Star Wars Battlefront 3 Fan Remake Reportedly Steam Bound

Star Wars Battlefront 3 Fan Remake Reportedly Steam Bound

Valve will be the official distributor for Galaxy in Turmoil, the fan-made Battlefront 3 remake.

Star Wars: Battlefront 3 (no, not the new one) was the Battlefront game that never was. Developed as a sequel to 2005's Batlefront II, it was reportedly canceled "inches away from the finish line". The folks over at Frontwire Studios have been hard at work remaking the cancelled game, and now it's finally been approved for Steam release.

"It is with great pleasure that as of today I am able to officially announce that Frontwire Studios has officially signed a distribution deal with Steam/Valve for the game Galaxy in Turmoil. After ongoing discussion between Valve Representatives and myself, Valve/Steam has agreed to ship Galaxy in Turmoil to it's millions of users for FREE," wrote Frontwire president Tony Romanelli in a press release.

For those of you worried about the house of mouse slapping down a cease and desist, "I'll be honest - I've had mild concerns myself from time to time," said Romanelli, "However Valve clearly lacks that same concern. By agreeing to publish Galaxy in Turmoil, Valve is assisting us in growing and ensuring the longevity of the Galaxy in Turmoil project and community as a whole."

Source: Tripwire

Permalink

Modders can make better games from scrap today than developers can make from premium materials.

Shame. Shame. SHAME.

bladestorm91:
Modders can make better games from scrap today than developers can make from premium materials.

Shame. Shame. SHAME.

Unless Disney wants to take on the modding community, this might see the light of day.

You know, it would be thrilling to see the soulless cash-in trounced by [a] modder[s] working on their own dime.

But if I want that, I have the Dark Mod. Disney's one of the most lawsuit-happy companies out there, and the world outside of gaming plays by different rules. This is probably going to get crushed, and as much of a power in the industry as Valve is, I could see this easily leading to a heavy lawsuit against them and the House of Mouse foisting ever more power onto EA.

Of course, neither Valve nor Disney are stupid, and it's entirely possible (likely, even) that they've made arrangements for this, in which case- well, if it's good enough to make EA look bad, I foresee some bad consequences down the road anyway. Hopefully I'm wrong.

Since it's being handed out for free, it'll be difficult to sue them for copyright infringement since no money is being earned from it.

008Zulu:
Since it's being handed out for free, it'll be difficult to sue them for copyright infringement since no money is being earned from it.

That actually has nothing to do with it apparently when it comes to copy right. Its just a quick way to get attention on you, where you can usually slide by if you don't charge for things. Thing is, if Valve is willing to release it I wonder if they have an ace in their sleeve or an agreement with Disney over this.

If anyone who reads this has even a shred of a soul left, they will throw money at it until the people behind it drown in their swimming pool full of diamonds.

I don't care that it's free. THROW MONEY AT IT.

bladestorm91:
Modders can make better games from scrap today than developers can make from premium materials.

Shame. Shame. SHAME.

I don't know where you're getting that from.

I watched the trailer.

It doesn't look like they've got anything. ANYTHING.

Most of it is dedicated to some, admittedly pretty animation of the Battle of Hoth. But everything's frozen, it's just slowly panning around some geometry they've laid, and a couple of lasers fire. There's a short (2 second) moment that looks like they have a level, looked like Cloud City without any textures, and then, presumably because they were out of footage, they included scenes of models, aping the style of Battlefront, running around in an entirely unfinished game space. This is what could be done in minutes dropping these models into an engine. Then, their big finale is the A-Wing(Edit, sorry, it looks like it's actually a jedi interceptor) actually flying. But it's just flying in empty space, there's no level, anything. It'd be very embarrassing to anyone with any pride in their work to release that as a trailer.

Be kickass to see the Battlefront 3 that Rebellion were working on. The Alpha footage included the full transition from space battles to ground that they'd talked about, they had models and levels in development, there was Alpha footage of the combat.

This is not that.

This looks so far, like they only got their hands on some models, and they've made some basic effects and mechanics. This is what I'd expect from any amateur messing around in Unity or Unreal. It's not a game.

More here: https://www.youtube.com/watch?v=IsvK1qET8ts
https://www.youtube.com/watch?v=gJZPEC4KkPU
https://www.youtube.com/watch?v=34rgE1_VGvU
https://www.youtube.com/watch?v=Ylc95A07flM
More of the same crap. They have some models, are playing with some AI, movement mechanics. Nowhere near a playable state, it looks like they have very little experience on side. The ability to place assets is not the ability to make a game. They call it gameplay-it isn't. It just isn't.

They have an uphill battle to make what Battlefront 3. This was an ambitious game, and this here is very minimal progress. This is far too soon to even see a potential release, and really, what they have here is pretty embarassing.

008Zulu:
Since it's being handed out for free, it'll be difficult to sue them for copyright infringement since no money is being earned from it.

There are already a few examples of fan games that were canceled due to getting cease and desist letters of the copyright holders and I'm sure they were all inteded to be free. For example the my little pony beat em up or chrono resurrection.

Neonsilver:

008Zulu:
Since it's being handed out for free, it'll be difficult to sue them for copyright infringement since no money is being earned from it.

There are already a few examples of fan games that were canceled due to getting cease and desist letters of the copyright holders and I'm sure they were all inteded to be free. For example the my little pony beat em up or chrono resurrection.

Several, in fact. One needs not look further than pretty much ANY mod ever attempted carrying the name of a Konami license. All of them free, none of them even distributed as stand-alones (meaning you had to have the game they were modding), all of them with C&D orders and sent to hell and beyond.

I will be very surprised if this doesn't get shut down. It's Disney, crass as the comment may had been there's probably a reason why Lucas had called them "white slavers". I want it to come out, obviously, but even if Disney themselves don't care, I can see EA calling mom to deal with it if and when it has enough concurrent players to rival their $200 mess of a game.

The Material Sheep:
Thing is, if Valve is willing to release it I wonder if they have an ace in their sleeve or an agreement with Disney over this.

It'd have to be EA, they hold the rights to Star Wars games. Disney can't break with them without being sued. EA and Valve have been at odds since EA launched Origin. I don't think EA and Valve would have come to a mutually beneficial agreement, likely they will Cease & Desist this game in to the dust.

Calling it: This will (rightfully) get a bunch of hype, Disney will shut it down, Disney/EA look bad while Valve gets tons of free positive publicity, Valve hires the team to make a stand-alone version of "Stellar Conflicts: Offensive Line" which ends up being a great success. Then someone makes a Star Wars texture mod, and voila: Everyone wins. Except for Disney/EA, who can fuck right off for ruining a good series.

fisheries:

Snip.

Yeah, absolutely. People praising this as "so much better than EA's Battlefront" are just hate circle-jerking on the new one. This trailer just shows off a few assets. Not a game. It gives 0 indication of the quality. And going by models alone, it doesn't look too hot. But fuck EA, right? Don't get me wrong, I also think the new Battlefront is a total disappointment, but this hasn't gotten my hopes up for something "better".

It'll probably get smashed down by Disney before long anyway.

Stewie Plisken:

Neonsilver:

008Zulu:
Since it's being handed out for free, it'll be difficult to sue them for copyright infringement since no money is being earned from it.

There are already a few examples of fan games that were canceled due to getting cease and desist letters of the copyright holders and I'm sure they were all inteded to be free. For example the my little pony beat em up or chrono resurrection.

Several, in fact. One needs not look further than pretty much ANY mod ever attempted carrying the name of a Konami license. All of them free, none of them even distributed as stand-alones (meaning you had to have the game they were modding), all of them with C&D orders and sent to hell and beyond.

I will be very surprised if this doesn't get shut down. It's Disney, crass as the comment may had been there's probably a reason why Lucas had called them "white slavers". I want it to come out, obviously, but even if Disney themselves don't care, I can see EA calling mom to deal with it if and when it has enough concurrent players to rival their $200 mess of a game.

Personally I hope that they get a cease and desist sooner than later, it will come anyway. However once the cease and desist comes they can just change the models and turn it into an original game and changing the models will be more work the closer the game is to being finished.

CellShaded:

fisheries:

Snip.

Yeah, absolutely. People praising this as "so much better than EA's Battlefront" are just hate circle-jerking on the new one. This trailer just shows off a few assets. Not a game. It gives 0 indication of the quality. And going by models alone, it doesn't look too hot. But fuck EA, right? Don't get me wrong, I also think the new Battlefront is a total disappointment, but this hasn't gotten my hopes up for something "better".

It'll probably get smashed down by Disney before long anyway.

Exactly. Like, the new Battlefront isn't a patch on what Battlefront 3 was offering, but they have completed very little of the stuff. They have some flight mechanics, blasting and lightsabers, and they've got models. They've experimented with flight AI (Disasterously, it was worthless), they have no AI for the minions (Which is KEY to getting Battlefront right, and one of the things that EA missed, taking out the bots), they have the beginnings of a couple of maps, but they don't have textures, and the Coruscant map looks like it'd need a redesign to be playable, or the video it was in was just them screwing around, because that wasn't a gameplay map.

To date, the game is more an experiment with making some assets, and plonking them down, and making videos that are them running around in that unfinished environment. They've got the default "I haven't laid a texture here" fucking texture on the ground in the fucking trailer for christ's sake.

There's no indication they've got any sort of decent software background, the ability to support multiplayer, or even make passable AI. What we're seeing here is something that is VERY easy to do in an environment like Unreal 4 (What they're using). It's just laying down assets. Assets are nice, and they're time consuming to make, but they're not the most challenging thing, nor are they the most important thing when it comes to gameplay functionality.

With the Coruscant footage, if they had textures loaded on half the objects, the frame rate would literally crash the game. Whoever's in charge there has no clue, they need serious help.

And while I like the lightsaber effects, they're not easy to mess up. Those models, the only thing they've actually really done, don't look great, you're right. There's some detail, but there's also a bunch of blocky edges (Vader) without aliasing, poor design causing things to cut through each other, and they're of a disappointingly low resolution. The start of the trailer looks ok until you realise they made it in Unreal 4, recently, and that they recreated these models.

fisheries:

bladestorm91:
Modders can make better games from scrap today than developers can make from premium materials.

Shame. Shame. SHAME.

snip

I'm speaking that as more of a general thing. The elder scroll modding scene is a more mainstream testament to that, but even more than them is when you find absolute gems on ModDB.

For example The Dark Mod is Doom3 mod and what happens when a bunch of modders couldn't wait for a new Thief anymore. When a new one did come out, their free mod (which is stand-alone now) absolutely shits on that abomination.

Even the seemingly deadish RTS genre has a big modding scene, almost every RTS has mods which make it better, some have entire campaigns and a few of them remake the entire game, both with new voice acting and cutscenes (there is only so much they can do with the latter).

Modders actually understand what problems a game has, have more creativity and fix design "flaws" of games. Really, it's what most of them do, fix absolutely shitty design decisions. Which is all they need to do apparently because the games come out noticeably better, shame about the base game stories, those are unfixable.

Design has taken a nose dive in the last decade, developers just lazily and shamelessly just throw bad or boring game mechanics and design like they have a quota to fulfill (they probably do). Detective vision and its ilk is the new popular game mechanic (and sometimes design) that they put into games where it doesn't belong. Waypoint Markers have existed for a long time already as a design and they absolutely kill game exploration, you don't appreciate the game anymore and simply speed your way to the next objective as fast as possible.

Even the new Doom's glory kills are in there where they don't belong and the same for the chainsaw, it kills the pace.
Old games, from the 90s and early 00s, were not just good because they were pioneering genres, they actually had excellent and sometimes masterful game design. Something which developers today don't understand a single bit and modders do.

bladestorm91:

fisheries:

bladestorm91:
Modders can make better games from scrap today than developers can make from premium materials.

Shame. Shame. SHAME.

snip

I'm speaking that as more of a general thing. The elder scroll modding scene is a more mainstream testament to that, but even more than them is when you find absolute gems on ModDB.

For example The Dark Mod is Doom3 mod and what happens when a bunch of modders couldn't wait for a new Thief anymore. When a new one did come out, their free mod (which is stand-alone now) absolutely shits on that abomination.

Even the seemingly deadish RTS genre has a big modding scene, almost every RTS has mods which make it better, some have entire campaigns and a few of them remake the entire game, both with new voice acting and cutscenes (there is only so much they can do with the latter).

They can, but this doesn't shame anyone. This looks suspiciously like a lot of projects which are destined to be forever unfinished. I've followed modding for a long time, and these sort of mods are dime a dozen, people make some assets, try to make some maps and don't actually make a game.

I've seen this same thing so many times, particularly with multiplayer mods, where at least there they can pretend that by making a couple of skins and environments they're done.

But Battlefront 3 will require a LOT more work than that. And this video, and their others, make it look very unlikely to amount to anything.

You jumped in to praise it, and "shame" developers, even though they're just trying to recreate the Alpha that Rebellion made. All of your comments about mechanics are for naught, they're trying to replicate them.

There are some absolutely amazing mods, and there are far more that are too ambitious, or just shite.

I strongly contest the idea that modders are inherently better than devs.

Modders actually understand what problems a game has, have more creativity and fix design "flaws" of games. Really, it's what most of them do, fix absolutely shitty design decisions. Which is all they need to do apparently because the games come out noticeably better, shame about the base game stories, those are unfixable.

Sometimes. Some platforms don't have room for modding, some design choices are unfixable, and modders don't inherently have more creativity. Hell, the case we're speaking about here, they're replicating the abandoned 3rd entry into a franchise based on one of the most successful properties of all time.

Design has taken a nose dive in the last decade, developers just lazily and shamelessly just throw bad or boring game mechanics and design like they have a quota to fulfill (they probably do). Detective vision and its ilk is the new popular game mechanic (and sometimes design) that they put into games where it doesn't belong.

Debatable. I don't think they're just throwing mechanics, in fact, many of them are shamelessly copying formula. It's not random.

Waypoint Markers have existed for a long time already as a design and they absolutely kill game exploration, you don't appreciate the game anymore and simply speed your way to the next objective as fast as possible.

Sometimes yes, sometimes no. I'll always miss Morrowind's exploration, but some games use waypoints well.

Even the new Doom's glory kills are in there where they don't belong and the same for the chainsaw, it kills the pace.

You're entitled to that opinion, personally I feel that the Glory kill is a much better mechanic. Old Doom required you to run away to find medkits to regain health. I like that new Doom has similar circle strafing gameplay, but to regain health, you have to get into the thick of it and take an enemy down with a glory kill to regain health. I think that keeps you in the action longer and removes sections of running away or backtracking, which hurt the energy of the older games, I feel it's an improvement which helps the pacing.

I was worried they'd just be canned melee kills for the sake of it, as we've seen elsewhere, but I was pleasantly suprised.

Old games, from the 90s and early 00s, were not just good because they were pioneering genres, they actually had excellent and sometimes masterful game design. Something which developers today don't understand a single bit and modders do.

Rubbish. And in any case, this game is not an example of it, nor is it an example of design, and developers understand plenty. This hamfisted idealisation of modders is just tiresome, especially when the mod in question is someone throwing around assets in Unreal 4.

Well the footage is showing nothing but models and basic UE4 functionality, it is a start but a very long way from a fully built game.
And I highly doubt they will ever get there on the legal side, neither Disney or EA is known for kindness.

I can't for the life of me understand why they don't just take their effort and put it in their own realized IP. The moment the Star Wars theme started playing I just rolled my eyes and filed it under 'lawyer chum'.. the sharks are on their way.

That name though... Galaxy in Turmoil... Star Wars... Battle Among Large Celestial Bodies... Beef in Star Clusters...

In before cease and desist order. There's no way control freaks like Disney and EA will let this see the light of day.

as much as I want this to go through, just for the sheer fact of slapping EA in the face with their contentless battlefrontless game they released to show them what fans really wanted...

I can't imagine that this will actually reach completion, either from the studio not having the willpower to pull through, or disney bringing the hammer down.

Let's hope this is the Cities: Skylines to Battlefront 2015's SimCity 2013. Fingers crossed it doesn't get buried by Disney lawyers before I get to play it.

008Zulu:
Since it's being handed out for free, it'll be difficult to sue them for copyright infringement since no money is being earned from it.

That's the one saving grace for this, the one hope that it'll actually get to launch and stay around.

Then again, other free games that used copyrighted IP's have been ordered to shut down, so we'll have to wait and see.

Fingers definitely crossed, though.

I don't care that it's free. THROW MONEY AT IT.

Why, the video looked awful. A slow paced freeze frame of random battlefield scenes followed by the only gameplay being of some clunky third person view shooting on a bland looking landing pad with rubbish ground textures and nothing going on in the skybox behind it followed by a 2 second flight of a Tie Advanced doing a loop de loop, again on a bland looking skybox with nothing else happening around it.

Throw money at it, I wouldn't waste the bandwidth downloading the free version of it.

Assets and footage of such does not a game make. Nor does it guarantee it will be anything remotely better than EA/DICE's Battlefront. Change your pants folks, take off the "I hate EA" glasses for a moment and reexamine whats been shown. Nothing to see here and not a damn thing to get excited over.
Sorry, but fan made projects aren't 100% better everytime than AAA dev work. Actually if you want to count it, fan made shit has a smaller success rate than AAA gaming. Also EA and Disney will most likely shoot this down anyway, free or not.
Move along.

That doesn't say much, but the fact that it's in the works brings a spark of excitement at least. Who knows guys, who knows. I like what another poster said here, maybe this'll be like a Cities: Skyline - Simcity situation. We can all hope.

Adam Jensen:
In before cease and desist order. There's no way control freaks like Disney and EA will let this see the light of day.

Then again, would Valve's lawyer division would've allowed Valve to pick this up if they wouldn't be sure enough that Disney wouldn't do that?

The Battlefront we deserved, cruely taken form us all those years ago.

I really hope this gets to completion, quite frankly i don't want to give EA any of my money.

Looks atrocious, and will be sued into oblivion without a shadow of a doubt.

I would not put it past Valve not to fold like a deck of cards at the slightest sign of legal action. In recent years with respect to steam they have been largely about rubber-stamping anything and everything and trying their very best to avoid getting involved with steam at all.

Read the title and thought "Oh, hey, someone is making a spiritual successor to Battlefront 2 that is just removed enough from the IP that Disney might not C&D and Valve might even offer legal help in case the D tries to kill the project and studio by drawn out litigation." Then, I saw the beginning of the trailer and started to have doubts of this seeing the light of day. Finally, I saw the end and said, "shit, they're using the damn Star Wars music, too. Now Youtube's content ID system is going to summon all of Disney's lawyers to come suck their blood dry. The game is now on an express lane to doom (and not the good kind with chainsaws and BFGs)."

My best guess is Valve okayed this so the controversy from Disney's Army of Atrocious Attorneys(TM) doing their thing will drum up free publicity and support for when Valve hires guys from this studio to make their own version of Battlefront. I don't know what's worse Disney and EA regurgitating a piss poor Battlefront sequel while condemning fan attempts at reviving what made the old games great or the possibility of Valve tricking this team into thinking Valve has their backs, waiting for the megacorp to strike and "offering" to take them in. Maybe I'm just pessimistic and paranoid here, but one of the companies know for hiring mod teams to make their new games suddenly supporting something known to rile up IP lawyers is setting off some warnings in my head.

OK guys, I think these devs are pretty well protected from any 'suits since, you know, Valve. EA may be powerful but Valve is coming to be a powerhouse with the insane massive amount of money they make from Steam purchases alone. If anything, they're gonna give Disney and EA a run for their money.

Hairless Mammoth:
the possibility of Valve tricking this team into thinking Valve has their backs, waiting for the megacorp to strike and "offering" to take them in. Maybe I'm just pessimistic and paranoid here, but one of the companies know for hiring mod teams to make their new games suddenly supporting something known to rile up IP lawyers is setting off some warnings in my head.

Why would they need a lawsuit from megacorp to hire them? If they wanted them, they would have asked already. And publicity for what? Nothing to promote right now besides their VR stuff.

I want to be excited, but EA and Disney... Stepping on the toes of two MASSIVE companies is dangerous enough, but those two are particularly evil. Disney especially is an IP black hole and high lord of copyright law.

I have some hope for this, unless Disney intends to take on modding as well as valve (assuming that valve stays true to its word about defending them) but then again, this is Disney and EA with their inferior 60$ game

I'm interested but not optimistic. We'll be hearing about some legal action over this.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here