XCOM 2 Dev is "Working Furiously" To Fix Framerate Issues

 Pages PREV 1 2
 

EndlessSporadic:
Snip

How about you actually put your money where your mouth is and get around to actually posting these links that you're getting into such a tizzy over?

Look, I honestly have no idea who's right, but seeing as the discussion has degraded into name-calling, you'd think that ONE of you lot would finally post some sources.

Strazdas:

Snip...

So unless you can give evidence of what you claim is happening, all im seeing is a bunch of hot air.

Finally someone who has done basic research. I'd be glad to provide evidence, though the evidence I have isn't for FRAPS. There are multiple cases with MSI Afterburner's OSD (RivaTuner Statistics Server - RTSS) that cause games to crash if the render mode is set incorrectly. In case you didn't know, the overlay has 3 different rendering options - Vector2D, Vector3D, and Raster3D. The method used to render the overlay to the screen obviously changes with the three settings. The owning application may take offense to which render method you are using and it can cause a crash. It isn't up to the developers to support all 3 rendering options as this is a third-party application trying to work its way into the rendering toolchain. RTSS also causes some games to crash if its detection method is set too high. And then we have applications that cause games to crash or perform poorly just because.

Let's use your scenario for a scond, Strazdas. Even if the issue stems from the renderer itself, the cause of the issue is third party. If it does work for one game and not another (assuming both use the same rendering API, version, etc...), it might be because a developer went through and edited the toolchain to make it work with another module in their game or to add optimizations. Once again, that isn't the developer's fault, nor is it their problem. They don't have to fix that, and no problem exists. It isn't the developer's job to make their application work nicely with all third party applications, and people often forget that and feel entitled.

Not necessarily a case of faulty hooks being the issue, but it is a case where seemingly harmless third party applications manipulate the game and cause undesired behavior. As I keep saying it isn't the developer's job to make sure the game works with this application. This extends to all third party applications that cause performance issues like low framerates or long load times which can be seen with many anti-virus applications. Avast Antivirus is notorious for causing games to not load or for them to have bad performance. Hell, Steam even has a dedicated page that lists out programs that interfere with Steam and have a negative impact on games. This list doesn't exist because Valve is trying to blow a bunch of hot air. While this isn't saying much, if you don't want to believe me, believe Valve.

Going back to antiviruses for a minute, we have another issue that occurs when a game with high requirements is launched (you can replace "high requirements" with "high framerate because I can"). The process of launching a game causes other third party applications to activate. This includes but is not limited to overlays, antivirus applications, behind-the-scenes updaters, and various operating system modules, among other things. These processes can take up resources and you'll end up seeing worse performance because of it. As to how this kind of thing is limited to a specific game? Well, that could mostly be bad timing. We see people try and play the game once, their computers do some weird stuff, and instead of trying the game again later they immediately go rant about poor performance. While the number of people who do this is likely very small it isn't zero.

I'll go one step further. People confuse low framerate with inconsistent framerate. You can be getting 400FPS, but the moment it drops to 200FPS you'll feel like you've experienced lag. The framerate is still absurdly high and that isn't poor performance. On a more practical note, if someone normally gets 120FPS and suddenly drops to 60FPS or 50FPS, they won't see the difference, but they will feel it. Sometimes users over-exaggerate that feeling and call it "severe lag".

Bottom line - it isn't always the developer's fault when you get low performance, though that's not to say they are never to blame. Batman Arkham Knight is a good example of this in that they were clearly at fault for releasing a game that didn't distribute work across all cores properly. Once again, I am not saying it is the case with XCOM2. I am saying that people should make an effort to check that they aren't running programs that interfere with other applications, to not lie about it when asked, and to ensure they've done everything they can on their end before pinning the blame on the developer.

So yes, like I said in my last post I am done with this conversation, partially because they are arguing about XCOM2 (even though I didn't mention the game once in my arguments), partially because it isn't relevant, partially because I can't deal with people who lack a basic understand about their hobbies and aren't willing to learn, and partially because I have enough salt right now to create my own Middle-Eastern country. I have professional experience dealing with this kind of thing and it frustrates me when people simply don't make the effort to understand anything, but that doesn't matter and it's a big lie because I'm some random dude on the internet. Everything I say is a lie because they can do no wrong. It's extremely infuriating to me.

I wish you all the best. Have a good Monday.

EndlessSporadic:

snip

Yeah, external programs, mods, messing with configs or game data in general, or just using specific hardware can all cause games to crash, bug out or suffer performance wise. No sh**. Everyone knows this, you are not one special enlightened snowflake here.
However people were talking about xcom 2 in this thread and, as has been mentioned multiple times, when it comes to xcom 2 you're just wrong. It is the games fault in that case.
If you want to talk about people not getting how games work or how issues might arrise in general then you can do so in a thread that you can make specificially about that subject. The reason why everyone's argueing with you is because they assume your defending xcom 2's bad performance, which you have no grounds for.
Btw. your discussion technique is absolutly flawless. Calling everyone that doesn't agree with you an idiot is a sure way to have a productive discussion.

Stuttering through 16 gigs of RAM and 12 gigs of VRAM on an Nvidia Titan X was a real brain-twister for me. I'll be giving it another chance soon, but in the meantime it's temporarily left the Steam library.

Broslinger:
Interesting fact: one of the most popular mods on the Steam Workshop for this game is called "Stop Wasting My Time" which cuts out a lot of animation to help framerate issues.

Seriously? It fixes framerate issues? You clearly have no clue what you're talking about. As in that sentence makes no sense on multiple levels - either it's misunderstanding of what "framerate" is, or what it fixes, or how it works, or all of these at once.

The game has some extra pauses added to some actions - for example, after enemy attacks or kills. The pauses are for if an extra animation or dialogue is supposed to be added. SWMT removes those - it literally just makes the game wait less between actions - so, for example, if a set of actions would normally take 10 seconds, the same set of actions would take 5s with SWMT. To illustrate it differently

imagine that you had

an addon

that removes

the extra newlines

in this sentence. Because that's what Stop Wasting My Time does. It doesn't sMoOTh tHe sPiKYneSs Of frAmERatE. nor does it help with lower framerates. Nor does it do anything with framerate that is too high. No̶͕̠̣͖̙͚̥r҉ ̣̦̩͎̠̰a̢͖̲̩̜̤͓̻ṉ͇̜̮̹͘y͍̲̩͖̰̖ ̫̰̝̞̫̤͡ot͕̩͍͇͠h͍̖͕̞̮̱̞e͍̤̕ŕ̟̼͕͈ ͎s͎̞̟̹ͅọ͉͙̲͎̖r̤̺̱̫̹͎t͈̝͔̻͍̦̖ o̘̯̮̰̦̻͙f̨̥̟̝̦ ̹͎͖͚̬͎̖͝h̛͕a̝̰͇͖͕̝̦i̠̳͚͈̰̲r̶͇̞̲y͍̦͘ ̻̕ͅs͠tu̝̻͔̫̞̙͚f̨̲̱̟̼͕̻ͅf͉̩̗͞ ̰̝t̬o̶ ̧dò͔̭̦̦̭̲̠ ̝̖̝̟̖͎w̭̩͙̼͕͔͜i̟̮̞̳̤̱͓tḩ̹ͅ ͉t͎̫̭̤̦͎ͅh̺̣̟̪e̷͕͕̰̣̝̖̳ ͙̯pi̢̤c̤t̬̭̝u̫͖̼̰͞r͍̥̖͡e̻͈̦͙̖̤̱.̱̥

Perhaps unsurprisingly it does exactly what its title says - it doesn't waste your time. It's not a performance tune up.

Alleged_Alec:

Strazdas:

Alleged_Alec:
While they are at it, I would really like a launcher which doesn't use ModLauncherWPF. I just want to play the base game, but I can't do so, since the ModLauncherWPF has a fatal .NET error every time I try to start up the game.

try installing/reinstalling your net framework. sounds like its third party libraries thats crashing for you.

Sounds unlikely. I've had this issue for multiple versions of .NEt with other software, but I'll try it anyhow.

if you are having same issue with multiple software then its very likely liberaries on your end. .NET fucks up sometimes and requires a clean reinstall, do try. Though it is of course possible that your OS got corrupted and does not run them properly too.

EndlessSporadic:

Finally someone who has done basic research. I'd be glad to provide evidence, though the evidence I have isn't for FRAPS. There are multiple cases with MSI Afterburner's OSD (RivaTuner Statistics Server - RTSS) that cause games to crash if the render mode is set incorrectly. In case you didn't know, the overlay has 3 different rendering options - Vector2D, Vector3D, and Raster3D. The method used to render the overlay to the screen obviously changes with the three settings. The owning application may take offense to which render method you are using and it can cause a crash. It isn't up to the developers to support all 3 rendering options as this is a third-party application trying to work its way into the rendering toolchain. RTSS also causes some games to crash if its detection method is set too high. And then we have applications that cause games to crash or perform poorly just because.

Let's use your scenario for a scond, Strazdas. Even if the issue stems from the renderer itself, the cause of the issue is third party. If it does work for one game and not another (assuming both use the same rendering API, version, etc...), it might be because a developer went through and edited the toolchain to make it work with another module in their game or to add optimizations. Once again, that isn't the developer's fault, nor is it their problem. They don't have to fix that, and no problem exists. It isn't the developer's job to make their application work nicely with all third party applications, and people often forget that and feel entitled.

Not necessarily a case of faulty hooks being the issue, but it is a case where seemingly harmless third party applications manipulate the game and cause undesired behavior. As I keep saying it isn't the developer's job to make sure the game works with this application. This extends to all third party applications that cause performance issues like low framerates or long load times which can be seen with many anti-virus applications. Avast Antivirus is notorious for causing games to not load or for them to have bad performance. Hell, Steam even has a dedicated page that lists out programs that interfere with Steam and have a negative impact on games. This list doesn't exist because Valve is trying to blow a bunch of hot air. While this isn't saying much, if you don't want to believe me, believe Valve.

Going back to antiviruses for a minute, we have another issue that occurs when a game with high requirements is launched (you can replace "high requirements" with "high framerate because I can"). The process of launching a game causes other third party applications to activate. This includes but is not limited to overlays, antivirus applications, behind-the-scenes updaters, and various operating system modules, among other things. These processes can take up resources and you'll end up seeing worse performance because of it. As to how this kind of thing is limited to a specific game? Well, that could mostly be bad timing. We see people try and play the game once, their computers do some weird stuff, and instead of trying the game again later they immediately go rant about poor performance. While the number of people who do this is likely very small it isn't zero.

I'll go one step further. People confuse low framerate with inconsistent framerate. You can be getting 400FPS, but the moment it drops to 200FPS you'll feel like you've experienced lag. The framerate is still absurdly high and that isn't poor performance. On a more practical note, if someone normally gets 120FPS and suddenly drops to 60FPS or 50FPS, they won't see the difference, but they will feel it. Sometimes users over-exaggerate that feeling and call it "severe lag".

Bottom line - it isn't always the developer's fault when you get low performance, though that's not to say they are never to blame. Batman Arkham Knight is a good example of this in that they were clearly at fault for releasing a game that didn't distribute work across all cores properly. Once again, I am not saying it is the case with XCOM2. I am saying that people should make an effort to check that they aren't running programs that interfere with other applications, to not lie about it when asked, and to ensure they've done everything they can on their end before pinning the blame on the developer.

So yes, like I said in my last post I am done with this conversation, partially because they are arguing about XCOM2 (even though I didn't mention the game once in my arguments), partially because it isn't relevant, partially because I can't deal with people who lack a basic understand about their hobbies and aren't willing to learn, and partially because I have enough salt right now to create my own Middle-Eastern country. I have professional experience dealing with this kind of thing and it frustrates me when people simply don't make the effort to understand anything, but that doesn't matter and it's a big lie because I'm some random dude on the internet. Everything I say is a lie because they can do no wrong. It's extremely infuriating to me.

I wish you all the best. Have a good Monday.

Ah, Rivatuner, yes some of its rendering modes are a bit... unstable. But even so that still ends up in entire API being affected from what i saw. However Ubisoft is Ubisoft and they do like to innivate in the way thier tech works which often causes incompatibilities. The Skype one is annoying since skype is quite agressive in its methods (gotten a lot better nowadays though), i remmeber when Skype would completely flood your network if any other program tried to use same port as skype. But then your link is about LoL, a game that is notoriously badly designed and seems to be held by ductape and prayers.

Still, none of that is proof that hooks from third party problems are causing the problems in Xcom 2. They are examples (all from at least 4 years ago btw except FC4) of hooks causing problems that are quite widespread. Even if that was the case, then the results would be consistent, as in, everyone using that hook would experience that problem, which does not seem to be the case. If things are crashing for no apperent reason my first action is to disable all third party programs that may hook into it and see if that solves it, got into that habit after disaster that was Raptr new client. but thats something thats really easy to elimite as a cause, simply disable all those hooks and see if it works.

Actually yes, it is developers job to make thier problems play nice with others. its called compatibility. Without it you are shooting your own userbases foot and limit the amount of users you can reach. And things like basic render hooks (Fraps, Steam overlay) is something it is entirely reasonable to be expected from EVERY game.

Also yes, it IS developers job to make sure it does not act like a virus. No program except ones that are explicitly built for the purpose of doing so should act like a generic virus for antivirus to catch it. And yes, as a long time avast user i had my fair share of its interference and my fair share of reporting false positives. None of it is causing the problems like the ones Xcom users are experiencing though and avast developers usually fixes it quite quickly.

As far as Valves list goes, its severely outdated. Is this from 2010? It also lists basically any problem that may access network or other programs it can find. This is extremely generic help article.

You are correct that first launch usually has higher background usage than normal due to other processes dealing with new files for first time, but in cases like steam games most of the big ones (antivirus for example) already dealt with that during instalation. I run a moderate power system and noticed no real performance change from that. this was more relevant 10 years ago when counting megabytes in RAM actually mattered.

As far as framerates go, im yet to see a AAA game that releases without having V-sycn on by default. so the framerate jumps like that wont happen to begin with. and if framerate is dropping to 20 fps and even single digits (as is the case in Xcom) that is not acceptable to begin with.

Yes, developer is not always at fault, but neither is the user.

As far as you dealing with people goes, remmeber that gaming is a hobby, not a profession to vast majority of gamers. you dont have to know how movies are made to enjoy them. same goes for games. many people just want to have fun playing games. people like us that actually are interested in how things are made are a minority.

Strazdas:

Alleged_Alec:

Strazdas:

try installing/reinstalling your net framework. sounds like its third party libraries thats crashing for you.

Sounds unlikely. I've had this issue for multiple versions of .NEt with other software, but I'll try it anyhow.

if you are having same issue with multiple software then its very likely liberaries on your end. .NET fucks up sometimes and requires a clean reinstall, do try. Though it is of course possible that your OS got corrupted and does not run them properly too.

You're a life-saver. It worked.

Actually quite annoying: I already ran the system file checker to see if everything was Kosher, which it said it was, and I had done a not-clean reinstall of .NET. But apparently there were still remnants of over five different .NET versions installed on my computer. Deinstalling all of those manually and reinstalling the latest .NET fixed the issue though. So again: thanks.

DoPo:

Broslinger:
Interesting fact: one of the most popular mods on the Steam Workshop for this game is called "Stop Wasting My Time" which cuts out a lot of animation to help framerate issues.

Seriously? It fixes framerate issues? You clearly have no clue what you're talking about. As in that sentence makes no sense on multiple levels - either it's misunderstanding of what "framerate" is, or what it fixes, or how it works, or all of these at once.

The game has some extra pauses added to some actions - for example, after enemy attacks or kills. The pauses are for if an extra animation or dialogue is supposed to be added. SWMT removes those - it literally just makes the game wait less between actions - so, for example, if a set of actions would normally take 10 seconds, the same set of actions would take 5s with SWMT. To illustrate it differently

imagine that you had

an addon

that removes

the extra newlines

in this sentence. Because that's what Stop Wasting My Time does. It doesn't sMoOTh tHe sPiKYneSs Of frAmERatE. nor does it help with lower framerates. Nor does it do anything with framerate that is too high. No̶͕̠̣͖̙͚̥r҉ ̣̦̩͎̠̰a̢͖̲̩̜̤͓̻ṉ͇̜̮̹͘y͍̲̩͖̰̖ ̫̰̝̞̫̤͡ot͕̩͍͇͠h͍̖͕̞̮̱̞e͍̤̕ŕ̟̼͕͈ ͎s͎̞̟̹ͅọ͉͙̲͎̖r̤̺̱̫̹͎t͈̝͔̻͍̦̖ o̘̯̮̰̦̻͙f̨̥̟̝̦ ̹͎͖͚̬͎̖͝h̛͕a̝̰͇͖͕̝̦i̠̳͚͈̰̲r̶͇̞̲y͍̦͘ ̻̕ͅs͠tu̝̻͔̫̞̙͚f̨̲̱̟̼͕̻ͅf͉̩̗͞ ̰̝t̬o̶ ̧dò͔̭̦̦̭̲̠ ̝̖̝̟̖͎w̭̩͙̼͕͔͜i̟̮̞̳̤̱͓tḩ̹ͅ ͉t͎̫̭̤̦͎ͅh̺̣̟̪e̷͕͕̰̣̝̖̳ ͙̯pi̢̤c̤t̬̭̝u̫͖̼̰͞r͍̥̖͡e̻͈̦͙̖̤̱.̱̥

Perhaps unsurprisingly it does exactly what its title says - it doesn't waste your time. It's not a performance tune up.

Oh ok. I was confused. I'm not sure why you're being so rude about it. Cutting out animations certainly does eliminate jerky animations. Either way, you shouldn't believe reviews from the escapist.

Gundam GP01:

Broslinger:

Gundam GP01:

I was clearly being sarcastic there, dude.

In all seriousness, it's a turn based strategy game. Framerate isn't a make or break issue here.

I was clearly making fun of you for trying to be sarcastic in text, buddy.

What does that question have to do with anything? It's still an issue. I was explaining why someone might play the game, experience those issues, and still love the game.

Broslinger:

Interesting fact: one of the most popular mods on the Steam Workshop for this game is called "Stop Wasting My Time" which cuts out a lot of animation to help framerate issues.

Have you actually used that mod? It has nothing to do with framerate. It cuts out a bunch of delays at the ends of animations and actions so you can do stuff faster. Those changes would have nothing to do with the frame rate.

Oh ok. I was confused. It just makes it so there are fewer animations that can be jerky and crappy. Whatevs. Still, don't believe Escapist reviews.

Broslinger:

Gundam GP01:

Broslinger:

I was clearly making fun of you for trying to be sarcastic in text, buddy.

What does that question have to do with anything? It's still an issue. I was explaining why someone might play the game, experience those issues, and still love the game.

Broslinger:

Interesting fact: one of the most popular mods on the Steam Workshop for this game is called "Stop Wasting My Time" which cuts out a lot of animation to help framerate issues.

Have you actually used that mod? It has nothing to do with framerate. It cuts out a bunch of delays at the ends of animations and actions so you can do stuff faster. Those changes would have nothing to do with the frame rate.

Oh ok. I was confused. It just makes it so there are fewer animations that can be jerky and crappy.

Not the animations. As far as I know it doesnt touch the animations. The only thing it removes are pauses and delays after doing various stuff.

You're not really making a great case for your opinion being very informed.

Broslinger:
Whatevs. Still, don't believe Escapist reviews.

http://www.metacritic.com/game/pc/xcom-2/critic-reviews

Then believe any of the other 75 positive reviews + Eurogamer's review.

Broslinger:
Oh ok. I was confused. It just makes it so there are fewer animations that can be jerky and crappy. Whatevs. Still, don't believe Escapist reviews.

The only animations that are "removed" are taunts and celebrations. Not because they are "jerky or crappy", the latter not in the sense you're using, but because they take time. Time you could be spend playing. And instead it's wasted.

Here is an example - the Faceless have a rather lengthy taunt animation they usually do at the end of every of their turns - they would turn towards a soldier (I believe the closest one) then slowly extend their arm and just point towards them and at the same time they do this guttural gurgling-growling sound. It's rather creepy and effective, honestly. On the other hand, it's around 5 seconds and they do it every turn. It gets old pretty much after the first time you've seen it.

That animation is removed. Along with similar ones for other units. And it's not because it's "crappy" in the sense that it looks bad, but it's because it's played too often and takes too much time.

At any rate - the game is great. I have already mentioned it. Good reviews of it are not something to be condemned - as mentioned, it has high scores on Metacritic from professional reviews, but also there are the high scores from user votes on GameFAQs (4.42/5 from a total of 77 total votes, at the moment of writing). I wouldn't really trust the user reviews on Metacritic, as they are pretty much always several notches down because of people using that site as the first place to enact petty "retaliation" against any game that might be not exactly to their taste. The technical issues should be mentioned but the core gameplay isn't too affected by them.

EndlessSporadic:
Snip

Oh, for fuck sake. I literally JUST had an argument about this last night.

If we're having a conversation and you reply to something I said while directly addressing me in your post, fucking QUOTE ME so I actually know I have something I need to respond to in a reasonable timeframe.

It almost feels like you're trying to get the last word in and make yourself look better by lowering my chance of responding so that I ultimately look like a coward for not responding, especially since you seem to have no problem quoting everybody else.

I'll ask you one question; do you actually want to talk about this issue with me or not?

EDIT: added a bit at the end of the second paragraph.

DoPo:

Broslinger:
Oh ok. I was confused. It just makes it so there are fewer animations that can be jerky and crappy. Whatevs. Still, don't believe Escapist reviews.

The only animations that are "removed" are taunts and celebrations. Not because they are "jerky or crappy", the latter not in the sense you're using, but because they take time. Time you could be spend playing. And instead it's wasted.

Here is an example - the Faceless have a rather lengthy taunt animation they usually do at the end of every of their turns - they would turn towards a soldier (I believe the closest one) then slowly extend their arm and just point towards them and at the same time they do this guttural gurgling-growling sound. It's rather creepy and effective, honestly. On the other hand, it's around 5 seconds and they do it every turn. It gets old pretty much after the first time you've seen it.

That animation is removed. Along with similar ones for other units. And it's not because it's "crappy" in the sense that it looks bad, but it's because it's played too often and takes too much time.

At any rate - the game is great. I have already mentioned it. Good reviews of it are not something to be condemned - as mentioned, it has high scores on Metacritic from professional reviews, but also there are the high scores from user votes on GameFAQs (4.42/5 from a total of 77 total votes, at the moment of writing). I wouldn't really trust the user reviews on Metacritic, as they are pretty much always several notches down because of people using that site as the first place to enact petty "retaliation" against any game that might be not exactly to their taste. The technical issues should be mentioned but the core gameplay isn't too affected by them.

Aww man, I actually like a lot of those animations.

Guess I wont be using that mod on my ironman run later on...

Glad i didn't buy this at launch. I'll wait for a stable release then pick it up, maybe the price will even have dropped a bit by then!

Gundam GP01:
Aww man, I actually like a lot of those animations.

Guess I wont be using that mod on my ironman run later on...

I know - I really liked the Faceless taunt as well. However, if they did it once per mission it'd be fine. They don't...

The animations still occasionally show up but much rarer that before.

DoPo:

Gundam GP01:
Aww man, I actually like a lot of those animations.

Guess I wont be using that mod on my ironman run later on...

I know - I really liked the Faceless taunt as well. However, if they did it once per mission it'd be fine. They don't...

The animations still occasionally show up but much rarer that before.

I guess it really depends on how often they show up now, too, but I guess I can figure out how to edit that in the .ini file to make them show up more often if I want.

Apparently the mod also gets rid of a lot of Bradford's mission dialogue too, which I didnt want removed either. Maybe there's a way to turn that back on.

Xcom fangirl since the very first one that came out before most of the users of this website were alive. I didn't buy this one because I knew, KNEW this shit would happen. We gamers have such a short memory.

They rather should have "worked furiously" on testing their shit before they fired out some bug riddled garbage. Great game, yes, but this is unworthy of the franchise.

On one hand, this sort of release is unacceptable. I am glad they are working hard to fix the issues, perhaps they should have delayed the game a bit?

On the other hand, even with the issues in place the game is incredibly good. The fact of the matter is that even with all the slowdown and framerate issues it is still one of the best tactical games I have ever played. For me, personally, I am glad they didn't delay the release to fix the issues. I would rather have the game in my hands in it's current state than wait an extra month or so. The game seems fully worth the price of admission even now.

This probably has a lot to do with the genre, but it does bring up interesting questions.

Gundam GP01:
I guess it really depends on how often they show up now, too, but I guess I can figure out how to edit that in the .ini file to make them show up more often if I want.

I don't think most of the changes are exported as configurable settings, however, the modder BlueRaja is absolutely awesome and shares his projects on GitHub - feel free to look at the mod there and probably change it to suit you.

Gundam GP01:
Apparently the mod also gets rid of a lot of Bradford's mission dialogue too, which I didnt want removed either. Maybe there's a way to turn that back on.

Again, short of changing the mod, I don't know if it's possible. What I can say is that it's not nearly as that bad. Only the more annoying and repeated dialogue is out - the one where he keeps telling you about the civilians who died which you just saw every round, for example. It's not really that big of a deal.

...

Actually, I double checked and, in fact, Quiet Bradford was included in SWMT. The former mod does have exposed configuration for how much you can tune it - check the description for details.

Kathinka:
bug riddled garbage

I've seen far, far more complaints about the mission timers of all things[1] than actual bugs. Moreover, the amount of bugs that seriously affect the gameplay is really rather low. I am lead to believe that XCOM: EU was much worse at launch and even later on. Heck, playing it now, I am disinclined to use the grapple hook in Ironman game to this day as it can straight up leave you a soldier short if it wants. It happens often enough to make me save every time I want to use it. There is nothing of that magnitude in XCOM 2. There is an upgrade in EU that straight up does NOT work. Never has and I'm pretty sure it never will - it's still there in EW, it's still there today.

Your statement seems like an over-exaggeration.

ThatOtherGirl:
For me, personally, I am glad they didn't delay the release to fix the issues.

Actually they did - XCOM 2 was initially scheduled for November 2015. No actual firm date, it was just the month, but when the actual date was announced, it was three months later.

ThatOtherGirl:
I would rather have the game in my hands in it's current state than wait an extra month or so. The game seems fully worth the price of admission even now.

I would hesitantly agree. There do need to be stuff that gets ironed out - smoothing the performance for older machines is something that should be done. However, with modern-ish mashines, the game runs well enough to play and be enjoyed. Yes, there are some hiccups here and there even on reasonably good hardware, however, yes, it also doesn't affect the entertainment value that much.

[1] you know, the fully and easily moddable feature - it just requires changing some .ini files. The one that also had THREE mods changing it pretty much right off the bat - they were out over the weekend after the release.

DoPo:

ThatOtherGirl:
For me, personally, I am glad they didn't delay the release to fix the issues.

Actually they did - XCOM 2 was initially scheduled for November 2015. No actual firm date, it was just the month, but when the actual date was announced, it was three months later.

Yeah, I assume that was to get out the game breaking bugs. I am more glad they didn't delay the game for non breaking bugs.

ThatOtherGirl:
I would rather have the game in my hands in it's current state than wait an extra month or so. The game seems fully worth the price of admission even now.

I would hesitantly agree. There do need to be stuff that gets ironed out - smoothing the performance for older machines is something that should be done. However, with modern-ish mashines, the game runs well enough to play and be enjoyed. Yes, there are some hiccups here and there even on reasonably good hardware, however, yes, it also doesn't affect the entertainment value that much.[/quote]

That is what I have found. I will be glad when it is fixed, but in the mean time I am not going to stop playing, I am having way too good a time with it.

Oh, for fuck sake. I literally JUST had an argument about this last night.

If we're having a conversation and you reply to something I said while directly addressing me in your post, fucking QUOTE ME so I actually know I have something I need to respond to in a reasonable timeframe.

It almost feels like you're trying to get the last word in and make yourself look better by lowering my chance of responding so that I ultimately look like a coward for not responding, especially since you seem to have no problem quoting everybody else.

I'll ask you one question; do you actually want to talk about this issue with me or not?

EDIT: added a bit at the end of the second paragraph.

Nope. After sleeping on it and coming back not completely irritated I have no interest in fighting a losing battle. I know what I know, you all know what you all know, and there is no benefit in me trying to change that. I framed my argument poorly, I didn't lay out precisely what I was trying to argue, I made a lot of assumptions that people know how software and their computer works, I went into the argument extremely tired (thereby being too tired to go find sources), and I acted like an ass, and I suffered for it. I'll chalk this one up as a loss and move on with my life.

EndlessSporadic:

Oh, for fuck sake. I literally JUST had an argument about this last night.

If we're having a conversation and you reply to something I said while directly addressing me in your post, fucking QUOTE ME so I actually know I have something I need to respond to in a reasonable timeframe.

It almost feels like you're trying to get the last word in and make yourself look better by lowering my chance of responding so that I ultimately look like a coward for not responding, especially since you seem to have no problem quoting everybody else.

I'll ask you one question; do you actually want to talk about this issue with me or not?

EDIT: added a bit at the end of the second paragraph.

Nope. After sleeping on it and coming back not completely irritated I have no interest in fighting a losing battle. I know what I know, you all know what you all know, and there is no benefit in me trying to change that. I framed my argument poorly, I didn't lay out precisely what I was trying to argue, I made a lot of assumptions that people know how software and their computer works, I went into the argument extremely tired (thereby being too tired to go find sources), and I acted like an ass, and I suffered for it. I'll chalk this one up as a loss and move on with my life.

That's not quoting me either and you know it.

EDIT: But yeah, I'm done too. No use arguing with you if you're not going to even let me fucking know you're talking to me.

EndlessSporadic:
I made a lot of assumptions that people know how software and their computer works

Yeah like "Everybody else is retarded and doesn't know as much as me. I'm so great and awesome, everybody else must be wrong as they aren't me".

Then you completely failed to consider people might know what they are talking about. Also you failed to consider how software testing generally works, either, so there is that. Oh and you managed to be a complete hypocrite complaining about others making baseless assumptions by...making baseless assumptions. And complaining about others "not knowing how things work" by showing complete lack of any knowledge how software testing works. And all the while you were having a go at people who were "ill informed" when you provided absolutely no actual information - just speculation of what might be wrong. On top of that, you weren't even sure - you just assumed people were wrong because they were not you and thus not awesomez and thus ub3r 1337.

If that's you "being tired" I'd hate to see you "feeling a bit under the weather" or worse.

Alleged_Alec:

Strazdas:

Alleged_Alec:

Sounds unlikely. I've had this issue for multiple versions of .NEt with other software, but I'll try it anyhow.

if you are having same issue with multiple software then its very likely liberaries on your end. .NET fucks up sometimes and requires a clean reinstall, do try. Though it is of course possible that your OS got corrupted and does not run them properly too.

You're a life-saver. It worked.

Actually quite annoying: I already ran the system file checker to see if everything was Kosher, which it said it was, and I had done a not-clean reinstall of .NET. But apparently there were still remnants of over five different .NET versions installed on my computer. Deinstalling all of those manually and reinstalling the latest .NET fixed the issue though. So again: thanks.

You're welcome. The system file checked windows have only checks OS integrity, it does not check every possible compatibility.

Multiple .Net frameworks is a thing as different programs use different ones and they are not always perfectly backward compatible, so they tend to install their own version just in case (although microsoft claims that since 3.0 all of them are backward compatible). Probably installing older one fucked something up for the newer one and you got the problem.

Enjoy the game.

DoPo:

Broslinger:
Interesting fact: one of the most popular mods on the Steam Workshop for this game is called "Stop Wasting My Time" which cuts out a lot of animation to help framerate issues.

Seriously? It fixes framerate issues? You clearly have no clue what you're talking about. As in that sentence makes no sense on multiple levels - either it's misunderstanding of what "framerate" is, or what it fixes, or how it works, or all of these at once.

The game has some extra pauses added to some actions - for example, after enemy attacks or kills. The pauses are for if an extra animation or dialogue is supposed to be added. SWMT removes those - it literally just makes the game wait less between actions - so, for example, if a set of actions would normally take 10 seconds, the same set of actions would take 5s with SWMT. To illustrate it differently

imagine that you had

an addon

that removes

the extra newlines

in this sentence. Because that's what Stop Wasting My Time does. It doesn't sMoOTh tHe sPiKYneSs Of frAmERatE. nor does it help with lower framerates. Nor does it do anything with framerate that is too high. No̶͕̠̣͖̙͚̥r҉ ̣̦̩͎̠̰a̢͖̲̩̜̤͓̻ṉ͇̜̮̹͘y͍̲̩͖̰̖ ̫̰̝̞̫̤͡ot͕̩͍͇͠h͍̖͕̞̮̱̞e͍̤̕ŕ̟̼͕͈ ͎s͎̞̟̹ͅọ͉͙̲͎̖r̤̺̱̫̹͎t͈̝͔̻͍̦̖ o̘̯̮̰̦̻͙f̨̥̟̝̦ ̹͎͖͚̬͎̖͝h̛͕a̝̰͇͖͕̝̦i̠̳͚͈̰̲r̶͇̞̲y͍̦͘ ̻̕ͅs͠tu̝̻͔̫̞̙͚f̨̲̱̟̼͕̻ͅf͉̩̗͞ ̰̝t̬o̶ ̧dò͔̭̦̦̭̲̠ ̝̖̝̟̖͎w̭̩͙̼͕͔͜i̟̮̞̳̤̱͓tḩ̹ͅ ͉t͎̫̭̤̦͎ͅh̺̣̟̪e̷͕͕̰̣̝̖̳ ͙̯pi̢̤c̤t̬̭̝u̫͖̼̰͞r͍̥̖͡e̻͈̦͙̖̤̱.̱̥

Perhaps unsurprisingly it does exactly what its title says - it doesn't waste your time. It's not a performance tune up.

Woah dude, that was totally unnecessary. Yeah that guy was wrong, dead wrong. But you could've explained it in a matter that wasn't as rude as hell. You just dropped to Endless_Sporadics level for no reason!

I have a GTX 970 and the game stuttered like mad whenever I'm in the Skyranger. During battles it freezes for about ten seconds before the game will start the Alien's turn and yes I did turn off any superfluous graphical options and it still made no impact on the frame rate.

I love this game, but it runs like absolute ass.

ServebotFrank:
During battles it freezes for about ten seconds before the game will start the Alien's turn

Sounds like you need Stop Wasting My Time.

 Pages PREV 1 2

Reply to Thread

Posting on this forum is disabled.