The Division Breaks Ubisoft Sales Records

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The Division Breaks Ubisoft Sales Records

The Division Screencap

The Division, a new IP, has nudged out established franchises like Assassin's Creed and Far Cry.

Well here's some unexpectedly good news for those of you who are sick of franchises and "yearly sequels". The Division, Ubisoft's latest post-apocalyptic MMO shooter thing, has gone and broken sales records for the publisher, making it the fastest selling Ubisoft title to date. This means that a new IP has nudged out established franchises like Assassin's Creed and Far Cry.

Ubisoft confirmed in a blog post that the game sold more in its first 24 hours than any game in Ubisoft's history, and that total digital full game sales of The Division also set new, single-day company records across PC, Xbox One and PS4.

"The launch of The Division is a tremendous achievement for Ubisoft, and demonstrates our unrivaled capacity to create fantastic new game brands and transform them into entertainment blockbusters," said Yves Guillemot, co-founder and CEO, Ubisoft. "This is a momentous day for Ubisoft, but more importantly it marks the start of millions of players' enduring engagement in The Division's game world, which we are confident they will love."

The Division had a fairly lengthy beta that allowed players the opportunity to try out the game before release, possibly contributing to the game's record-breaking day one sales. It's out now on PC, PS4 and Xbox One.

Source: Ubisoft

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Division 2, coming 2017.

...

Y'know, I meant that as a cheap low-hanging-fruit joke. But it's probably not far off the truth.

Who knows, maybe they'll surprise us... by waiting till 2018.

Oh, I played the beta and the game was boring as fuck. Nothing but loot grinding and bare-bones combat. Didn't even hold my interest for the duration of the beta weekend.

(And now I feel like an edgy tryhard for bashing on a popular new game. I'm sure I can blame that on Ubisoft somehow.)

Well here's some unexpectedly good news for those of you who are sick of franchises and "yearly sequels". The Division, Ubisoft's latest post-apocalyptic MMO shooter thing, has gone and broken sales records for the publisher, making it the fastest selling Ubisoft title to date.

That's cool. Except for the part where this will now become their newest franchise to run into the ground with horrendous amounts of DLC and sequels -_-

I'm actually surprised it's sold so well. After the beta, the general consensus seemed to be the game was pretty average at best. Gameplay looked really dull to me. Just a generic 3rd person shooter with MMO grind.

Oh well, to each their own.

ron1n:

I'm actually surprised it's sold so well. After the beta, the general consensus seemed to be the game was pretty average at best. Gameplay looked really dull to me. Just a generic 3rd person shooter with MMO grind.

I had the opposite impression of the beta - an excellent third person shooter with loot (which is a plus) and enough tough challenges to be really rewarding to play with friends.

Bland, uninspired multiplayer shooter breaks sales records. Next up: Big AAA developer releases open world action game. A sequel is planned for next year.

It's a Ubisoft game. New setting, same generic gameplay and story. Sells millions of copies. Smh

Welp, lucky for Ubisoft that they have a new franchise to release every year now that Assassin's Creed is on break.

but, but this game is boring, repetitive and cliche riddled. and thats just alone the beta which i have played. after 3 hours i was bored.
go there, shoot up some guys, do this, save that guy, defeat an over powered boss. shoot more guys who turn out to be bullet sponges. even when i was over their level. nice idea but just tedious.

But how...

No really, how? You need PS+ to play this game and it's a bore to watch. Almost every comment section of video on The Division is filled with negative comments about the game.

Oh well, who cares. Not gonna buy it.

Also, are we really gonna consider it a new IP? It is a Tom Clancy game.

record number of ubisoft customers wait in virtual line because ubisoft does not understand how to program npcs to talk to more than one player at a time, bringing back fond memories of runescape circa 2001

image

"don't cut"

weirdee:
record number of ubisoft customers wait in virtual line because ubisoft does not understand how to program npcs to talk to more than one player at a time, bringing back fond memories of runescape circa 2001

image

"don't cut"

Please tell me that's in pvp area, that would be hilarious. The hilarity that would ensue from one madman.

Ot: was only interested in getting this until I realised it was the a "like Destiny but..." scenario. Unfortunately all my irl friends only play cod and fifa so no getting a group together :/

weirdee:

image

They remade Papers, Please in Unreal Engine 4? Sweet! Gonna check it out.

Like EA before them, their servers were not able to cope with the Always Online requirement for the Single Player.

Bob_McMillan:
Also, are we really gonna consider it a new IP? It is a Tom Clancy game.

That's not an IP, that's more of a creators name indicator.
Similar how we could have had "Miamoto's Super Mario Bros" and "Miamoto's Legend of Zelda" - those are still not the same IP.
Same case here, "Tom Clancy's" isn't the IP, "The Division" is.

weirdee:
record number of ubisoft customers wait in virtual line because ubisoft does not understand how to program npcs to talk to more than one player at a time, bringing back fond memories of runescape circa 2001

image

"don't cut"

That...

Wait, no...that can't be a real thing...can it?

People actually have to stand in line to wait to talk to some blank-eyed NPC?

..................................

That might be the funniest thing I've ever seen in a videogame...

Edit: Annnnnd it turns out it's true. Apparently Ubisoft has created the fastest selling stand-in-line simulator ever. Congrats!

What's great is that apparently players have a little bubble around them that other players can't enter and trolls have been standing in the doorway to that room, blocking people out and locking them in. :3

Watched the Jimpression of this game and was shocked by just how bored Jim seemed playing it and how bored I was watching Jim play it. The most I took from it was that it was a functional game, it did what it says on the tin but their was literally nothing to keep you doing what you were doing.

Mind you saying that every single video I've seen of this game, from tech demos to pre renders to in game footage have all had the same issue, really really nice to look at but from a gameplay point of view utterly boring. Not really sure what sales say though, I guessing that if you release a functional yet uninspiringly tedious game that looks nice and has had the right amount of marketing (both positive and negative) people will buy the game. Either that or the modern video gamer really really likes cover based shooters.

This one's beyond me. I cannot for the life of me figure out what kind of boring person would enjoy this game in the sea of other, much better multiplayer titles.

Dominic Crossman:

weirdee:
record number of ubisoft customers wait in virtual line because ubisoft does not understand how to program npcs to talk to more than one player at a time, bringing back fond memories of runescape circa 2001

image

"don't cut"

Please tell me that's in pvp area, that would be hilarious. The hilarity that would ensue from one madman.

Ot: was only interested in getting this until I realised it was the a "like Destiny but..." scenario. Unfortunately all my irl friends only play cod and fifa so no getting a group together :/

If I have my information right, no, it's not a PVP area. It's actually the immediate start of the game, notice the "01" in the corner, indicating the guys level.

The people in line literally can't finish the first or second tutorial quest so they can't even progress in the game.

And I wonder too how this game broke those records, because I was someone who was pretty interested in the game until someone made a destiny parallel and I immediately stopped caring because I could see where they saw that. A bland, empty city-scape populated with near identical enemies and unimaginative missions/sidequests.

In the beta I thought it was a serviceable shooter, until me and a friend got up to dark zone shenanigans. We liked the dark zone, bought the game. Give it a chance and it's a blast co-op. More random activity variety, actually fun to sight-see, and hard mode missions are great in co-op.

Plus the characters have motivation for what they do, and they don't have mystery box vagueness everywhere, like some Dinklebots I know.

edit- played on PS4, didn't experience a line. Did get into a luggage soccer match with someone in the tutorial safehouse though

Adam Jensen:
This one's beyond me. I cannot for the life of me figure out what kind of boring person would enjoy this game in the sea of other, much better multiplayer titles.

Yes, all those other well executed Co-op PvE shooters with loot, like... Destiny, and... uh...

OT: Picked up my copy yesterday but had more pressing college type things to take care of so I haven't actually played yet.

It would be nice if what Ubi took from these sales numbers was "We can make more money if we come up with new IP" but I fear what they will actually take away is "we need yearly Division sequels!".

It's the Force Awakens of gaming. Give the people almost the exact same thing with a new name while looking exactly the same. A winning formula.

Ok, it's not that bad. The people that like the usual shooter have found their fill, so good for them. Well, from I've seen of The Division, I didn't really see anything new or special, just that it's competent.

Now Ubi will stuff it with micro-transactions, season pass offerings, and exclusive deals for their yearly releases.

major_chaos:

Adam Jensen:
This one's beyond me. I cannot for the life of me figure out what kind of boring person would enjoy this game in the sea of other, much better multiplayer titles.

Yes, all those other well executed Co-op PvE shooters with loot, like... Destiny, and... uh...

There's always the game that Destiny wishes it could be: Warframe. :3

RJ 17:
There's always the game that Destiny wishes it could be: Warframe. :3

Except that Warframe lacks ya know, loot. And meaningful progression. And competent raids with worthwhile rewards. And AI. And bosses that arent' scaled up reskins of common enemies. And balance not implemented by a chimp. And for that matter is about 1000000 times more grindy on a good day than Destiny is on a bad day cuz gotta sell dat plat.
Look I have several hundred hours in WF because its a great stress ball that I can put on in the background while I listen to podcasts or audiobooks (since it also has no worthwhile audio content to miss), and Destiny blows it out of the water on almost every conceivable level post TTK.

major_chaos:

RJ 17:
There's always the game that Destiny wishes it could be: Warframe. :3

Except that Warframe lacks ya know, loot.

Sure it has loot! Delivered in pieces to build actual loot! :D

And meaningful progression.

Pffft, just because leveling up means absolutely nothing and someone's MR is in no way determinant of the player's quality and all progression is dependent on what mods you have doesn't mean there's no meaninful progression! :3

And competent raids with worthwhile rewards.

I haven't gone on many raids lately, so insert a mostly-joking retort here. :P

And AI.

Actually the latest update did improve enemy AI. :)

And bosses that arent' scaled up reskins of common enemies.

Odd, because most of the bosses I've faced are entirely unique. o.o

And balance not implemented by a chimp.

Pfffft, what's unbalanced about a warframe that can have permanent invincibility and one-shot everything with super-powered melee attacks? :3

And for that matter is about 1000000 times more grindy on a good day than Destiny is on a bad day cuz gotta sell dat plat.

Actually I'd say it's 50% less grindy considering that while your looking for a piece to the weapon you want to build you're also farming up plat fodder. If you get something you don't need in Destiny you're pretty much boned. :P

(since it also has no worthwhile audio content to miss),

Hey, the music in the Towers is frickin' awesome! :D

and Destiny blows it out of the water on almost every conceivable level post TTK.

Agree to disagree, from my understanding TTK was basically like a WoW expansion: it pulled back in a lot of players who just got bored with it again two months later.

Oh, and just so we're clear...

major_chaos:

RJ 17:
There's always the game that Destiny wishes it could be: Warframe. :3

Except that Warframe lacks ya know, loot. And meaningful progression. And competent raids with worthwhile rewards. And AI. And bosses that arent' scaled up reskins of common enemies. And balance not implemented by a chimp. And for that matter is about 1000000 times more grindy on a good day than Destiny is on a bad day cuz gotta sell dat plat.
Look I have several hundred hours in WF because its a great stress ball that I can put on in the background while I listen to podcasts or audiobooks (since it also has no worthwhile audio content to miss), and Destiny blows it out of the water on almost every conceivable level post TTK.

Still, there are some things that Warframe has that Destiny doesn't.

Like an in-game way to find people to play with.

Or more frequent content updates.

I really liked Destiny, but that game is still missing features that it should've launched with.

RJ 17:
Actually I'd say it's 50% less grindy considering that while your looking for a piece to the weapon you want to build you're also farming up plat fodder. If you get something you don't need in Destiny you're pretty much boned. :P

Don't even talk to me about less grind, I just spent like 35 T1 mobile defense keys trying to get Sayrin prime helmet with a 0% rate of acquiring anything useful. /mad

SlumlordThanatos:

I really liked Destiny, but that game is still missing features that it should've launched with.

I totally agree, I never meant to sound like Destiny was perfect, and it does say something that I haven't played in months.

major_chaos:

RJ 17:
Actually I'd say it's 50% less grindy considering that while your looking for a piece to the weapon you want to build you're also farming up plat fodder. If you get something you don't need in Destiny you're pretty much boned. :P

Don't even talk to me about less grind, I just spent like 35 T1 mobile defense keys trying to get Sayrin prime helmet with a 0% rate of acquiring anything useful. /mad

But what about all the forma and ducat fodder you got? :D

Hardest piece for me to get was the Saryn Prime Chassis, so it was T3 Survival C rotation that I needed to farm. Finally got it the other day, and she'll actually be done building tonight. The rest of the pieces I actually got relatively easily.

Now if only I could get those god damn Volt Prime Systems that have been eluding me for so long...BUT! Like I said: plenty of forma and ducat fodder! Nothing in the game is worthless, even the 10 million Oberon parts that I've found! PURPLE CREDITS!!!!!!

Zhukov:

(And now I feel like an edgy tryhard for bashing on a popular new game. I'm sure I can blame that on Ubisoft somehow.)

No, no, I think you have a point.

I haven't played the game myself, but all of the beta and post-release gameplay I've seen of it just looks so bland and uninspired. Sure, it's not Ubisoft: The Game this time around, but they've just replaced that with Post-Apocalypse Third-Person Shooter: The Game. People call things like Gears of War "generic", but The Division appears to be the literal definition of generic, because it can't even be inventive enough to have non-human enemies or weapons (gotta shoehorn that Tom Clancy name in somehow, after all).

weirdee:
record number of ubisoft customers wait in virtual line because ubisoft does not understand how to program npcs to talk to more than one player at a time, bringing back fond memories of runescape circa 2001

image

"don't cut"

This is literally the funniest thing I've seen all year.

I guess it's that Borderlands loot online thing that these people seem to herd towards. The Beta felt like that's all the game will be, for ever and ever and ever, until you decide to put down the controller, stop wistfully staring at those green and red numbers in the vain hope that the level [insert floating number here]'s will taste dirt fractionally faster than before; they do not rule your life...not anymore.
And New York, the least inspired of locations with added grey, just in case you were starting to get mildly excited. Do the cover of tall, grey skyscrapers make an easier job of rendering then? Because it never strikes me as an artistic choice for games.

Weird... I went over to Gamespot and looked at the user review score. 8.8 or some crap like that, with a bunch of people giving it a 9 or a 10. The hell?

EDIT: Went over to Metacritic too. The PS4 version of the game holds a user review score of 7.2 and the PC version, a score of 6.2

... Is Ubisoft bribing certain random people to post BS review scores?

Xsjadoblayde:
I guess it's that Borderlands loot online thing that these people seem to herd towards. The Beta felt like that's all the game will be, for ever and ever and ever, until you decide to put down the controller, stop wistfully staring at those green and red numbers in the vain hope that the level [insert floating number here]'s will taste dirt fractionally faster than before; they do not rule your life...not anymore.
And New York, the least inspired of locations with added grey, just in case you were starting to get mildly excited. Do the cover of tall, grey skyscrapers make an easier job of rendering then? Because it never strikes me as an artistic choice for games.

The other stuff is fair enough, but I'll defend the game's map design. Their portrayal of New York City is quite beautiful in my opinion. Yeah there's the grey buildings and white snow, but setting the disaster around Black Friday means the whole city is decorated for Christmas, and the lighting engine and snow effects make for some of the most atmospheric open world settings I've ever seen, with twinkling multicolored lights shining through a dense snowstorm. Colorful advertisements are everywhere, and the blues, greens, and oranges of the hastily set up hazmat and JTF gear create a harsh contrast with the usual city colors.

The object density is also incredibly high, with a ton of interesting objects strewn around the street, and a high variety of NPCs interacting with each other: people taking pictures from second story windows or yelling at you or other NPCs on the streets, dogs wandering around and eating trash or confronting NPCs to try and steal their food, NPCs breaking into cars or digging through garbage, even just running along and seeing a rat fight a crow for scraps of food.

There's also a lot of environmental storytelling similar to the Bethesda Fallout games, you can see the remnants of rooftop camps or where a checkpoint or camp was overrun, or being able to tell exactly which gang is inhabiting an area by things like graffiti or environmental scenes like cops being strung up on lightposts in the prison gang controlled zones.

Say what you will about the game, but the city is actually really well constructed, and just wandering around in it without even fighting anything can be loads of fun.

I'm actually pretty surprised, though I shouldn't be I remember when the e3 demo came out and all of my friends wouldn't stop making me watch the trailer and gushing about how the doors and windows moved from getting shot at. I didn't care that much and totally forgot about it until the open beta weekend when I tried it and only enjoyed the experience when some of my friends were online.

It wasn't fun single player and even with people it was not a game I could imagine myself playing a lot. But I guess everyone was still thrilled from that first trailer and just bought it right away.

weirdee:
record number of ubisoft customers wait in virtual line because ubisoft does not understand how to program npcs to talk to more than one player at a time, bringing back fond memories of runescape circa 2001

image

"don't cut"

Huh, guess we know which country bought the most copies. Only us Brits could successfully queue like that!

Double post, please ignore.

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