Fallout 4 Xbox One Mods "Stolen" From PC Modders

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Fallout 4 Xbox One Mods "Stolen" From PC Modders

Some Fallout 4 PC modders are finding their work stolen and re-uploaded to the Xbox One mod database.

Fallout 4 mods have been live on the Xbox One version of the game for a week now, marking a first for the series. While no-one can argue that expanding mods to console gamers is a good thing, what isn't a good thing is when unscrupulous types simple steal content from PC mods and re-upload it as their own work on the Xbox One version, which is something that is reportedly happening.

Modders are taking to reddit, complaining that people are simply using the Xbox One's mod creation kit to re-create popular mods, without giving proper credit to the original creators. Some of these mod thieves are even trying to profit from the stolen works, by asking for donations.

Bethesda has responded to the controversy, urging modders report stolen content as a DMCA violation. "A number of you have reported instances of users uploading Mod content that allegedly does not belong to the Mod creator. We take these reports seriously and want to protect copyright holders and authors of the Mod content shared on Bethesda.net," said the studio in an official statement.

So, keep an eye on the mods you download, and don't donate money to a mod creator unless you are absolutely sure he actually created the mod!

Source: PC Gamer

Permalink

Console peasants are responsible for teh piracy!!1!

Seriously though, Bethesda.net allows people to charge for their mods?

There seems to be a lot more to the story. Namely, for some reason some modders are refusing to port their mods to Xbox One, even though the mods are fully compatible and there is minimal work effort required to do so. So some Xbox folks downloaded the mods and then re-uploaded them to the Xbox library (and they worked perfectly). Now, some of the modders are plotting to start including the script extender in their mods even if it isn't really required, just to block this from happening.

So it really seems like a case of PC Master Race trying to keep the good stuff for themselves for no apparent reason, and a plot to get around that. Add into that all sorts of idiotic name calling and Xbox fans sending death threats and harassing messages to mod makers about getting the mods on Xbox and you have quite a show.

Seriously, if the mods work, what is the point of holding them back from Xbox?

Steven Bogos:
Modders are taking to reddit, complaining that people are simply using the Xbox One's mod creation kit to re-create popular mods, without giving proper credit to the original creators. Some of these mod thieves are even trying to profit from the stolen works, by asking for donations.

Bethesda has responded to the controversy, urging modders report stolen content as a DMCA violation. "A number of you have reported instances of users uploading Mod content that allegedly does not belong to the Mod creator. We take these reports seriously and want to protect copyright holders and authors of the Mod content shared on Bethesda.net," said the studio in an official statement.

So, keep an eye on the mods you download, and don't donate money to a mod creator unless you are absolutely sure he actually created the mod!

Source: PC Gamer

Permalink

You missed a " after the link to reddit in the code which cut half your article, this is it fixed.

On topic: I'd like to say I'm surprised but...I'm really not. :-\

Rommel102:

Seriously, if the mods work, what is the point of holding them back from Xbox?

To watch sweet, sweet suffering of console users.

Rommel102:
There seems to be a lot more to the story. Namely, for some reason some modders are refusing to port their mods to Xbox One, even though the mods are fully compatible and there is minimal work effort required to do so. So some Xbox folks downloaded the mods and then re-uploaded them to the Xbox library (and they worked perfectly). Now, some of the modders are plotting to start including the script extender in their mods even if it isn't really required, just to block this from happening.

So it really seems like a case of PC Master Race trying to keep the good stuff for themselves for no apparent reason, and a plot to get around that. Add into that all sorts of idiotic name calling and Xbox fans sending death threats and harassing messages to mod makers about getting the mods on Xbox and you have quite a show.

Seriously, if the mods work, what is the point of holding them back from Xbox?

You ask the author for permission, you give credit for their work. That's how it works. Not even Nexus would tolerate stolen mods.

008Zulu:
Console peasants are responsible for teh piracy!!1!

Seriously though, Bethesda.net allows people to charge for their mods?

I think there's an option to donate, not to pay for the mods. That wouldn't make sense, especially since they're free on PC.

Zydrate:

I think there's an option to donate, not to pay for the mods. That wouldn't make sense, especially since they're free on PC.

I wonder if Bethesda will take similar strict punishment routes with mod re-uploaders, that Blizzard has taken with Overwatch.

Rommel102:
There seems to be a lot more to the story. Namely, for some reason some modders are refusing to port their mods to Xbox One, even though the mods are fully compatible and there is minimal work effort required to do so. So some Xbox folks downloaded the mods and then re-uploaded them to the Xbox library (and they worked perfectly). Now, some of the modders are plotting to start including the script extender in their mods even if it isn't really required, just to block this from happening.

So it really seems like a case of PC Master Race trying to keep the good stuff for themselves for no apparent reason, and a plot to get around that. Add into that all sorts of idiotic name calling and Xbox fans sending death threats and harassing messages to mod makers about getting the mods on Xbox and you have quite a show.

Seriously, if the mods work, what is the point of holding them back from Xbox?

So? If they don't want to port then they don't have to. That doesn't make it right for someone to take their work without permission and upload it.

Frankly I don't blame them. With how toxic a vocal minority of the console players are being I wouldn't want to port either. If they are already so hateful and entitled before they get the product I can only imagine how bad it would be when , not if when, something goes wrong and it breaks. Many modders are doing this for fun and my not have the time to support a mod on the consoles.

If this keeps up I would fully support modders using FSKE/SSKE/Etc. as drm.

saphirekosmos:

Rommel102:
There seems to be a lot more to the story. Namely, for some reason some modders are refusing to port their mods to Xbox One, even though the mods are fully compatible and there is minimal work effort required to do so. So some Xbox folks downloaded the mods and then re-uploaded them to the Xbox library (and they worked perfectly). Now, some of the modders are plotting to start including the script extender in their mods even if it isn't really required, just to block this from happening.

So it really seems like a case of PC Master Race trying to keep the good stuff for themselves for no apparent reason, and a plot to get around that. Add into that all sorts of idiotic name calling and Xbox fans sending death threats and harassing messages to mod makers about getting the mods on Xbox and you have quite a show.

Seriously, if the mods work, what is the point of holding them back from Xbox?

So? If they don't want to port then they don't have to. That doesn't make it right for someone to take their work without permission and upload it.

Frankly I don't blame them. With how toxic a vocal minority of the console players are being I wouldn't want to port either. If they are already so hateful and entitled before they get the product I can only imagine how bad it would be when , not if when, something goes wrong and it breaks. Many modders are doing this for fun and my not have the time to support a mod on the consoles.

If this keeps up I would fully support modders using FSKE/SSKE/Etc. as drm.

Why should a 'toxic vocal minority' keep the rest of the sane people who want good mods on their console from getting them? 'One bad apple ruins the bunch' logic doesn't work when it comes to things that occur over the internet, since anyone could send a 'death threat' to anyone else while pretending to be from a group that their 'victim' supposedly has reason to dislike. The PC modders themselves could just as easily be sending the death threats themselves in order to justify themselves.

If the mods work perfectly well on consoles, then they should very well upload them given Bethesda's desire to reach a certain sort of parity in experience on console and PC. Mods that require KB + M support specifically for their functionality or mods that act as hardware strainers in order to achieve some graphical advantage are understandably absent, but simple cosmetic changes and potentially useful gameplay changes are so trivial that preventing anyone from using them is just asking for someone else to give it out first, and that's a fact. Leave it to PC gamers to find a way to turn their 'fuck you got mine' attitude into a victim status.

Rommel102:
Seriously, if the mods work, what is the point of holding them back from Xbox?

Mods are made by PC gamers, for PC gamers. I guess modders just don't see a reason to bother with this. They might also not have an Xbone and don't want to release a mod to a platform they can't test it on.

DemomanHusband:

saphirekosmos:

Rommel102:
There seems to be a lot more to the story. Namely, for some reason some modders are refusing to port their mods to Xbox One, even though the mods are fully compatible and there is minimal work effort required to do so. So some Xbox folks downloaded the mods and then re-uploaded them to the Xbox library (and they worked perfectly). Now, some of the modders are plotting to start including the script extender in their mods even if it isn't really required, just to block this from happening.

So it really seems like a case of PC Master Race trying to keep the good stuff for themselves for no apparent reason, and a plot to get around that. Add into that all sorts of idiotic name calling and Xbox fans sending death threats and harassing messages to mod makers about getting the mods on Xbox and you have quite a show.

Seriously, if the mods work, what is the point of holding them back from Xbox?

So? If they don't want to port then they don't have to. That doesn't make it right for someone to take their work without permission and upload it.

Frankly I don't blame them. With how toxic a vocal minority of the console players are being I wouldn't want to port either. If they are already so hateful and entitled before they get the product I can only imagine how bad it would be when , not if when, something goes wrong and it breaks. Many modders are doing this for fun and my not have the time to support a mod on the consoles.

If this keeps up I would fully support modders using FSKE/SSKE/Etc. as drm.

Why should a 'toxic vocal minority' keep the rest of the sane people who want good mods on their console from getting them? 'One bad apple ruins the bunch' logic doesn't work when it comes to things that occur over the internet, since anyone could send a 'death threat' to anyone else while pretending to be from a group that their 'victim' supposedly has reason to dislike. The PC modders themselves could just as easily be sending the death threats themselves in order to justify themselves.

If the mods work perfectly well on consoles, then they should very well upload them given Bethesda's desire to reach a certain sort of parity in experience on console and PC. Mods that require KB + M support specifically for their functionality or mods that act as hardware strainers in order to achieve some graphical advantage are understandably absent, but simple cosmetic changes and potentially useful gameplay changes are so trivial that preventing anyone from using them is just asking for someone else to give it out first, and that's a fact. Leave it to PC gamers to find a way to turn their 'fuck you got mine' attitude into a victim status.

Once again: so?

No one is entitled to mods. No one "deserves" mods. Mod makers pour hours of their lives into their work, it is their right to decide who gets to use it. If I make a blue box and someone wants a red box I have every right to say: "No, I only want to make blue boxes." In neither instance is the creator obligated to do anything they haven't already done. If console players were paying into a pool that funded the modmakers then they have a leg to argue on, but the fact is they are asking people to do even more work for free. Many of the mod makers may not have the time to test and port the mod.

I read posts by mod makers who fully intend to release on consoles but they were waiting until they had the time to test. After this fiasco they are less inclined to bother with it. I don't blame them.

As far as the mods working well: maybe they do now, but there is no guarantee that something won't crop up later. While I do not know your background I have one in game design and I know many programmers. Stuff breaks even when there is no logical reason for it. Mod A may work fine and dandy on its own but breaks when mod B is added. That makes more work for the mod makers that they may not want to deal with.

Frankly if console players want mods and the mod makers can't or won't make them then they should get the mod tools and make them themselves.

Oh and for the whole bad apples thing: welcome to the real world. This bull happens all the time. the bad apples shouldn't spoil it for everyone but they always do. This is no exception.

SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH-ocking

This is like the phone game market it seems, Bethesda really should have done something with mod nexus and maybe some other site to verify mods being uploaded.

008Zulu:
Seriously though, Bethesda.net allows people to charge for their mods?

It says that they're asking for donations, which is common among people putting their work out for free, including in the PC mod scene.

Steven Bogos:

Bethesda has responded to the controversy, urging modders report stolen content as a DMCA violation. "A number of you have reported instances of users uploading Mod content that allegedly does not belong to the Mod creator. We take these reports seriously and want to protect copyright holders and authors of the Mod content shared on Bethesda.net," said the studio in an official statement.

A rare case where the DMCA isn't full of shit and helps the little guy.

Also bonus points to you Steven for that image.

saphirekosmos:

So? If they don't want to port then they don't have to. That doesn't make it right for someone to take their work without permission and upload it.

Frankly I don't blame them. With how toxic a vocal minority of the console players are being I wouldn't want to port either. If they are already so hateful and entitled before they get the product I can only imagine how bad it would be when , not if when, something goes wrong and it breaks. Many modders are doing this for fun and my not have the time to support a mod on the consoles.

If this keeps up I would fully support modders using FSKE/SSKE/Etc. as drm.

Also most of the console thieves don't know what they are doing and when stolen mods not designed for console cause corrupt saves and crashing on the consoles the real mod creator is taking the flak for it. Don't blame mod creators for not wanting to deal with the console crowd.

To brings some laughs to this, remember all PC modders are cheaters.

image

Myth busted...

Strelok:

saphirekosmos:

So? If they don't want to port then they don't have to. That doesn't make it right for someone to take their work without permission and upload it.

Frankly I don't blame them. With how toxic a vocal minority of the console players are being I wouldn't want to port either. If they are already so hateful and entitled before they get the product I can only imagine how bad it would be when , not if when, something goes wrong and it breaks. Many modders are doing this for fun and my not have the time to support a mod on the consoles.

If this keeps up I would fully support modders using FSKE/SSKE/Etc. as drm.

Also most of the console thieves don't know what they are doing and when stolen mods not designed for console cause corrupt saves and crashing on the consoles the real mod creator is taking the flak for it. Don't blame mod creators for not wanting to deal with the console crowd.

To brings some laughs to this, remember all PC modders are cheaters.

image

Myth busted...

The way I see it is that if someone wants to cheat in a singleplayer game they should have the right to do so. Cheating in singleplayer effects no one but the person playing it. Cheating in multiplayer however is a scummy thing to do.

Yeah yeah, it's not right to take something without somebody's permission, whatever. The question is, why wouldn't they give permission? It's a fuckin' mod. If a mod can work on a console why wouldn't they let console gamers enjoy the freakin' mod as well? This tribal mentality and delusions of superiority that some PC gamers have is pathetic.

Not to mention that porting a fuckin' mod is not some kind of copyright infringement. Modders don't actually have any rights to their mods. It's just tradition and a sense of decency that usually prevents people from stealing mods.

This is purely Bethesda's good will to treat modders as original content creators with actual rights to their mods. But legally those rights don't exist. And where's the sense of decency in not allowing your mods to be used by console gamers just because you think they're somehow inferior to you? Fuck those guys.

Adam Jensen:
Yeah yeah, it's not right to take something without somebody's permission, whatever. The question is, why wouldn't they give permission? It's a fuckin' mod. If a mod can work on a console why wouldn't they let console gamers enjoy the freakin' mod as well? This tribal mentality and delusions of superiority that some PC gamers have is pathetic.
Not to mention that porting a fuckin' mod is not some kind of copyright infringement. Modders don't actually have any rights to their mods. It's just tradition and a sense of decency that usually prevents people from stealing mods. But where's the sense of decency in not allowing your mods to be used by console gamers just because you think they're somehow inferior to you? Fuck those guys.

Because by giving permission you're sanctioning an effort and the quality of the port reflects on you. This means if the person you give permission to does a bad job, either technically or just doesn't support it you get the flack for another persons shoddy job. Posts above suggest that stolen mods that are ported are resulting in this, who'd want to add legitimacy.

Sure some modders may be refusing just to spite people but many realise that even vetting a porter to ensure they are competent to do the job is a lot of work, and if they lack a xbox one then they can't even QA themselves.

And unless they've agreed to something that says otherwise a creators work is always their own (as an employee you tend not to get any, contractors/freelancers usually agree in advance if they do or don't) copyright and MODs are included, not charging has many reasons not least generally other rights being involved.

I figured this would happen. After all where were the mods going from other than the PC version? Who the hell is going to make mods just for the console version? Everyone knows that PC gamers hate console gamers, especially Xbox bros, so it's hardly surpassing that they would not want to share.

Rommel102:

Seriously, if the mods work, what is the point of holding them back from Xbox?

As much as holding a game back from being ported to PC, right? Creator has the right to do whatever he wants with his creation, right? Exclusivity is useful for platforms, right?

Bilious Green:
I figured this would happen. After all where were the mods going from other than the PC version? Who the hell is going to make mods just for the console version? Everyone knows that PC gamers hate console gamers, especially Xbox bros, so it's hardly surpassing that they would not want to share.

Maybe some PC gamers do but they are a small minority. I'm a PC gamer and I don't hate console gamers. Heck, I own both an X-Box 1 and a PS4.

Adam Jensen:
Yeah yeah, it's not right to take something without somebody's permission, whatever. The question is, why wouldn't they give permission? It's a fuckin' mod. If a mod can work on a console why wouldn't they let console gamers enjoy the freakin' mod as well? This tribal mentality and delusions of superiority that some PC gamers have is pathetic.

Not to mention that porting a fuckin' mod is not some kind of copyright infringement. Modders don't actually have any rights to their mods. It's just tradition and a sense of decency that usually prevents people from stealing mods.

This is purely Bethesda's good will to treat modders as original content creators with actual rights to their mods. But legally those rights don't exist. And where's the sense of decency in not allowing your mods to be used by console gamers just because you think they're somehow inferior to you? Fuck those guys.

How much of that actually happened though? Out of all the mods that have been stolen/are being stolen how many of the modders were asked permission? I'm pretty sure the answer is very few.

Most people are only going to want a game on one platform. Nobody really wants to be making something that doesn't work, and they can't test whether it works on whatever platforms they don't have. I know I wouldn't want to release untested mods for the xbox.

It's honestly unsurprising that the script extenders are being used as stop-gap DRM to prevent bad ports.

Rommel102:

Seriously, if the mods work, what is the point of holding them back from Xbox?

Protest against a closed and moderated environment. I wouldn't port mine, neither. Bethesda/Zenimax did something curious some months or a year ago in cooperation with Valve. In my opinion, they can go fuck themselves if they want control to that degree in terms of monetization. It's still too early for me.

Rommel102:

Seriously, if the mods work, what is the point of holding them back from Xbox?

Not able to test it on an xbone? Not having the time? Not wanting to do it? Working on other mods? Just a few options

Rommel102:
Seriously, if the mods work, what is the point of holding them back from Xbox?

No time or patience to support other platform, crashing and corrupt saves issues that can extend to all the games files, lower fps rendering the game unplayable and other technical/limitation issues?
I wouldn't even be surprised if one of these mods ended up causing the console to catch fire and every "console peasant" telling its the modders fault and that they are spreading viruses to the consoles.

mad825:

Rommel102:
There seems to be a lot more to the story. Namely, for some reason some modders are refusing to port their mods to Xbox One, even though the mods are fully compatible and there is minimal work effort required to do so. So some Xbox folks downloaded the mods and then re-uploaded them to the Xbox library (and they worked perfectly). Now, some of the modders are plotting to start including the script extender in their mods even if it isn't really required, just to block this from happening.

So it really seems like a case of PC Master Race trying to keep the good stuff for themselves for no apparent reason, and a plot to get around that. Add into that all sorts of idiotic name calling and Xbox fans sending death threats and harassing messages to mod makers about getting the mods on Xbox and you have quite a show.

Seriously, if the mods work, what is the point of holding them back from Xbox?

You ask the author for permission, you give credit for their work. That's how it works. Not even Nexus would tolerate stolen mods.

Here's the trick. You really can't steal something that never belonged to you. That's the pisser.. Modders are technically making illegal use of someone else's IP and creation kit. It's the curse of modding and believe me this goes on a fair deal in the modding community, yusually they don't because they're afraid of being called on it but since we're talking console...well if you were a PC player you'd know the mod was stolen but youlikely wouldn't be playing on the console would you.

Now if only there was some program by which modders could enter their works under the umbrealla of protection the IP holders hold over licensed DLC, and perhaps be allowed to seek legitimate financial turn around from it; oh wait there was such an attempt made last year and the playerbase killed it dead.

So lesson to modders, your loyal community fans don't care whether you are credited for your work or paid for it or who's name is on it, so long as they don't have to pay a flipping pence for it.

This isn't too different from when Sega enabled Workshop for their Genesis games on Steam, and the first thing many folks did was upload romhacks by others.

P.S. Thanks

Pretty funny cuz Bethesda steals mods to make dlc, ala Skyrim and Fallout 4.

Rommel102:
There seems to be a lot more to the story. Namely, for some reason some modders are refusing to port their mods to Xbox One, even though the mods are fully compatible and there is minimal work effort required to do so. So some Xbox folks downloaded the mods and then re-uploaded them to the Xbox library (and they worked perfectly). Now, some of the modders are plotting to start including the script extender in their mods even if it isn't really required, just to block this from happening.

So it really seems like a case of PC Master Race trying to keep the good stuff for themselves for no apparent reason, and a plot to get around that. Add into that all sorts of idiotic name calling and Xbox fans sending death threats and harassing messages to mod makers about getting the mods on Xbox and you have quite a show.

Seriously, if the mods work, what is the point of holding them back from Xbox?

Even so, there is no reason to not give credit to the original creator (even if you ported the mod yourself)

If you looked on the F04 reddit, you'd see that many modders were already quite jaded about the console users due to page after page on their mod's feedback sections being filled with demands for console ports when Bethesda hadn't even released support for console mods yet. It sucks that a vocal minority could ruin this, but if a PC modder doesn't want to deal with that shit, I can't really fault them.

LegendaryGamer0:
A rare case where the DMCA isn't full of shit and helps the little guy.

Well, if Bethesda is in charge of the mod shop, or whatever it's called, and officially taking a stand against ripped-off content, then filing a DMCA shouldn't even be necessary: They should just have a Report button that anyone can use. If you see a mod that you know is stolen, even if you're not the creator, you can click it and type in a brief message pointing them to the original. The DMCA was really created as a last resort for cases where whoever's hosting the content doesn't give a fuck and will only respond to legal threats -- which is what a takedown notice is; you're literally threatening to sue them. It really pisses me off when companies treat it as anything other than a last resort for dealing with unscrupulous businesses.

It's really frustrating as a solo developer or part of a small group to have to spend even a small portion of your productive time seeking out abuses of your work and issuing DMCA notices which might or might not be heeded (as, heaven knows, you probably don't have the resources to move legal wheels should the perpetrator ignore you).

And that's if your work is for-profit.

To be a mod maker and have to waste time simply to prevent others from taking advantage of your work, which you may well have made with no expectation of remuneration for your time and toil... That's really egregious.

I know it's not realistic, but I can't help but wish Bethesda themselves would do something to make it easier to shut down abuses. That only the authors themselves can do so, and only through a formal DMCA complaint (which is itself fairly laborious and time-consuming) makes it incredibly likely that the vast majority of these abuses will never be stopped. As it stands it counts on either a likely PC-centric mod developer noting their content on the XBox service, or a third party being sufficiently aggravated on their behalf that they go through the trouble of tracking down the author and notifying them.

If this becomes a broadly visible problem, I foresee a surge of PC mods that intentionally pad out their size just beyond the XBox One's mod limit.

I've been a console gamer most of my life from Nintendo back when I was a young one. In the past two years I've learned to play on PC and transitioned many of my games to the PC. I just used mods on a game for the first time month before last. I don't make mods myself.

With that background in mind let me say that I'm with the modders on this one. If they want to share their treats they can and should be enabled to do so - if they don't, they don't end of story. Whatever their reasons - be they noble and just like not being able to ensure quality and thus not wanting to put out a toy that will break people's games unwittingly or ignoble and selfish like wanting to spite the other "tribe" of gamers they don't associate with - what they do is theirs and not for other people to force them to distribute against their desire to do so.

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