Keiji Inafune is Already Considering a Mighty No. 9 Sequel

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Eh, I'm sure it'll be fine. Mighty No. 1-8 were solid games.

Lufia Erim:
So... was i the only one that found " cry like an anime fan on prom night" line funny?

Oh wait i forgot this is the " no fun allowed " forums nevermind.

I did. But because I thought it was dumb.

Well, he's right, Mighty No9 is "Not just a game." Its an extremely elaborate scam to bilk money out of starry-eyed fans by cashing on on nostalgia and Capcom's mismanagement of a beloved property.

Lufia Erim:
So... was i the only one that found " cry like an anime fan on prom night" line funny?

Oh wait i forgot this is the " no fun allowed " forums nevermind.

Yep nothing says "good business model" than taking the "people who buy my product are all hopeless permavirgins" stance. Oh, wait, this isn't a sex robot he's selling? Then maybe its not the best business plan.

Redryhno:

Come now, you can use better words to describe those that think differently than you than "mouth breathers". Also cut the crap, nobody says "delays = bad game", but they do say "multiple delays, multiple missed promised dates on everything from beta builds to demos, and a lack of communication until the previously set ship dates three times now, and routinely leaving the same date up on their steam page for pre-purchase without that news anywhere on the page = a high chance of it being a shit game".

People whined with CDPR last year with the Witcher3 delay, but that was more because they didn't get ot play it than anything inheretly in the "delays = bad game" camp as you're trying to paint here

Most of what you listed is literally linked to delays, and then stating it as the reason that it's a bad game. Thus, mouth breathers who think "delays = bad game".

There's no evidence that it's a bad game, yet. The gameplay actually looks quite fun. The graphics were downgraded, but that happens to most games. It's also to be expected considering they set the scope too high.

And the point of my comment was to identify reasons as to why a sequel would be better.

The real problem with the multiple delays for Mighty Number 9 are that... no matter how good the game might be it will absolutely never live up to expectations for it's lengthy development cycle, and that is the problem with a lot of crowdfunded games.

At the end of the day.. this is basically just another Megaman, there is no way a side-scrolling action platformer is going to be deep enough or enjoyable enough to warrant the development cycle it's had. It's not like Shenmue 3 which will be a massive open-world RPG, or Star Citizen (which has it's own problems, don't get me wrong).

Think back to when the next big indie thing was Fez... it got delayed like 2 years, and yeah, it's a nifty, fun little game, but there is no way it lived up to it's development cycle, and half the crowd-funded games nowadays are exactly like that. They are neat little ideas, that will probably be fun games, but then they have multiple delays and developmental problems and a nifty little game that was supposed to be out in a year now turns into a 3 or 4 year wait for what amounts to a game with the gameplay depth of something from the SNES.

Kibeth41:

Redryhno:

Come now, you can use better words to describe those that think differently than you than "mouth breathers". Also cut the crap, nobody says "delays = bad game", but they do say "multiple delays, multiple missed promised dates on everything from beta builds to demos, and a lack of communication until the previously set ship dates three times now, and routinely leaving the same date up on their steam page for pre-purchase without that news anywhere on the page = a high chance of it being a shit game".

People whined with CDPR last year with the Witcher3 delay, but that was more because they didn't get ot play it than anything inheretly in the "delays = bad game" camp as you're trying to paint here

Most of what you listed is literally linked to delays, and then stating it as the reason that it's a bad game. Thus, mouth breathers who think "delays = bad game".

There's no evidence that it's a bad game, yet. The gameplay actually looks quite fun. The graphics were downgraded, but that happens to most games. It's also to be expected considering they set the scope too high.

And the point of my comment was to identify reasons as to why a sequel would be better.

If you simplify it down without context sure. But then again, you can simplify the plot of Bioshock down to a dumbass having daddy issues if you want to.

I mean, you did see the "lack of communication multiple times on multiple things" bit right?

That's not really surprising since Mighty No. 9 sold incredibly well before the kickstarter campaign was a week old. Hell, I'm surprised we didn't get to be upset about this news however-many months ago when Inafune tried to kickstart Bega-Ban Begends.

Once again: the person who writes for the official Sonic The Hedgehog twitter account proves that he/she is a genius:

image

Mister K:
At least finish the first game, you maniac.

This, basically. I was kind of excited about the first game a while ago, and then it was kickstarted and disappeared. Since then, i've lost all interest. Let's not work on sequels yet.

Sylveria:
Well, he's right, Mighty No9 is "Not just a game." Its an extremely elaborate scam to bilk money out of starry-eyed fans by cashing on on nostalgia and Capcom's mismanagement of a beloved property.

Lufia Erim:
So... was i the only one that found " cry like an anime fan on prom night" line funny?

Oh wait i forgot this is the " no fun allowed " forums nevermind.

Yep nothing says "good business model" than taking the "people who buy my product are all hopeless permavirgins" stance. Oh, wait, this isn't a sex robot he's selling? Then maybe its not the best business plan.

It's a joke. I mean comon. Whether your find it funny or not is irrelevant, since humor is subjective. But it's just a joke nothing to take so damn seriously. I guess their business plan was to aim their game at people with a sense of humor, which is the apparently the wrong demographic of the gaming community.

Because if anyone can take a joke, its the group that's been as ostracized as the gaming community(even more so) and when the genre they love mocks and makes fun of the otaku and nerd culture.

Also people who had no problem with the joke agreed that the jokes and the trailer was utter crap.

Hey Keiji Inafune. Just focus on getting the first one out okay. Then we'll talk.

Whatislove:
The real problem with the multiple delays for Mighty Number 9 are that... no matter how good the game might be it will absolutely never live up to expectations for it's lengthy development cycle, and that is the problem with a lot of crowdfunded games.

At the end of the day.. this is basically just another Megaman, there is no way a side-scrolling action platformer is going to be deep enough or enjoyable enough to warrant the development cycle it's had. It's not like Shenmue 3 which will be a massive open-world RPG, or Star Citizen (which has it's own problems, don't get me wrong).

Think back to when the next big indie thing was Fez... it got delayed like 2 years, and yeah, it's a nifty, fun little game, but there is no way it lived up to it's development cycle, and half the crowd-funded games nowadays are exactly like that. They are neat little ideas, that will probably be fun games, but then they have multiple delays and developmental problems and a nifty little game that was supposed to be out in a year now turns into a 3 or 4 year wait for what amounts to a game with the gameplay depth of something from the SNES.

I'm not saying it's impossible to make a retro side scroller with the depth, variety and shear value that would justify such a long development cycle. Media Molecule pulled it off a few times with their Little Big Planet Games, with their deep user customization and built in ability to develop your own content. I just don't think they have put together anything close to that with Mighty Number 9. It looks like a retro side scroller. woo hoo? I don't see enough people being willing to hand over money years in advance for a sequel.

Silentpony:
I'm crying like an Anime fan on prom night.

I watch anime but I can tell you I wasn't offended at all. What I was offended about was how fucking shit the game looked.

Bloodstained has less than half of this games budget, and looks 100x better.

Whatislove:
The real problem with the multiple delays for Mighty Number 9 are that... no matter how good the game might be it will absolutely never live up to expectations for it's lengthy development cycle, and that is the problem with a lot of crowdfunded games.

At the end of the day.. this is basically just another Megaman, there is no way a side-scrolling action platformer is going to be deep enough or enjoyable enough to warrant the development cycle it's had. It's not like Shenmue 3 which will be a massive open-world RPG, or Star Citizen (which has it's own problems, don't get me wrong).

Think back to when the next big indie thing was Fez... it got delayed like 2 years, and yeah, it's a nifty, fun little game, but there is no way it lived up to it's development cycle, and half the crowd-funded games nowadays are exactly like that. They are neat little ideas, that will probably be fun games, but then they have multiple delays and developmental problems and a nifty little game that was supposed to be out in a year now turns into a 3 or 4 year wait for what amounts to a game with the gameplay depth of something from the SNES.

This is indeed just another Megaman, it got kickstarted on that very notion and people would do well not to forget this. They could have garnered 40 million, could have spend 10 years on it, but people should never forget that they are making just another Megaman game.

Putting everything on the developers seems unfair, consumers should also learn to keep their expectations in line with reality a bit more often.

Lufia Erim:

Sylveria:
Well, he's right, Mighty No9 is "Not just a game." Its an extremely elaborate scam to bilk money out of starry-eyed fans by cashing on on nostalgia and Capcom's mismanagement of a beloved property.

Lufia Erim:
So... was i the only one that found " cry like an anime fan on prom night" line funny?

Oh wait i forgot this is the " no fun allowed " forums nevermind.

Yep nothing says "good business model" than taking the "people who buy my product are all hopeless permavirgins" stance. Oh, wait, this isn't a sex robot he's selling? Then maybe its not the best business plan.

It's a joke. I mean comon. Whether your find it funny or not is irrelevant, since humor is subjective. But it's just a joke nothing to take so damn seriously. I guess their business plan was to aim their game at people with a sense of humor, which is the apparently the wrong demographic of the gaming community.

Yeah, it's a joke. So's this:

Or this:

image

Doesn't change the fact that it's a joke based on denigrating your target demographic. If I want to appeal to people who vote Republican, I probably shouldn't be making jokes about how Republicans are all racists tin-foil-hat wearing gun-nuts. That's what I'd say if my target demographic were the Democrats.

Redryhno:

If you simplify it down without context sure. But then again, you can simplify the plot of Bioshock down to a dumbass having daddy issues if you want to.

I mean, you did see the "lack of communication multiple times on multiple things" bit right?

Not a great analogy. And most of what yout saying are mostly impactful on PR rather than the actual game.

And again, the post you originally quoted went over issues that Comcept went through and why they'd probably be addressed in a sequel.

You just decided to get defensive about me indicating the whiny people who for some reason think "delays = bad game"

So he wants to make two -separate- anime series based on two seperate versions of the same video game character? And they want to make a live action film? How long will this continue before Capcom finally brings down the hammer? As awful as the company is, I assumed they were throwing Inafune a bone, since he was originally just making a small time indie Megaman knock off. Now he wants to develop this into an entire franchise. Somehow, I can't see Capcom allowing this to develop into a major IP.

Fuck him, just fuck him.

ccggenius12:

MonsterCrit:
Heay, that'll probably be out somewhere in the they 2025 .

Surely you mean 20XX?

OT: Should have kept it to PC and Nintendo. I'm just happy it's almost over.

21XX if they are really effective but probably 22XX more likely

Asclepion:
I watch anime but I can tell you I wasn't offended at all. What I was offended about was how fucking shit the game looked.

Bloodstained has less than half of this games budget, and looks 100x better.

Bloodstained actually made more off its Kickstarter than MN9 did. Considering Iga also had a publishing partner from the get-go it's safe to say that the two probably have similar budgets by now. Nonetheless, Iga has been showing far better utilization of his resources. Hell, they're giving $60+ backers the E3 demo this week and the monthly updates have been showing steady progress. Then again considering Iga was able to bang out Castlevanias on a yearly basis on a showstring basis it's no wonder he's able to manage things well.

Silentpony:
I'm crying like an Anime fan on prom night.

They need something new to hype up the sequel. What other thing can they use to insult a wide base of their customers?

Redlin5:

Silentpony:
I'm crying like an Anime fan on prom night.

They need something new to hype up the sequel. What other thing can they use to insult a wide base of their customers?

Maybe something about how if you don't pre-order the game for the bonus content, you'll be more disappointed than your parents when you graduated with a liberal arts degree.

The "prom night" joke gave me a chuckle. You can't be mad at shit like that, you gotta laugh it off.

Anyway, if I were a fan of this, I'd probably be pissed off at the whole thing. My condolences to the backers for the arrogance displayed by these guys.

O.o God Damn, Inafune, you cant even see the horse the cart's so far in front.

aegix drakan:
Man, I just feel REALLY bad for them at this point, because half of the hate is their fault, and the other half isn't.

I mean, between the multiplayer fubaring so bad that it forced a huge delay, and then Inafune getting cocky and kickstarting for a MegaMan Legends type game when this one's not even done, THEN the publisher apparently making that "Anime fan on prom night" trailer without the developer's input, this game is really banging its knees on EVERYTHING.

You forgot About Dina. AKA, the world's worst forum moderator.

Magmarock:
Hey Keiji Inafune. Just focus on getting the first one out okay. Then we'll talk.

The first one is already finished and shipped. Believe it or not, games tend to have a buffer period between development finishing and release day.

And this may also come as a surprise to you, but game designers tend to think about designing games. It's not as if he's already balls deep in developing a sequel, he's just contemplating one. I find it strange that people are slamming down on Keiji Inafune for having thoughts.

Kibeth41:

Magmarock:
Hey Keiji Inafune. Just focus on getting the first one out okay. Then we'll talk.

The first one is already finished and shipped. Believe it or not, games tend to have a buffer period between development finishing and release day.

And this may also come as a surprise to you, but game designers tend to think about designing games. It's not as if he's already balls deep in developing a sequel, he's just contemplating one. I find it strange that people are slamming down on Keiji Inafune for having thoughts.

That's rather presumptuous of you. Assessing that I know nothing about game development and that I'm slamming Keiji. I'm simply suggesting that he should slow down precociously because of the rocky reputation that he has gotten in recent years. I think he should focus on fixing his PR before jumping on the next game. Unlike those other designers, not no really in a position to be thinking about sequels at this point. If he want to keep his new carrier as an indie dev that is.

Metalix Knightmare:

aegix drakan:
Man, I just feel REALLY bad for them at this point, because half of the hate is their fault, and the other half isn't.

I mean, between the multiplayer fubaring so bad that it forced a huge delay, and then Inafune getting cocky and kickstarting for a MegaMan Legends type game when this one's not even done, THEN the publisher apparently making that "Anime fan on prom night" trailer without the developer's input, this game is really banging its knees on EVERYTHING.

You forgot About Dina. AKA, the world's worst forum moderator.

I missed this. What happened?

Magmarock:
That's rather presumptuous of you. Assessing that I know nothing about game development and that I'm slamming Keiji. I'm simply suggesting that he should slow down precociously because of the rocky reputation that he has gotten in recent years. I think he should focus on fixing his PR before jumping on the next game. Unlike those other designers, not no really in a position to be thinking about sequels at this point. If he want to keep his new carrier as an indie dev that is.

"I am now announcing that I am no longer making games. Please like me again" -Keiji Inafune.

Your statement makes absolutely no sense.

People are upset with Keiji because he wasn't transparent during development. You fix PR by creating a sequel and being transparent during development.

You don't fix PR by not making games. You fix it by making more. I wasn't being presumptuous in assuming you know nothing, it was an educated guess.

Also, your statement was simply "focus on getting the first one out first, then we'll talk". You mentioned nothing about PR, you just made a statement that assumes the first game isn't finished

Mangod:

Metalix Knightmare:

aegix drakan:
Man, I just feel REALLY bad for them at this point, because half of the hate is their fault, and the other half isn't.

I mean, between the multiplayer fubaring so bad that it forced a huge delay, and then Inafune getting cocky and kickstarting for a MegaMan Legends type game when this one's not even done, THEN the publisher apparently making that "Anime fan on prom night" trailer without the developer's input, this game is really banging its knees on EVERYTHING.

You forgot About Dina. AKA, the world's worst forum moderator.

I missed this. What happened?

Basically, people were raising questions and concerns about the game based on what they had seen and played. Dina had a habit of either deleting their posts, or outright mocking them, particularly on her twitter account where she was particularly vitriolic. (One in particular standing out where she replied to a person asking how she hadn't been fired yet with "Baby want their bottle? Goo goo gah gah fuck you." or something along those lines.

Not to mention the possibility of acquiring her job through Nepotism. (She claims she got the job thanks to her BF. Either boy friend or best friend.) and being community manager of a forum for megaman based game without ever having played a Meaman game before. (After she said that, she then went on to claim that she played Megaman X.) Again, anyone who raised concerns over this were insulted, had their messages deleted, or were banned.

Added fun in that, thanks to Mr. Anthony "I can't shut up even when it's in my best interest too" Burch, she was made head mod of the English speaking forums, despite English not even being her first language.

Then GamerGate got started, and she started closing and GG positive threads and banning anyone who was even REMOTELY positive towards it which is funny because access to the forum was one of the prizes from donating in the first place. When the patrons complained, she told them to fuck off and called them misogynist nerds, believing there is nothing they can do about it.

Finally, long after it was already too late, Dina announced that she was quitting. Throughout the day she spammed her twitter with frantic accusations and dubious denials, claiming she quit (she was probably made to resign), blaming GamerGate, denying they had anything to do with it, telling them not to buy the game (she's still costing Mighty No. 9 money even after they booted her), trying to minimize the damage they did by taking their money back and making insane claims to have laid a trap for them somewhere on twitter.

Basically, she is everything you DON'T want in a community manager.

Metalix Knightmare:

Mangod:

Metalix Knightmare:

You forgot About Dina. AKA, the world's worst forum moderator.

I missed this. What happened?

Basically, people were raising questions and concerns about the game based on what they had seen and played. Dina had a habit of either deleting their posts, or outright mocking them, particularly on her twitter account where she was particularly vitriolic. (One in particular standing out where she replied to a person asking how she hadn't been fired yet with "Baby want their bottle? Goo goo gah gah fuck you." or something along those lines.

Not to mention the possibility of acquiring her job through Nepotism. (She claims she got the job thanks to her BF. Either boy friend or best friend.) and being community manager of a forum for megaman based game without ever having played a Meaman game before. (After she said that, she then went on to claim that she played Megaman X.) Again, anyone who raised concerns over this were insulted, had their messages deleted, or were banned.

Added fun in that, thanks to Mr. Anthony "I can't shut up even when it's in my best interest too" Burch, she was made head mod of the English speaking forums, despite English not even being her first language.

Then GamerGate got started, and she started closing and GG positive threads and banning anyone who was even REMOTELY positive towards it which is funny because access to the forum was one of the prizes from donating in the first place. When the patrons complained, she told them to fuck off and called them misogynist nerds, believing there is nothing they can do about it.

Finally, long after it was already too late, Dina announced that she was quitting. Throughout the day she spammed her twitter with frantic accusations and dubious denials, claiming she quit (she was probably made to resign), blaming GamerGate, denying they had anything to do with it, telling them not to buy the game (she's still costing Mighty No. 9 money even after they booted her), trying to minimize the damage they did by taking their money back and making insane claims to have laid a trap for them somewhere on twitter.

Basically, she is everything you DON'T want in a community manager.

... how the hell was this allowed to go on for as long as it did? Didn't Inafune, or anyone else on the team have access to the forums or twitter except for Dina?

Mangod:

... how the hell was this allowed to go on for as long as it did? Didn't Inafune, or anyone else on the team have access to the forums or twitter except for Dina?

I imagine it was tied into the disconnect between the development team and the community. If they weren't keeping the playerbase updated with development, then it's hard to imagine they'd be checking the forums very often, if at all.

Mangod:

Metalix Knightmare:

Mangod:

I missed this. What happened?

Basically, people were raising questions and concerns about the game based on what they had seen and played. Dina had a habit of either deleting their posts, or outright mocking them, particularly on her twitter account where she was particularly vitriolic. (One in particular standing out where she replied to a person asking how she hadn't been fired yet with "Baby want their bottle? Goo goo gah gah fuck you." or something along those lines.

Not to mention the possibility of acquiring her job through Nepotism. (She claims she got the job thanks to her BF. Either boy friend or best friend.) and being community manager of a forum for megaman based game without ever having played a Meaman game before. (After she said that, she then went on to claim that she played Megaman X.) Again, anyone who raised concerns over this were insulted, had their messages deleted, or were banned.

Added fun in that, thanks to Mr. Anthony "I can't shut up even when it's in my best interest too" Burch, she was made head mod of the English speaking forums, despite English not even being her first language.

Then GamerGate got started, and she started closing and GG positive threads and banning anyone who was even REMOTELY positive towards it which is funny because access to the forum was one of the prizes from donating in the first place. When the patrons complained, she told them to fuck off and called them misogynist nerds, believing there is nothing they can do about it.

Finally, long after it was already too late, Dina announced that she was quitting. Throughout the day she spammed her twitter with frantic accusations and dubious denials, claiming she quit (she was probably made to resign), blaming GamerGate, denying they had anything to do with it, telling them not to buy the game (she's still costing Mighty No. 9 money even after they booted her), trying to minimize the damage they did by taking their money back and making insane claims to have laid a trap for them somewhere on twitter.

Basically, she is everything you DON'T want in a community manager.

... how the hell was this allowed to go on for as long as it did? Didn't Inafune, or anyone else on the team have access to the forums or twitter except for Dina?

Honestly, no one has a clue. There's a theory that Dina's family made a VERY sizable donation to MN9's kickstarter, but that's just conjecture. Always possible they just didn't know. Dina's duties included giving feedback to her bosses, and considering she refused to let negative feedback towards the GAME last there's no way in hell she's gonna let them know about the feedback towards her. Again though, conjecture.

Kibeth41:

Magmarock:
That's rather presumptuous of you. Assessing that I know nothing about game development and that I'm slamming Keiji. I'm simply suggesting that he should slow down precociously because of the rocky reputation that he has gotten in recent years. I think he should focus on fixing his PR before jumping on the next game. Unlike those other designers, not no really in a position to be thinking about sequels at this point. If he want to keep his new carrier as an indie dev that is.

"I am now announcing that I am no longer making games. Please like me again" -Keiji Inafune.

Your statement makes absolutely no sense.

People are upset with Keiji because he wasn't transparent during development. You fix PR by creating a sequel and being transparent during development.

You don't fix PR by not making games. You fix it by making more. I wasn't being presumptuous in assuming you know nothing, it was an educated guess.

Also, your statement was simply "focus on getting the first one out first, then we'll talk". You mentioned nothing about PR, you just made a statement that assumes the first game isn't finished

Lol I didn't say he shouldn't make games but if you said I did then I must have. Have fun beating up that strawman.

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