Overwatch's Microtransactions Detailed And Priced

 Pages PREV 1 2 3 NEXT
 

well, certainly sneaky but as many have stated: its cosmetics. but then again, if its like in the beta and you get coins really rarely to actually get a skin or anything you like for your character, then its like the MKX part with painful low costs that you are forced to buy these boxes.
i guess i will find out in the following weeks. didnt had a chance yet to play it since im busy with other stuff.

"It's cosmetics, it's not P2W"....OMFG, you fools! The basic differences between characters in this game are the cosmetics you have. They essentially are the Bronze, Silver, and Gold medals for players. Are you completely oblivious to the social status of hats in TF2?!!!! They are the win factor. Skins and other cosmetics in this game will be the same way.

All that and this is a game that costs $40. The $60 'Origin' Edition is basically $20 more for 5 character skins and some unlocks in other Blizzard games. That is right up front cost for cosmetics that was kind of blatantly obvious that they'd be doing it for the game going forward.

Try to be as apologetic as possible for Blizzard all you want. It won't win you any brownie points at all. Instead those watching from the sidelines will shake their head and say "what a great bait; look at all those sucker-fish!".

Y'kno it was pretty much a sudden surprise move to add the lootboxes accessible for cash, but I have to be honest that it seems like one of the worst kinds of things to put money into all things considered.

You have to be REALLY impatient to buy a chance at a cosmetic, with a chance for duplicates, in a game where you largely don't get to see your character. Part of me wonders if it is 'okay' to offer the service for INCREDIBLY impatient people to pay for it, but in the end it isn't going to touch my core enjoyment of the game.

I mean, when Valve released the Manconomy update many years ago now I thought it was a joke too.. I guess it's the way the wind is blowing.

hentropy:
The loot boxes always seemed like something they would eventually charge for, I didn't actually know this was a secret or unsuspected.

T-Shirt Turtle:
I read somewhere that if you get a duplicate item from a loot crate it gets converted into in-game currency that you can use to buy whatever you want. If it's true then I think that helps balance out the RNG factor.

This is true, though I have not really figured out a way to redeem the coins. I wasn't paying much attention to it tbh.

You know the numbers next to various cosmetics in the Hero Gallery?

That's their credit cost. If you have, say, 25 credits, you can buy a single spray for a character. The Legendary skins require like 1000 credits.

Gordon_4:
[quote="Whatislove" post="7.938585.23656239"]

Also, the Blizzard Battlechest is now $25 and contains all the expacs up to Mists of Pandaria, with Warlords of Draenor the only one requiring a separate purchase:

Actually as of a couple of weeks ago it goes all the way up to Warlords of Draenor. The concession being that there's no longer an instant lvl 90 boost.

Tried the Beta...should be FTP. Especially if there's micro-transactions. Why buy Overwatch when you can get TF2 for free? It's just as good.

LifeCharacter:
I fail to see the issue with this, at all. I mean, yes, we can all whine about the very concept of microtransactions daring to exist in the world because some other company in some other instance implemented them in a stupid, invasive way, but that ignores the reality of the situation for the sake of your cathartic whining.

It's purely cosmetic things that you can get; all future content of actual import will be free; you unlock these things through leveling up normally; and duplicate items seem to be converted into in-game currency to avoid drowning you in the same thing over and over again. At this point, there's nothing wrong with this other than that they're microtransactions and are therefore inherently bad and must be destroyed.

I don't hate it really, but its kind of annoying with how the customization options work in game - there's 21 characters in the game and 54 unlockable customisations, and you'll probably focus on only a few (or one) as a rule, meaning at four 'dice rolls' per loot crate you have to be lucky to get something for a character you like, and moreover for it to be something you want for the character you like. As has been said, duplicates do translate into ingame currency, but that is so far the only way to get the currency in question - so instead of planning out what you want, and giving yourself targets... You roll the dice. And roll the dice. And roll the dice.

And when you roll the dice enough times with no luck (for example, I got to lvl 10 in the beta and I'd only unlocked two 'basic' skins I really wanted, and all the rares and uncommon items I had were for characters I had no interest in) the option to buy few extra dice is mighty tempting, frustrating or both.

TheSYLOH:

Naldan:
Aren't the levels reset every time a new match begins? If so, this seems to be too OK to be true.

Levels don't actually mean anything.
Unlike saaaay Battlefield where you unlock weapons.
Every time you gain a level you get a loot box and the number by your portrait goes up by one.
Other than that nothing happens.

I think that's where my misconception about the levels resetting came from.

Well, then it would come down to how much experience one needs to level up, especially in high-level ranges. And if there is a level cap.

Because if you'd need ten billion matches to win just to level up from 100 to 101, and it would cap at say level 110, this system would be bullshit. Riot Games, makers of League of Legends, have a way better system for this. Why? Because you at least know what you get for your money. Here, it's random.

major_chaos:

The Lunatic:
Oh look, an Activision-Blizzard game has awful microtransations and in implemented in a scummy way.

Two crates with like 4 (100% cosmetic) items each for less than the price of one TF2\CS:GO crate key is "awful and scummy" now. mmmmmmm'k.

For a $40 game at release?

Yes?

It's great you're having fun and all, but, it's not really a price I'd pay for a game with only two modes and multiplayer only.

I mean, TF2 is free, for example.

The Lunatic:

major_chaos:

The Lunatic:
Oh look, an Activision-Blizzard game has awful microtransations and in implemented in a scummy way.

Two crates with like 4 (100% cosmetic) items each for less than the price of one TF2\CS:GO crate key is "awful and scummy" now. mmmmmmm'k.

For a $40 game at release?

Yes?

It's great you're having fun and all, but, it's not really a price I'd pay for a game with only two modes and multiplayer only.

I mean, TF2 is free, for example.

TF2 wasn't free when it came out though. Also the only thing they are selling is something comestic you can get for free by just playing the game.This literally just benifits the people that have more money than time and doesn't negatively effect anyone.

Naldan:

TheSYLOH:

Naldan:
Aren't the levels reset every time a new match begins? If so, this seems to be too OK to be true.

Levels don't actually mean anything.
Unlike saaaay Battlefield where you unlock weapons.
Every time you gain a level you get a loot box and the number by your portrait goes up by one.
Other than that nothing happens.

I think that's where my misconception about the levels resetting came from.

Well, then it would come down to how much experience one needs to level up, especially in high-level ranges. And if there is a level cap.

Because if you'd need ten billion matches to win just to level up from 100 to 101, and it would cap at say level 110, this system would be bullshit. Riot Games, makers of League of Legends, have a way better system for this. Why? Because you at least know what you get for your money. Here, it's random.

You are now comparing buying skins to something that is way closer to hextech boxes. And no there is no level cap (or atleast im fairly sure i ran into people that were level 150+ in the beta) and the xp per level is capped at a certain amount from like level 20(not sure if that's the exact level)

Laggyteabag:
...it appears that even Blizzard can be seduced to the dark side, when it comes to throwing in free 2 play monetisation elements into premium games.

This isn't new, though. There's been microtransactions in WoW for years.

Ugh, gocha systems for payment.
Well at least in the west it's shown that the system can be at least somewhat non-satanic while still funding continuing free content, by EA no less. (ME3, while flawed was alright. Being cosmetic only OW is actually an improvement)

There better not be a level cap though.

pearcinator:
Tried the Beta...should be FTP. Especially if there's micro-transactions. Why buy Overwatch when you can get TF2 for free? It's just as good.

Literally the first thought I had when I played the Beta.

So in another word, the crate boxes like in Team Fortress 2 except it's not hats? Good to know.

Well looks like my interest died off completely. Time for it to go in the same pile as Titanfall and Evolve.

And here I thought the only issue would've been connectivity a la Diablo 3. And for those who say "We were told in the Beta" not everyone could get into it. I know I didn't then again I've never gotten into a beta.

Naldan:

TheSYLOH:

Naldan:
Aren't the levels reset every time a new match begins? If so, this seems to be too OK to be true.

Levels don't actually mean anything.
Unlike saaaay Battlefield where you unlock weapons.
Every time you gain a level you get a loot box and the number by your portrait goes up by one.
Other than that nothing happens.

I think that's where my misconception about the levels resetting came from.

Well, then it would come down to how much experience one needs to level up, especially in high-level ranges. And if there is a level cap.

Because if you'd need ten billion matches to win just to level up from 100 to 101, and it would cap at say level 110, this system would be bullshit. Riot Games, makers of League of Legends, have a way better system for this. Why? Because you at least know what you get for your money. Here, it's random.

The leveling system in OW is comparable to the Prestige system in Call of Duty. Basically, the levels go from 1 to 100, and once you reach 100, you go back to 1 and start a new loop. IIRC, the last portrait frame to unlock (you get a new portrait frame every ten levels, and you get extra permanent stuff like stars or a new color when you loop) is at level 1890. I don't know if you can level up after that, but before they implemented that system they said there was no level limit. I think the highest I've seen in the closed beta was around lvl 500.

As for experience, to go from 1 to 2 it's 2000 xp (less than the average match, especially if it's a win), and the xp requirement increases until level 21, where it's 22 000 xp (around 10 matches, depending on their quality). When you loop, the xp requirement is also reset (which means faster lootboxes). Ofc the number of matches per level depends on your performance (you get bonus xp for wins and the best medal you have), and if you're playing with friends (20% extra xp if you're in a group of any size).

Personally, I don't really mind it too much. They promised that they would keep heroes and maps free (whether or not they respect that promise is another thing, but I don't think Blizzard would make a move like that). Unless there are specific skins you really want, in which case you're gonna buy boxes to either get them directly or get enough ingame gold to buy them, there's no real reason to buy them. You get them fast enough that you'll be able to amass gold through them so you can buy whaever you want.

I guess I'd deeper in dat OW fandom then most because I've known about this for a while. Guys, not only are the loot boxed purely cosmetic, but there is absolutely nothing you get from paying that you cant just unlock by playing. You get a box every level and once you get to level 100 it resets back to 1 (with a star next to your name) allowing you to get boxes more easily again. You guys need to chill a little bit.

Nazulu:

Gordon_4:

Nazulu:

Not only is that not a defense, but it's still a great example of how scummy they are. All this extra shit for real money, including over-priced mounts (which used to be something you had to save for), and character boosts to skip to the end, which is still fucking ridiculous, especially when other MMO's gave an option to get more than one class on your characters. And now there there are game tokens to make it less grindy! WTF!!!

Not to mention the original game was first sold at full price with monthly payments, and each expansion wasn't exactly cheap when they first launched, and it was possibly the most popular game in the whole world at some point! Blizzard South and Cashtivision are fucking cancer.

No, the game tokens represent game time you can pay for with in-game gold, currently they go for about 46k on the AH so getting enough dosh together is where the grind comes in.

As for the mounts, honestly they're really boring compared to the ones you still have to grind for in game or rely on the RNG to drop.

And how is scummy to no longer charge for the old expansions and instead roll them into the base game?

Oh good. I was I hoping I was wrong about those tokens, because that would've been insane.

As for the mounts, that's your opinion! Back in the day it was a big deal to finally get one, but that challenge no longer exists now, so it shits on the experience while also bleeding those certain people.

In your last sentence you missed the point. I said they 'first' sold at full (or nearly full) price, the first 5 or whatever expansions, but I haven't been keeping track of the last couple. And besides, it's not 'good' they rolled them into the base game, it's that they had to so people can afford to get it all. I don't think it would look great to any new player if they found out they had to pay for each expansion separately to get the new additions. That would be absurd.

It hasn't been a big deal to get a mount in over half a decade. There's no point, especially as needing a mount is almost necessary to traverse the terrain later on. It would just be hugely aggravating for newer players. The experience hasn't been "shit on". The experience no longer needed to exist. Your argument would hold water if it was still just as difficult to get a mount as it was back in Vanilla, but it hasn't for a very long time. They're not bleeding anyone, because anyone can afford a mount just by leveling now. You cut zero corners by buying the mount.

The addition of mounts to the shop isn't hurting /anyone/, the most prestigious mounts are still only found in game, and are still difficult to acquire.

Moaning that other games let you have more than one class on a character is moot. When WoW launched it didn't, they're not going to change that now. Nor do I think should they. Everyone got a free level boost for buying/owning the game, and will get another for Legion.

The WoW store is /nowhere/ near P2W territory. Not even close.

Yeah, Uncharted 4 has some cheeky multiplayer microtransactions that are only cosmetic but no less fucking insulting to anyone who purchased it brand new. I mean, the cost of 500 cunt-minted coins is around ?4 which will get you maybe 2 random crates which only have 2 to 3 items in. There is no skill to unlocking anything, only random crates. I paid for the fucking game, yet i can't customize with the cool shit like privileged Timmy-rich-tit until the alleged arbitrary RNG system decides only after i get to earn one fucking spin for 20 matches of soul crushing games against said Timmy-rich-tit. Fuck you, microtransactions. Yet another side effect of capitalist greed poisoning creativity.

An example is that it took me a on average about 10 to 15 games to maybe be able to purchase one random crate, i wanted to bling up my weapon a bit and was hoping to unlock something better than default metal. The first 2 (and only 2 so far) i got were metallic black and carbon black skins. Is this really an RNG?? Thanks a fucking load, game. That'll really add to the creative personal touch.

I would be more OK with this if there was a way to buy a particular item, either with real money or by cashing out items for credit. As it is right now, it all goes down to pure luck in a game rigged by the developers.

elvor0:
It hasn't been a big deal to get a mount in over half a decade. There's no point, especially as needing a mount is almost necessary to traverse the terrain later on. It would just be hugely aggravating for newer players. The experience hasn't been "shit on". The experience no longer needed to exist. Your argument would hold water if it was still just as difficult to get a mount as it was back in Vanilla, but it hasn't for a very long time. They're not bleeding anyone, because anyone can afford a mount just by leveling now. You cut zero corners by buying the mount.

The addition of mounts to the shop isn't hurting /anyone/, the most prestigious mounts are still only found in game, and are still difficult to acquire.

Moaning that other games let you have more than one class on a character is moot. When WoW launched it didn't, they're not going to change that now. Nor do I think should they. Everyone got a free level boost for buying/owning the game, and will get another for Legion.

The WoW store is /nowhere/ near P2W territory. Not even close.

Nah, that's still rubbish. The mount experience was a great a one, so the fact that they changed that has shit on the experience even more, and putting some in the shop is icing on the cake. Cosmetics in a more than full priced game is utter bullshit and I am talking about when they first introduced real money mounts too (since it was still a challenge then). Also saying it didn't hurt anyone is a complete lie since the reasons my friends and I, and many other people who complained (and left) is because of these changes to the game and additions to the shop.

Moaning hey? Well, that makes me want to respect your opinion. And again, your defense for this shitty, greedy, scummy as fuck move is amazing. THEY SHOULD'VE THOUGHT OF IT BEFORE!!! It's not hard to think what may happen when many players reach the end of the game, like the makers on Lineage 2 did, and they were never the kings of MMO's either. Hell! L2 didn't have it at launch either, they brought in the option 3 years later. It's never too late to do something good. It's just annoying to see that Blizzard South's and Activisions first plan was to take advantage of people first instead of providing those interesting options.

And the level boost thing, it sounds stupid to me. I wouldn't want a level boost if I'm enjoying going through the game. Including the option of adding more than one class to your already high level toons still sounds a fuck ton better to have.

Anyone else want to share their awful defenses for WoW? Send it to Idon'[email protected]

Nazulu:

Anyone else want to share their awful defenses for WoW? Send it to Idon'[email protected]

Huh, for someone who doesn't give a shit you seem to have a lot to say on the matter.

anthony87:

Nazulu:

Anyone else want to share their awful defenses for WoW? Send it to Idon'[email protected]

Huh, for someone who doesn't give a shit you seem to have a lot to say on the matter.

Maybe I'm just tired of this thread.

Nazulu:

anthony87:

Nazulu:

Anyone else want to share their awful defenses for WoW? Send it to Idon'[email protected]

Huh, for someone who doesn't give a shit you seem to have a lot to say on the matter.

Maybe I'm just tired of this thread.

Or your arguments have been repeatedly eviscerated and you're pulling the "I didn't really care anyway" card.

Nazulu:

anthony87:

Nazulu:

Anyone else want to share their awful defenses for WoW? Send it to Idon'[email protected]

Huh, for someone who doesn't give a shit you seem to have a lot to say on the matter.

Maybe I'm just tired of this thread.

Try doing what I do. Type out what you're going to say but before you hit the post button just think to yourself "Hang on....do I really care that much about this? If not, delete it. Saves you from a lot of headaches.

If I didn't do that my post count would probably be four times higher than it is now, then again I'd likely also be banned.

Nazulu:

elvor0:
It hasn't been a big deal to get a mount in over half a decade. There's no point, especially as needing a mount is almost necessary to traverse the terrain later on. It would just be hugely aggravating for newer players. The experience hasn't been "shit on". The experience no longer needed to exist. Your argument would hold water if it was still just as difficult to get a mount as it was back in Vanilla, but it hasn't for a very long time. They're not bleeding anyone, because anyone can afford a mount just by leveling now. You cut zero corners by buying the mount.

The addition of mounts to the shop isn't hurting /anyone/, the most prestigious mounts are still only found in game, and are still difficult to acquire.

Moaning that other games let you have more than one class on a character is moot. When WoW launched it didn't, they're not going to change that now. Nor do I think should they. Everyone got a free level boost for buying/owning the game, and will get another for Legion.

The WoW store is /nowhere/ near P2W territory. Not even close.

Nah, that's still rubbish. The mount experience was a great a one, so the fact that they changed that has shit on the experience even more, and putting some in the shop is icing on the cake. Cosmetics in a more than full priced game is utter bullshit and I am talking about when they first introduced real money mounts too (since it was still a challenge then). Also saying it didn't hurt anyone is a complete lie since the reasons my friends and I, and many other people who complained (and left) is because of these changes to the game and additions to the shop.

For someone that doesn't care, you sure are getting invested in this. Like quite passionately so.

The old mounting experience no longer serves purpose. The game has a 100 levels now, having the same grind for the mount would be unfeasible for a player getting into the game now. The landscape of the game has changed, and within that landscape the old mounting experience is obsolete. Even if the cash shop wasn't there, the old mounting experience would still be an obsolete relic.

I'm saying it doesn't hurt anyone in terms of causing damage to the makeup of the game. You are quite free to vote with your wallet and more power to you for doing so, many people don't stick to their guns when they say that. But in practice, being able to buy mounts on the store doesn't actually effect anything in the game. You don't /gain/ anything substantial, gain power or gain game changing attributes from buying the mount from the store. If the store mounts were faster or gave you special abilities you couldn't get elsewhere, that would hurt the game. Microtransactions for cosmetic mounts /don't/ actually effect the gameplay itself in any way.

Nazulu:
Moaning hey? Well, that makes me want to respect your opinion. And again, your defense for this shitty, greedy, scummy as fuck move is amazing. THEY SHOULD'VE THOUGHT OF IT BEFORE!!! It's not hard to think what may happen when many players reach the end of the game, like the makers on Lineage 2 did, and they were never the kings of MMO's either. Hell! L2 didn't have it at launch either, they brought in the option 3 years later. It's never too late to do something good. It's just annoying to see that Blizzard South's and Activisions first plan was to take advantage of people first instead of providing those interesting options.

Or maybe, they didn't want all classes on a single character to be something that was part of the game. Not every MMO needs to share the same mechanics. Seriously dude, there are scummy moves out there. This is not one of them. Konami patching the game to take away your resources on MGS5 and locking them behind online only bases in an attempt to sell you base insurance is a shitty, greedy, scummy as fuck. Lets get some perspective here.

Nazulu:
And the level boost thing, it sounds stupid to me. I wouldn't want a level boost if I'm enjoying going through the game. Including the option of adding more than one class to your already high level toons still sounds a fuck ton better to have.

I've been through the game many, many, many, many times. I do enjoy it, but you can only do the levelling experience so many times before it becomes tedious and repetitive. Plus you know, if you don't want to buy the boost, you can still level to max level in a very short space of time with heirlooms.

Selling cosmetic junk is really very harmless in terms of business practices. It's hardly the greedy scummy practice you make it out to be. Perspective. They're not selling an infinity +1 sword here, they're selling a cosmetic horse.

The Lunatic:

For a $40 game at release?

Yes?

It's great you're having fun and all, but, it's not really a price I'd pay for a game with only two modes and multiplayer only.

I mean, TF2 is free, for example.

It wasn't always free. And there was a period of time where TF2 was both a Paid product AND had the Mann-Co Store.

anthony87:

Try doing what I do. Type out what you're going to say but before you hit the post button just think to yourself "Hang on....do I really care that much about this? If not, delete it. Saves you from a lot of headaches.

If I didn't do that my post count would probably be four times higher than it is now, then again I'd likely also be banned.

Well you evidently can't be that good at it, because despite repeatedly claiming very loudly about how you "really don't care that much about this" you're still here.

Or is this one of those rules that's for everyone else to obey?

Like, I understand why they make you buy random boxes, but it's still annoying that most boxes I buy will give me shit for characters I don't use

No problem with a cosmetic store at all- especially since there's nothing you can buy you won't eventually get anyway

Silent Protagonist:
If I am expected to pay to play the game, then I expect there to be no microtransactions in the game. Purely cosmetic microtransactions that allow fans with extra cash to throw some additional support to the game and its devs is the best way to do microtransactions, but it is a matter of principle.

What principle? A principle that's been dead in gaming for about a decade now? I think its about high time people got over this notion that publishers can't charge for extra stuff. Especially when its not free to have art teams and voice actors make that extra stuff. All of which you can get by just playing the game.

The game also came out at $40 so its not like its a full priced title with a season pass AND microtransactions.

If it helps the game get continuous support, then I'm all for it. Better that than have another shooter coming out at $60 with a $20-30 season pass that'll only get half assed support before its annual sequel comes out.

Aeshi:

anthony87:

Try doing what I do. Type out what you're going to say but before you hit the post button just think to yourself "Hang on....do I really care that much about this? If not, delete it. Saves you from a lot of headaches.

If I didn't do that my post count would probably be four times higher than it is now, then again I'd likely also be banned.

Well you evidently can't be that good at it, because despite repeatedly claiming very loudly about how you "really don't care that much about this" you're still here.

Or is this one of those rules that's for everyone else to obey?

Y'wha? Repeatedly?

You sure you're not confusing me for someone else? Because I haven't a notion what you're on about.

AzrealMaximillion:

Silent Protagonist:
If I am expected to pay to play the game, then I expect there to be no microtransactions in the game. Purely cosmetic microtransactions that allow fans with extra cash to throw some additional support to the game and its devs is the best way to do microtransactions, but it is a matter of principle.

What principle? A principle that's been dead in gaming for about a decade now? I think its about high time people got over this notion that publishers can't charge for extra stuff. Especially when its not free to have art teams and voice actors make that extra stuff. All of which you can get by just playing the game.

The game also came out at $40 so its not like its a full priced title with a season pass AND microtransactions.

If it helps the game get continuous support, then I'm all for it. Better that than have another shooter coming out at $60 with a $20-30 season pass that'll only get half assed support before its annual sequel comes out.

Not $40 for console users.

Whelp, we know what the next Jimquisition's gonna be...

RaikuFA:

AzrealMaximillion:

Silent Protagonist:
If I am expected to pay to play the game, then I expect there to be no microtransactions in the game. Purely cosmetic microtransactions that allow fans with extra cash to throw some additional support to the game and its devs is the best way to do microtransactions, but it is a matter of principle.

What principle? A principle that's been dead in gaming for about a decade now? I think its about high time people got over this notion that publishers can't charge for extra stuff. Especially when its not free to have art teams and voice actors make that extra stuff. All of which you can get by just playing the game.

The game also came out at $40 so its not like its a full priced title with a season pass AND microtransactions.

If it helps the game get continuous support, then I'm all for it. Better that than have another shooter coming out at $60 with a $20-30 season pass that'll only get half assed support before its annual sequel comes out.

Not $40 for console users.

That sucks for console users.

My original point still stands though. Its not a "principle" for the gaming industry to not feature any microtransactions in a game you pay for. Especially on online only game. Hasn't been for a very long time.

The principle lies with the consumer on that one, which I have no problem with, but making it seem likely it outside the conventional relase style of gaming today is naive as hell.

Maybe we should go back to the good o'l days of when video game prices went from anywhere between $40-$120+. Like the early to mid 90s.

Hell, I don't even think the $60 standard was set to the GC/PS2/Xbox gen.

Why is it that I read the word "microtransactions" the same way I read the words "plague" or "pandemic?"

 Pages PREV 1 2 3 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here