they've tried since Final Fantasy X has been absolutely awful to play.

If you're a JRPG maker nowadays, you should be trying to be as not-squareenix as you can be. But, today's conventional gaming wisdom says that turn-based strategy is dead. Nevermind all the successful turn-based games out there, or what your fans actually enjoyed the last time.

I guess i'm going to stick with the remastered version.

Valkyria Chronicles was probably the single freshest take on the Tactical RPG genre in years. It had its flaws, but the system was a smart new take and worked incredibly well for an entirely new style of system. The feel of the game was appropriately military and surprisingly realistic in tone for a game with such a heavy fantasy theme (that of the Valkyrur) running through it.

They bring out a cult classic in the form of Valkyria Chronicles. Then decide to shift the sequel to the PSP (where it never really sat happily) and some things were definitely lost in that shift but okay, at least it was a sequel. Then they brought a third game out which didn't even get brought across. Finally they brought it out on Steam where it apparently did well enough for a remastered version to be made.

And apparently interest was enough to bring out a new game. So as a result they've decided to turn it into the same kind of ridiculous action RPG that's infesting the Final Fantasy series.

Wait what?

This is probably the single dumbest thing I've ever seen anyone do with a game franchise.

I actually genuinely can't think of a stupider move offhand. I kinda expect this from Square Enix these days because they've not actually produced a proper Final Fantasy since X-2 and that was thirteen years ago. But Sega, what are you THINKING?

Remember the backlash against The Bureau? And the disappointment which hung over that project throughout its entire development that people weren't getting a proper XCOM game? This is worse. At least with The Bureau there was the potential for actual XCOM elements there. This is just...a mess. A third person action RPG with hack and slash gameplay combined with a third person shooter? Enemy AI looks atrocious. Outfits look more ridiculous than in previous games, they were stylised before but now despite looking 'flashier' they look even more generic JRPG.

Basically my brain is doing precisely this right now:

PunkRex:
Oh... OH... OH NO, THAT'S COOL, YEAH, NO, THAT'S PERFECTLY FINE! HAHAHA!! FINE, FINE, FINE!!!

MC1980:
Far be it from me to stop anyone from shitting on a game that seemingly deserves it, but I would like to say that the developers have made it clear that this game is a spinoff and not a full on Chronicles sequel.

There's hope yet that they'll make VC4 and never release it outside of Japan, like the last sequel. (And not much of value was lost, from what I'm hearing.)

I've decided to tweak the title a little bit to be more fair. My apologies for the inaccuracy.

Uhhh, I'm not completely against changes in a series over time or anything, but just like anything, there is such a thing as too much of it. I love VC1, loved VC2 and the ways it improved the job/battle mechanics, and am still super salty at Sega not wanting our money in exchange for VC3..... yet as I watched this demo that had VC in the title, I found myself having zero interest in what I saw.

I mean, I know this'll appeal to some people out there, and that's totally fine, but... I just need a moment to myself here....

Casual Shinji:
Well, at least the original will get a remaster.

This is pretty much where I'm at as well.

I'm not sure what people expected coming from the series that gave us strong aesthetics and setting, then tossing it all to the wind with a slow creep towards cosplay outfits.

It's SPIN-OFF (Man, you need these kinds of specifics cleared up first before making articles) I don't see any problem with it having drastic differences in playstles.

Imo, I feel they need to speed up the action. But seeing we haven't seen the harder levels yet. We're still unsure about the advantages and disadvantages of Shooting compared to CQC ing enemies.

What I find kind of sad about the evolution of the whole Valkyria Chronicles series is how it has shifted from firearm based combat to everyone swinging a sword around. This started in VC2, where they added an alternative anti-tank weapon in the form of a giant hammer, apparently in VC3 - which I have not played myself - they added even more melee options. I find it odd that in a world where there are plenty of guns, including rapid fire weapons, people are swinging swords around, whose idea was it to bring knives into a gunfight?

In the demo video we can see people with just swords running at people with guns, getting shot all the way. I can excuse the idea of melee weapons in close quarters combat situations, but why would anyone not bring a gun to the battlefield?

On top of that - and this is really my biggest complaint - in this spin off they even did away with the beautiful aesthetic of Valkyria Chronicles, switching from the illustration/watercolor style to something we see in every other game with only some vague resemblance to the previous.

I was never a fan of VC's gameplay.

It was an interesting attempt and the change in perspective was novel. But once you got past the novelty, the fact that the gameplay is rather shoddy starts to rear its ugly head.

At its core, it is a tactical game. The fact you controlled the characters more directly and manually had to aim shots didn't really mean much of a thing. The only point at which reflexes come into play was just rushing your turn so the enemy could take less shots at you - which is a sort of janky thing in and of itself.

The actioney mechanics in my opinion, distracted from the gameplay. It was an imprecise platform from which to control your characters. You could translate a lot of things back to just a percentage based interface. The accuracy of your weapons were dependent on RNG/Spread for example, and functionally isn't too different than ordering a character to attack with 80% accuracy or a 40% accuracy headshot. Your own aim didn't exactly matter a whole lot. If I recall correctly, the game paused when you aimed so you were clicking on a stationary target - not really different from selecting from a menu. Once you fired, your character went ahead and fired a preset amount of shots anyway so there's no element of controlling recoil or anything.

Ultimately you just get a system where it's unclear how much you can move, odds of success are somewhat obscured which I feel overweighs any sort of novelty the perspective may bring. Also moving the tank is more aggravating than it needs to be, having it clip into the corners of things and having to use up its movement trying to get its shit together. And I vaguely recall grenades totally not doing what I wanted them to do.

I find fun in tactical games based on my choice of orders and the results of my orders. Having to wrangle with the execution of said orders is a bad thing. My characters in other tactical rpgs don't exactly trip on rocks. Controlling your characters directly maybe adds immersion? But not quite since you get janked back and forth between the tactical map anyway and you have the UI plopping up back and forth.

There's also all sorts of other issues - only sandbags functioning as cover. What's wrong with all those chest high walls? Also no flanking mechanics of any sort coupled by the fact that you are immune to headshots while in cover. I could accept such a mechanic with a bit of a stretch, fine he is in cover therefore no headshots cause game mechanics. But not even from behind?

Enemies having infinite shots at you while you take your turn, so you can't even pause to think about things. The enemy on the other hand takes and ends their turn with precise timing as to avoid most retaliatory fire. They can literally just walk into the firing sights of half your squad and immediately attack and escape any retaliation, whereas you'd be dead while pulling the menu up.

My opinion on improving VC would be to make it a proper Tactical game where moving your characters around is less of a crap shoot. Make it more like X-Com.

Or you can flip around and make a third person shooter. Except what I'm seeing is the jankiest action game I've seen. It sort of looks like its semi real time nonsense like a MMORPG, but at the same time not really? There's a ranged combat part which looks sort of like a third person shooter, then there's some melee nonsense where you're stuck within a circle and enemies float around like one of those crappy musou games. If you're going to make an action game, at least make a proper action game. Not whatever the hell this is shaping up to be.

I would've accepted anime-Call-Of-Duty with a dash of melee combat. This just looks terrible.

I suppose the saving grace is that this is some sort of spin off rather than a main title?

From the trailer I think this is a prequel to the series with the whole darcsens vs. valkyries as a main focus.

Edit: anyways, the gameplay can work if it's still got some tactical elements left and character customization, it can be pretty cool if you can real time bait enemies into mortar range or snipers as such.

Casual Shinji:

Worgen:
I'm not surprised they would mess things up. After all, this was the game that gave us sudden silly boobs.
image
In the middle of an otherwise serious trailer, we suddenly have giant red boobs.

Her boobs were always bordering on ludicrous... This just shatters that border into a zillion pieces.

Soooo, you're saying her boobs are just like every other set of boobs created by Japanese animation? Got it.

To be completely honest, the main draw of Valkyria Chronicles was the chance to fuck Selvaria.

Missed opportunities there, folks. Missed opportunities. Why else do you think that all the love interests were also Valkyries? It's because everyone wanted to bang the Aryan girl.

All they really need to do is to make a Selvaria-lookalike romanceable, and people will flock to the game. That's really what we're all waiting for, the rest be damned.

Wings012:
The only point at which reflexes come into play was just rushing your turn so the enemy could take less shots at you - which is a sort of janky thing in and of itself.

AKA the Alicia Bum Rush Lol. Can practically work with all levels that doesn't involve a boss or a specific objective.

Wings012:
I was never a fan of VC's gameplay.

It was an interesting attempt and the change in perspective was novel. But once you got past the novelty, the fact that the gameplay is rather shoddy starts to rear its ugly head.

At its core, it is a tactical game. The fact you controlled the characters more directly and manually had to aim shots didn't really mean much of a thing. The only point at which reflexes come into play was just rushing your turn so the enemy could take less shots at you - which is a sort of janky thing in and of itself.

The actioney mechanics in my opinion, distracted from the gameplay. It was an imprecise platform from which to control your characters. You could translate a lot of things back to just a percentage based interface. The accuracy of your weapons were dependent on RNG/Spread for example, and functionally isn't too different than ordering a character to attack with 80% accuracy or a 40% accuracy headshot. Your own aim didn't exactly matter a whole lot. If I recall correctly, the game paused when you aimed so you were clicking on a stationary target - not really different from selecting from a menu. Once you fired, your character went ahead and fired a preset amount of shots anyway so there's no element of controlling recoil or anything.

Ultimately you just get a system where it's unclear how much you can move, odds of success are somewhat obscured which I feel overweighs any sort of novelty the perspective may bring. Also moving the tank is more aggravating than it needs to be, having it clip into the corners of things and having to use up its movement trying to get its shit together. And I vaguely recall grenades totally not doing what I wanted them to do.

I find fun in tactical games based on my choice of orders and the results of my orders. Having to wrangle with the execution of said orders is a bad thing. My characters in other tactical rpgs don't exactly trip on rocks. Controlling your characters directly maybe adds immersion? But not quite since you get janked back and forth between the tactical map anyway and you have the UI plopping up back and forth.

There's also all sorts of other issues - only sandbags functioning as cover. What's wrong with all those chest high walls? Also no flanking mechanics of any sort coupled by the fact that you are immune to headshots while in cover. I could accept such a mechanic with a bit of a stretch, fine he is in cover therefore no headshots cause game mechanics. But not even from behind?

Enemies having infinite shots at you while you take your turn, so you can't even pause to think about things. The enemy on the other hand takes and ends their turn with precise timing as to avoid most retaliatory fire. They can literally just walk into the firing sights of half your squad and immediately attack and escape any retaliation, whereas you'd be dead while pulling the menu up.

My opinion on improving VC would be to make it a proper Tactical game where moving your characters around is less of a crap shoot. Make it more like X-Com.

Or you can flip around and make a third person shooter. Except what I'm seeing is the jankiest action game I've seen. It sort of looks like its semi real time nonsense like a MMORPG, but at the same time not really? There's a ranged combat part which looks sort of like a third person shooter, then there's some melee nonsense where you're stuck within a circle and enemies float around like one of those crappy musou games. If you're going to make an action game, at least make a proper action game. Not whatever the hell this is shaping up to be.

I would've accepted anime-Call-Of-Duty with a dash of melee combat. This just looks terrible.

I suppose the saving grace is that this is some sort of spin off rather than a main title?

If you make it more like xcom, then do you take away what makes it unique?

I rather liked how close you got to the characters. It's kind of a weird simplicity to making shots in third person. A lot of complex elements become very simple elements. Take shooting threw cover Xcom doesn't calculate how much the cover in between you and your target will mess up your shot. (If it did, then you wouldn't.) But because of VC's up close play style the game and the player just figure it out because they can see all the in between rocks and feel out your odds of hitting based on the size of your circle and what is in the way.

Casual Shinji:
Yeah, I don't know how much I'll like this. Could be good, but it just seems like the standard JRPG fare now, when the original's gameplay was tense and high stakes. You had to plan ahead, take risks, and combatants could actually die. This is like if XCOM turned into Mass Effect.

...

Well, at least the original will get a remaster.

You bring that up, can we get an XCOM-like Mass Effect game? That would be awesome, it could work damn well. Anyway...have some faith folks.

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