XCOM 2 DLC Shen's Last Gift Launches with New Trailer

XCOM 2 DLC Shen's Last Gift Launches with New Trailer

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The newest DLC for XCOM 2 brings mechs to your team.

Shen's Last Gift is the latest DLC for XCOM 2. In this add-on, XCOM has discovered a hidden ADVENT facility. Chief Engineer Lil Shen is going to accompany your squad to investigate the facility and try to recover any alien tech you may find.

Information is thin, but you do know two things going in:

  • The ADVENT test facility in question is housed within multiple skyscrapers, linked together by enclosed bridges.
  • The ADVENT MECs are based on a single prototype unit, which we believe to be somewhere within this ADVENT facility.

The new DLC will let you build sentient robots that will fight for you, and can even be used as cover by your soldiers. They can smash through walls, ignore mind control attempts, and even use jet thrusters to climb buildings. In short, they're kind of awesome.

If you're ready to get busy building your robot army, you can grab Shen's Last Gift for $9.99. If you've already purchased the Reinforcement Pack (XCOM's Season Pass), 2K reminds you to NOT purchase this DLC separately, as you'll be charged for it.

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I have completed the base game but I am waiting for all the DLC to drop before playing it all, so it will feel like a brand new game. So, I haven't even attempted the "boss" aliens yet or even seen the customisation from the anarchy DLC.

So, I am very much looking forward to doing it all!

Alright! *cuts off arms and legs* Wait, what? AI controlled? aww....

Solkard:
Alright! *cuts off arms and legs* Wait, what? AI controlled? aww....

i remember in x-com sending a recruit for mec training and realising oops that means they loose their arms and legs.. always felt guilty about that

I can see why those were the MEC prototypes. Because they aren't mechs at all, they're just robots.

Wait a minute... were the MEC units in the previous game mechs at all?! I guess not, since they weren't piloted.

So they cut out shivs and now sell that as DLC. Neat.

loa:
So they cut out shivs and now sell that as DLC. Neat.

No silly, they cut out the look and animations of a MEC and the useful features of a SHIV, then slapped them together in an amalgamate unit that totally doesn't seem like a blatant slap in the face to anyone who got to use both for free in the base game of Enemy Within!

Seriously, with Enemy Unknown, EW really felt like an expansion. The DLC for XCOM 2 so far feels more akin to the DLC that The Bureau: XCOM Declassified got... and that had a plasma pistol, a ten minute mission, and a horde mode disguised as "another side, another story."

Okay, I haven't been too keen on XCOM 2's DLC so. The game was promoted as a desperate guerrilla resistance, but all the customization options Anarchy's Children and Alien Hunters gave us have kinda betrayed that image. It's hard to take the game's setting and stakes seriously when my troopers can wear clown face paint and short-shorts while infiltrating alien laboratories. Those are the kind of aesthetic-breaking options I expected from modders, not official DLC.

That said, I am eager to see what these not-MEC units are capable of. If they bring back beating down Sectopods down with mechanical fists, I'll be happy.

Another thing I'd be curious to see is how Firaxis will handle a full-formed expansion pack for XCOM 2. They've already given us new in-game gear and classes similar to Enemy Within. Maybe they should go the route of a post-ending mini-campaign. It would be a great way to answer a lot of the more vague questions still surrounding the normal ending (i.e. why the alien invasion in this game is radically different from the first game, why was the commander so important to the Ethereals in the first place.)

GARforGunman:
(i.e. why the alien invasion in this game is radically different from the first game, why was the commander so important to the Ethereals in the first place.)

I'm not sure what you actually mean by the first question but the second one is either spelled out or at least heavily implied: because you were proving to be effective against them. And the Ethereals weren't used to species mounting any kind of effective resistance against their coming.

The whole background to the start of XCOM2 is that you lost the last war relatively early on, but its implied you were doing relatively well until that happened. XCOM was the only real source of effective resistance against the aliens. In the original game the aliens just try to ignore and work around your efforts, which doesn't work out too well for them. In XCOM2 as a 'divergent timeline' the aliens decided to deal with the XCOM problem once and for all, found out where your base was and hit it early to wipe out your organisation. In the process you get captured; because its your leadership that was giving them such issues. So they wanted to try to make use of that intellect themselves.

omega 616:
I have completed the base game but I am waiting for all the DLC to drop before playing it all, so it will feel like a brand new game. So, I haven't even attempted the "boss" aliens yet or even seen the customisation from the anarchy DLC.

So, I am very much looking forward to doing it all!

You'll spend about 30 hours in the character cust screen alone if you try to get the most out of Anarchy's Children.

OT: For the love of Christ don't switch any preexisting characters to the new class. I can't for the life of me see how you can change them back into regular human characters. I don't think you can.

pookie101:
i remember in x-com sending a recruit for mec training and realising oops that means they loose their arms and legs.. always felt guilty about that

Honestly, I would feel more sorry for the people whose brains you were cutting up to create psionics. The mech troopers were clearly capable of functioning normally with prosthetics, but there's actually a conversation where the team decides not to tell the psionics about the serious long term consequences of what they're doing to them.

..what I took away from that is that after the war most of them are going to end up drooling away in a psych ward.

I just noticed this was downloading to my Steam and thought "Awesome!"....right up until I saw the bipedal Johnny Five design of the new MEC. I'll still play it, but yeeessh! Somebody quickly mod in a replacement head for that thing so it doesn't look like the world's derpiest murderbot!

I'm sorry, but that looks like Wall-E's buffed brother. Seriously, that's just derpy looking. The DLC for XCOM2 has been quite a letdown so far, and this doesn't feel like it'll change my mind...

I like the idea of having robots, but I really hope they add groundwork for having and customizing non-humans in general, maybe even allowing you to add them to the character pool. Mainly so I can get at least skin customization for the playable aliens mod (which allows you to clone/brainwash/reprogram enemy units to your side and even gives them their own skill trees). I was also kind of hoping there would be Enemy Within style abilities for regular troops, either through genetic modification or cybernetics. Especially since the EXO/WAR suit has abilities that give grenadiers some similar abilities to MECs.

GARforGunman:
Okay, I haven't been too keen on XCOM 2's DLC so. The game was promoted as a desperate guerrilla resistance, but all the customization options Anarchy's Children and Alien Hunters gave us have kinda betrayed that image. It's hard to take the game's setting and stakes seriously when my troopers can wear clown face paint and short-shorts while infiltrating alien laboratories.

To be honest it at least looks more like a guerrilla movement than the default options (which isn't saying much). They look too much like a professional military unit with the top technology of earth still. It didn't really have a desperate guerrilla movement image to begin with despite the promotional material.

Narratively it's still far better than Enemy Unknown simply because the Ethereals seem to have learned this thing called "common sense" and rather than just leaving XCom's base a alone after one sneak attack decided to strike the one force consistently beating them with full force and bomb the shit out that base.

Aerosteam:
I can see why those were the MEC prototypes. Because they aren't mechs at all, they're just robots.

Wait a minute... were the MEC units in the previous game mechs at all?! I guess not, since they weren't piloted.

Well presumably they were meant to be a replacement for the original MECs, most likely made after the war so they resistance could field walking tanks even if they didn't have access to meld.

Dragonlayer:
I just noticed this was downloading to my Steam and thought "Awesome!"....right up until I saw the bipedal Johnny Five design of the new MEC. I'll still play it, but yeeessh! Somebody quickly mod in a replacement head for that thing so it doesn't look like the world's derpiest murderbot!

My first thought on seeing that head: "I seriously hope there is a Johhny Number-5 voice pack for bots". That and there's some different heads to choose from.

DemomanHusband:

No silly, they cut out the look and animations of a MEC and the useful features of a SHIV, then slapped them together in an amalgamate unit that totally doesn't seem like a blatant slap in the face to anyone who got to use both for free in the base game of Enemy Within!

loa:
So they cut out shivs and now sell that as DLC. Neat.

What are you two smoking?

In what possible world were MECs or SHIVs 'cut from the game', when they were never there to begin with? They were remade for XCOM 2, but in no universe were they 'cut' from XCOM 2.

When you spend a few months developing extra content for a game, then the only possible way to financially support or rationalize the development of the content is to sell it as DLC. It's not as if they simply copy pasted from Enemy Unknown. Shit takes a lot of time and work.

The wording of these comments make it seem as if you both wanted it as free content? The only time a dev team can give you that is if they can afford the loss. But that's a luxury, not the standard.

And as an FYI. Enemy Within was an expansion pack to Enemy Unknown. You can't claim that you "got to use it for free" when you had to buy the expansion for it...

Jandau:
I'm sorry, but that looks like Wall-E's buffed brother. Seriously, that's just derpy looking.

Then change the head...

Just to confirm, you can costumise your MECs. There are 2 goofy heads, the one you see in the trailer and one with a glowy red Geordi Laforge head band.

So they're adding content and making DLC from Enemy within? stay classy Fraxis.

I've played a portion of this DLC so far. The story mission that it comes with is really fun (probably best one in the game), it adds a lot more to the story of XCOM 2, and the MECs have always been a really cool feature. Not to mention that similar to how other classes have been revamped, the MEC class has been given a bunch of new equipment.

And yes, you can customize the MEC, including changing the head. Although, from a story standpoint, the head of the MEC is intended to be similar in design to the GREMLIN. So, that's why it defaults to a buff Johnny 5 robot.

I honestly don't see how people are drawing up issues with this DLC. While XCOM 2 was really well received, people DID note the absence of MECs. But now Firaxis have added MECs BACK into XCOM 2, people are whining about it?

It's not even as if they've just copied and pasted the content. After playing XCOM with the DLC for a while, it's very clear that they've put a lot of effort into this DLC. Granted, it doesn't exactly add radical changes to the game, but it does give it more replayability.

Besides, the end of XCOM 2 came with a teaser for a Terror From The Deep expansion. So it's not as if this is even the main DLC for XCOM 2.

 

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