Mass Effect 3's Ending Won't Affect Andromeda

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I have a feeling they're just going to ignore the choice and go with the destroy ending. Haven't seen hide nor hair of a Geth in anything released yet so it's possible. Plus, I don't think anyone would preform such a massive undertaking like sending off a self sustaining colony ship either during or right before a massive war.

Something Amyss:

Rastrelly:
Generally this is a big FUCK YOU from Bioware. You made choices? You did something in previous games? Well, fuck you, it's meaningless! It's a foul move on so many levels I don't even know where to start.

A fuck you? Are you serious? Do you really think they're sitting around a table in their volcano lair, aimlessly stroking their white cats, saying "what feature can we remove to best hurt our fanbase?"

Of course Bioware aren't... the EA executives that hold onto their leashes are!

More off topic: Geez, do you remember when the biggest issue splitting the videogame world was the Mass Effect 3 ending? No gamergate, no Social Justice, no feminism, just pure videogame issues, and we got so angry about it too.

I miss those days. Bring back Zeel!

Metalix Knightmare:
Stir something up by stating a fact? Seriously, compare her face to Asari from the first three games. Matriarch Aethyta didn't look that masculine and her father was Krogan!

If you recall, BioWare has been all about "defying traditional beauty standards" of women in video games in recent years, or at least that's their excuse.

They're like the polar opposite of Team Ninja.

Let's think about this, folks: we have a game (okay, trilogy, but work with me here) that had you make a choice that lead to one of three very different endings with many mutually exclusive properties. It comes time to make a sequel. You want to play it out so that the world feels continuous, but you don't want to alienate two thirds of your players. The only way to make that work is either to set it outside the context where the ending you chose matters (which Bioware seems to be doing), or you try to blend the endings to make it seem like they all happened, but none of them stuck. We've already seen what happens when you try that: Invisible War. If Warren Spector couldn't make it work, what chance do a team of EA hacks have?

It's already the only logical option, and when you add in the "destruction of the mass relays annihilated every known civilization in the Milky Way"...

You want to know what I hate about Bioware's recent games more than anything?

It's that none of them have been bad enough for me to give up on them.

Yeah, Bioware has slid into mediocrity in recent years, but none of the games have been quite bad enough to get me to stop caring about the properties, and have always left me with just enough hope to say, "Well, maybe the next one will be a return to form". And then when the next one comes out, it's not quite disappointing, but also not quite at the level of quality as their previous works.

I'm still excited; Mass Effect 3 wasn't as sour for me as it was for most of the Internet, but I'm still thinking in the back of my head about all of the things that could possibly go wrong for Andromeda.

God forbid, what if we get another Sera?

So basically the incredibly disappointing me3 ending is even more worthless and pointless now. Great. Good stuff bioware.

Rastrelly:

A fuck you? Are you serious? Do you really think they're sitting around a table in their volcano lair, aimlessly stroking their white cats, saying "what feature can we remove to best hurt our fanbase?"

No, I think they don't give a crap about fanbase - or they'd never make such an ending in the first place (and by ending I mean the whole shitefest which is ME3), but making this stuff not even have consequences (srsly, in one of outcomes all organic life became partially synthetic - whatever it means - and noone even noticed?!), AND potentially completely denominate the Reaper threat by potentially adding safe location to live during their invasion? GENIUS! So, Reapers were not into the life in Milky Way, but Andromedans? Pfff, they're fine. Or what, the Cycle in Andromeda had certain shift?[/quote]

Okay, the impression that I get is that not meeting your particular expectations="fuck you" from the developer.

Hero in a half shell:

More off topic: Geez, do you remember when the biggest issue splitting the videogame world was the Mass Effect 3 ending? No gamergate, no Social Justice, no feminism, just pure videogame issues, and we got so angry about it too.

There was no such time. Anita Sarkeesian's Tropes Vs Women Kickstarter dropped like, two months after ME3, and "WARGARBL FEMINISM was already a thing by then.

I think it's a good thing that they are skipping the RGB ending of ME3, it's like it's an acknowledgment on their behalf that it was so poorly done that even they are unable to pull back from it (without publicly admitting it).

Some of the rumours I have heard about this game, is that it will include a mechanic very similar to MGS5's online FOB system. Doesn't fill me with happy thoughts if true. I don't like the idea of my single player experience suffering because multiplayer holds little interest for me.

The less it has to do with Mass Effect 3 the better.

In an alternate universe, BioWare has announced that Andromeda canonizes one of the endings of Mass Effect 3. Fan whining proves to be just as strong there. The space time continuum throws up its hands and says "okay kids, play on my lawn."

i guess they will give us different coloured explosions for andromeda. maybe pink, yellow and brown.

fix-the-spade:
Well, Mass Effect came out at a time (nine years ago!) when the phrase Bioware RPG was enough in of itself. The run into Mass Effect was Neverwinter Nights, Knights of the Old Republic and Jade Empire.

This time they're coming from Dragon Age 2, The Old Republic, Mass Effect 3 and Dragon Age: Inquisition. Bioware doesn't quite engender the same overwhelming confidence that it did a decade ago.

Whilst their reputation was probably stronger back then, it would've been with far fewer people relative to now; Neverwinter was a PC game and Jade Empire wasn't exactly a smash hit.

And how important, really, is perceived reputation from 'core' gamers? Will the bulk of ME:A's [probably very good] sales come from those who still have pre-ME1 BioWare in mind? I highly doubt it.

Personally, I felt DA2 was one of their very best (it would probably tie with ME2 for my favourite BioWare game), ME3 may well be their most accomplished overall, and whilst DA:I was fundamentally flawed I still sank a few hundred hours into given I still love the DA world, and especially its characters (I have a few more playthroughs I'd like to do as well).

Also, Back then Mass Effect was new and interesting, it was space opera that wasn't Star Wars.

Can you name any other triple-A sci-fantasy SP A/RPG's?

I'd say what ME:A's offering is very likely to be less distinct than what ME1 offered, relative to the industry then and now, sure. However, I can't think of any other triple-A IP that's quite like ME, so I'd say there's a huge/guaranteed market waiting to lap up every possible unit.

The new one is effectively a reboot, with what's been shown so far I honestly think it would be better off as a new IP and not a spin off.

Eh, I wouldn't quite call it a reboot, given it's still set figuratively and literally in the same universe. Just because the plot can side-step continuity doesn't mean they're going to outright wipe out or retcon anything.

It's far too early to comment on whether they have any more worthwhile stories to tell in the universe, but I am skeptical how well received it'll be by fans, given how synonymous Shepard was with the trilogy's appeal[1]. Follow DA:I's design and the new trilogy will be saddled with a colossal, inert, special snowflake bore. Craft a more defined character with a linear story (which is what I'd prefer), and the core fans will find new toys to throw out of numerous prams.

I would love to see a follow up to ME3, but given its endings I concede that's not possible. Still, as my avatar rather gives away, I'm fond of stories that involve finding new homes in another galaxy, so I like the concept of ME:A already.

[1] I thought s/he was actually a fairly terrible example of PC design in an RPG that never really allowed you to RP, or followed a defined protagonist's story, but that's beside the point... I can't pretend Shepard hasn't become [genuinely-not-Ubisoft] iconic.

Darth Rosenberg:
Can you name any other triple-A sci-fantasy SP A/RPG's?

Star Ocean?
Final Fantasy XIII?
Deus Ex?

You do say "sci-fantasy" though, which is a different thing from "science fiction," which Mass Effect fits. I think games like Final Fantasy XIII would fit the definition of "sci-fa," while most FF games are just plain fantasy. Not sure about Star Ocean though - haven't played enough to determine whether I'd classify it as sci-fa or sci-fi. And just a glance at Deus Ex puts it firmly in the sci-fi end of the spectrum.

No, but it you know what it will affect?

Its sales.

I think they should sneak in an easter egg ending somehow. Maybe during the binning, characters are looking at the night sky at the good 'ol milky way, and it has a subtle blue, red, or green glow?

Either way, I don't really give a sh**. I was P/O'd at ME3, I half assed bought DAI on a holiday sale and never finished it, and I don't plan to reinstall Origin on my brand new system. So meh.

So...why are they telling us to "hold on to your save games" if they're not acknowledging the endings?

Are we just getting bits and pieces of lore and alterations based on what happened up until these Arcs or whatever launched? Is that what they're doing? Does that make much sense when they couldn't be bothered to acknowledge/alter the game in an appreciable manner for even major decisions in ME3?

Wait, oh god, Ryder (that is...that is definitely a name, Bioware, good job) is probably an N7 operative who trained with or served under Shepard and the save is literally just going to be used for face data/flashbacks with Shep in a mentor role or whatever, isn't it? D:

But really, I don't know how to feel about this-

Inquisition has been sitting on my HDD, relatively unmolested, for like a year now (I lost interest really quickly when I realized it was basically a single-player mmo with shitty PC controls made all the more vomit-inducing by a happy youtube video from Bioware declaring themselves to be super duper focused on PC gamers) and this is...well, it's their last damned shot with me.

They've really been dropping the ball. This is definitely not a pre-order. It's a wait and see- which is something I honestly never thought would be my approach to a Bioware game, four years ago at least.

Well, Hudson's gone I guess, so there's hope?

Hawki:
In an alternate universe, BioWare has announced that Andromeda canonizes one of the endings of Mass Effect 3. Fan whining proves to be just as strong there. The space time continuum throws up its hands and says "okay kids, play on my lawn."

Pretty much. They cannot win here. Either they declare that it has nothing to do with ME3 (as they have done, and "fans" go nuts as they are doing), or they claim one of the endings is the true ending... and fans go nuts.

Big surprise there. Aknowledge one ending, people will be upset. Aknowledge no ending, people will be upset. It's a no-win battle.

SlumlordThanatos:

MoltenSilver:
So when is

IIRC, the ship that they traveled to the Andromeda galaxy on was built and launched while the Reaper War was still going on. And also keep in mind that even at several times the speed of light, it would still take centuries (if not millennia) to reach Andromeda. The people in ME:A are so far removed from whatever happened in the Milky Way that it really doesn't matter. Synthesis, Destruction, Control, or even Extinction doesn't matter when it would take hundreds (if not thousands) of years to fly back and find out.

How long did the Reaper War even last? Weeks? Months? That would assume that the Andromeda ship was being made well before the Reapers showed up. Also, was it established anywhere that the current Milky Way Aliens had cryotechonology? I know that the Protheans had it.

Jute88:
How long did the Reaper War even last? Weeks? Months? That would assume that the Andromeda ship was being made well before the Reapers showed up. Also, was it established anywhere that the current Milky Way Aliens had cryotechonology? I know that the Protheans had it.

We don't know for certain, but Javik said that it took the Reapers centuries to subjugate the Protheans. And considering how big the Crucible was, and the amount of experimental technology poured into it, the Reaper War had to have lasted at least a few years. My guess would be somewhere in the neighborhood of five years or so.

As for cryotechnology, I'm not 100% sure if a Citadel race possessed the tech or not, but considering how advanced the Salarians and the Asari are, it wouldn't be too much of a stretch to assume one, the other, or both had developed the required technology. Also, the stasis chambers wouldn't need to operate for as long as, say, the chamber you find Javik in, who was frozen for 50,000 years.

SlumlordThanatos:

We don't know for certain, but Javik said that it took the Reapers centuries to subjugate the Protheans. And considering how big the Crucible was, and the amount of experimental technology poured into it, the Reaper War had to have lasted at least a few years. My guess would be somewhere in the neighborhood of five years or so.

Doubt that. I can understand it taking centuries for the Protheans to fall, but would Earth really hold out for that no. of years so that by the end of the game, Anderson and a fair no. of people are still alive?

SlumlordThanatos:

Jute88:
How long did the Reaper War even last? Weeks? Months? That would assume that the Andromeda ship was being made well before the Reapers showed up. Also, was it established anywhere that the current Milky Way Aliens had cryotechonology? I know that the Protheans had it.

We don't know for certain, but Javik said that it took the Reapers centuries to subjugate the Protheans. And considering how big the Crucible was, and the amount of experimental technology poured into it, the Reaper War had to have lasted at least a few years. My guess would be somewhere in the neighborhood of five years or so.

The whole war took less then a year. They don't say hard dates, but there are several instances where Shephard can say something to the effect of leaving Earth months ago to find help. I think Shepard literally says that on Earth if you romanced Tali and go talk to her.

The biggest war ever, didn't even last a full year. God, what a joke. And they supposedly built the giant space move controller AND the (3?) arks they sent to Andromeda in that time. ME has straight up turned into illogical space magic fantasy instead of sci-fi.

MC1980:
The biggest war ever, didn't even last a full year. God, what a joke. And they supposedly built the giant space move controller AND the (3?) arks they sent to Andromeda in that time. ME has straight up turned into illogical space magic fantasy instead of sci-fi.

Lots of wars in fiction last a similarly short amount of time. Either you've got to cover a years-long conflict or jump around a lot. Now apply that problem, and couple it with the fact that you're in an RPG where the pace at which you progress through the main storyline is up to you. In the space of Mass Effect specifically, I feel it works, because it highlights how much damage the Reapers can do in such a short amount of time.

Similarly, rate of construction is a non-issue, considering that it's the future, and therefore without parallel to real-world considerations.

SlumlordThanatos:
We don't know for certain, but Javik said that it took the Reapers centuries to subjugate the Protheans. And considering how big the Crucible was, and the amount of experimental technology poured into it, the Reaper War had to have lasted at least a few years. My guess would be somewhere in the neighborhood of five years or so.

Oh, I just remembered. When you complete Thessia Joker says something about Tiptree being invaded 2 weeks before that, and whines about his family. The thing is, when you first go to the hospital, there's already a PTSD asari who was stationed at Tiptree talking about murdering a girl to stay alive, who, trivia, is Joker's sister, but that's irrelevant. Now, even being generous, the events of Palaven through Thessia happened in maybe 3 weeks if you do the math.

Who writes this shit and thinks it's not dumb?

MC1980:
The whole war took less then a year. They don't say hard dates, but there are several instances where Shephard can say something to the effect of leaving Earth months ago to find help. I think Shepard literally says that on Earth if you romanced Tali and go talk to her.

The biggest war ever, didn't even last a full year. God, what a joke. And they supposedly built the giant space move controller AND the (3?) arks they sent to Andromeda in that time. ME has straight up turned into illogical space magic fantasy instead of sci-fi.

It took around a year yeah. Also I mean the biggest war ever almost certainly killed trillions, I don't really think how long it lasted makes it a "small" war if trillions died.

Also Mass Effect has never really been Sci-Fi, it's always been a Space Opera with Sci-Fi'ish themes.

This is an obvious decision, since aside from being controversial, the endings are too massive in scope to properly differentiate for future games anyway. Plus, you know, new console generation means they probably can't do the save transfer thing even if they wanted to.

I once came up with an idea for how you could easily integrate the 3 endings into future games without much effort and that would be using them as the in-game difficulty levels. This way you could represent the final choice while providing a narrative justification for a normally non-digetic gameplay aspect. The way I see it, Easy mode would be called "Synthesis" and would be set in a universe where the synthesis event has made everyone stronger, fitter and smarter, explaining why your characters have more health and do more damage. Normal would be Control, where nothing actually changed except for the Reapers turning face, which would be irrelevant in a game set in Andromeda. And Hard mode would be Destruction, where the destruction of synthetic life has had a trickle down effect on the galaxy's technology, making everything weaker and less efficient, thereby making life harder for people.

The obvious issue there is that people might be forced to choose between their preferred difficulty setting and an ending they didn't want. But that shouldn't be a problem because nobody wanted any of those endings anyway. And besides, I reckon the 3 choices line up roughly with the certain playstyles. Anecdotally, the people who picked Synthesis were the ones who took everything at face value and made idealistic choices. They probably play fairly casually and as such wouldn't mind doing the game on Easy. By contrast, Destroyers tended to be the hardline "fuck you Bioware, you ruined everything rah rah rah" types. After years of talking the talk, it would give them a chance to walk the walk. And Control is for people who kept an open mind, didn't let emotions cloud their judgement and wanted to get a balanced outcome that didn't upset the status quo too much. I'll see you in the new utopia, friend.

Kingjackl:
This is an obvious decision, since aside from being controversial, the endings are too massive in scope to properly differentiate for future games anyway. Plus, you know, new console generation means they probably can't do the save transfer thing even if they wanted to.

I once came up with an idea for how you could easily integrate the 3 endings into future games without much effort and that would be using them as the in-game difficulty levels. This way you could represent the final choice while providing a narrative justification for a normally non-digetic gameplay aspect. The way I see it, Easy mode would be called "Synthesis" and would be set in a universe where the synthesis event has made everyone stronger, fitter and smarter, explaining why your characters have more health and do more damage. Normal would be Control, where nothing actually changed except for the Reapers turning face, which would be irrelevant in a game set in Andromeda. And Hard mode would be Destruction, where the destruction of synthetic life has had a trickle down effect on the galaxy's technology, making everything weaker and less efficient, thereby making life harder for people.

The obvious issue there is that people might be forced to choose between their preferred difficulty setting and an ending they didn't want. But that shouldn't be a problem because nobody wanted any of those endings anyway. And besides, I reckon the 3 choices line up roughly with the certain playstyles. Anecdotally, the people who picked Synthesis were the ones who took everything at face value and made idealistic choices. They probably play fairly casually and as such wouldn't mind doing the game on Easy. By contrast, Destroyers tended to be the hardline "fuck you Bioware, you ruined everything rah rah rah" types. After years of talking the talk, it would give them a chance to walk the walk. And Control is for people who kept an open mind, didn't let emotions cloud their judgement and wanted to get a balanced outcome that didn't upset the status quo too much. I'll see you in the new utopia, friend.

I guess I'm one of those weird Destroyers who kept an open mind. My choosing Destroy was more of an unwillingness to kill off Shepard after the last talk with the romanced companion, though, rather than any hard-set "story" reason.

Also, transferring across console generations might be doable, as Rock Band 4 was able to do that with the downloadable library. However, even in that case, it only worked within the same company (as in, PS3 to PS4 or 360 to XBone, but not PS3 to XBone or 360 to PS4), so I'd still be left out in the cold unless they did something similar to the Dragon Age Keep...in which case it would be mildly frustrating to have most of the consequences of my choices (and yes, there were consequences. Wrex says hi) be basically meaningless, since I would just be able to pick and choose options to my liking.

Rastrelly:

Something Amyss:

Rastrelly:
Generally this is a big FUCK YOU from Bioware. You made choices? You did something in previous games? Well, fuck you, it's meaningless! It's a foul move on so many levels I don't even know where to start.

A fuck you? Are you serious? Do you really think they're sitting around a table in their volcano lair, aimlessly stroking their white cats, saying "what feature can we remove to best hurt our fanbase?"

No, I think they don't give a crap about fanbase - or they'd never make such an ending in the first place (and by ending I mean the whole shitefest which is ME3), but making this stuff not even have consequences (srsly, in one of outcomes all organic life became partially synthetic - whatever it means - and noone even noticed?!), AND potentially completely denominate the Reaper threat by potentially adding safe location to live during their invasion? GENIUS! So, Reapers were not into the life in Milky Way, but Andromedans? Pfff, they're fine. Or what, the Cycle in Andromeda had certain shift?

Think of it like this. BioWare had enough creative freedom to make an ending which basically torched the entire franchise in a way seen only in scorched earth tactics. Now think on what the consequences for that must be internally to the dev and EA relationship. It should be interesting(likely in a depressing sort of way) to see how that will have affected ME:A.

MC1980:
Oh, I just remembered. When you complete Thessia Joker says something about Tiptree being invaded 2 weeks before that, and whines about his family. The thing is, when you first go to the hospital, there's already a PTSD asari who was stationed at Tiptree talking about murdering a girl to stay alive, who, trivia, is Joker's sister, but that's irrelevant. Now, even being generous, the events of Palaven through Thessia happened in maybe 3 weeks if you do the math.

Who writes this shit and thinks it's not dumb?

Hmm. I must have missed that.

That's kinda bullshit. No fucking way that a war of extinction against an implacable, innumerable, technologically-superior foe over the space of an entire freaking galaxy only takes a few months.

If you read the codex, it points out that current FTL technology still requires days of travel from an inhabited planet to reach a mass relay (unless you got lucky, like Earth was). At those speeds, it would take centuries to make it to a neighboring galaxy. It's also worth noting that Reapers also travel at about that speed, which means it takes them a very long time to cover the entire galaxy.

And on top of that shit sandwich, they somehow managed to build the Crucible and the Ark (both super-massive feats of engineering) in the space of eight months or so? By comparison, a Gerald R. Ford class supercarrier took 11 years to complete. Desperation might speed up production some, but super-massive engineering ain't no picnic.

They need more people checking their facts.

kind of like how the first three Mass Effect games didnt affect Mass Effect 3's ending.

MC1980:

SlumlordThanatos:

Jute88:
How long did the Reaper War even last? Weeks? Months? That would assume that the Andromeda ship was being made well before the Reapers showed up. Also, was it established anywhere that the current Milky Way Aliens had cryotechonology? I know that the Protheans had it.

We don't know for certain, but Javik said that it took the Reapers centuries to subjugate the Protheans. And considering how big the Crucible was, and the amount of experimental technology poured into it, the Reaper War had to have lasted at least a few years. My guess would be somewhere in the neighborhood of five years or so.

The biggest war ever, didn't even last a full year. God, what a joke. And they supposedly built the giant space move controller AND the (3?) arks they sent to Andromeda in that time. ME has straight up turned into illogical space magic fantasy instead of sci-fi.

It kind of reminds me of the Shadow War in Babylon 5. The war was supposed to last longer, but with the threat of cancellation, they had to resolve it quickly, so that they would have time to cover the human civil war and end it. season 4 was way too rushed.

fix-the-spade:
On a different note, I wonder how Bioware are going to make people care about his game. I expect it to be very good, but Mass Effect was almost entirely about it's characters and the gameplay was relatively basic. Without Shepard and chums what exactly is the draw?

Of course the new crew could be every bit as charming as the old one, but even if they are Bioware still have to convince everyone of it.

I was thinking this as I read the article. If it doesn't feature my blue space waifu, what's the point?

Speaking as one of the people that got most downright angry at the fucking ending in this site (I literally spent a good 30 minutes alternating between talking and screaming to the screen about how it made no fucking sense - something that was helped by the fact I took the weekend off to play the damned thing and was tired as hell when I reached the ending) - Good. Thank God.

Mass Effect is a great franchise with a lot of potential. This soft reboot, while still making me angry inside for acknowledging what the ME3 endings had already told me - that the 120+ hours I spent on the original trilogy were worthless - is pretty much the best chance the franchise has to start fresh, and the thing I wanted - either a free ending and post ending DLC based on the Indocrination Theory and what each choice actually meant OR a re-release of Mass Effect 3 with the endings and a few other things fixed - is impossible and would never have happened.

I'm glad they're doing this, but I'll wait a long time for reviews and for the hype to cool down before buying it, I refuse to fall for the same shit twice.

Jute88:
Big surprise there. Aknowledge one ending, people will be upset. Aknowledge no ending, people will be upset. It's a no-win battle.

And that they didn't predict that when they fucked with ME ending is entirely their fault. It's also their fault that they're unable to make a game that's set during the events of one of the first two games, and just make it a smaller and more personal story. It's their fault that they're only able to write about these "end of the fuckin' world, everything is at stake hold on to your very lives" stories. So yeah, fuck Bioware for ruining the original trilogy and for lying about it beforehand and fuck them from running away from their own mess and expecting that everybody just plays along.

These people have an entire fuckin' galaxy to play with and billions of possible characters. And the best they could come up with is going to another galaxy because they fucked up with ME3 ending. Does anybody here have any idea how absolutely enormous the galaxy is because it seems that Bioware has no fuckin' clue. Like it never even crossed their minds to do anything other than a sequel. Jesus fuckin' Christ how lazy and stupid is that? Are there any competent writers left there?

UNtill this game comes out and I hear what the word of mouth is, I really have no vested interest in Mass Effect, the third game amounted to how none of your choices matter, and they have kept that up for Andromeda.

Way to make me feel like Shepard made a difference, Bioware.

SlumlordThanatos:
You want to know what I hate about Bioware's recent games more than anything?

It's that none of them have been bad enough for me to give up on them.

They have for me slipped from buy without question to wait and see.

It's not even as if I think the game have been bad, it's just that they clearly not making games for me any longer with a huge shift to the action side of the RPG genre. If that's what makes them the money they need to stay in business then good luck to them, but as I said I'll just wait and see on any future purchase.

Hawki:
In an alternate universe, BioWare has announced that Andromeda canonizes one of the endings of Mass Effect 3. Fan whining proves to be just as strong there. The space time continuum throws up its hands and says "okay kids, play on my lawn."

I don't see why that would happen. They canonised events in the Dragon Age Franchise, stretching into the spin off media too, and most people seem happy with that.

LostGryphon:
So...why are they telling us to "hold on to your save games" if they're not acknowledging the endings?

Are we just getting bits and pieces of lore and alterations based on what happened up until these Arcs or whatever launched? Is that what they're doing? Does that make much sense when they couldn't be bothered to acknowledge/alter the game in an appreciable manner for even major decisions in ME3?

Wait, oh god, Ryder (that is...that is definitely a name, Bioware, good job) is probably an N7 operative who trained with or served under Shepard and the save is literally just going to be used for face data/flashbacks with Shep in a mentor role or whatever, isn't it? D:

They couldn't even get face imports right from ME2 to ME3 and those games used the same engine in Unreal 3.

I'd hate to see the abominations they'd create importing from Unreal to Frostbite.

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