Final Fantasy XV Release Date Confirmed, CG Movie and Anime Announced

Final Fantasy XV Release Date Confirmed, CG Movie and Anime Announced

Square Enix has announced that Final Fantasy XV will release worldwide on September 30 - however, it will also be more than a game.

At the Uncovered: Final Fantasy XV event in Los Angeles last night, Square Enix revealed not only that Final Fantasy XV will release on September 30, but also that it will be part of a larger series of projects that make up the Final Fantasy XV universe.

In addition to the upcoming game, Square Enix announced Kingsglaive: Final Fantasy XV, a CG movie made in collaboration with Sony Pictures Entertainment. The movie "weaves together the complexities of kingdoms at war, royal relationships and epic battles in a tale that will set the stage for the main Final Fantasy XV narrative," and will feature a cast that includes Sean Bean (Lord of the Rings, Game of Thrones), Lena Headey (300, Game of Thrones), and Aaron Paul (Breaking Bad). Kingsglaive: Final Fantasy XV will release digitally some time prior to the September 30 release of Final Fantasy XV.

In case the game and film aren't quite enough for you, Square Enix also announced Brotherhood: Final Fantasy XV, a new anime series that will be made up of five episodes that "delve into the extraordinary friendships between crown prince Noctis and his three comrades, setting the stage for the adventure players will set out upon in the action-packed RPG." The first episode of Brotherhood: Final Fantasy XV is available now - and you can watch it below!

The game itself is now available for pre-order, and in addition to all of the other announcements made, the different special editions of the game were detailed.

Day One Edition - $59.99

  • Final Fantasy series Masamune DLC weapon
  • Xbox Store Pre-order Incentives: Two Xbox One Avatars including Noctis Special Outfit and Carbuncle pet
  • PlayStation®Store Pre-order Incentives: Dynamic PS4™ theme for PlayStation®4 players
  • Deluxe Edition - $89.99

  • All Day One Edition content plus an exclusive dual disc steelbook containing Final Fantasy XV and Kingsglaive movie Blu-ray and Platinum Leviathan Regalia design and access to the Royal Raiment costume DLC
  • Ultimate Collector's Edition (Available exclusively on the Square Enix Online Store) - $269.99

  • All Deluxe Edition content plus exclusive disc steelbooks containing the Official FINAL FANTASY XV Blu-ray Soundtrack (featuring music from Final Fantasy XV, Kingsglaive and Brotherhood), Brotherhood Blu-ray (containing an exclusive sixth episode), hard-cover artbook, an exclusive limited edition variant Noctis PLAY ARTS -KAI- action figure, and in-game item packs
  • Until then, have a bunch of screenshots.

    Permalink

    But.. It's not April 1st yet.

    There's gonna be a five episode anime!
    Have €270? Then YOU can watch the SIXTH episode!!!!

    How's that work, huh? Not worth it anyway; ridiculous price for hardly anything nice....

    Huh, seems like Square Enix is going all in with this game. Is it confidence or despair?

    DLC special outfits and pets ... why do we need this?

    Remember when Square would just make games? Pepperidge Farms remembers.

    Seriously, though, this has all the hallmarks of over-hyped failure and this is still the initial announcement. I can't help but think that company needs some discipline if they are going to survive past the next few years. Well, that or a steam release of all the final mix kingdom hearts games.

    I'm starting to see shades of a narrative spread thin. Episode Duscae left a lot to be desired, even as a basic gameplay demo with some features purposely left out. Then there's the Kingsglaive movie and the brief anime episodes as well. Having watched the first episode of Brotherhood, it seems as though it would've been better served as a segment of the game, considering the presence of the monster that nearly killed Noctis.

    It makes me wonder what will even happen in XV, honestly. If interesting stuff like this is relegated to what could be charitably be called filler, then should we even expect anything worth noting in the game itself?

    Man, there's something about cars in final fantasy that just rubs me the wrong way. I can handle a lot of the other strange anachronisms but the cars just don't work for me.

    Mister K:
    Huh, seems like Square Enix is going all in with this game. Is it confidence or despair?

    Desperation.

    See also the splitting up of Hitman, Deus Ex and the Final Fantasy VII remake into multiple 'episodic' parts to try and make more money from each individual game. Squenix needs mo' money.

    fix-the-spade:
    Desperation.

    See also the splitting up of Hitman, Deus Ex and the Final Fantasy VII remake into multiple 'episodic' parts to try and make more money from each individual game. Squenix needs mo' money.

    I could be wrong, but SE's sudden obsession with "episodic" content seems more like trend-chasing than an attempt to gain extra money, especially since that approach isn't really all that much more profitable. Can't deny that the company needs money enough to be desperate though.

    Still, I remain cautiously optimistic about XV. XIII was basically a rock bottom experience, in my eyes. A linear game with a linear growth pattern, married to a story so ashamed of itself that it hid all the details a player needed to understand it in an in-game wiki, only to have the characters speak nothing but techno-babble that meant nothing without context.

    Following off the heels of that, XV doesn't even need to be great. Even if XV was just "okay" it could be the shot in the arm the franchise needs to keep going a while. I know it seems like my ambitions are low, but XV has been in development hell for so long it could almost wave to duke nukem forever... I'd be willing to accept a passable experience, given the track record games that languish that long have.

    I'll definitely say that all these new releases have reaffirmed my love for the world design of XV. The modern/scifi/fantasy with anime flavor thing feels unique, to me.

    When your own executives don't remember what caused one half of their company to be bought out by the other half in order to still exist, and then decide to do the same thing again, maybe it's time to take a good, hard look at their "experience" and consider if they really know what's best for the company.

    I mean, they put their Art Director in charge of one of their flagship series. An art director that has a really bad habit of over-designing things. Not to mention a marketing team that has overly strong influence on how a game should be developed, or what should be made in a game for exclusive purposes. How does that not throw red flags that maybe the majority of the board is neither experienced nor informed enough to run the company?

    I play FF games for one reason: the combat. It's 90% of what you're going to do anyway, so it has to be good. Characters are should be good, a coherent story wouldn't go amiss but isn't required, as long as the gameplay itself is fun.

    This is where VII succeeded, where VIII mostly failed, where X succeeded, where X-2 succeeded with FLYING colors (even if the rest of the game was not as good), where XII did okay. This is where XIII crashed and burned horribly. The story was a mess, but fine. I genuinely like Lightning, so that was good. But the combat was atrocious. Lighting Returns redeemed the combat, and was a jolly good time.

    The issue with XV thus far is that the combat isn't that great. QTEs more than actual fights. Your teammates have the brain of a kumquat between them. The demo's combat was sloppy and a struggle to play through. It didn't feel like Final Fantasy, it felt like a watered down Dragon Age wearing FF's skin.

    I miss the days when I looked forward to the next Final Fantasy. The details of this release makes my childhood feel dirty and used.

    I look forward to this underperforming leading to layoffs at Eidos because blaming the local divisions is hard and would involve people there actually having to change. They'll then release a cash grab mobile tie-in and puzzle at why the global market they refuse to acknowledge isn't buying the rotting remains of their once-great franchise. Presumably they'll decide it was because their cutscenes with inexplicable writing weren't pretty enough.

    I can only hope that this one can live up to expectations, which judging by this thread are remarkably low. The movie does look pretty at least.

    Also, any one else get a kick out of the trailer when it said "a Kingdom" "protected by a crystal"

    *Looks suspiciously at "Erin Dies Alone" comic.*

    Lets hope this evil corporation is also turning the crystals into a delicious beverage.

    It's when I see shit like this that I get reminded of gross overinflation of games development budgets.

    This better do well but if it does, then Squeenix might pull this shit again and keep putting themselves at risk.

    I want to bring this up as noone seems to have mentioned it yet:

    As well as the following additional digital content:
    Outfit: Royal Raiment - Dress Noctis in Lucian formalwear fit for a king!
    Weapon: Masamune (FFXV) - Add the legendary Masamune to your arsenal and cut foes down to size!
    Recolor: Platinum Leviathan - Make waves wherever you go with this sleek serpentine finish!
    Item: Travel Pack - See the world in style with this set of gear to go!
    Item: Camera Kit - Capture the memories of a lifetime with this accessory kit for your camera!
    Item: Angler Set - Take this tackle box to the fishing holes around Eos and snag yourself a whopper!
    Item: Gourmand Set - Make meals into masterpieces with this custom cookware!

    Those item packs are only available to the super duper ?270 edition. They look like hacked content added only to the money gouging edition. That, and the fucking masamune is day one dlc.

    The fact that its already sold out sickens me. Fuck you Square Enix. Fuck you. Exercise some self control people :(

    Mister K:
    Huh, seems like Square Enix is going all in with this game. Is it confidence or despair?

    Desperation as well I'd say. Apparently it needs to sell 10M copies to be profitable.

    http://www.kotaku.co.uk/2016/03/31/final-fantasy-15-needs-to-sell-10-million-copies-to-succeed

    Ukomba:
    Man, there's something about cars in final fantasy that just rubs me the wrong way. I can handle a lot of the other strange anachronisms but the cars just don't work for me.

    But... cars have been in FF games since FF7. You drive around in one in FF8 if I'm remembering correctly.

    Verrik:

    Ukomba:
    Man, there's something about cars in final fantasy that just rubs me the wrong way. I can handle a lot of the other strange anachronisms but the cars just don't work for me.

    But... cars have been in FF games since FF7. You drive around in one in FF8 if I'm remembering correctly.

    I wasn't a fan of them there either. At least in 7 the one truck was a really small part of it and it focuse dmore on the motor cycle anyways. It did kind of worked for 8 and the whole aesthetic for some reason. As bad as the systems were in 8, I think it struck the perfect balance between tech and magic.

    FFXV just looks so... modern. Some screenshots look like they could be from Sleeping Dogs or maybe DMC. FFXIII was already looking more like Cyber Punk than Fantasy and FFXV has the least fantasy in it of any.

    Kenjitsuka:
    There's gonna be a five episode anime!
    Have ?270? Then YOU can watch the SIXTH episode!!!!

    How's that work, huh? Not worth it anyway; ridiculous price for hardly anything nice....

    Actually, the reason the Deluxe edition is worth so much is due to the figure included in the pack. The Play Arts figures go for 130 US dollars a piece and they include Noctis as an exclusive, so the only way to get all the models is to get the deluxe edition.

    I'm really torn on the Collectors edition. Play Art figures are generally worth the cost due to the quality of the craftsmanship, but the remainder of the pack doesn't really feel like it makes up the remaining 100 usd, especially since the anime is basically aired for free and the sixth episode will eventually get put out on the net regardless.

    Dr.Awkward:
    When your own executives don't remember what caused one half of their company to be bought out by the other half in order to still exist, and then decide to do the same thing again, maybe it's time to take a good, hard look at their "experience" and consider if they really know what's best for the company.

    I mean, they put their Art Director in charge of one of their flagship series. An art director that has a really bad habit of over-designing things. Not to mention a marketing team that has overly strong influence on how a game should be developed, or what should be made in a game for exclusive purposes. How does that not throw red flags that maybe the majority of the board is neither experienced nor informed enough to run the company?

    To be fair, at this point that art director is also their most seasoned game director still on staff that didn't direct 13. I mean, he's also legitimately insane, but that's something. That's definitely something.

    Everythingvthey add makes me more certain this game will be the perfect kind of horrible, or a masterpiece. It will inevitably be the former.

    Revnak:

    Dr.Awkward:
    When your own executives don't remember what caused one half of their company to be bought out by the other half in order to still exist, and then decide to do the same thing again, maybe it's time to take a good, hard look at their "experience" and consider if they really know what's best for the company.

    I mean, they put their Art Director in charge of one of their flagship series. An art director that has a really bad habit of over-designing things. Not to mention a marketing team that has overly strong influence on how a game should be developed, or what should be made in a game for exclusive purposes. How does that not throw red flags that maybe the majority of the board is neither experienced nor informed enough to run the company?

    To be fair, at this point that art director is also their most seasoned game director still on staff that didn't direct 13. I mean, he's also legitimately insane, but that's something. That's definitely something.

    Everythingvthey add makes me more certain this game will be the perfect kind of horrible, or a masterpiece. It will inevitably be the former.

    Well, it's only been in development hell for a duke nukem forever style of time frame. The advantage it has is that it didn't get developed by a rotating menagerie of game development teams and it at least the demo plays sort of like Kingdom Hearts.

    Colt47:

    Revnak:

    Dr.Awkward:
    When your own executives don't remember what caused one half of their company to be bought out by the other half in order to still exist, and then decide to do the same thing again, maybe it's time to take a good, hard look at their "experience" and consider if they really know what's best for the company.

    I mean, they put their Art Director in charge of one of their flagship series. An art director that has a really bad habit of over-designing things. Not to mention a marketing team that has overly strong influence on how a game should be developed, or what should be made in a game for exclusive purposes. How does that not throw red flags that maybe the majority of the board is neither experienced nor informed enough to run the company?

    To be fair, at this point that art director is also their most seasoned game director still on staff that didn't direct 13. I mean, he's also legitimately insane, but that's something. That's definitely something.

    Everythingvthey add makes me more certain this game will be the perfect kind of horrible, or a masterpiece. It will inevitably be the former.

    Well, it's only been in development hell for a duke nukem forever style of time frame. The advantage it has is that it didn't get developed by a rotating menagerie of game development teams and it at least the demo plays sort of like Kingdom Hearts.

    On the disadvantage side, Coleman brand camping gear, PINBALL, boyband hitchhiking, etc...

    I just want to see this nonsense in action.

    Revnak:

    Colt47:

    Revnak:

    To be fair, at this point that art director is also their most seasoned game director still on staff that didn't direct 13. I mean, he's also legitimately insane, but that's something. That's definitely something.

    Everythingvthey add makes me more certain this game will be the perfect kind of horrible, or a masterpiece. It will inevitably be the former.

    Well, it's only been in development hell for a duke nukem forever style of time frame. The advantage it has is that it didn't get developed by a rotating menagerie of game development teams and it at least the demo plays sort of like Kingdom Hearts.

    On the disadvantage side, Coleman brand camping gear, PINBALL, boyband hitchhiking, etc...

    I just want to see this nonsense in action.

    I can't believe the amount of media push they are utilizing for the game. This at least doesn't feel like the Final Fantasy XIII media Campaign that basically told people nothing about how the game played. Here we are getting a playable demo, multi-part anime short drawn by the guys who did sword art online, and a hopefully decent animated CG short. I do have a good feeling for this next entry, I'm just hoping that SE isn't over selling it.

    Revnak:

    On the disadvantage side, Coleman brand camping gear,

    HEY! They clearly spent all their money on the car and hair product so they didn't have money for good quality camping gear.

    DemomanHusband:
    I'm starting to see shades of a narrative spread thin. Episode Duscae left a lot to be desired, even as a basic gameplay demo with some features purposely left out. Then there's the Kingsglaive movie and the brief anime episodes as well. Having watched the first episode of Brotherhood, it seems as though it would've been better served as a segment of the game, considering the presence of the monster that nearly killed Noctis.

    It makes me wonder what will even happen in XV, honestly. If interesting stuff like this is relegated to what could be charitably be called filler, then should we even expect anything worth noting in the game itself?

    My suspicion is that they'll do exactly what they did with 13. Create a world that they don't adequately explain because their budget has ballooned so far out of control that they can't afford to make all the low-key lore-building scenes a proper RPG requires... so they're just going to make a lot of references to things that the players know nothing about and then expect them to look it up in the glossary, or watch the anime, or watch the movie.

    Square doesn't want to tell a story any more. They just want to make pretty things, lean on their brand name for success and hope everything works out. Game's not even out yet and they're already pushing movie tie-ins and ridiculous special-editions and a media franchise. Final Fantasy XV has been in development hell for what, about a decade now? Just release the damned game and let us see if it's actually good first before you start draping it in all this multimedia stuff it might (probably) not even deserve.

    Final Fantasy XV hasn't earned any of this. It's a new IP, and from the demo, it's looking like an extremely underwhelming one at that.

    rcs619:

    My suspicion is that they'll do exactly what they did with 13. Create a world that they don't adequately explain because their budget has ballooned so far out of control that they can't afford to make all the low-key lore-building scenes a proper RPG requires... so they're just going to make a lot of references to things that the players know nothing about and then expect them to look it up in the glossary, or watch the anime, or watch the movie.

    Square doesn't want to tell a story any more. They just want to make pretty things, lean on their brand name for success and hope everything works out. Game's not even out yet and they're already pushing movie tie-ins and ridiculous special-editions and a media franchise. Final Fantasy XV has been in development hell for what, about a decade now? Just release the damned game and let us see if it's actually good first before you start draping it in all this multimedia stuff it might (probably) not even deserve.

    Final Fantasy XV hasn't earned any of this. It's a new IP, and from the demo, it's looking like an extremely underwhelming one at that.

    Well, to be fair, the game we now know as FFXV has only really been in development for about four to five years now, maybe six, with some reworked assets and a general proof of concept being their starting point. What we knew as Versus XIII apparently never quite got off the ground under Nomura. That being said, I can't really say that this is cause for leniency in judgement or criticism of it. I will say that the new director's attitude toward the game is refreshing, though. While the active time reports or whatever they're called don't necessarily scream 'This is a professional production that you should have confidence in' to me, I do understand the internal reasoning behind it; to prevent another FFXIII. They've cleaned up the UI since Episode Duscae to remove unnecessary effects, they've changed defending from a trigger/bumper to one of the face buttons, and they've slowly been doing their best to work in FF hallmarks by fan request. Although, that could bode poorly for XV and its branching products if they go too heavy with the references. Just thinking about Kingsglaive makes me worry that we might see CGI Aaron Paul interact with a moogle!

    Going back to my 'this doesn't scream professional' comment, the very fact that they're so attentive to fans makes me worried. Fans want the old shit, that's how it is and how it always will be. You try anything new, they're going to hate it. In XV's case, the new stuff isn't all that great, but having played Type-0 I have a feeling that Tabata's team know what they're doing. Platinum Demo's last fight where you actually play as the main version of Noctis caught my interest too, especially once I obtained the secret weapons. The Sword/Shield combo especially makes me wonder if the final product will have more timing and speed focus in the interplay of attack and defense, although that's just wishful thinking I suppose. I still want my damn cancels!

    ravenshrike:

    Revnak:

    On the disadvantage side, Coleman brand camping gear,

    HEY! They clearly spent all their money on the car and hair product so they didn't have money for good quality camping gear.

    They also apparently didn't have any money left for gas. If only they hadn't wasted so many quarters on that pinball machine.

    Man, I really want to be excited for this, but the years of development hell have just killed my enthusiasm for it. Fabula Nova Crystallis was a monumental failure, at least in regards to how it was originally intended. I really, really like the visuals for this one, but I think there is just too much doubt in me at this point. Maybe - hopefully - the reviews turn out all right.

    I do wish they would slow down with the franchising, though. Like, see if we actually like the game first. :/

    They're really putting a lot of faith in a bunch of guys that don't seem very charismatic or interesting at all. In fact they look more like a douchbag boyband than anyone you'd want to hang around with

     

    Reply to Thread

    Log in or Register to Comment
    Have an account? Login below:
    With Facebook:Login With Facebook
    or
    Username:  
    Password:  
      
    Not registered? To sign up for an account with The Escapist:
    Register With Facebook
    Register With Facebook
    or
    Register for a free account here