Borderlands 3 Confirmed at PAX East

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Borderlands 3 Confirmed at PAX East

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During their PAX East panel over the weekend, Gearbox Software confirmed that they are indeed working on the next Borderlands game.

At PAX East this past weekend, Gearbox Software confirmed what pretty much everyone already knew: they're working on another Borderlands game. The company's CEO, Randy Pitchford, was straightforward about it, stating, "It's no secret, obviously there's going to be another Borderlands."

Scott Kester, who was the art director for Battleborn, will fill the same role on the new title. Mikey Neumann, whose title with the company is Chief Creative Champion (and who also voiced Scooter, one of the most recognizable characters), will take on the writing duties once again.

Pitchford also mentioned that Battleborn already contains a number of Borderlands easter eggs, and even teased a few additions from the new game, saying, "So what if we put easter eggs for future stuff in the DLC?"

Obviously, there's no word on when the game might come out, what platforms it might be on (though you can probably assume that with Microsoft ceasing production on the Xbox 360, last gen consoles will be left out), or what the story might be. That said, if the previous Borderlands titles are any indication, it'll definitely be worth the wait.

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I get the feeling that I'll have the same problem with Borderlands 3 that I had with Borderlands 2: that being that they're just....more Borderlands.

Don't get me wrong, I played the crap out of the first game with my friends and loved every second of it. But then I was done with it. Then Borderlands 2 comes along and it is, indeed, just Moar Borderlands. Same gameplay, different story. I'm not saying Borderlands 2 should have just been another expansion or something, just saying that by the time it came out I was done with the core gameplay loop of BL. As such, I lost interest in BL2 very quickly. Like, before any of the DLC even came out.

I get the feeling that it'll be the exact same issue with a new Borderlands game. So this time I don't think I'm even going to bother.

RJ 17:
I get the feeling that I'll have the same problem with Borderlands 3 that I had with Borderlands 2: that being that they're just....more Borderlands.

Don't get me wrong, I played the crap out of the first game with my friends and loved every second of it. But then I was done with it. Then Borderlands 2 comes along and it is, indeed, just Moar Borderlands. Same gameplay, different story. I'm not saying Borderlands should have just been another expansion or something, just saying that by the time it came out I was done with the core gameplay loop of BL. As such, I lost interest in BL2 very quickly. Like, before any of the DLC even came out.

I get the feeling that it'll be the exact same issue with a new Borderlands game. So this time I don't think I'm even going to bother.

Personally,I feel Borderlands 2 was the perfect sequel for Borderlands 1. More mechanics,more refined gameplay,a MUCH better plot... I personally can't see how Gearbox will improve upon Borderlands 2/Pre-Sequel,but,I guess we'll wait and see.

Riddle78:

RJ 17:
I get the feeling that I'll have the same problem with Borderlands 3 that I had with Borderlands 2: that being that they're just....more Borderlands.

Don't get me wrong, I played the crap out of the first game with my friends and loved every second of it. But then I was done with it. Then Borderlands 2 comes along and it is, indeed, just Moar Borderlands. Same gameplay, different story. I'm not saying Borderlands should have just been another expansion or something, just saying that by the time it came out I was done with the core gameplay loop of BL. As such, I lost interest in BL2 very quickly. Like, before any of the DLC even came out.

I get the feeling that it'll be the exact same issue with a new Borderlands game. So this time I don't think I'm even going to bother.

Personally,I feel Borderlands 2 was the perfect sequel for Borderlands 1. More mechanics,more refined gameplay,a MUCH better plot... I personally can't see how Gearbox will improve upon Borderlands 2/Pre-Sequel,but,I guess we'll wait and see.

Correction: you'll wait and see...I'll be playing something else entirely. :P

In the early levels of Borderlands 2 (never played the first), I adored the game.

Then when I got 75% done, I just got tired of it. The shitty guns and gunplay, constantly being under attack, the fetchiest fetch quests, etc.

The characters were indeed done really well, and the voice acting was great. But at the end of the day it is a video game, and the gameplay just didn't do it for me.

So if they fix up the gameplay a bit, maybe focus on having better guns than moar guns, then I might consider getting the game.

RJ 17:
I get the feeling that I'll have the same problem with Borderlands 3 that I had with Borderlands 2: that being that they're just....more Borderlands.

Don't get me wrong, I played the crap out of the first game with my friends and loved every second of it. But then I was done with it. Then Borderlands 2 comes along and it is, indeed, just Moar Borderlands. Same gameplay, different story. I'm not saying Borderlands should have just been another expansion or something, just saying that by the time it came out I was done with the core gameplay loop of BL. As such, I lost interest in BL2 very quickly. Like, before any of the DLC even came out.

I get the feeling that it'll be the exact same issue with a new Borderlands game. So this time I don't think I'm even going to bother.

I had a similar feeling toward Borderlands 2/Pre-Sequel. I felt the differences between 1 and 2 were enough to justify a sequel (if you don't believe me, try playing 1 again. Ohh, that inventory). The UI was better, the settings variety was better, the story was better, the side character were more developed... even the DLC was mostly better. Then "the presequel" came along and it was too similar to 2 to make it feel like nothing but "moar borderlands".

I will wait to see if it gets different in interesting directions, otherwise I will just wait for it to be included in a sale. Like it or not, there is nothing quite like Borderlands for multiplayer experiences.

I'm curious if they're going to bring in the additions from the Pre-Sequel, specifically Lasers, Oz kits (and by association the Ground Pound) and Cryo weapons. Further, maybe we can get some new gun manufacturers like the return of S&S Munitions and Atlas and a few new guys with unique gimmicks.

I know some are going to be like "it's just more Borderlands," but I'm quite okay with it. Borderlands, to me, is one of those games where you can just turn off your brain and relax.

hermes:

RJ 17:
I get the feeling that I'll have the same problem with Borderlands 3 that I had with Borderlands 2: that being that they're just....more Borderlands.

Don't get me wrong, I played the crap out of the first game with my friends and loved every second of it. But then I was done with it. Then Borderlands 2 comes along and it is, indeed, just Moar Borderlands. Same gameplay, different story. I'm not saying Borderlands should have just been another expansion or something, just saying that by the time it came out I was done with the core gameplay loop of BL. As such, I lost interest in BL2 very quickly. Like, before any of the DLC even came out.

I get the feeling that it'll be the exact same issue with a new Borderlands game. So this time I don't think I'm even going to bother.

I had a similar feeling toward Borderlands 2/Pre-Sequel. I felt the differences between 1 and 2 were enough to justify a sequel (if you don't believe me, try playing 1 again. Ohh, that inventory). The UI was better, the settings variety was better, the story was better, the side character were more developed... even the DLC was mostly better. Then "the presequel" came along and it was too similar to 2 to make it feel like nothing but "moar borderlands".

I will wait to see if it gets different in interesting directions, otherwise I will just wait for it to be included in a sale. Like it or not, there is nothing quite like Borderlands for multiplayer experiences.

There were definitely improvements to the game between 1 and 2, however the core gameplay loop remained almost entirely the same. That's what I was finished with back in BL1, and officially bored with half-way through BL2.

So yeah, I'm sitting this one out.

More Borderlands, you say?

Well, shit son, I'm down. :D

I loved the second one, and the Pre-Sequel was pretty okay. I had some issues with it, but it was still a pretty fun romp in space. Given the ending to the Pre-Sequel I'm curious to know where they will go with it and if Rhys and Fiona will be in it since they are vault hunters now.... somewhere.

Well, I'm game for more Borderlands.

But didn't they say they didn't want to make more? I hope they can summon up some emotional investment in this and make it something a bit more than a simple money grab.

AccursedTheory:
Well, I'm game for more Borderlands.

But didn't they say they didn't want to make more? I hope they can summon up some emotional investment in this and make it something a bit more than a simple money grab.

Yeah...Borderlands 2, while fun and full of character, still had a lot of gameplay wrinkles to iron out. Like making it easier to play solo, and making weapon drops less obscenely rare.

The Pre-Sequel! was a simple money grab. Hopefully they'll decide to take the game in an interesting direction, and if not, hopefully Tiny Tina and Mr. Torgue are still entertaining.

Loved the first one (which I played for the first time quite recently), still looking forward to getting stuck into the Handsome Jack collection (plus Telltale's series), but other games just keep getting in the way.

I'm pleased to see there'll be more, though, as if the design, charm, and gameplay immediacy is as good as ever, Borderlands feels like a series that'll always entertain (2's DLC's look awesome).

The series seems to still be in desperate need for more inventive, esoteric weaponry, though, which is an issue that seems to plague almost all shooters.

My body is ready.

I play Borderlands for the cathartic shooty goodness, the comedy, and the excellent characters. The Pre-Sequel was a huge disappointment for me since it only had the first of those three, and it was hardly a surprise to find out it was a B-Team effort. Meanwhile, the OG team was providing a lot of input on Telltale's TftB, which captures the humor and characters, and now we have Battleborn, which hits all three chords perfectly, but still just isn't Borderlands.

My only concern is whether they'll be able to get a story as solid as 2 had, which was ENTIRELY driven by Handsome Jack. Either they'll need to strike oil twice with a new major villain as well-written and funny as Jack without just being a carbon-copy of him, or they'll have to strike out in a new direction.

Maphysto:
My body is ready.

I play Borderlands for the cathartic shooty goodness, the comedy, and the excellent characters. The Pre-Sequel was a huge disappointment for me since it only had the first of those three, and it was hardly a surprise to find out it was a B-Team effort. Meanwhile, the OG team was providing a lot of input on Telltale's TftB, which captures the humor and characters, and now we have Battleborn, which hits all three chords perfectly, but still just isn't Borderlands.

My only concern is whether they'll be able to get a story as solid as 2 had, which was ENTIRELY driven by Handsome Jack. Either they'll need to strike oil twice with a new major villain as well-written and funny as Jack without just being a carbon-copy of him, or they'll have to strike out in a new direction.

Well, one of the characters is going to be Asha or the unknown Siren. Not to mention that it will no longer be confined to Pandora, which means more environments and more importantly interaction with a universe that gave us Gaige. So there's certainly potential for something new. The only question is whether they'll be able to capitalize on that.

I'm down to clown for more Borderlands, let's just please get over Handsome Jack.

The biggest things I'd like to see is:
-more abilities. I really enjoyed the whole "Borderlands is an FPS Diablo with guns", but I would have liked characters to have multiple activated skills that they could learn, instead of just 1 per character.
-Give the guns more 'oomph'. I loved the randomly generated weapons, but so many of them felt really cartoony and weak. I'd love to see them have a much more visceral feel to them.

Top three things I would like to see from this:
1. Don't be a shameless "more of the same but slightly worse" cash grab like The Pre-Sequel
2. More active abilities. Both Borderlands and Destiny gave you disappointingly little in terms of usable abilities, with most of your build consisting of passives so now I would like to see one of these shooter-looters try a full Diablo-lite skill bar/wheel.
3. Lower reload times. So many of the guns in BL2 that actually did respectable damage suffered from minuscule mags and glacial reload speeds more akin to what a 100 round LMG would take in other shooters and it made the gunplay feel clunky at times.

Ihateregistering1:
The biggest things I'd like to see is:
-more abilities. I really enjoyed the whole "Borderlands is an FPS Diablo with guns", but I would have liked characters to have multiple activated skills that they could learn, instead of just 1 per character.
-Give the guns more 'oomph'. I loved the randomly generated weapons, but so many of them felt really cartoony and weak. I'd love to see them have a much more visceral feel to them.

I kind of feel like BL would have been better if it was made back in the days of doom back when the rocket launcher was a dull weapon.

The Great JT:
I'm curious if they're going to bring in the additions from the Pre-Sequel, specifically Lasers, Oz kits (and by association the Ground Pound) and Cryo weapons. Further, maybe we can get some new gun manufacturers like the return of S&S Munitions and Atlas and a few new guys with unique gimmicks.

I know some are going to be like "it's just more Borderlands," but I'm quite okay with it. Borderlands, to me, is one of those games where you can just turn off your brain and relax.

I am one of the small number who like TPS more the BL2. The combat was a lot more fun with jetpacks. (Also the different OZ kit buffs were cool.) Though I kind of think they could have done better with them. 9 times out of 10 you can't double jump to a place that looks like you should be able to. They give you the ability to jump high and then they make all the buildings taller. :S

Ihateregistering1:
The biggest things I'd like to see is:
-more abilities. I really enjoyed the whole "Borderlands is an FPS Diablo with guns", but I would have liked characters to have multiple activated skills that they could learn, instead of just 1 per character.
-Give the guns more 'oomph'. I loved the randomly generated weapons, but so many of them felt really cartoony and weak. I'd love to see them have a much more visceral feel to them.

I kind of feel like BL would have been better if it was made back in the days of doom back when the rocket launcher was a dull weapon.

The Great JT:
I'm curious if they're going to bring in the additions from the Pre-Sequel, specifically Lasers, Oz kits (and by association the Ground Pound) and Cryo weapons. Further, maybe we can get some new gun manufacturers like the return of S&S Munitions and Atlas and a few new guys with unique gimmicks.

I know some are going to be like "it's just more Borderlands," but I'm quite okay with it. Borderlands, to me, is one of those games where you can just turn off your brain and relax.

I am one of the small number who like TPS more the BL2. The combat was a lot more fun with jetpacks. (Also the different OZ kit buffs were cool.) Though I kind of think they could have done better with them. 9 times out of 10 you can't double jump to a place that looks like you should be able to. They give you the ability to jump high and then they make all the buildings taller. :S

*Double Post*

IMO B2 was one of the greatest games ever made but pre-sequel was just terrible and I have no idea how they did that.

One complaint is the decap/dismember/elemental death animations were nerfed in B2 from how great they were in B1, supposedly so the same version could be released in heavy censor markets like Germany and Australia (which means the most heavy-handed censors are determining content for the whole western world).

Also the vanilla b2 characters other than the Gunzerker were mechanically boring but the DLC characters were super good so that made up for it.

I hope in B3 they go balls out and bring in the characters from all 3 games + dlc. Whoever wrote/directed Dragon Keep should be in charge of the whole thing because that adventure was so good it made me mad that the rest of the game wasn't up to that standard. And I hope they keep whoever worked on pre-sequel, pirate, and big game DLC the fuck away from the project.

And maybe it will even work with a steam controller....

I'd love to be able to play a Skag!

That is something that should happen, I think. It'd be like playing as an alien from the Alien vs Predator franchise. I know that gun-toting is impossible for a side-mouthed dog, but maybe some alternate means of item aquirement, or ability absorption through eating...

I know, I know. I'll never get what I want.

Sigh.

I would like to see how battleborn does before I even consider Borderlands 3, also where can the story go? Yeah the ending of 2 showed that there are more vaults out there, but with telltale's tales of borderlands (I haven't played but heard that they're good) could cause problems for future narrative of 3.

Johnny Novgorod:
I'm down to clown for more Borderlands, let's just please get over Handsome Jack.

I can't tell you how happy I am to see someone else in this forum have this sentiment.

Yes, ever present villain needs to drive you. I got it. And more over, said villain killed my favorite character in the series. So him and I are not friends.

So I have to keep seeing the same note character played out over and over again in no less than three titles? No. someone new. something new. Add more powers. Hell, go through a Mortal Kombat X things and add equippable play styles that you can switch through via game play. Grinding through points to level all those styles up will make for some great grinding.

But let Jack Rot.

See, one of my friends was so burned on Colonial Marines, so incensed by the way Gearbox handled his favourite licence, it took him years to cave in and buy the Handsome Collection for PS4. Even then, it's still just sitting on his hard drive, waiting for some weird stroke of fancy to be started.

Pitchford et al. proved they're not great at working under someone else's mandate, and that their own ideas interest them far more than churning out the cash cow Sega originally hoped for. With their past mistakes being, well, in the past, I'm not especially troubled by the notion of supporting Borderlands 3, as it's a franchise I love.

I just tend to get a little peeved when someone tries to go Conscientious Objector on me and more or less asks me how I feel about patronizing embezzlers and liars. My answer usually is that I'm giving my patronage to the Borderlands dev team, to individual artists, programmers and animators that need the money to live - and not to the people who probably genuinely thought the company's port expertise might allow it to hit a twofer out of the park with Borderlands 2 *and* A:CM in simultaneous development.

They were wrong, they shit the bed in trying to hide their incompetence in the matter, and then did their best to try and refocus on what they *do* actually do best. I'd call that a lesson learned.

ObsidianJones:
But let Jack Rot.

My sentiments exactly. If Hyperion's supposed to be a meat grinder for career psychopaths and sociopaths-in-waiting, then someone else is bound to have picked up Jack's position.

Second game was a great evolution on the original concept. But the spin-off was like Arkham Origins. It was also made by a different team. But that's not the point. The point is that next Borderlands can't be like Borderlands 2 even though I love Borderlands 2. I don't want to play the same game again.

Borderlands 3 will have to be very different from the second one without sacrificing what Borderlands is about and what it feels like. So the key is in creative ambition. They should go nuts instead of worrying about what sells.

That might be hard to accomplish, but it's not impossible. CDPR did it, Rockstar did it, Kojima did it etc.

Level design is what needs to evolve the most IMO. And I don't mean aesthetically. Aesthetics are good, but the overall structure of the landscape is boring. They shouldn't be afraid to make smaller, more unique and diverse looking locales instead of enormous but boring to traverse open areas.

Character creation! Let me make my own whacky character!

Also get whacky with the guns. One of the selling points is random gun generation but add in some weird effects...play some Ratchet and Clank for ideas.

Johnny Novgorod:
I'm down to clown for more Borderlands, let's just please get over Handsome Jack.

Oh so very much this. What a piece of crap villain, basically ruined 2 games.

Saelune:
Character creation! Let me make my own whacky character!

Also get whacky with the guns. One of the selling points is random gun generation but add in some weird effects...play some Ratchet and Clank for ideas.

Character creator isn't very important in an fps unless they make a proper third person view. I'm more for gun creation. Creating new guns from parts could be fun if it's properly implemented or a chore if it isn't.

major_chaos:
Top three things I would like to see from this:
1. Don't be a shameless "more of the same but slightly worse" cash grab like The Pre-Sequel
2. More active abilities. Both Borderlands and Destiny gave you disappointingly little in terms of usable abilities, with most of your build consisting of passives so now I would like to see one of these shooter-looters try a full Diablo-lite skill bar/wheel.
3. Lower reload times. So many of the guns in BL2 that actually did respectable damage suffered from minuscule mags and glacial reload speeds more akin to what a 100 round LMG would take in other shooters and it made the gunplay feel clunky at times.

Not sure why you thought TPS was more of the same but slightly worse when it quite literally improved on nearly every little thing from BL2.

Guns of the day were actually useful and could roll legendaries.

Loot drops were actually rewarding more often and you didn't need to spend hours farming for a single shitty legendary.

Every single talent was actually useful and there were (almost) 0 boring ass stat boosts. You picked a talent and you'd notice a drastic change in how you played.

Your abilities were super duper impactful instead of, again, boring stat boosts. "Oh I have a turret that has almost 0 interaction with myself, yay..."

You could play as Claptrap (worth the price of admission right there)

Elemental weapons weren't friggin awful (except fire since it only worked less than half the time). By extension, True Vault Hunter mode was balanced to a point you weren't forced to carry Slag weapons because you could actually outdamage enemy health regeneration without it.

The only things that BL2 did better than TPS was the dlc (TPS dlc was really weak, other than Claptraps brain), and having Gaige because I missed Gaige.

Adam Jensen:

Saelune:
Character creation! Let me make my own whacky character!

Also get whacky with the guns. One of the selling points is random gun generation but add in some weird effects...play some Ratchet and Clank for ideas.

Character creator isn't very important in an fps unless they make a proper third person view. I'm more for gun creation. Creating new guns from parts could be fun if it's properly implemented or a chore if it isn't.

But co-op is a big part of the game, and 4 Liliths is lame.

Do people really want to pay another sixty dollars just to shoot hockey-mask-wearing junkies in an abandoned lot for the fourth time?

I don't know why every videogaming news outlet ever is reporting on this, but Im pretty sure that Borderlands 3 was announced back in January 2015, when Gearbox/Randy Pitchford very publicly announced that they were hiring for the damn thing.

Saelune:
But co-op is a big part of the game, and 4 Liliths is lame.

Four Liliths? Ha! As if you need more than one.

JCAll:

Saelune:
But co-op is a big part of the game, and 4 Liliths is lame.

Four Liliths? Ha! As if you need more than one.

My point is I hate multiples of the same specific character. Its why I hate this character roster obsession in games like Battelborn and Overwatch. Even CoD is getting in on this trope and I'm not into it.

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