Frequent Overwatch Match-Quitters to Pay a Hefty Price

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Frequent Overwatch Match-Quitters to Pay a Hefty Price

Hanzo from Overwatch

Blizzard has detailed the penalty for frequent match-quitters in Overwatch.

Having someone leave in the middle of a match is frustrating. Getting dumped into a match that has already started - or worse, one that ends 20 seconds after you jump in - is also frustrating. Both of these are the result of match-quitters, and Blizzard is taking measures, via penalties, to try to combat how frequently this is happening in Overwatch.

On the Battle.net forums, Blizzard recently detailed the penalty for habitually quitting matches. There is an algorithm in place that evaluates your previous 20 matches, and how many of them were complete. Without saying what the magic number is, Blizzard says if the ratio of not completed to completed matches doesn't hit that number, players will receive a warning in the lower left-hand corner of the screen. If you keep quitting anyway, experience will be docked 75% in future matches, until you hit an appropriate 20-match ratio. Disconnecting, or being removed due to inactivity, counts just like if you left intentionally.

Blizzard also clarified some more specifics: If you leave a game while you're still on the screen to assemble your team (prior to entering the spawn room), it will not count as a game played, and therefore will not count as leaving. Leaving after you see the Victory/Defeat screen will count as a game played, but you will not count as a leaver (so you don't have to sit through the POTG or anything beyond the Victory/Defeat screen). You are only considered a leaver after the team assembly and prior to the end of the match.

"Leaving a couple games in a row won't cause you to be penalized in any way," an edit to the post assured players. "We understand that there are circumstances, either in or outside of your control, that may necessitate you needing to step away from a game before it ends. It's only if you repeatedly leave games in succession, to the point where it could be considered a habitual behavior, that you will be penalized."

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Lizzy Finnegan:
Disconnecting, or being removed due to inactivity, counts just like if you left intentionally.

Okay, THAT bit I have a big problem with. It shouldn't be that difficult for the servers to detect whether a connection was terminated manually or automatically (As having a high enough ping gets one booted from a lot of online play servers). Having a bad day with your internet could end up with you being punished through absolutely no fault of your own.

What about server maintenance downtime? If players are kicked because the servers have been taken offline, does that count as an intentional disconnect?

Oh no, not an XP penalty! How will we cope with not getting as many Lootboxes that contain nothing but sprays nobody will ever look at for characters we never play as as we otherwise would?

I think that it shouldn't count until the game actually starts, even if you've already chosen your character and are waiting in the spawn room, it shouldn't count if you leave before that 1 minute match countdown ends. The only time I ever leave games is when I get put on a team that has no idea how composition works and sometimes you have to wait to see who goes what. If I get put on an attacking team that consists of 2-3 Widowmakers, a Bastion and no support, I'm leaving, because there's just no point in staying. I shouldn't get penalized for the stupidity of others.

That said, that's not even that bad a penalty. Oh no, we won't level up and get lootboxes that contain nothing useful as quickly.

DeepComet5581:

Lizzy Finnegan:
Disconnecting, or being removed due to inactivity, counts just like if you left intentionally.

Okay, THAT bit I have a big problem with. It shouldn't be that difficult for the servers to detect whether a connection was terminated manually or automatically (As having a high enough ping gets one booted from a lot of online play servers). Having a bad day with your internet could end up with you being punished through absolutely no fault of your own.

What about server maintenance downtime? If players are kicked because the servers have been taken offline, does that count as an intentional disconnect?

On the other hand, if you're repeatably playing a multiplayer game with a shoddy internet, you're still making the experience of everyone else quite a bit worse. I understand it's not your fault that it happens, but it's still on you to not make things bad for everyone else.

Aeshi:
Oh no, not an XP penalty! How will we cope with not getting as many Lootboxes that contain nothing but sprays nobody will ever look at for characters we never play as as we otherwise would?

Hey, some people find a lot of value in the content of those boxes. Jim Sterling for example.

Honestly though, it's pretty fair. Leaving games of Overwatch isn't exactly a major crime, considering that it adds players into empty slots in games. This punishment literally just defers people from game jumping until they get a good matchup.

Besides, cheaters get Permabanned. It's not as if there's ONLY this mellow punishment.

I think there should also be chat bans as well, to avoid toxicity. Then I feel like chat banned players should be blocked from playing Competitive mode.

Harsher penalties will also probably come in for quitting competitive matches.

this is good since I have already stopped playing overwatch so none of this will effect me at all :D

This seems fair.

For one, it warns you, for two they say you can leave a few matches before you get warned, so I don't think it's a big deal, and for 3 there's no penalty for you going "welp, this team sucked this round, time to jet and find a new crew" after the round.

That and an EXP penalty is a mild annoyance, not this big tragic "oh noes, whatever shall I do!" situation.

There's very little they can actually do to punish people short of turning of the game completely, people aren't going to care about a drop in XP when all XP means is more loot boxes, it doesn't effect them playing the game.

My problem is that I have to quiit often because the matchmaking makes me join 200+ ping servers fairly frequently and I cant play the game like that.
so until a server browser exists I won t be able to avoid this problem.

This seems completely fair. It's a slap on the wrist punishment for a slap on the wrist level crime. I'll admit, I've considered leaving quickplay matches during hero picks after seeing, say 3 defensive heroes and 3 offensive heroes (no tank, no healer) on a payload attack mission. I stick around because I've been wrong before and we've won because skill often wins over hero picks and people can switch heroes anyways. Eventually I just started playing a healer when we don't have one, turns out I really like healing (with Mercy and Lucio). I actually feel like I win a lot more matches when I play a healer and healers in Overwatch get way more respect than I've seen in other games (respect > 0).

DeepComet5581:

Lizzy Finnegan:
Disconnecting, or being removed due to inactivity, counts just like if you left intentionally.

Okay, THAT bit I have a big problem with. It shouldn't be that difficult for the servers to detect whether a connection was terminated manually or automatically (As having a high enough ping gets one booted from a lot of online play servers). Having a bad day with your internet could end up with you being punished through absolutely no fault of your own.

What about server maintenance downtime? If players are kicked because the servers have been taken offline, does that count as an intentional disconnect?

Meh, it sounds like you can quit two or three times before you get warned, let alone incuring any penalty, if your internet is that bad that frequently, maybe you should reconsider your choice of game.

A system to police this needs to include DC's otherwise those who want to cheat the system will just start quitting by unplugging their LAN.

gact:
My problem is that I have to quiit often because the matchmaking makes me join 200+ ping servers fairly frequently and I cant play the game like that.
so until a server browser exists I won t be able to avoid this problem.

If you could check your ping on the "Assemble Your Team" screen then that wouldn't be a problem.

Either way, an XP penalty won't keep habitual leavers from leaving mid match. If in addition this put people into a Low Priority queue then that might be something to talk about- but Blizzard needs to give better region control to players, a NA-East player getting dropped on an NA-West server makes for a noticeable downgrade in the gaming experience, and better information on things like Ping and Packet Loss to the players to let them ensure that their connection isn't being sabotaged by the automated matchmaker.

The hell? Isnt XP basicly worthless in this game? Just ban the player temporarly, like for a day or some shit

I didn't realize people actually left all that much in this game. I find that whether I'm winning or losing, I'm always having fun. Sure, stomps aren't great, but they're over quickly. The only time I left games was when I was first trying out all the heroes against bots. If my team had a Bastion, I left because I knew that the bots wouldn't live long enough for me to get decent practice with the hero.

i have seen few people leaving during a game. even when close to the end. but seriously, getting disconnected is a punishment? just yesterday i lost the server to battlenet 3 times wile playing. my ping was good, things were fine and suddenly i could not connect to the net anymore. i know its them because steam, origin, etc worked just fine. how is that my fault when its their problem?

RedDeadFred:
I find that whether I'm winning or losing, I'm always having fun.

If you're having fun, then you're not playing the game right :)

OT; It's nice that they are taking in to account that some people have unreliable Internet connections.

Kungfu_Teddybear:
The only time I ever leave games is when I get put on a team that has no idea how composition works and sometimes you have to wait to see who goes what. If I get put on an attacking team that consists of 2-3 Widowmakers, a Bastion and no support, I'm leaving, because there's just no point in staying. I shouldn't get penalized for the stupidity of others.

Then be that support. Problem solved. No need to leave.

As Sky Williams says, "Sometimes you have to be the bitch!"

But I desperately want my spray-boxes! How will I ever live my fantasty of being Overwatch Banksy?! Join game, spray bitchin' sprays and then quit before the Fuzz arrives!

I really don't think it's fair how quickly the game boots you for being AFK.

Ya tab out to tell netflicks to that "Yes, I Am Still Watching" come back and booted from the game. Hell even a bathroom run is too long a time. Like c'mon man. Give me at least a minute, minute and a half.

Frankly I don't understand why anyone quits early though, unless it's real life shit popping up that demands attention. Even if you lose, you get an XP boost. At people that driven about winning a stupid online game?

DeepComet5581:

Lizzy Finnegan:
Disconnecting, or being removed due to inactivity, counts just like if you left intentionally.

Okay, THAT bit I have a big problem with. It shouldn't be that difficult for the servers to detect whether a connection was terminated manually or automatically (As having a high enough ping gets one booted from a lot of online play servers). Having a bad day with your internet could end up with you being punished through absolutely no fault of your own.

What about server maintenance downtime? If players are kicked because the servers have been taken offline, does that count as an intentional disconnect?

It actually is. A lot of players who want to disconnect in a screwier way will just crash the game or yank the ethernet cable if you give them the opportunity. There's no guarantee of a clean disconnect.

If your game or net is crashing badly enough that you've got that many disconnects, you have a MUCH bigger problem. And it's only getting the ratio right on the previous 20 games, so if you go back to finishing matches, you'll be fine. If your server goes down, it's one game in the record, you still get a warning, and you can fix it then.

I don't believe you read the consequences. And I believe the editor has grossly overstated it. "Hefty Price" here being, you lose a portion of the xp from playing until you actually finish a couple of matches.

I have a minor problem with it, Overwatch isn't Counter Strike GO or LoL. If someone leaves, what does it really matter, people can join mid game, I don't think they should bother with the penalty unless they're actually disadvantaging their team, rather than meaning they're less a player, for a very short match. If someone DCs from LoL or GO, it's a massive pain for everyone else, in Overwatch, not so much. If someone doesn't want to be there, they should go, and someone who does can join.

DeepComet5581:

Lizzy Finnegan:
Disconnecting, or being removed due to inactivity, counts just like if you left intentionally.

Okay, THAT bit I have a big problem with. It shouldn't be that difficult for the servers to detect whether a connection was terminated manually or automatically (As having a high enough ping gets one booted from a lot of online play servers). Having a bad day with your internet could end up with you being punished through absolutely no fault of your own.

What about server maintenance downtime? If players are kicked because the servers have been taken offline, does that count as an intentional disconnect?

Entering an online game when you know your internet is shoddy is an asshole thing to do. Internet issues may be out of your hands, but if you enter a match knowing you'll lag and likely disconnect, you've knowingly inflicted other people with your connection issues. It's inconsiderate and outright selfish. It's like farting in an elevator when riding with other people. It's not like you're not allowed to do it, but it's fucking rude.

fisheries:

I have a minor problem with it, Overwatch isn't Counter Strike GO or LoL. If someone leaves, what does it really matter, people can join mid game, I don't think they should bother with the penalty unless they're actually disadvantaging their team, rather than meaning they're less a player, for a very short match. If someone DCs from LoL or GO, it's a massive pain for everyone else, in Overwatch, not so much. If someone doesn't want to be there, they should go, and someone who does can join.

Overwatch is a 6v6 game, and losing a player is felt far more in this environment than something like TF2 where people are rotated in and out all the time, but the player numbers usually stay even at around 10-12 per team. Team Fortress 2 auto-balances when player numbers shift too much in one team's favor. You can't auto-balance in Overwatch because of the player numbers and how closely you rely on your teammates.

Seems some players don't understand (or care) that when THEY leave, some other poor sod gets tossed in the hole THEY left.
Its real fun to search for 30 - 60+ secs , find match , load in map , select hero , Win/Lose in less time it takes you to get out of the spawn area, end screen, match disbanded due to low number of players, back to search.

There is NO excuse for leaving matches enough times to trigger this penalty, hell I think they are being too lenient myself.
If I was in charge, I would make the Match Maker specifically look for matches that are nearly ending and purposely put leavers on the side losing, so leavers would be simply changing places with other leavers, until they completed enough matches to remove the leaver de-buff.

DeepComet5581:

Lizzy Finnegan:
Disconnecting, or being removed due to inactivity, counts just like if you left intentionally.

Okay, THAT bit I have a big problem with. It shouldn't be that difficult for the servers to detect whether a connection was terminated manually or automatically

OK, how do you distinguish between legit problems and pluggers, then?

DeepComet5581:
Having a bad day with your internet could end up with you being punished through absolutely no fault of your own.

You get dropped by one or two games, then maybe you should stop playing until network traffic improves. Besides, even then you won't get penalised. I'm pretty sure it takes more than 2 games to get into the XP cap. And even then it's not going to be sudden out-of-nowhere penalty - you are going to be warned. Even. Then. All it takes is few good matches and you'd be in the clear.

Also, if you consider XP cap a grave and undeserved punishment, then I congratulate you on your first encounter with Blizzard. Some history - Blizzard has been in the games business for a while. It's getting very close to two decades of them having games that play online. Blizzard have had a lot of experience with people using a variety of cheats in such games and have strived to deter it as much as possible - there have been mass suspensions, mass bans (of CD keys or entire accounts), and a variety of other mass punishments for everybody who has used cheats. Diablo 2 has also seen the deployment of Rust Storm, which wiped all illegitimately obtained items in all of their realms.

Blizzard has been dealing harsh penalties to people ruining their games, especially if they ruin it for others. They've been doing this for over a decade at this point and it is one of their signature moves. This particular way of dealing with a problem is not a new development, nor it is unexpected, nor is even that harsh. It's literally just a bit less XP until you stop disconnecting from games - you can still play. And XP isn't really that important, either. Besides, it's easy to get rid of, too.

This news moves the game towards my "No buy" list now. If I want to leave a match because I'm not enjoying myself, then I'm going to leave. I don't care if my team is about to win, or the match barely started and I become the unlucky sob that's getting creamed around every corner I choose to pick. If I'm not having fun, what reason is there to put in the 10-20 minutes (I don't know how long it takes for a round of OW to end) of effort just to end up having the entire match become a bad time?

Balimaar:

Kungfu_Teddybear:
The only time I ever leave games is when I get put on a team that has no idea how composition works and sometimes you have to wait to see who goes what. If I get put on an attacking team that consists of 2-3 Widowmakers, a Bastion and no support, I'm leaving, because there's just no point in staying. I shouldn't get penalized for the stupidity of others.

Then be that support. Problem solved. No need to leave.

As Sky Williams says, "Sometimes you have to be the bitch!"

Problem not solved. No support isn't the only issue with the set up I mentioned. Even if I went support I'm still on an attacking team with 2-3 Widowmakers and a Bastion. And before anyone says it's unlikely to get put in games with a set up like that, it's happened to me multiple times.

DeadProxy:
This news moves the game towards my "No buy" list now. If I want to leave a match because I'm not enjoying myself, then I'm going to leave. I don't care if my team is about to win, or the match barely started and I become the unlucky sob that's getting creamed around every corner I choose to pick. If I'm not having fun, what reason is there to put in the 10-20 minutes (I don't know how long it takes for a round of OW to end) of effort just to end up having the entire match become a bad time?

The reasoning is that you leaving (for whatever reason) makes the game experience worse for the five others that are left behind, as well as anyone unfortunate enough to jump into your slot after the enemy team has enjoyed your absence. Your enjoyment must be weighed against the common enjoyment in any multiplayer game, and it sounds like you have a mindset more fitting for single-player or non-team-based multiplayer games, where your own enjoyment can be more separated from the experience of the other players.

DeadProxy:
If I'm not having fun, what reason is there to put in the 10-20 minutes (I don't know how long it takes for a round of OW to end) of effort just to end up having the entire match become a bad time?

For the other 11 people in the match. If you don't understand that, or simply don't care, good, please do stay away. Good riddance.

This would be a more effective punishment if the upgrade system hadn't already been borked to try and get people to buy microtansactions.

I never leave, but the matchmaking system is completely whack. Like getting paired with a couple of starred players against a single digit level team.
Point is, if they fixed their shit, people might be less inclined to just leave...

That's good, when people leave mid match, that is extremely frustrating.

For people who have all these extenuating circumstances like, "but the team composition isn't to my liking", I think that is just tough titties to be honest. I have sat through multiplayer matches with teams of people who sucked. It detracts from my enjoyment, but it doesn't destroy the game if I don't win. You are kind of being cry babies about it I think.

As for the penalties... there is no such thing as an actual penalty here. Reduced XP will only result in less vanity items. There are no real stakes there. I think that if they get habitual quitters, they should be penalized by not being allowed to play for a certain amount of time. They hand out 3 day bans in WoW, they can do it here too.

K12:
This would be a more effective punishment if the upgrade system hadn't already been borked to try and get people to buy microtansactions.

I don't think they borked it. XP gain is identical to before they introduced the loot crates, as I understand it. I didn't play the beta, so I can't say for sure.

DeadProxy:
This news moves the game towards my "No buy" list now. If I want to leave a match because I'm not enjoying myself, then I'm going to leave. I don't care if my team is about to win, or the match barely started and I become the unlucky sob that's getting creamed around every corner I choose to pick. If I'm not having fun, what reason is there to put in the 10-20 minutes (I don't know how long it takes for a round of OW to end) of effort just to end up having the entire match become a bad time?

The thing is, imagine almost any other team activity in your life. People aren't just allowed to stop playing basketball mid match because they aren't having fun. When I played Soccer (which I was horrendously bad at), I didn't just quit because I wasn't having fun in the middle of a match. If I'm not enjoying a meeting at work, I can't just walk out. In the end, it's only 10-20 minutes of your time and it's not everyone else's fault you aren't having fun. I'm firmly in the camp where you just shouldn't play the game at all. Most team MP games have this same element, you can easily get put onto a team full of people who don't know how to play. But they are learning, and you can still enjoy yourself and use that time to get better.

You can't conduct your life based on whether or not you are having fun because if you are playing a team game, other people are relying on you. You not buying the game would actually benefit the entire community if you can't have fun just because you aren't winning.

DeepComet5581:
Okay, THAT bit I have a big problem with. It shouldn't be that difficult for the servers to detect whether a connection was terminated manually or automatically (As having a high enough ping gets one booted from a lot of online play servers). Having a bad day with your internet could end up with you being punished through absolutely no fault of your own.

What about server maintenance downtime? If players are kicked because the servers have been taken offline, does that count as an intentional disconnect?

Well, for one, if it really did happen accidentally, it will naturally only happen once and you'll be fine. They're doing this to combat people trying to escape this penalty by going down to the Notification Area in Windows and disconnecting from their router. XP

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