Fallout 4's 1.5 Update Now Live on Steam

Fallout 4's 1.5 Update Now Live on Steam

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Fallout 4's 1.5 update is now live on Steam, consoles to follow.

Bethesda announced today that Fallout 4's 1.5 update is now live on Steam, including the "revamped" Survival Mode. Xbox One and PlayStation 4 players will hopefully see the update on consoles next week.

Previously in beta, the announcement claims that Survival Mode "incorporates a number of changes" based on feedback received from the beta.

"Along with support for our upcoming add-on, Far Harbor, and additional gameplay optimizations, the 1.5 Update features the revamped Survival Mode which incorporates a number of changes based on beta feedback," the post reads. "Thanks again to all those who participated! The update is live for everyone on Steam and we anticipate it coming to consoles next week."

According to the post, Creation Kit and Bethesda.net mods are still in open beta on PC, with plans to make mods available on Xbox One in May and PlayStation 4 in June.

You can check out all the features and fixes below:

New Features

  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Third person camera movement improvements when player is close up against walls and other objects

Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly
  • Fixed occasional flashing issue with entering and exiting Power Armor
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu

Permalink

Have they fixed the issue where followers and unassigned robots will cluster around the robot workshop when the player is using it, meaning the view of your new automaton is nearly always obscured by a curious Strong, Ada, or whatever that robobrain is called? 'Cause that's really annoying.

That little snark aside, I'm really looking forward to this update. Can't wait to try out the new additions to the Survival mode. We're not too far off getting Far Harbour either are we? Any update on when that's being released (beyond the "sometime in May" that we have already)?

The in-game mod U.I is pretty terrible, no search bar and awkward to navigate using the mouse, it was clearly designed for gamepad use (surprise surprise). Other than that, everything looks pretty good.

Can that 'save when you sleep' feature of Survival mode be disabled? I'm still waiting to see what kind of mods will work on console, so I've not got Fallout 4 yet, but I do hope a Hardcore/Survivor mod overhaul will work, as save-on-sleep's just all kinds of dopey.

 

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