First Trailer Released for Five Nights at Freddy's Sister Location

First Trailer Released for Five Nights at Freddy's Sister Location

"There was never just one."

Last month, Five Nights at Freddy's creator Scott Cawthon teased a new game with the enigmatic statement: "Five Nights at Freddy's Sister Location. There was never just one." Today, Cawthon released the first trailer for the game, Sister Location. It's every bit as creepy as you'd expect - assuming, of course, you weren't expecting another attempt at a cute, colorful FNaF RPG, that is.

Text from the trailer reads: "Deep below ground, where memories sleep, anger is restless, and secrets don't keep."

Five Nights at Freddy's Sister Location will be releasing this fall, according to the trailer.

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"Releasing this fall, according to the trailer"...

Yeah... But this is Scott Cawthon we're talking about. I honestly wouldn't be surprised if he released it just half an hour from now...

"Don't hold it against us. You don't know what we've been through."

Unquestionably self-aware animatronics? I'm kind of creeped out already.

I love how he's just taking the piss out of everyone who thinks there's a coherent singular narrative to all these games. God I love how Scott fucks with his own fans.

Having said that...is it me, or was that just a tad bit actually creepy? Like the whole 'Don't hold it against us' child's voice was unnerving. Like they're aware what they're doing and not just Grudge style fuck-you ghosts. And that's...dark.

Also anyone else getting a sorta' Silent Hill vibe from all this? In that Fazbear Pizza, no matter the location, was always fucked up and haunted. As if the corporate owners are the SH cult or something and 'child murder' and 'haunted robotics' is just part of the mission statement?
I just might have to pick this one up when it comes out in like...3 weeks.

So, couple of disclaimers: I have nothing but respect for Mr. Cawthon and the creativity that led him to the staggering innovation of the Five Nights series, and I similarly expect that, no matter what, I will enjoy watching Markiplier freak himself out playing it. So, with no intention to diminish the man or his accomplishments (which I see far too many people do in discussions about his products, a response I will always find really weird), let me just say I hope the gameplay differs significantly from the Five Nights series', which I personally feel has, after four games, fairly well played itself out.

Silentpony:
Having said that...is it me, or was that just a tad bit actually creepy? Like the whole 'Don't hold it against us' child's voice was unnerving. Like they're aware what they're doing and not just Grudge style fuck-you ghosts. And that's...dark.

I took it another way.

I took it as a child or a woman begging for their lives.

Especially at the end, where typically people know it's coming anyway but they try to get the phrase out quickly in hopes someone will stop but still preparing for whatever's going to happen.

Like someone found out the reason why the Animatronics were Haunted. And that person got cornered the second they found out.

Like the tag line says "Deep below ground, where memories sleep, anger is restless, and secrets don't keep."

You got there, you uncovered some stuff... yet the Animatronics don't care. They are just angry and everything must suffer.

No one who is angry cares if you forgive them. They just want their pound of flesh.

Silentpony:
I love how he's just taking the piss out of everyone who thinks there's a coherent singular narrative to all these games. God I love how Scott fucks with his own fans.

Having said that...is it me, or was that just a tad bit actually creepy? Like the whole 'Don't hold it against us' child's voice was unnerving. Like they're aware what they're doing and not just Grudge style fuck-you ghosts. And that's...dark.

Also anyone else getting a sorta' Silent Hill vibe from all this? In that Fazbear Pizza, no matter the location, was always fucked up and haunted. As if the corporate owners are the SH cult or something and 'child murder' and 'haunted robotics' is just part of the mission statement?
I just might have to pick this one up when it comes out in like...3 weeks.

I was getting a westworld vibe myself. Which is good, very good if you ask me. Westworld is scary on many levels.
I like Scott, his games are not for me really. But I love his look at life. From making a creepy, simple and boring cute game that got JS worked up instead of whining at Jim, he used that to make a cult classic (whether you like it or not, it has made a impact, just look at the clones), next tried a total change with a RPG ( yeah... But come on, you have to give him something for trying some thing so different). I have no idea if this will be any good. But I have to take my hat off to you Scott. You are the spirit of indie developers. Hit or miss. You give it a hellava go..

why are their faces quartered

WHY IS THE SINGING GIRL TRAUMATIZING MY SOUL

Man, I can't wait for June, when it comes out.

ObsidianJones:
SNIP

Not to debate the meaning behind FNAF at all('cause lets face it, he makes it up as he does along and puts red herrings in everywhere.) but the end of the trailer, the "You don't know what we've been through" to me says its the ghosts(ie Freddie's somehow human sister) talking to you.
Almost justifying its coming murder of you, however weakly. And the way its said sounds almost gleeful to me. Like a pretense. She's just going through the motions of trying to show she's sorry for this, but actually not really.

It could still be a Grudge style ghost, in that she's mentally incapable of letting people live. Indiscriminate Vengeance for indiscriminate vengeance's sake. I hope not. Always felt it takes something away from the spoopy-ness for the ghost to basically just be an unthinking force of nature more related to a tornado than a person.

I think it adds much more to the character and atmosphere if the ghosts are vindictive. They know you're innocent. They know you're trying to help. And they just don't care. This is fun to them now!

Man, the salt in the YouTube comments section is real. There something heinous about this guy making another title in a popular franchise? I know some people give him shit for releasing his games early, but I don't really see the issue as I've never heard of any major bugs occurring.

I look forward to watching other people play this, because I never really quite got into playing them. Never made it past night two of the demo for the first game. What I did do, however, was get quite into the story and lore of them. While he quite clearly left things as vague as possible as long as possible to give himself breathing room to make it up, I have to admit he left it quite satisfactory in the end.

Five Nights at Freddy's Sister Location will be releasing this fall, according to the trailer.

So we can expect it to come out next week? Got it.

I was never one to complain about how - at their core - the games have all been the same, believing instead that Scott does indeed do enough to shake up the formula between games. This one might be pushing it, however, if it's still the same core gameplay. I wouldn't mind seeing him do a room-to-room adventure a la ShadowGate via the NES. Walking around, exploring, finding items to solve puzzles. Toss in some animatronic-themed death traps and you're golden.

I have to wonder if Scott Cawthon knows he sort of created an ARG in the whole lore theory of FNaF. I mean people read deep into it, and there's some interesting stuff they've come up with as "canon". Intentionally vague and conflicting canon with no hard canon sources... its kind of a game in and of itself to craft the lore.

Well, a few things:

1: Here's another 2 million Subs for Markiplier.

2: You know, give the guy a lot of shit for churning these things out, but that looked both cool and fuckin' creepy. Like, god damn.

3: Are... are we not going to be sitting in an office the whole time? And exploring the place? Oh. oh. That'll be extra fucked up if that's the case.

The_Darkness:
"Releasing this fall, according to the trailer"...

Yeah... But this is Scott Cawthon we're talking about. I honestly wouldn't be surprised if he released it just half an hour from now...

I await the day he actually releases one of these things a week before he even announces the thing.

Chefsbrian:
Man, the salt in the YouTube comments section is real. There something heinous about this guy making another title in a popular franchise?

Its funny. FNaF seems to be the only franchise were the fans have "ruined" it to such an extent that people blame the creator. The hatred comes from Pewdiepie and Markiplier getting millions of fans from their Lets Play, which MLG players apparently think is just so beneath them it must be wrong.
Fair enough, but petty.

But instead of hating on Markimoo and the Bros, people seem to hate Scott. Like...how dare he take Jim Sterling's criticism to heart and create a wholly unique lightning in a bottle horror game at the exact right time to get hundreds of thousands of sales and millions of rabid fans the likes of which Gone Home and Fez would kill for. And how dare he supply a product to the demand of his customers and fanbase.

I only have the first FNaF mind and its okay, but I certainly don't begrudge Scott for making more and certainly don't hate YouTubers for playing it. I'd take a thousand FNaFs over a single Slaughtering Grounds or UnitZ any day.

missed opportunity to call it "Five Nights at Franny's"

lacktheknack:
why are their faces quartered

Why are people not asking this question more often?
Not only is it actually pretty creepy, but also kinda stupid.
But still creepy.
But still stupid.

Fuck you lady! I'm holding it against you all damn day! You're the reason why privately owned flamethrowers should be a thing!

Soooo, is it just me or does this game appear to be more free roaming than previous entries?

Like, the elevator and what seems to be the player crawling through a vent. And, if this is true, it could point to you needing to be on the move constantly to keep away from the animatronics.

Or, to put it another way, previous FNaF games had you basically holding out in a room. This time, that appears to no longer be an option, which suggests a very, very different FNaF game. Not FNaF RPG different, but you get what I mean.

Imperioratorex Caprae:
I have to wonder if Scott Cawthon knows he sort of created an ARG in the whole lore theory of FNaF. I mean people read deep into it, and there's some interesting stuff they've come up with as "canon". Intentionally vague and conflicting canon with no hard canon sources... its kind of a game in and of itself to craft the lore.

That's what I like most about FNaF. I haven't really touched the games, I like watching Mark play them, but the lore is what has me interested. I'm not a lore junkie normally, I don't sit around reading mass amounts of stuff to learn every inch of a world. But FNaF is... really interesting to me. I love the speculation, and I love how everything comes together (Even if it was made up as he went along, I don't care. My D&D campaign has a lot of that and the group loves it). It's all quite interesting stuff

I'm confused on the possible setting and location and aswell the design.

Ok so apprantly underground and the design is new but they have that weird 3 face split. I guessing it's a underground factory/ fallout or the futurue???

Also I originally thought that "Sister location" was about the kid or the secruity guy sister but now I'm thinking it's meant as in the sister company or something like that.

Caramel Frappe:
Who's betting that MattPat from GameTheory will tackle Sister Location?

I'd check to see if the world was ending via the apocalypse if he didn't. It's probably his most well known series of videos!

Pretty interesting trailer. Has a good, solid creepery vibe to it, which is good.

Honestly though, mechanically, it's probably going to be exactly like the prior FNAFs, but taking cues from 4, it'll have the camera moving about - in this case, you'll have the move transition be going through ducts and the like to move room to room.

The implication of trying to stay away/ahead of the animatronics, even if mechanically it's similar in how you'd move, is pretty interesting to me.

Elvis Starburst:

Imperioratorex Caprae:
I have to wonder if Scott Cawthon knows he sort of created an ARG in the whole lore theory of FNaF. I mean people read deep into it, and there's some interesting stuff they've come up with as "canon". Intentionally vague and conflicting canon with no hard canon sources... its kind of a game in and of itself to craft the lore.

That's what I like most about FNaF. I haven't really touched the games, I like watching Mark play them, but the lore is what has me interested. I'm not a lore junkie normally, I don't sit around reading mass amounts of stuff to learn every inch of a world. But FNaF is... really interesting to me. I love the speculation, and I love how everything comes together (Even if it was made up as he went along, I don't care. My D&D campaign has a lot of that and the group loves it). It's all quite interesting stuff

Honestly its the same thing here. I'm not much for the games, though I respect how well crafted they are, the lore community is a neat side effect. Its fairly deep, and interesting. I even broke down and bought the book, which isn't bad and, paired with my weird imagination, turns out to be quite creepy. I'm actually thinking it could do well as a horror film.
But yeah, the lore's just addictingly good for some reason. Might be the passion the theorists put into it that makes it so compelling.

Is Scott doing this because FNaF World didn't do so well? I genuinely thought he was done with the whole jump scare thing after 4.

On the flip side it does look like he has switched up the formula from the entire game being restricted to just one area.

Dr. Thrax:

lacktheknack:
why are their faces quartered

Why are people not asking this question more often?
Not only is it actually pretty creepy, but also kinda stupid.
But still creepy.
But still stupid.

Asking why their faces are quartered is the obvious question.

My question is, why the hell does Freddy have a Bonnie hand-puppet arm? I can see that leading to some pants-shitting moments. Also, it reminds me of this:

Dr. Thrax:

lacktheknack:
why are their faces quartered

Why are people not asking this question more often?
Not only is it actually pretty creepy, but also kinda stupid.
But still creepy.
But still stupid.

VERY stupid. Same as building a pizzeria deep underground, it's something no one in their right mind would sink the time and money into making, but it sounds spooky, so in it goes. I guess fold-open faces are a compromise between fully-constructed anamatronics and the partly damaged ones to keep things smelling fresh.

Eventually, he's going to make a game with singing, neon clowns in a bouncy castle or something, just push things into the most ridiculous territory possible to prove that it doesn't matter what's doing the jumpscares, just as long as there are jumpscares.

I am pretty interested in this. The FNaF games are too jump-scary for me to play (I'm naturally jumpy and it's seriously not good for my heart), but I have really enjoyed watching markiplier play them and I bought the series just to support the creator. So, yeah, I guess I'm a fan.

While I understand Cawthon's desire to branch out, I am glad to see another FNaF game. I would like some more story, but also I just really like how overwhelmingly creepy they are and how fast he can pump the things out. I am not looking forward to what the fandom will do with that little girl clown considering the reaction chica drew in some quarters of the internet.

I still hope FNaF World still comes out at some point, just because it's so cute and I want to see Cawthon get to try other projects.

LaughingAtlas:

Dr. Thrax:

lacktheknack:
why are their faces quartered

Why are people not asking this question more often?
Not only is it actually pretty creepy, but also kinda stupid.
But still creepy.
But still stupid.

VERY stupid. Same as building a pizzeria deep underground, it's something no one in their right mind would sink the time and money into making, but it sounds spooky, so in it goes. I guess fold-open faces are a compromise between fully-constructed anamatronics and the partly damaged ones to keep things smelling fresh.

Eventually, he's going to make a game with singing, neon clowns in a bouncy castle or something, just push things into the most ridiculous territory possible to prove that it doesn't matter what's doing the jumpscares, just as long as there are jumpscares.

Well, as far as the whole "pizzeria" thing goes, we don't actually know if this game takes place in a pizzera. Everything we've seen in the trailer suggests otherwise. It's more than likely some underground facility the bots were stuffed into after it was discovered they were "malfunctioning" (in other words: murdering people :P)

And as for the face opening thing, I've heard that there are some animatronics that actually do have parts of their face like this, to show emotion, or something like that, can't remember the exact words they used. Scott's creations are obviously more exaggerated in that aspect, and I suspect, if there is a Phone Guy in this game, they'll explain that the faces open to make repairing the animatronics easier. And of course, faces opening to reveal the endoskeletons underneath add to the creepy factor, as is appropriate for a horror game.

Verrik:

LaughingAtlas:

Dr. Thrax:

Why are people not asking this question more often?
Not only is it actually pretty creepy, but also kinda stupid.
But still creepy.
But still stupid.

VERY stupid. Same as building a pizzeria deep underground, it's something no one in their right mind would sink the time and money into making, but it sounds spooky, so in it goes. I guess fold-open faces are a compromise between fully-constructed anamatronics and the partly damaged ones to keep things smelling fresh.

Eventually, he's going to make a game with singing, neon clowns in a bouncy castle or something, just push things into the most ridiculous territory possible to prove that it doesn't matter what's doing the jumpscares, just as long as there are jumpscares.

Well, as far as the whole "pizzeria" thing goes, we don't actually know if this game takes place in a pizzera. Everything we've seen in the trailer suggests otherwise. It's more than likely some underground facility the bots were stuffed into after it was discovered they were "malfunctioning" (in other words: murdering people :P)

And as for the face opening thing, I've heard that there are some animatronics that actually do have parts of their face like this, to show emotion, or something like that, can't remember the exact words they used. Scott's creations are obviously more exaggerated in that aspect, and I suspect, if there is a Phone Guy in this game, they'll explain that the faces open to make repairing the animatronics easier. And of course, faces opening to reveal the endoskeletons underneath add to the creepy factor, as is appropriate for a horror game.

The name of the game is Sister Location, unless they mean "There was never just one... storage facility." One imagines that that means they do the same thing as the first one, and it looks like they even have the stage for Chuck-E-Cheess's-style music. I'm drawing a blank for what else the little girl and animal mascots might be for.

Having the plates move to simulate facial expressions is one thing. Having them built so they can look like one of the spitters from Jurassic Park is quite another. Then again, I don't know much about animatronic face construction. Would having several fold-open flaps make fixing it easier when necessary, or would you want to be able to just detach the whole face like the cover of an oscillating fan? Seems like the latter would be the way to go for the sake of expedience and design simplicity, but maybe needing the parts to move complicates that.

Dr. Thrax:

lacktheknack:
why are their faces quartered

Why are people not asking this question more often?
Not only is it actually pretty creepy, but also kinda stupid.
But still creepy.
But still stupid.

Stupid as these are, I supposition, new robots for a resturant and no sane person would use them.

Creepy as in = Guuuhhh (looks at their faces sliding about and the gears and metallic teeth underneath) GUUUHHH!!!!!!

(shudders) Awful, wonderful, creations. Ick.

LaughingAtlas:

Verrik:

LaughingAtlas:

VERY stupid. Same as building a pizzeria deep underground, it's something no one in their right mind would sink the time and money into making, but it sounds spooky, so in it goes. I guess fold-open faces are a compromise between fully-constructed anamatronics and the partly damaged ones to keep things smelling fresh.

Eventually, he's going to make a game with singing, neon clowns in a bouncy castle or something, just push things into the most ridiculous territory possible to prove that it doesn't matter what's doing the jumpscares, just as long as there are jumpscares.

Well, as far as the whole "pizzeria" thing goes, we don't actually know if this game takes place in a pizzera. Everything we've seen in the trailer suggests otherwise. It's more than likely some underground facility the bots were stuffed into after it was discovered they were "malfunctioning" (in other words: murdering people :P)

And as for the face opening thing, I've heard that there are some animatronics that actually do have parts of their face like this, to show emotion, or something like that, can't remember the exact words they used. Scott's creations are obviously more exaggerated in that aspect, and I suspect, if there is a Phone Guy in this game, they'll explain that the faces open to make repairing the animatronics easier. And of course, faces opening to reveal the endoskeletons underneath add to the creepy factor, as is appropriate for a horror game.

The name of the game is Sister Location, unless they mean "There was never just one... storage facility." One imagines that that means they do the same thing as the first one, and it looks like they even have the stage for Chuck-E-Cheess's-style music. I'm drawing a blank for what else the little girl and animal mascots might be for.

Having the plates move to simulate facial expressions is one thing. Having them built so they can look like one of the spitters from Jurassic Park is quite another. Then again, I don't know much about animatronic face construction. Would having several fold-open flaps make fixing it easier when necessary, or would you want to be able to just detach the whole face like the cover of an oscillating fan? Seems like the latter would be the way to go for the sake of expedience and design simplicity, but maybe needing the parts to move complicates that.

Alright, it's difficult for me to explain things, but bear with me.

Yes, the name is "Sister Location", but that doesn't mean the game takes place in that sister location. These animatronics could just be FROM the Sister Location, and the story could relate to exploring this facility which the, no doubt, murderous animatronics were tossed into and figuring out exactly what happened at the sister location. Basically, it's still too early to claim one way or the other, exactly where this game takes place.

As for the faceplates, in REALITY, yes, it would make more sense to just detach the whole face. However, as with previous FNAF games, these animatronics and how they work, are not bound strictly in reality. Remember the "spring suits"? Realistically, no one would use suits like that, however they exist in the FNAF universe, and in FNAF 3, the phone guy explains to employees how to properly use them. Same could be happen in this new game. This could just be the way that the people in the FNAF universe decided to design these suits.

Huh, this feels... different.

Well, second verse same same as the first, gonna play it in the dark with headphones, hating that decision the whole time, followed by watching Markimoo scare himself silly then drive himself crazy with whatever the new All-20 mode is, followed by a GameTheory video putting it all together.

That's my story and I'm sticking to it.

And as easy as it would be to make a crack about it releasing early, I was thinkin' about how funny it would be if it actually releases when it's supposed to.

Verrik:

LaughingAtlas:

Verrik:

Well, as far as the whole "pizzeria" thing goes, we don't actually know if this game takes place in a pizzera. Everything we've seen in the trailer suggests otherwise. It's more than likely some underground facility the bots were stuffed into after it was discovered they were "malfunctioning" (in other words: murdering people :P)

And as for the face opening thing, I've heard that there are some animatronics that actually do have parts of their face like this, to show emotion, or something like that, can't remember the exact words they used. Scott's creations are obviously more exaggerated in that aspect, and I suspect, if there is a Phone Guy in this game, they'll explain that the faces open to make repairing the animatronics easier. And of course, faces opening to reveal the endoskeletons underneath add to the creepy factor, as is appropriate for a horror game.

The name of the game is Sister Location, unless they mean "There was never just one... storage facility." One imagines that that means they do the same thing as the first one, and it looks like they even have the stage for Chuck-E-Cheess's-style music. I'm drawing a blank for what else the little girl and animal mascots might be for.

Having the plates move to simulate facial expressions is one thing. Having them built so they can look like one of the spitters from Jurassic Park is quite another. Then again, I don't know much about animatronic face construction. Would having several fold-open flaps make fixing it easier when necessary, or would you want to be able to just detach the whole face like the cover of an oscillating fan? Seems like the latter would be the way to go for the sake of expedience and design simplicity, but maybe needing the parts to move complicates that.

Alright, it's difficult for me to explain things, but bear with me.

Yes, the name is "Sister Location", but that doesn't mean the game takes place in that sister location. These animatronics could just be FROM the Sister Location, and the story could relate to exploring this facility which the, no doubt, murderous animatronics were tossed into and figuring out exactly what happened at the sister location. Basically, it's still too early to claim one way or the other, exactly where this game takes place.

As for the faceplates, in REALITY, yes, it would make more sense to just detach the whole face. However, as with previous FNAF games, these animatronics and how they work, are not bound strictly in reality. Remember the "spring suits"? Realistically, no one would use suits like that, however they exist in the FNAF universe, and in FNAF 3, the phone guy explains to employees how to properly use them. Same could be happen in this new game. This could just be the way that the people in the FNAF universe decided to design these suits.

True, they might have been doing that stage pose thing just out of habit, so we might actually get that free-roaming thing this time. It'd certainly be a little fresher (for FNAF, anyway, because it might be functionally identical to Amnesia: The Dark Descent +jumpscares), though I understand fan-made game Joy of Creation is doing something similar. Still, this time it might be official!

On the faceplates again, are we acknowledging that no sane person designs things this way and that they are flat-out going with stupid and impractical for the sake of making them scary? Because "That's just how they decided to make them." isn't a stellar defense, and no one in their right mind deliberately designs childrens' entertainment (unless this was to be a hybrid of Chuck E Cheese's and an insane asylum, which at this point wouldn't surprise me) to be at all creepy or off-putting, let alone much harder to manage.

FNAF has never really made sense, and this is just another load on the Nonsense Pile.

LaughingAtlas:

Verrik:

LaughingAtlas:

The name of the game is Sister Location, unless they mean "There was never just one... storage facility." One imagines that that means they do the same thing as the first one, and it looks like they even have the stage for Chuck-E-Cheess's-style music. I'm drawing a blank for what else the little girl and animal mascots might be for.

Having the plates move to simulate facial expressions is one thing. Having them built so they can look like one of the spitters from Jurassic Park is quite another. Then again, I don't know much about animatronic face construction. Would having several fold-open flaps make fixing it easier when necessary, or would you want to be able to just detach the whole face like the cover of an oscillating fan? Seems like the latter would be the way to go for the sake of expedience and design simplicity, but maybe needing the parts to move complicates that.

Alright, it's difficult for me to explain things, but bear with me.

Yes, the name is "Sister Location", but that doesn't mean the game takes place in that sister location. These animatronics could just be FROM the Sister Location, and the story could relate to exploring this facility which the, no doubt, murderous animatronics were tossed into and figuring out exactly what happened at the sister location. Basically, it's still too early to claim one way or the other, exactly where this game takes place.

As for the faceplates, in REALITY, yes, it would make more sense to just detach the whole face. However, as with previous FNAF games, these animatronics and how they work, are not bound strictly in reality. Remember the "spring suits"? Realistically, no one would use suits like that, however they exist in the FNAF universe, and in FNAF 3, the phone guy explains to employees how to properly use them. Same could be happen in this new game. This could just be the way that the people in the FNAF universe decided to design these suits.

True, they might have been doing that stage pose thing just out of habit, so we might actually get that free-roaming thing this time. It'd certainly be a little fresher (for FNAF, anyway, because it might be functionally identical to Amnesia: The Dark Descent +jumpscares), though I understand fan-made game Joy of Creation is doing something similar. Still, this time it might be official!

On the faceplates again, are we acknowledging that no sane person designs things this way and that they are flat-out going with stupid and impractical for the sake of making them scary? Because "That's just how they decided to make them." isn't a stellar defense, and no one in their right mind deliberately designs childrens' entertainment (unless this was to be a hybrid of Chuck E Cheese's and an insane asylum, which at this point wouldn't surprise me) to be at all creepy or off-putting, let alone much harder to manage.

FNAF has never really made sense, and this is just another load on the Nonsense Pile.

That's what I'm saying. None of FNAF is really grounded in reality. It's never been since the beginning. Using Power to keep doors shut, a security guard that keeps coming back night after night, despite his life constantly being in danger, using a Freddy mask to keep animatronics from killing you lol. If you had a problem with things like this in the beginning, you're obviously going to have a problem with it now.

However, I've gotten used to FNAF's brand of "logic", as have others. Which is why the whole face opening thing didn't surprise me, and doesn't bother me. No doubt there will be some goofy explanation as to why the animatronics were built this way. I don't think Scott is aiming for "ultra realism" in these games in the first place. His aim is just to make these animatronics look and act as creepy as possible, jump scare people, and do something different with the gameplay mechanics each time.

Wrex Brogan:
Well, a few things:

1: Here's another 2 million Subs for Markiplier.

2: You know, give the guy a lot of shit for churning these things out, but that looked both cool and fuckin' creepy. Like, god damn.

3: Are... are we not going to be sitting in an office the whole time? And exploring the place? Oh. oh. That'll be extra fucked up if that's the case.

The_Darkness:
"Releasing this fall, according to the trailer"...

Yeah... But this is Scott Cawthon we're talking about. I honestly wouldn't be surprised if he released it just half an hour from now...

You forgot one.

I await the day he actually releases one of these things a week before he even announces the thing.

You forgot one, 4. MatPat will eventually have to do a GAme Theory and Live Stream on the game.

 

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