Unreal Engine 4 Gets a New Sizzle Reel for GDC 2016

Unreal Engine 4 Gets a New Sizzle Reel for GDC 2016

Nothing like a good tech demo sizzle reel for the Unreal Engine 4 to get the blood flowing for GDC 2016. So developer Epic Games obliges.

The Game Developers Conference 2016 kicks off today in San Francisco, and what better way to get the ball rolling on the cool tech available than a new demo showing off Unreal Engine 4.

Developer Epic Games dropped the demo with cuts from the various games using the free engine. Of course, free is relative, since putting out a game will require royalties to be paid to Epic to the tune of 5% after the first $3,000 per product every quarter, unless it is a film project or contracting and consulting project for architecture, Simulation and visualization.

Among the games spotlighted include Paragon, Kingdom Hearts III, Gears of War 4, Blade 2, Chronos, Assassin's Creed Chronicles, Final Fantasy VII Remake, Mighty No. 9, Eve: Valkyrie, Blades of Three Kingdoms and more. The three and a half minute demo is gorgeous and definitely worth a watch.

Of course, if you want some stills, then check out the gallery below.

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Oh hey, they're actually showing games that are using the engine this time, rather than some mockup that no actual game is even going to approach eye-candy-wise.

Are we really supposed to believe that Cloud can swing that sword around with those noodle arms?

JUMBO PALACE:
Are we really supposed to believe that Cloud can swing that sword around with those noodle arms?

Would you prefer the old Popeye arms?

FFVII remake is made in Unreal?

I thought the reason FFXIII was so delayed was that they spent a lot of time and money on making their own engine; yet now that engine isn't even being used? That's a bit sad.

Bedinsis:
FFVII remake is made in Unreal?

I thought the reason FFXIII was so delayed was that they spent a lot of time and money on making their own engine; yet now that engine isn't even being used? That's a bit sad.

Not the case at all, it was "so delayed" because it was never started. People kept assuming they were making it and they were not, at all and the reason was because it would be too large and too costly, and apparently still is for Square as they aren't making it.

The only reason it exists is because Square was able to find a team willing to produce it (guys who did Asura's Wrath and those popular naruto games I believe) and even so, it is episodic and their will be significant amounts of time between each part of its release. The fans greatly underestimate how much raw production work has to go in to the remake, which is why so many screaming for it for so long was quite irritating for square I would think.

LazyAza:

Bedinsis:
FFVII remake is made in Unreal?

I thought the reason FFXIII was so delayed was that they spent a lot of time and money on making their own engine; yet now that engine isn't even being used? That's a bit sad.

Not the case at all, it was "so delayed" because it was never started. People kept assuming they were making it and they were not, at all and the reason was because it would be too large and too costly, and apparently still is for Square as they aren't making it.

The only reason it exists is because Square was able to find a team willing to produce it (guys who did Asura's Wrath and those popular naruto games I believe) and even so, it is episodic and their will be significant amounts of time between each part of its release. The fans greatly underestimate how much raw production work has to go in to the remake, which is why so many screaming for it for so long was quite irritating for square I would think.

I think he's wondering why they're using the Unreal 4 engine for the remake rather than the engine that was developed in house for the more recent games in the series. The delayed game he's referring to is FF13, not the FF7 remake.

EDIT: I think FF15 was delayed significantly as well for engine reasons. I think that's been in development for almost a decade now.

Man, I want to learn UE just so I can do photogrammetry. Just head out, take pictures of stuff, and turn them into assets.

image

moosemaimer:
Man, I want to learn UE just so I can do photogrammetry. Just head out, take pictures of stuff, and turn them into assets.

image

Damn, and that stuff isn't just a texture? Or is that example like one big 3D model? Or can you actually pick up one of those rocks and have it as an individual asset?

Who are the babes in pics 7 & 16?

Johnny Novgorod:
Who are the babes in pics 7 & 16?

The first is Laura from Street Fighter V and the second is Nina from Tekken I believe.

Paragon Fury:

Johnny Novgorod:
Who are the babes in pics 7 & 16?

The first is Laura from Street Fighter V and the second is Nina from Tekken I believe.

*Googles* Yup, Nina Williams from Tekken 7. Long way from Tekken 3!

Hehehe... Unreal Tourney 4. They couldn't resist putting that game in there.

Although, seriously, have you seen this?

http://i.imgur.com/3htVmVE.jpg
http://i.imgur.com/xttJyAH.jpg
http://i.imgur.com/sRS9u3P.jpg

I seriously just want to know the name of the background music and who made it.

Cowabungaa:
Damn, and that stuff isn't just a texture? Or is that example like one big 3D model? Or can you actually pick up one of those rocks and have it as an individual asset?

There's a pretty good explanation of it here.

Metadigital:

JUMBO PALACE:
Are we really supposed to believe that Cloud can swing that sword around with those noodle arms?

Would you prefer the old Popeye arms?

These biceps are spinach approved.

 

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