Aliens: Colonial Marines is Finally Fixed - Thanks to a Modder

Aliens: Colonial Marines is Finally Fixed - Thanks to a Modder

acm-mod-325

It's amazing what mods can do for a game. They can add content, extend games, and even make something completely new for gamers to enjoy. They can also fix problems that developers don't have the time, budget, or inclination to address

That's what this mod is all about. Titled "TemplarGFX's ACM Overhaul," it introduces a host of fixes to the gameplay of Gearbox's poorly-received shooter. Not only does it make the Xenomorphs faster and more aggressive, it re-balances a number of other systems as well. Changes have been made to weapons, ballistics, lighting, decals, and more.

The mod's description on ModDB says,

"Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importantly, FUN game play."

If you've always wanted A:CM to be more than it was at release, this mod may be the answer for you. Check it out at ModDB.

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Sorry but putting a cherry on a pile of shit doesn't turn it into a sundae, its just a waste of a cherry. Even with the fixes its still a very medicre game. The level design is poor, the story is terrible, the characters are completely unsympathetic, the gameplay is extremely repetitive[1] It'll just be another Homefront single-player, where its not buggy as hell but it isn't entertaining either.

[1] You end up killing about 400 xenomorphs and 300 humans in the course of the game, almost never in the same level and there's almost never anything new or creative to it.

A:CM always had a "what could have been..." vibe when I saw gameplay of it. I'm actually a little curious now. Who knows, if the game is ever on sale for like €2 I might pick it up to see the work these guys did.

After reading the changes towards gameplay, I instantly lost interest - if you're changing gameplay, you're not fixing anything, you're making stuff up from scratch.

Bindal:
After reading the changes towards gameplay, I instantly lost interest - if you're changing gameplay, you're not fixing anything, you're making stuff up from scratch.

.... you realize that's what a mod DOES right? If it doesn't change gameplay than it's a reskin....

Cowabungaa:
A:CM always had a "what could have been..." vibe when I saw gameplay of it. I'm actually a little curious now. Who knows, if the game is ever on sale for like ?2 I might pick it up to see the work these guys did.

Yeah, I figure if I could spend $20 on ARMA 2 to play that piece of crap Day Z, I can invest $2.99 to try this out.

TehAardvark:

Bindal:
After reading the changes towards gameplay, I instantly lost interest - if you're changing gameplay, you're not fixing anything, you're making stuff up from scratch.

.... you realize that's what a mod DOES right? If it doesn't change gameplay than it's a reskin....

No, it's a gameplay change, turning the thing into something different - a fix does just does what it's called: Fixes issues and potentially re-enable disabled or removed graphical features or AI behavior that were removed for technical issues or lack of time.

A fix does NOT turn the rare armor pickup into YOUR ONLY CHANCE TO SURVIVE MORE THAN ONE BULLET BECAUSE THE MODDER THOUGHT THAT IS HOW THINGS SHOULD BE!

ffronw:
Yeah, I figure if I could spend $20 on ARMA 2 to play that piece of crap Day Z, I can invest $2.99 to try this out.

Day Z isn't a pile of crap, it's a ratty old car that you pulled out a scrap heap with a friend. Doesn't always work, rough and rattly, but loads and loads of fun to do stupid things in.

Rather like a ratmobile Day Z will never truly run properly... and then you get a real car and I'm losing track of this analogy.

I think what I'm trying to say is that Day Z is a fundamentally entertaining game under the smoke and loose bolts, whilst Colonial Marines was just a pile of loose bolts.

On the one

fix-the-spade:

ffronw:
Yeah, I figure if I could spend $20 on ARMA 2 to play that piece of crap Day Z, I can invest $2.99 to try this out.

Day Z isn't a pile of crap, it's a ratty old car that you pulled out a scrap heap with a friend. Doesn't always work, rough and rattly, but loads and loads of fun to do stupid things in.

Rather like a ratmobile Day Z will never truly run properly... and then you get a real car and I'm losing track of this analogy.

I think what I'm trying to say is that Day Z is a fundamentally entertaining game under the smoke and loose bolts, whilst Colonial Marines was just a pile of loose bolts.

And in worst case, you ended up paying for Arma 2, which is a great experience in itself.
OT: Noticed the game on steam today for about 10$, but I'm trying to not buy any more games atm seeing as I'm dangerously close to 500 games now and still haven't touched half of it. Alien Isolation has been waiting patiently in my steam library for a long time now as well.

I keep getting killed right at the start of that game. Pity.

They really need a true easy mode for this stuff or cheats like infinite ammo, no reload and invincibility.

To this day I still do not know why people were so hyped and then angry at this game?

I knew this was gonna suck with the common sense that movie licensed games in this day and age are crap.

Samtemdo8:
To this day I still do not know why people were so hyped and then angry at this game?

I knew this was gonna suck with the common sense that movie licensed games in this day and age are crap.

It's because people felt they were straight up lied to. There's shining up your trailer, and then there's what happened here. The trailer was basically for a completely different game. What was shipped was a half-hearted effort at best and felt like a betrayal to a lot of people. Especially considering that the gameplay trailer looked like it was actually capturing the feeling of Aliens.

It would be like if PT ended up coming out, but instead of that horrifying atmosphere in the small hallway, we got a muscle head hacking things to death in that hallway. It might have the same basic design, but it's a completely different game, and experience, from what was advertised.

Samtemdo8:
To this day I still do not know why people were so hyped and then angry at this game?

I knew this was gonna suck with the common sense that movie licensed games in this day and age are crap.

The live "gameplay trailer" which was fake as all hell, used a completely custom built version of the game that shared almost nothing in common with the release game outside of art assets. It wasn't just a disappointment, it was a straight up fabrication. I can't think of a single time that a publisher and developer (Sega/Gearbox in this case) have lied harder to the public about their product.

Pretty interesting game to mod. I thought this one was on the 'Didn't happen' list from fans.

Be interested to see how much is actually changed, but imo the original developers do not deserve a penny for it.

ffronw:

Cowabungaa:
A:CM always had a "what could have been..." vibe when I saw gameplay of it. I'm actually a little curious now. Who knows, if the game is ever on sale for like ?2 I might pick it up to see the work these guys did.

Yeah, I figure if I could spend $20 on ARMA 2 to play that piece of crap Day Z, I can invest $2.99 to try this out.

Colonial Marines hits $3.75 in the Humble Bundle store all the time, and 10% of that goes to charity, so worst case scenario you only waste $3.38 and 37 cents went to something worthwhile.

Samtemdo8:
To this day I still do not know why people were so hyped and then angry at this game?

ACtual, demonstrable false advertisement. No, not misleading stuff like, say, having Raiden as the protagonist in MGS2. There were trailers labeled "official gameplay video", multiple ones in fact, where its basically one big CGI cutscene mocked up to look like actual gameplay. One of these was done at E3 where Randy Pitchford pretended that he or somebody else working for Gearbox were actively playing through the demo in real time instead of just holding a controller and smashing buttons randomly. Then there's the TimeGate debacle, with Gearbox outsourcing development of the campaign, who knows how much of it, to another studio that goes hand in hand with accusations that they embezzled funds that SEGA gave them for Colonial Marines way back in 2007 to use to develop Borderlands. Then there's the bullshots, where there's actual gameplay but it looks far superior than the actual final product ever could. Randy Pitchford still can't admit to this day thay Colonial Marines is anything less than an excellent game, either.

Oh, and the actual false advertisement? That was demonstrated in court via a class action lawsuit. Gearbox was found to not be culpable for it since SEGA published the trailers but since Gearbox lied to SEGA about it there's an opportunity for them to sue Gearbox for damages. So far that hasn't happened so I suspect that SEGA may actually be holding this above them as leverage in future endeavors. Either way the hammer could drop at any moment. This is one instance where I actually feel sorry for a publisher based on how poorly they were treated by a developer - the whole world went upside down.

It wasn't just disappointment. There was that, but it wasn't just severely disappointing. Mass Effect 3's ending was severely disappointing. Colonial Marines was an issue of demonstrably malicious lies being used during advertising of the game.

Well, this is still not that "high" level of a mod. But at least it will show console gamers and other people that hate modding that there is more to it than stupid Skyrim Macho Man model mods.

fix-the-spade:

ffronw:
Yeah, I figure if I could spend $20 on ARMA 2 to play that piece of crap Day Z, I can invest $2.99 to try this out.

Day Z isn't a pile of crap, it's a ratty old car that you pulled out a scrap heap with a friend. Doesn't always work, rough and rattly, but loads and loads of fun to do stupid things in.

Rather like a ratmobile Day Z will never truly run properly... and then you get a real car and I'm losing track of this analogy.

I think what I'm trying to say is that Day Z is a fundamentally entertaining game under the smoke and loose bolts, whilst Colonial Marines was just a pile of loose bolts.

Specifically it was a pile of loose bolts created by Gearbox, duct taped together by TimeGate Studios, and with a few washers thrown in by Demiurge and Nerve.

Bindal:

No, it's a gameplay change, turning the thing into something different - a fix does just does what it's called: Fixes issues and potentially re-enable disabled or removed graphical features or AI behavior that were removed for technical issues or lack of time.

A fix does NOT turn the rare armor pickup into YOUR ONLY CHANCE TO SURVIVE MORE THAN ONE BULLET BECAUSE THE MODDER THOUGHT THAT IS HOW THINGS SHOULD BE!

i think a "fix" is used here in the context of the modder fixing mistakes developers did in the gameplay mechanics rather than technical bugs.

fix-the-spade:

ffronw:
Yeah, I figure if I could spend $20 on ARMA 2 to play that piece of crap Day Z, I can invest $2.99 to try this out.

Day Z isn't a pile of crap, it's a ratty old car that you pulled out a scrap heap with a friend. Doesn't always work, rough and rattly, but loads and loads of fun to do stupid things in.

except in this analogy the Junker was sold to you for the price of ferrari and you were promised that it will run as well, and after 3 years when every service visit seems to make it even worse you were just told "tough, your a sucker for buying it" or "Were still working on that engine, honest guys"

Strazdas:

Bindal:

No, it's a gameplay change, turning the thing into something different - a fix does just does what it's called: Fixes issues and potentially re-enable disabled or removed graphical features or AI behavior that were removed for technical issues or lack of time.

A fix does NOT turn the rare armor pickup into YOUR ONLY CHANCE TO SURVIVE MORE THAN ONE BULLET BECAUSE THE MODDER THOUGHT THAT IS HOW THINGS SHOULD BE!

i think a "fix" is used here in the context of the modder fixing mistakes developers did in the gameplay mechanics rather than technical bugs.

By creating completely new ones that aren't remotely like the original intention.
Making it, again, not a fix but a complete rework.

Strazdas:
except in this analogy the Junker was sold to you for the price of ferrari and you were promised that it will run as well, and after 3 years when every service visit seems to make it even worse you were just told "tough, your a sucker for buying it" or "Were still working on that engine, honest guys"

Ah well, if you bought the stand alone then that's rather unfortunate. Day Z the mod cost the grand total of nothing or it cost you the purchase of ARMA II, which was like buying an Audi and getting the Audi with a Ratrod thrown in for free.

I already had ARMA II, so very pleased I was.

Bindal:

Strazdas:

Bindal:

No, it's a gameplay change, turning the thing into something different - a fix does just does what it's called: Fixes issues and potentially re-enable disabled or removed graphical features or AI behavior that were removed for technical issues or lack of time.

A fix does NOT turn the rare armor pickup into YOUR ONLY CHANCE TO SURVIVE MORE THAN ONE BULLET BECAUSE THE MODDER THOUGHT THAT IS HOW THINGS SHOULD BE!

i think a "fix" is used here in the context of the modder fixing mistakes developers did in the gameplay mechanics rather than technical bugs.

By creating completely new ones that aren't remotely like the original intention.
Making it, again, not a fix but a complete rework.

I'm sorry but can you explain why you're having such an issue with the terminology? Mod, fix, alteration, change, calibration, tweak, edit. They're all used in this context when a mod (abbreviation for modification) is used to alter a game in some way. A modder decided to make some changes to A:CM so try it out if you want. That's the whole story. There's literally nothing here to get upset about yet you've found a way.

Bindal:

i think a "fix" is used here in the context of the modder fixing mistakes developers did in the gameplay mechanics rather than technical bugs.

By creating completely new ones that aren't remotely like the original intention.
Making it, again, not a fix but a complete rework.

That is a matter of opinion though. Also "Original intent" does not matter. The wishes of person downloading the mod does.

fix-the-spade:

Ah well, if you bought the stand alone then that's rather unfortunate. Day Z the mod cost the grand total of nothing or it cost you the purchase of ARMA II, which was like buying an Audi and getting the Audi with a Ratrod thrown in for free.

I already had ARMA II, so very pleased I was.

I bought arma II to play the mod. i never played Arma itself. I refrained from buying the standalone but my cousin that lives with me had and played it often. Im very glad i didnt buy it.

Bindal:
By creating completely new ones that aren't remotely like the original intention.
Making it, again, not a fix but a complete rework.

1) I don't get why you're so hung up on the terminology.

2) What's the point of preserving the game in its original state or intent? It was a steaming pile. I'm a die-hard fan of the franchise who enjoyed basically everything but AVP 1 and 2 (the movies) and I couldn't be bothered to go through it a second time.

Now that is one seriously dedicated modder. That was a person that took all of that disappointment and anger and went 'to hell with this, I can do it better.' I wonder if they got the aliens to move properly instead of jittering about.

I still don't know if I'd actually get the game, though; but mad props to that modder.

MarsAtlas:
Sorry but putting a cherry on a pile of shit doesn't turn it into a sundae, its just a waste of a cherry. Even with the fixes its still a very medicre game. The level design is poor, the story is terrible, the characters are completely unsympathetic, the gameplay is extremely repetitive[1] It'll just be another Homefront single-player, where its not buggy as hell but it isn't entertaining either.

Did you try the mod? Because it has gameplay changes that may have made it stop feeling repetitive. If it at least fixed the marines' AI, it would already be a big improvement; not just a cherry.

[1] You end up killing about 400 xenomorphs and 300 humans in the course of the game, almost never in the same level and there's almost never anything new or creative to it.

KenAri:
Pretty interesting game to mod. I thought this one was on the 'Didn't happen' list from fans.

Be interested to see how much is actually changed, but imo the original developers do not deserve a penny for it.

Easy solution: buy it used. Developers don't get a penny from you.

Someone tell Jim Sterling this. I'm sure he'd be down to stream this if it really does deliver. I'm optimistic it would fix it though, seeing as modders can salvage almost anything.

Bindal:

TehAardvark:

Bindal:
After reading the changes towards gameplay, I instantly lost interest - if you're changing gameplay, you're not fixing anything, you're making stuff up from scratch.

.... you realize that's what a mod DOES right? If it doesn't change gameplay than it's a reskin....

No, it's a gameplay change, turning the thing into something different - a fix does just does what it's called: Fixes issues and potentially re-enable disabled or removed graphical features or AI behavior that were removed for technical issues or lack of time.

A fix does NOT turn the rare armor pickup into YOUR ONLY CHANCE TO SURVIVE MORE THAN ONE BULLET BECAUSE THE MODDER THOUGHT THAT IS HOW THINGS SHOULD BE!

Because this is not a fix. It's a mod. Mods can change gameplay things. Yeah sure the article calls it "fixed" because there was a lot of shit wrong with this game, but blame the article for using that word and not the mod itself. You seem to be pedantic for little reason. Mods often change shit, some of the biggest games out there started as mods. Hell some of the biggest games still are.

A let's play would seem the least riskiest route to take for the experience. I only recently watched that original E3 gameplay trailer and can say it was certainly looking quite different, perhaps even enticing. If this turns out to be a quality cult hit, then that modder must be at least respected for their unwavering belief and relentless commitment to this game since its' ill-fated, conflated, berated release.
The only question remaining is; what precise level of irony would i be working on, upon puchasing the game?

 

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