Keiji Inafune is Already Considering a Mighty No. 9 Sequel

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Keiji Inafune is Already Considering a Mighty No. 9 Sequel

After repeated delays, Mighty No. 9 is slated to release on June 21 in North America and Asia, and June 24 worldwide. Ahead of the release, creator Keiji Inafune is discussing a sequel.

Mighty No. 9 releases in 10 days, and despite development plagued by repeated delays and criticism over the game's launch trailer, creator Keiji Inafune is already considering a sequel.

In an interview with4Gamer (translation via Siliconera) Inafune said that Mighty No. 9 is "not just a game," and that Comcept is working on an anime and live-action film for it. In addition, Inafune says that development on a sequel is "already in our minds," with the mindset of "we'll do it even if it doesn't sell." It's not immediately clear whether or not this sequel would also be crowdfunded - we have reached out for comment and will update with any new information.

Mighty No. 9 was originally slated for a spring 2015 release, then early 2016, and then again to June 21 in North America and Asia (June 24 worldwide), which Comcept stated "is set in stone." In the interview with 4gamer, Inafune apologized for the repeated delays.

"We deeply apologize to the fans and backers for having taken much longer than expected. I learned again how difficult it can be to make a game," he said, adding that the reason for the delay "was not because we were shorthanded, but due to how we were going to sell it, and then biting more than we can chew after declaring that it will be released for all the hardware."

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Heay, that'll probably be out somewhere in the they 2025 .

Well technically the first game has already sold more than enough to warrant a sequel before even being released. So logically it makes sense. It isn't classy though, i hope Inafune is aware of this.

MonsterCrit:
Heay, that'll probably be out somewhere in the they 2025 .

Surely you mean 20XX?

OT: Should have kept it to PC and Nintendo. I'm just happy it's almost over.

I'm crying like an Anime fan on prom night.

That's awfully presumptuous of him.

Man, I just feel REALLY bad for them at this point, because half of the hate is their fault, and the other half isn't.

I mean, between the multiplayer fubaring so bad that it forced a huge delay, and then Inafune getting cocky and kickstarting for a MegaMan Legends type game when this one's not even done, THEN the publisher apparently making that "Anime fan on prom night" trailer without the developer's input, this game is really banging its knees on EVERYTHING.

Which is a shame, because as far as I'm aware, the game is pretty decent. :s I really wish it had come out mid-winter and not gotten so damn delayed, that would have helped it a lot.

I'm posting solely because I just saw that trailer and must point out the irony in making the prom night joke while having NotRoll be extreme waifu fodder.

Well, that and how stupid it is to be considering sequels when the first has shit the bed in rapid succession just to get out the door.
But mostly the first point.

aegix drakan:
Man, I just feel REALLY bad for them at this point, because half of the hate is their fault, and the other half isn't.

I mean, between the multiplayer fubaring so bad that it forced a huge delay, and then Inafune getting cocky and kickstarting for a MegaMan Legends type game when this one's not even done, THEN the publisher apparently making that "Anime fan on prom night" trailer without the developer's input, this game is really banging its knees on EVERYTHING.

Which is a shame, because as far as I'm aware, the game is pretty decent. :s I really wish it had come out mid-winter and not gotten so damn delayed, that would have helped it a lot.

Most of the stuff I've seen sorta makes it seem more like Ninja Pizza Girl(not a bad time trial platformer, but it's not megaman) with some Megaman here and there.

Good to hear that they still have faith in the entire project and in its future.

Now I just hope that people will give the game a fair judgement, judging the game on what it is and not on the drama that has happened around the development of the game. Ah, who am I kidding, these are gamers and games journalism I'm talking about...

As for the hardware problem... I've been saying this for ages now, you can chalk up the lackluster look of the game to the wide variety of hardware it releases on as well.

A sequel would actually make sense. Ignoring all of the mouth breathers who seem to think "delays = bad game", there's a lot of reasons as to why a sequel would be a much bigger success.

-Keiji Inafune wasn't too experienced working outside of Capcom in his current role
-They can reuse assets from the first game
-They have a better understanding as to how to make certain processes work
-They have a better understanding as to what's a realistic scope for the company (this is the issue which mainly hindered Mighty)
-The release dates will be better estimated (One of the few issues which lead to people's resentment towards this game)
-They will have a better knowledge as to what graphical quality bar they can reach as a team (The other reason people resent the game)
-A cleaner development cycle will lower the possibility of a presumptuous bandwagon who call the game bad.

Yeah thats a great idea, "Our fanbase is pissed at us and alot of customers are avoiding our game like the plague, lets make a sequel!"

If you want to be excited for Mighty No. 9, go ahead, but you won't see me touching that game

"Cry like an anime fan on prom night!"

Mighty Number 9-2? Inafune's optimistic, I'll give him that.

Is anyone really expecting this game to sell well? Most of the people who care about Mega Man retro platform-action games already backed this thing three years ago, and by the looks of the Red Ash campaign, even they're not willing to give Inafune the benefit of the doubt a second time.

aegix drakan:
Man, I just feel REALLY bad for them at this point, because half of the hate is their fault, and the other half isn't.

...which half wasn't?

Comcept, Inafune's production company, chose to start the Red Ash campaign when confidence in their still-unreleased game was already on shaky ground. When it wasn't funded, they announced a publisher who'd shoulder the cost. In other words, they're asking for more money when - by any rational measure - they didn't even need it. At least Koji Igarashi was up front about using the crowd funding campaign as a way to prove to the publisher they deserved more support.

Deep Silver isn't helping, but Inafune promised to self-publish the game before selling distribution rights to Deep Silver in the first place. The fact that a publisher is even in the cards is on Inafune, and if anything was a factor in the price they asked backers for, which leaves basic promised features being left out of the game due to "budget limitations" galling.

Any sympathy towards this project seems misplaced. Inafune's in too deep as a producer at best, and a clumsy con-man at worst.

Because yeah, when you've already pissed everyone who's already paid for your game and gone as far as to try and do everything in your power to harbor resentment against your product, obviously the best thing to do is to announce you might do another game before your first one is even out. Inafune seriously needs someone to get his head out of the clouds and a slap across the face because he badly needs one at this point.

The game's made enough money on pre orders in order to warrant a sequel i heard. Is that true?

Naturally.

Does people think why or how games like CoD - the game that are seemingly hated - comes year after year? Because people want it, and buy it.

The words of internet means nothing. Only cold, hard profit.
and Series will survive as long as fans support it.

Kibeth41:
A sequel would actually make sense. Ignoring all of the mouth breathers who seem to think "delays = bad game", there's a lot of reasons as to why a sequel would be a much bigger success.

-Keiji Inafune wasn't too experienced working outside of Capcom in his current role
-They can reuse assets from the first game
-They have a better understanding as to how to make certain processes work
-They have a better understanding as to what's a realistic scope for the company (this is the issue which mainly hindered Mighty)
-The release dates will be better estimated (One of the few issues which lead to people's resentment towards this game)
-They will have a better knowledge as to what graphical quality bar they can reach as a team (The other reason people resent the game)
-A cleaner development cycle will lower the possibility of a presumptuous bandwagon who call the game bad.

Funny thing is, I haven't seen ANYBODY calling this a bad game because it got delayed. I have seen plenty of people who have played the game and were completely underwhelmed by what was presented. As for this being due to inexperience? He has released several games prior to the Mighty No. 9 Kickstarter even being started. He is not some indie start up with minimal experience. And while the delays haven't helped, the majority of the ire they have earned has been due to horrible communication with the backers, poor choice in timing and handling of other kickstarters despite other factors, among other things.

And before you start whining about more bandwagoning? I've played the alpha too, and it was underwhelming and bland.

Considering the first one isn't even out yet, I do feel this is a bit of putting the cart before the horse. I mean, yeah, the game's already successful from a certain point of view, but I wonder if it will still be considered as such when it has copies for every platform gathering dust in every gaming section/store. At this point it feels more like Inafune's company is a hype machine than an actual game studio.

Every time this game makes news I'm surprised it still isn't out yet, and every time it manages to piss me off a little bit. First it was the sjw running their forums and banning backers that supported gamergate. Then it was the delays. Then it was seeking more money for another game. Then it was getting a publisher on board. Then it was more delays. Then it was a terribly insulting trailer. Now it's an announcement for a sequel before the game is even out.

Jesus, Inafune, just put out the fucking game and talk to us after that. Also, fire whoever is in charge of PR.

Oh not this again. Please, don't derail the thread with this.

Also does anyone agree with this poster? edit(quotes aren't working on my browser)
(pirate of pc master race)
Naturally.

Does people think why or how games like CoD - the game that are seemingly hated - comes year after year? Because people want it, and buy it.

The words of internet means nothing. Only cold, hard profit.
and Series will survive as long as fans support it.

So... was i the only one that found " cry like an anime fan on prom night" line funny?

Oh wait i forgot this is the " no fun allowed " forums nevermind.

At least finish the first game, you maniac.

Okamisama:

Funny thing is, I haven't seen ANYBODY calling this a bad game because it got delayed. I have seen plenty of people who have played the game and were completely underwhelmed by what was presented. As for this being due to inexperience? He has released several games prior to the Mighty No. 9 Kickstarter even being started. He is not some indie start up with minimal experience. And while the delays haven't helped, the majority of the ire they have earned has been due to horrible communication with the backers, poor choice in timing and handling of other kickstarters despite other factors, among other things.

And before you start whining about more bandwagoning? I've played the alpha too, and it was underwhelming and bland.

The other titles weren't $4m budget release on every platform scale.

As for most of the issues you listed? Issues that I pointed out would probably be rectified in a sequel. Honestly, this game is a decent title with bad PR.

And the Alpha was bland? Good job it was only an alpha.

Didn't they release the beta? I thought you don't release an alpha build.

Mister K:
At least finish the first game, you maniac.

First game is finished development now and shipped off to retailers now, it's just a matter of waiting till release day.

Game developer wants to continue making games, thinks about more than one at a time.

Anyone get the feeling he seems kind of tone deaf to the reception he's getting? Like no one told him what was going on in the west? I can't imagine japanese reception being good, from what I hear kickstarter isn't well liked over there. Then again I got that from 4chan, so...
'

Screw the game, just take the hookers and blackjack, I guess?

They should wait for the game to be released and look if it is received well before any talk of a sequel even begins. It's like counting your chicks before they hatch sort of deal here. Then after the release of the first game, there should still be support for the game, minor bug fixing, etc. Unless they made a perfect game(lol). Not just jump to the sequel.

verifiaman:
Anyone get the feeling he seems kind of tone deaf to the reception he's getting? Like no one told him what was going on in the west? I can't imagine japanese reception being good, from what I hear kickstarter isn't well liked over there. Then again I got that from 4chan, so...

Its normal for japanese creators to isolate themselves from thier fans.

And frankly, i dont blame them. Japanese fanboys are fucking nuts.

List:
They should wait for the game to be released and look if it is received well before any talk of a sequel even begins. It's like counting your chicks before they hatch sort of deal here. Then after the release of the first game, there should still be support for the game, minor bug fixing, etc. Unless they made a perfect game(lol). Not just jump to the sequel.

Note that WANTS to do a sequel. He's not dropping everything to begin work on it right this second. He's allowed to WANT to do stuff, you know. He might find reality doesn't shape up to his desires, but that's life for everyone.

weirdee:
Screw the game, just take the hookers and blackjack, I guess?

Damn girl, what gaming store you shopping at?!

altnameJag:
Game developer wants to continue making games, thinks about more than one at a time.

Pretty much sums it up. Though I think the more accirate headline would be "fans irrationally angry that developer wants to develop games.

Kibeth41:
A sequel would actually make sense. Ignoring all of the mouth breathers who seem to think "delays = bad game", there's a lot of reasons as to why a sequel would be a much bigger success.

Come now, you can use better words to describe those that think differently than you than "mouth breathers". Also cut the crap, nobody says "delays = bad game", but they do say "multiple delays, multiple missed promised dates on everything from beta builds to demos, and a lack of communication until the previously set ship dates three times now, and routinely leaving the same date up on their steam page for pre-purchase without that news anywhere on the page = a high chance of it being a shit game".

People whined with CDPR last year with the Witcher3 delay, but that was more because they didn't get ot play it than anything inheretly in the "delays = bad game" camp as you're trying to paint here.

getting ahead of him self his first piece of trash hasnt come out and hes already making plans for another piece of trash

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