Former Diablo Director Jay Wilson Leaves Blizzard

Former Diablo Director Jay Wilson Leaves Blizzard

jay wilson image

Jay Wilson served as game director of Diablo 3 from launch up until November 2013, when he was replaced by Josh Mosqueira.

Former Diablo 3 game director Jay Wilson has just announced his departure from Blizzard Entertainment, ending a 10-year career at the studio. "Sad to say after 10 of the best years of my life this will be my last week at Blizzard," tweeted the designer, explaining that he is leaving to pursue his original passion of writing a novel.

Wilson was the game director for Diablo 3 until 2013, when he was replaced by Josh Mosqueira and moved to an "unannounced project" within the company. Now that he is leaving, we may never know what that project was.

He faced harsh criticism for the way he handled the launch of the game, staunchly defending the in-game Auction House feature, and telling nostalgic Diablo II fans that they didn't actually remember things the right way.

He got into even more hot water with his infamous "Fuck that loser" comment, directed at Diablo II game designer, David Brevik (a move he later apologized for).

He hinted that people could expect to see something from the "sci-fi, fantasy, urban fantasy range" from his literary endeavors. He also plans to move back to the Pacific Northwest.

Mosqueira stepping in for Wilson in 2013 was honestly one of the best things to happen to Diablo 3, in my opinion. During his entire run as game director, Wilson did nothing but tell fans what they wanted, rather than listen. Mosqueira actually listened to the community, and took lots of steps (such as removing the dreaded Auction House) to make the game as great as it is today. I wouldn't be surprised if the "unannounced project" Wilson was simply code for putting him out of the way somewhere until all the heat surrounding him died down.

Good riddance, says I.

Source: Gamesindustry.biz

Permalink

Fuck that loser.

And nothing of value was lost.

...Sigh.

Y'know, I don't think I'll ever forget the aftermath of the Diablo III launch. I say that because, with complete and utter sincerity, I've never seen such bile thrown around by people on the 'net before, and as I'm sure we're all away, that's one pretty big cesspool. Leaving aside whatever gripes people might have had with the game itself, in what reality does this necessitate personal attacks on the people behind it? There's a mantra that I hold, "attack the product, not the people," and the reaction to D3 is part of why I hold that mantra to be true today.

Now, Wilson isn't entirely free of fault either, namely the "fuck that loser" incident. Curious though, how few people remember that said incident stemmed from Facebook with fellow employees and wasn't intended to be public. Not that I condone the language in itself, but he appologized for it. I'd have liked to think that three years on, that would have been moved past by.

But no, obviously not. Jay Wilson is forever going to be remembered for his work on Diablo III, rather than Company of Heroes or Dawn of War. The fans seem to be just as petty and vindictive as ever. It's part of why I refuse to call myself a "gamer" because this is the kind of behaviour that such a label entails. I get it, people were pissed off at Diablo III. I've been disappointed with a lot of stuff in my life, games included. I don't have the time, energy, or spite to go on personal tirades against individuals for slights that are meaningless in the greater scheme of things.

So, as an individual who also writes science fiction and fantasy stories as a hobby, all I can say is that I hope Jay Wilson has better luck in the novel-space than game space. From personal experience, it's a far less hostile one.

Hawki:

Y'know, I don't think I'll ever forget the aftermath of the Diablo III launch. I say that because, with complete and utter sincerity, I've never seen such bile thrown around by people on the 'net before, and as I'm sure we're all away, that's one pretty big cesspool. Leaving aside whatever gripes people might have had with the game itself, in what reality does this necessitate personal attacks on the people behind it? There's a mantra that I hold, "attack the product, not the people," and the reaction to D3 is part of why I hold that mantra to be true today.

Now, Wilson isn't entirely free of fault either, namely the "fuck that loser" incident. Curious though, how few people remember that said incident stemmed from Facebook with fellow employees and wasn't intended to be public. Not that I condone the language in itself, but he appologized for it. I'd have liked to think that three years on, that would have been moved past by.

But no, obviously not. Jay Wilson is forever going to be remembered for his work on Diablo III, rather than Company of Heroes or Dawn of War. The fans seem to be just as petty and vindictive as ever. It's part of why I refuse to call myself a "gamer" because this is the kind of behaviour that such a label entails. I get it, people were pissed off at Diablo III. I've been disappointed with a lot of stuff in my life, games included. I don't have the time, energy, or spite to go on personal tirades against individuals for slights that are meaningless in the greater scheme of things.

So, as an individual who also writes science fiction and fantasy stories as a hobby, all I can say is that I hope Jay Wilson has better luck in the novel-space than game space. From personal experience, it's a far less hostile one.

This right here is pretty much what I came here to say. Great comment.

It's disappointing that even the article is written with contempt towards Wilson. That's an issue I have with when Bogos writes articles. It's fine if someone throws an opinion into an article, but Bogos tends to write the article around his opinions.

When did you start doing editorials?

Wilson deserved every last bit of hostility. EVERY. LAST. BIT. OF. IT. Every time he got complaints all he did was insult people, he never listened to what people wanted, he told them what they wanted. And lo and behold, the fans were proven right and he was a fucking idiot. The auction house deserved to be loathed as it was, always online will always deserve to be loathed, and those who defend it deserve loathing and mockery.

Diablo 3 didn't even have features that were basic for it's predecessor, that takes a special kind of incompetence.

Barbas:
When did you start doing editorials?

Don't bother. Every time I've brought up the issue of editorials masquerading as news articles around here I'm either ignored or get a reply something along the lines of "just trying to make it interesting, yo." Drives me crazy, but I've resigned myself to the fact that it's not going to change any time soon, if ever.

Neverhoodian:
Don't bother. Every time I've brought up the issue of editorials masquerading as news articles around here I'm either ignored or get a reply something along the lines of "just trying to make it interesting, yo." Drives me crazy, but I've resigned myself to the fact that it's not going to change any time soon, if ever.

Mods and techs share a comm. channel with [some of] the staff. The least I can do is make a suggestion, since I'm clearly not the only person this is bothering. We'll see what comes of it.

Caramel Frappe:
But the third one ... don't ever mention it. The third game is dead to me, you hear? Dead.

So there's an empty space in your heart that makes you feel dead to it? ;)

Barbas:

Mods and techs share a comm. channel with [some of] the staff. The least I can do is make a suggestion, since I'm clearly not the only person this is bothering. We'll see what comes of it.

Thank you, I appreciate the effort.

Hawki:
...Sigh.

Y'know, I don't think I'll ever forget the aftermath of the Diablo III launch. I say that because, with complete and utter sincerity, I've never seen such bile thrown around by people on the 'net before, and as I'm sure we're all away, that's one pretty big cesspool. Leaving aside whatever gripes people might have had with the game itself, in what reality does this necessitate personal attacks on the people behind it? There's a mantra that I hold, "attack the product, not the people," and the reaction to D3 is part of why I hold that mantra to be true today.

Now, Wilson isn't entirely free of fault either, namely the "fuck that loser" incident. Curious though, how few people remember that said incident stemmed from Facebook with fellow employees and wasn't intended to be public. Not that I condone the language in itself, but he apologized for it. I'd have liked to think that three years on, that would have been moved past by.

But no, obviously not. Jay Wilson is forever going to be remembered for his work on Diablo III, rather than Company of Heroes or Dawn of War. The fans seem to be just as petty and vindictive as ever. It's part of why I refuse to call myself a "gamer" because this is the kind of behaviour that such a label entails. I get it, people were pissed off at Diablo III. I've been disappointed with a lot of stuff in my life, games included. I don't have the time, energy, or spite to go on personal tirades against individuals for slights that are meaningless in the greater scheme of things.

So, as an individual who also writes science fiction and fantasy stories as a hobby, all I can say is that I hope Jay Wilson has better luck in the novel-space than game space. From personal experience, it's a far less hostile one.

The thing is that these reactions were there before the internet ever existed. All it has done is bring them to a far wider audience, often including the creators themselves, and that larger audience lets things continue for far longer.

Before the bile and vitriol we see from fans about games would have been written in to the gaming magazines of the time, there however they would of had an editor and staff to make sure nothing like that got published, or discussed with like minded friends. It's boundaries would have been the edge of the playground or end of the bar.

However as we know, there are very few limits on the internet and the smallest of mistakes that may have been forgotten a few years ago can now be reinforced by encountering like minded people on a global scale, enabling the rage to continue on whereas before the limited communications options we had would have meant any fuss would have quickly burnt out.

Take Mass Effect 3 for example. Almost every day it seems on forums and social media a new argument breaks out about the endings to the game. Before the internet you simply would not have been able to keep the discussion going due to the relatively limited amount of people you'd meet, let alone of those who were into gaming as you.

Kibeth41:

Hawki:

Y'know, I don't think I'll ever forget the aftermath of the Diablo III launch. I say that because, with complete and utter sincerity, I've never seen such bile thrown around by people on the 'net before, and as I'm sure we're all away, that's one pretty big cesspool. Leaving aside whatever gripes people might have had with the game itself, in what reality does this necessitate personal attacks on the people behind it? There's a mantra that I hold, "attack the product, not the people," and the reaction to D3 is part of why I hold that mantra to be true today.

Now, Wilson isn't entirely free of fault either, namely the "fuck that loser" incident. Curious though, how few people remember that said incident stemmed from Facebook with fellow employees and wasn't intended to be public. Not that I condone the language in itself, but he appologized for it. I'd have liked to think that three years on, that would have been moved past by.

But no, obviously not. Jay Wilson is forever going to be remembered for his work on Diablo III, rather than Company of Heroes or Dawn of War. The fans seem to be just as petty and vindictive as ever. It's part of why I refuse to call myself a "gamer" because this is the kind of behaviour that such a label entails. I get it, people were pissed off at Diablo III. I've been disappointed with a lot of stuff in my life, games included. I don't have the time, energy, or spite to go on personal tirades against individuals for slights that are meaningless in the greater scheme of things.

So, as an individual who also writes science fiction and fantasy stories as a hobby, all I can say is that I hope Jay Wilson has better luck in the novel-space than game space. From personal experience, it's a far less hostile one.

This right here is pretty much what I came here to say. Great comment.

It's disappointing that even the article is written with contempt towards Wilson. That's an issue I have with when Bogos writes articles. It's fine if someone throws an opinion into an article, but Bogos tends to write the article around his opinions.

I have noticed the same thing mostly; each time an article appears with a title that makes me go *sigh* "this is going to rile up unnecessary fanboy rage", 9/10 times it is a Bogos article. To be fair, i didn't even know of this Blizzard guy till now, was it all his fault or something? I get the impression i am supposed to hate him.

Xsjadoblayde:

I have noticed the same thing mostly; each time an article appears with a title that makes me go *sigh* "this is going to rile up unnecessary fanboy rage", 9/10 times it is a Bogos article. To be fair, i didn't even know of this Blizzard guy till now, was it all his fault or something? I get the impression i am supposed to hate him.

Essentially, Wilson is mostly disliked because he defended the real money auction house and always online of Diablo 3.

He also made a comment about a coworker stating "fuck that loser" in reference to a coworker which accidentally went public.

He's also known for being kind of obnoxious. Though I'd say not enough to warrant all of toxicity he receives from everyone, sadly including "professional" journalists like Bogos.

Good riddance. Fuck that loser.

I find it really hard to have any kind of sympathy for him. I understand that he wanted to make something new and unique, but it failed, and the reaction should've come much sooner than it did. The game we have now is pretty fun, but all the friends I used to play with moved away from it. It's a bit of a shame.

I was with this article until the final two paragraphs. I get how you don't like the guy and his treatment of customers was bad, but if you are going to editorialize please note it somewhere.

I'm totally down for editorials and I think they are great for starting discussions, but please note them as editorials and don't slip them in the end of news articles. It ends up just ruining the news article and doesn't allow for enough analysis for discussion.

I remember when I saw the first Diablo 3 teaser. It was not cel-shaded and looked to be right my alley. Then they changed the style significantly, and each time I heard new news about D3 it just disappointed me more and more.

I wonder if it was because of this guy.

Goodbye Jay, it was nice having at least one person on Blizzard who didn't felicitate every shrieking rat who couldn't tolerate the idea of someone else having nicer gear than them in a non-competitive game.

Barbas:

Neverhoodian:
Don't bother. Every time I've brought up the issue of editorials masquerading as news articles around here I'm either ignored or get a reply something along the lines of "just trying to make it interesting, yo." Drives me crazy, but I've resigned myself to the fact that it's not going to change any time soon, if ever.

Mods and techs share a comm. channel with [some of] the staff. The least I can do is make a suggestion, since I'm clearly not the only person this is bothering. We'll see what comes of it.

Thank you. I knew I wasn't the only one thinking it as I was reading this.

You know I had thought he had been fired on the backlash of how terrible vanilla Diablo 3 was, as the game was a host of terrible ideas riding upon a beloved franchise. And Jay Wilson was responsible for that direction. He clearly had a firm, but stupid, vision for how the game should be and didn't take any fan feedback into account right up until release and the game was a right load of ass. From gameplay design decisions that were completely unfriendly to the players, to the shitbag of a story (which isn't entirely his fault but as the director he has say in the changes of those kinds of things). I was honestly glad to see him off the project, which allowed Blizzard to turn Diablo around with not only the console game (Vanilla D3 was way better on consoles than it was on PC), to the expansion pack which continues to be a fantastic experience.

Imagine my horror when I realized that they had simply shuffled Jay over to WoW. Look at the fuckery he has done to WoW. The next expansion might as well be called World of Warcraft: Diablo 4. The world quest system at max level? That's adventure mode. Treasure goblins that might take you to a greed realm when killed? That's diablo. Random legendaries that drop in the world with super powerful build-defining abilities? FUCKING DIABLO!

None of these things belong in WoW. WoW is a different game with a different type of audience (some cross over of course) and Diablo-loot grind mechanics do not belong in Warcraft. Not to mention the reward system in place for the "Adventure mode" World Quest system is completely lack-luster and provides players almost no motivation to even bother with them.

Jay Wilson had to go, and all I can do is hope his "second chance" on WoW, doesn't result in a worse subscriber drop off that Warlords had. I still love WoW and I want it to be great again, and Wilson had no place on that team.

Goodbye dude.

Barbas:

Neverhoodian:
Don't bother. Every time I've brought up the issue of editorials masquerading as news articles around here I'm either ignored or get a reply something along the lines of "just trying to make it interesting, yo." Drives me crazy, but I've resigned myself to the fact that it's not going to change any time soon, if ever.

Mods and techs share a comm. channel with [some of] the staff. The least I can do is make a suggestion, since I'm clearly not the only person this is bothering. We'll see what comes of it.

can't we just start, and stop the conversation about Bogo's editorializing of articles by just pointing at the Ethics contract that Tito posted a couple years back during Gamer Gate. where it was mentioned that 'articles will only ever have the last 2 paragraphs as a chance for the author to state their personal opinion, while the rest of the article will only contain facts pertaining to the event/source/information necessary to deliver the story' so was this public post just a move to silence objectors at the time, or was it actually policy?
where the article glances over Jay Wilson's career in the industry only ever mentioning his time with 1 company, and mentioning 1 game he worked on (just so the author can make a point), and maybe trying to save the "integrity" of the article by mentioning the 'unannounced project' but even that comes off as more editorializing of 'someone else had to come in, and fix what this guy broke' even just read the brief 'guy who people only remember for 1 game who was replaced by another guy'. even the 2 sentences devoted to wilson's future plans feel tacked on, and don't even match the tone, or tempo of the rest of the article almost as an afterthought, or a 'this section might leave to much of a positive impression so I will make it not fit the rest so it is more easily forgotten'

Thinking back to the state D3 was in for the first year after it's release I can't say I'll miss the guy.

 

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