John Romero and Adrian Carmack Officially Announce New FPS

John Romero and Adrian Carmack Officially Announce New FPS

John Romero and Adrian Carmack are raising funds for a new FPS, Blackroom.

John Romero and Adrian Carmack, two of id Software's founders, have launched a Kickstarter campaign to fund a new FPS, Blackroom. They are asking for $700,000.

The campaign page describes Blackroom as "a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat," and promises "unique multiplayer maps and robust modding support for the community to make diabolical creations of their own design."

Romero and Carmack promise fast movement, intricate weapons, abstract level design with six built-in multiplayer maps as well as "countless maps created by the community."

Last week, Shacknews shared the story of HOXAR Inc., a company that claims to be "the cutting edge developer, fabricator, and operator of holographic solutions around the globe," with phrases like "The Holodeck is real." A source told Shacknews that HOXAR Inc. is related to a new upcoming game from John Romero, who had recently hinted at a new PC shooter.

The Kickstarter campaign description confirms the involvement of HOXAR Inc., one of the in-game world's leading tech companies, that has created technology which enables people to be anywhere at any time via "fully-realized holographic worlds that are indistinguishable from reality," all of which take place in - you guessed it - a giant black room.

The game will launch in Winter 2018 for PC.

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I saw the kickstarter page. I am trully sorry, but the design of the game isn't appealing to me...
Also seeing the main character being SO generic to a crimilar digree, make me even more sad.
Finally...the name of the game...
BlackRoom
Seeing the game doesn't have to do with Espionage....well, insert a dirt joke here and we are done.

I notice that John Carmack wasn't invited to this party. XD

Figures, considering the core id team's legendary long-time dispute over whether the gameplay should serve the engine or the engine should serve the gameplay.

Arnoxthe1:
I notice that John Carmack wasn't invited to this party. XD

Figures, considering the core id team's legendary long-time dispute over whether the gameplay should serve the engine or the engine should serve the gameplay.

Thankfully, Carmack won that argument.

"No, John, we can't do that."
"But I want to-"
"No, we're making an FPS."
"But-"
"We have made an FPS engine. We are not making your bloody sideways on adventure game."
"I hate you! I'll make my own studio, with blackjack and hookers and make the audience my bitch!"

Arnoxthe1:
I notice that John Carmack wasn't invited to this party. XD

Hi, we're the guy that made Daikatana and the Carmack that isn't John, yeah the art guy, no we're not related jeez.

Anyway, we want seven hundred grand of your money to make a video game. STOP LAUGHING!

On a less flippant note. I wish them the best of luck, but the best game either of them has been involved in since Doom 2 has been 2005's Area 51 for Romero. A good game but not especially memorable. Carmack's been involved in health clubs or something for the last ten years.

We'll see how this plays out once they have a playable build.

Yea I don't see this working. Anyone oldschool enough to A. care about the "SUPER RETRO GUIZE!!" pitch and b. know who the fuck John Romero is also most likely remembers the Dikatana debacle.

Then again people keep throwing money at frauds like Schafer and Molyneux so anything is possible.

I was browsing their kickstarter page and found this little gem.

image

Gotta love those guys.

09philj:

Arnoxthe1:
I notice that John Carmack wasn't invited to this party. XD

Figures, considering the core id team's legendary long-time dispute over whether the gameplay should serve the engine or the engine should serve the gameplay.

Thankfully, Carmack won that argument.

"No, John, we can't do that."
"But I want to-"
"No, we're making an FPS."
"But-"
"We have made an FPS engine. We are not making your bloody sideways on adventure game."
"I hate you! I'll make my own studio, with blackjack and hookers and make the audience my bitch!"

That is still debatable.

Other than "the bitch" episode (for which Romero has apologized repeatedly and argues that it was used out of context by their marketing team), I would say game design has a lot more in common with Romero's point of view than Carmack's: just because your engine support colored lighting, it doesn't mean the game needs to have them every few levels just so the public can notice them. Yes, it makes for nice screenshots, but the important part of the game is the gameplay.

After all, Romero is an early game designer, interested in narrative, and level and enemies designs, while Carmack is a lot more interested in the technological challenges, like latency in online games and texture mapping in 3D environment. Carmack is also the one that said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."

Honestly? I forgive Romero for everything, just give us that REAL old school design FPS and save us from these soulless, bleak and creatively bankrupt AAA FPS that are being crapped out. DOOM 4 is a mockery of classic FPS design, it's a slow, piss filtered mess with QTE animations.

Yeah yeah, get stuffed Romero. That Daikatana advert and the sack of shit that game turned out to be pretty much killed your reputation as far as i'm concerned

Go suck it down John

Quellist:
Yeah yeah, get stuffed Romero. That Daikatana advert and the sack of shit that game turned out to be pretty much killed your reputation as far as i'm concerned

Go suck it down John

If he had brain one, he'd be playing up that advert. It's the one thing people know about him anymore.

"For the low low price of 700K, YOU can make John Romero YOUR bitch!"

Oh no! Not weaponized combat! I thought combat can only be used for peaceful purposes.

Yeah, nothing in that leaped out at me as some super-innovative interesting thing.

The premise just sounds cribbed off Half-life, but with a holodeck so they don't have to bother with aesthetic consistency and can just insert random theme arenas.

If they get it off the ground to some sort of actual gameplay demo, I'd take another look, but the pitch isn't selling me even if it wasn't Mr Daikatana

I'm getting a timesplitters sort of vibe from the game, with the levels and weapons being able to completely change depending on the stage. 700k is a steep goal though for a guy people still remember for daikatana.

I think they hurt themselves by thinking they could get this funded only with their names, if the video had any kind of tech or gameplay footage I might not be so hesitant about giving them money.

JCAll:

Quellist:
Yeah yeah, get stuffed Romero. That Daikatana advert and the sack of shit that game turned out to be pretty much killed your reputation as far as i'm concerned

Go suck it down John

If he had brain one, he'd be playing up that advert. It's the one thing people know about him anymore.

"For the low low price of 700K, YOU can make John Romero YOUR bitch!"

The last part at the bottom of the FAQ:

Are you going to make us your bitch again?

How about we just make you all a game.

I wish people would let go of the whole thing about him making us his bitch. John stated in an interview that the idea wasn't even is, and he protested against the ad being published. Leave the man alone.

Seth Carter:
The premise just sounds cribbed off Half-life, but with a holodeck so they don't have to bother with aesthetic consistency and can just insert random theme arenas.

...

Annddd... That's a bad thing?

hermes:
Other than "the bitch" episode (for which Romero has apologized repeatedly and argues that it was used out of context by their marketing team)

If nothing else, Romero is good at one thing, and that's marketing himself. After my career and his made a brief near-miss, I followed his PR output for a while, and he did stuff like this:

Context: Consider yourself working on a game, and then the higher-ups go and hire a rockstar who promptly posts..

"It's all true: Tom [Hall] and I are en-route right now to Midway," said the post. Romero went on to explain the move; "The main reason we came to Midway [is] to help make them HARDCORE developers and make some awesome games."

..so I guess you weren't HARDCORE before, I guess?
Source of quote: http://www.gamespot.com/articles/romero-confirms-midway-deal/1100-6076747/

This sounds like VR. I heard they left the Doom team under Bethesda to make Virtual Reality-focused games.

I'm not convinced at the idea of the sustainability of VR, its usefulness for shooters, nor am I going to ever get one for hundreds of dollars.

The trailer sounds like a direct shot at the complaints people had during the DOOM beta, but I'm not buying anything based on the names of these 2 guys alone and an opportunistic jab at recent events. The trailer doesn't inspire confidence honestly.

President Bagel:
I wish people would let go of the whole thing about him making us his bitch. John stated in an interview that the idea wasn't even is, and he protested against the ad being published. Leave the man alone.

That's the thing. Anything positive someone in the public eye does tends to get overwritten as soon as they stumble. And when they stumble as magnificently as John Romero did, that tends to overpower a lot.

Arnoxthe1:

Seth Carter:
The premise just sounds cribbed off Half-life, but with a holodeck so they don't have to bother with aesthetic consistency and can just insert random theme arenas.

...

Annddd... That's a bad thing?

Of itself? Not entirely. By itself without a shred of anything else, it just sounds like a lazy shooter that won't even bother with cohesive design, just shove a bunch of leftover maps from whatever else they've been doing for the last decade in and their excuse plot and call it a day.

It's not like they established anything on the gameplay front.

I mean, yeah, hypothetically that could allow for some cool stuff with mid-fight arena shifts or something, but they didn't go there at all.

As far as I understand it Kickstarter campaigns are mostly based on trust or goodwill (take Koji Igarashi's project for example) and Romero hasn't inspired either.

It won't necessarily fail but if you trust this project to deliver then that advert might hold true for you.

HOXAR - doesn't anybody feel alarmed by this name?

Besides, even if the KS suceedes it will end up as an endless money dump.

I trust this one no bit.

JCAll:

Quellist:
Yeah yeah, get stuffed Romero. That Daikatana advert and the sack of shit that game turned out to be pretty much killed your reputation as far as i'm concerned

Go suck it down John

If he had brain one, he'd be playing up that advert. It's the one thing people know about him anymore.

"For the low low price of 700K, YOU can make John Romero YOUR bitch!"

You're 100% Right, I haven't even read his pitch but a lead like that i'd definitely click on!

MHR:
This sounds like VR. I heard they left the Doom team under Bethesda to make Virtual Reality-focused games.

I'm not convinced at the idea of the sustainability of VR, its usefulness for shooters, nor am I going to ever get one for hundreds of dollars.

The trailer sounds like a direct shot at the complaints people had during the DOOM beta, but I'm not buying anything based on the names of these 2 guys alone and an opportunistic jab at recent events. The trailer doesn't inspire confidence honestly.

That was John Carmack who went to work with the Occulus Rift. Romero and Adrian left Id at different times but neither have been with the company for the last 10 years. John Carmack was the guy who made all the game engines for their games at Id, Romero was more level design and Adrian was the art guy.

a hyped level designer and an artist make an FPS. what could possibly go wrong? just call it DAIKATANA NEXT or something, so we can move on with our lives.

Sounds like a carefully selected set of retro baiting words, so I'll need to see that gameplay first.
It's all fun and promises on kickstarter but what comes out of it is a completely different story, yes they know some stuff about old school FPS, we need to see what they can make however.

Daikatana: the Second Bitchening.

No I don't think so, not on my dime sirs.

At the "soft announcement" of this I made a joke at Romero's expense, tangentially related to Daikatana and not falling for that again. However, the years have gone by and I don't think this Romero is the same ego that existed beforehand. From all accounts he may have learned his lesson in hubris.
Doesn't mean I'm exactly hyped for the game but I'm willing to judge it on its own merits and not the distant past. Near 20 years is a long enough period to allow someone to change up. While he hasn't had much success since his pre-Ion Storm days, I'm still willing to see how this turns out. Rather than shit on the guy for something he's even admitted was a huge mistake, I'll give him room to either succeed and climb up or hang himself with that rope. Not literally though, I'd never want him to go the suicide route no matter how bad a dev he may or may not turn out to be.

hermes:
Other than "the bitch" episode (for which Romero has apologized repeatedly and argues that it was used out of context by their marketing team)

The trouble is that "the bitch episode" wasn't an isolated thing, it was simply one of the more memorable parts of a years-long debacle that resulted in one of the worst and most over-hyped games ever made. The "making you his bitch" part could have been laughed off as a screw-up by marketing if that wasn't exactly in keeping with the image of a rock star lifestyle he purposely cultivated. But more importantly, since then he's hopped from studio to studio making a few crappy mobile games, a couple of mediocre 60-70 scoring games that no-one's really heard of, and announced a variety of subsequently cancelled projects. He's founded at least 5 separate development studios in less than 20 years, none of which appear to have actually done anything much.

So the question is, should he be trusted with your money on the assumption that he'll make a decent game? He did good work up to about 1996 in collaboration with several other very talented people. He followed that by making one of the most epic failures ever, and then spent the best part of two decades hopping from project to project without ever really finishing much or creating anything worth playing. Given all the issues with crowdfunding, is it really a great idea to give money to someone whose best work was done 20+ years ago, and who, based on past form, is reasonably likely to cancel the project and open yet another studio within a year or two? Even if you ignore or forgive his past mistakes and assume he's grown out of the ego he had back then, his recent history hardly paints him in the best light as a safe investment.

Kahani:

hermes:
Other than "the bitch" episode (for which Romero has apologized repeatedly and argues that it was used out of context by their marketing team)

The trouble is that "the bitch episode" wasn't an isolated thing, it was simply one of the more memorable parts of a years-long debacle that resulted in one of the worst and most over-hyped games ever made. The "making you his bitch" part could have been laughed off as a screw-up by marketing if that wasn't exactly in keeping with the image of a rock star lifestyle he purposely cultivated. But more importantly, since then he's hopped from studio to studio making a few crappy mobile games, a couple of mediocre 60-70 scoring games that no-one's really heard of, and announced a variety of subsequently cancelled projects. He's founded at least 5 separate development studios in less than 20 years, none of which appear to have actually done anything much.

So the question is, should he be trusted with your money on the assumption that he'll make a decent game? He did good work up to about 1996 in collaboration with several other very talented people. He followed that by making one of the most epic failures ever, and then spent the best part of two decades hopping from project to project without ever really finishing much or creating anything worth playing. Given all the issues with crowdfunding, is it really a great idea to give money to someone whose best work was done 20+ years ago, and who, based on past form, is reasonably likely to cancel the project and open yet another studio within a year or two? Even if you ignore or forgive his past mistakes and assume he's grown out of the ego he had back then, his recent history hardly paints him in the best light as a safe investment.

That is the question that you have to ask yourself with every single videogame kickstarter, especially since most of the higher profile ones are from people that are known for specific kinds of games, and want to make them but don't have the resources or the support for it. Is it really that different than Suzuki and Roberts saying "I made Shenmue/Wing Commander 20 years ago, and little else more... I want another try, give me some money"?

I am not saying we should/should not support his kickstarter. What you do with your money is a personal decision... I am just saying that he deserves more respect than just "the guy that said he was going to make you his bitch". His work (and the work of many talented people that worked with him) is incredibly seminal to western game development; and he was more than "the lesser John". Without those 4 kids in a garage (Romero, Carmack, Carmack and Hall) there would not be FPS, or deathmatch, or PC gaming, or shareware/demos, or modding community as we know them today. Do you think that would be feasible with such a small team if any of them were slacking off?

And what if he wanted to take the spotlight a little more to game designers and personalities instead of companies and brands? It works in other mediums (nobody talks about the last Sony Records disc, or the last Penguin book), and certainly makes for a more interesting industry than talking about Rocksteady, Infinity Ward and Ubisoft Montreal as if they had personalities and weren't disembodies entities.

thebobmaster:

President Bagel:
I wish people would let go of the whole thing about him making us his bitch. John stated in an interview that the idea wasn't even is, and he protested against the ad being published. Leave the man alone.

That's the thing. Anything positive someone in the public eye does tends to get overwritten as soon as they stumble. And when they stumble as magnificently as John Romero did, that tends to overpower a lot.

So he develops two (arguably three) of the most critically acclaimed and influential video games of all time, then all of a sudden that gets thrown out the window just because of one bad game he made? Bullroar.

President Bagel:

thebobmaster:

President Bagel:
I wish people would let go of the whole thing about him making us his bitch. John stated in an interview that the idea wasn't even is, and he protested against the ad being published. Leave the man alone.

That's the thing. Anything positive someone in the public eye does tends to get overwritten as soon as they stumble. And when they stumble as magnificently as John Romero did, that tends to overpower a lot.

So he develops two (arguably three) of the most critically acclaimed and influential video games of all time, then all of a sudden that gets thrown out the window just because of one bad game he made? Bullroar.

Well...I don't disagree with you. At the same time, it's seen by fans as kind of like Gearbox and Aliens: Colonial Marines. True, Borderlands and Borderlands 2 were great, but A:CM was a colossal screw-up, and was hyped up like crazy by the company. Very similar to Romero and Daikatana.

 

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