A New Sonic Game Will Launch in 2017

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I think SEGA should remain on the portable devices,while Sonic was struggling with every console after the Dreamcast he has been in, he hit it big with the Advance series, the Sonic Battle spin-off and the DS games because those system's limitations meant they had to get creative with the level design and such and not show new ways of Sonic running fast. You want a game where Sonic goes incredibly fast, fine, I'm okay with that, but the levels must match the style of gameplay, meaning that precision platforming and slow-paced puzzles are out of question.

Flathole:
I think I understand Sega's strategy. They're basically acting as a court jester, or a modern troll.

I mean, they keep making these games... people will invest money in this piece of entertainment. The entertainment, of course, is not the game itself, but all the drama, the fursuits, and the terrified PR reps trying to sell "a good sonic game, no really!"

You were almost there, but no, Yahtzee talked about this in the past in Extra Punctuation about Freedom Planet, how the reason the reason Sonic makes success in the middle of many antropomorphic animals in gaming is Sonic himself:
"Is it just because Sonic is the perfect storm, also combining video game nostalgia, slightly maturer themes like eco-terrorism, and a main character with the kind of cool lone wolf Peter Pan attitude that appeals to homeschooled young people who never leave the house?" ~Ben Yahtzee, 2015
That roughly translates to Sonic's character combining all the tropes of characters people want to insert themselves in creating this individual that stick to people even if they had a bad experience with, this is why people continue to bank installments, because they don't want to let their experiences being that awesome character die.

Didn't they just diss Mighty Number Nine in a twitter post? (https://twitter.com/sonic_hedgehog/status/745311041987371008). Hopefully their own work is not 'better than nothing'.

Nah, it's gonna be fine. And their twitter team is actually quite great.

surft:
Didn't they just diss Mighty Number Nine in a twitter post? (https://twitter.com/sonic_hedgehog/status/745311041987371008). Hopefully their own work is not 'better than nothing'.

Nah, it's gonna be fine. And their twitter team isactually quite great.

As much as I still have a fondness for Sonic, I've got to say that "people in glass houses shouldn't throw chaos emeralds." Heck, a Twitter user beat me to the joke.

It doesn't help that the "it's better than nothing" line was a mistranslation, and it doesn't come off as good sportsmanship. Yeah, scuttlebutt is that Mighty No. 9 isn't that good. I'd rather not kick the developers while they're down.

Saltyk:
I'd also take a Sonic Maker game. Ever since Mario Maker came out, my friends and I have all agreed that a Sonic Maker game would be awesome.

A Sonic Maker with the option to use the physics and mechanics (the shields, level transitions, etc) from Sonic 3 would get me to buy a Sonic Game on Day 1. It might even manage to sucker me into buying whatever DLC or Amiibo/Amiibo knockoffs Sega comes up with (and me buying DLC is a "once every few years" event). Get to it, Sega.

shrekfan246:
Honestly, I'd rather just have Knuckles be a playable character in the same way he was in the original Genesis games. It encourages better level design because different characters have different ways of getting around and potentially different limitations (Tails' speed, Knuckles' jump height) without bogging the development down by requiring multiple gameplay styles and completely different stages set in the same themed zones, while still keeping the same general fun gameplay loop.

I'd be okay with this way, too. Sega has already sort of done this in a 3D game with Sonic Heroes. The difference there was the player switched formations to chose their path. Going back to the Sonic 3 & Knuckles style would add replay value. Making it harder, but not impossible, to get to a different character's path would add subtle complexity to the level design.

I just think the treasure hunting stages are one of the few good alternate gameplay types when Sonic Team feels necessary to add something extra to the game. I'd rather take this type as a short one-time or reoccurring section than anything else that does not involving running fast from point A to B.

(It would have been nice to see if Sonic 4: Episode 3 at least brought the original Knuckles style back to the 2D games, but we know that isn't happening soon.)

Hairless Mammoth:

I just think the treasure hunting stages are one of the few good alternate gameplay types when Sonic Team feels necessary to add something extra to the game. I'd rather take this type as a short one-time or reoccurring section than anything else that does not involving running fast from point A to B.

It's serviceable, and I find it a little fun in the first Sonic Adventure, but that's also partly because it uses stages that were built for Sonic anyway. Or rather, they were at least designed with the idea of Sonic being able to run through them in mind. In Adventure 2, in addition to them somehow making the radar trash, the level design also just feels a lot more complicated, and not in a good way. They clearly wanted to take more advantage of the actual unique abilities they could give to Knuckles/Rouge, but I feel like that ended up with them just creating a load of levels that completely killed the pacing of the game.

(It would have been nice to see if Sonic 4: Episode 3 at least brought the original Knuckles style back to the 2D games, but we know that isn't happening soon.)

And now I'm sad for things I'm never going to see again. I still like Episode 2.

Whaddaya mean the last real game was sonic 4?

What about Color and Generations? Those were both damn good!

Hell, even the 3DS version of Lost World wasn't bad, although it relied on the fucking gyro sensor way too much for my liking.

HAA HA HA HA HAAAA HAHAHAHAHAHAHA, OH, HA HA HA HAAAAAAA, ahhhhhhhhh.....(sigh) Thank you catharsis through schadenfreude.

After 3-4 years in development? It better be good. Also, calling it now, open world game.

Also also, that last "official" game was 2013's Lost World, which definately has the best concepts for 3D Sonic gameplay, although the execution was butchered.

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