Check Out 12 Minutes of Narrated Dawn of War III Gameplay

Check Out 12 Minutes of Narrated Dawn of War III Gameplay

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This narrated gameplay video shows of base building, combat, and more from Dawn of War III.

Since Dawn of War III was announced in May, it's been on the radar of strategy fans everywhere. We've seen bits and pieces of gameplay so far, but the newest trailer shows up over 12 minutes of gameplay narrated by Game Director Philippe Boulle. The footage features the Space Marines taking on the Eldar, and shows off multiple types of units, including the Imperial Knight.

All the gameplay shown here is pre-alpha, and that means that it could change dramatically before the game launches next year. That said, it's a good look at the direction the game is moving in, as it shows off the new art style, some base building, and plenty of combat.

Dawn of War III is slated to release sometime in 2017.

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Why am I getting a creeping WarCraft 3/Diablo 3 vibe from this? The animation and art style look goofy as fuck. It looks like a Cartoonish parody of 40k, or more accurately like an up-resed IOS port.

Like I've played every single 40k video game ever. All of them, so I like to think I can judge them pretty well, and this game continues to leave a very bad taste on my mouth. And it didn't even buy me dinner.

Yeah it kinda looks like its getting the same treatment as Total War started getting a few iterations ago. Been longing for DoW3 for years now and now im actualy kinda aprehensive to them releasing this.

Silentpony:
Why am I getting a creeping WarCraft 3/Diablo 3 vibe from this? The animation and art style look goofy as fuck. It looks like a Cartoonish parody of 40k, or more accurately like an up-resed IOS port.

Like I've played every single 40k video game ever. All of them, so I like to think I can judge them pretty well, and this game continues to leave a very bad taste on my mouth. And it didn't even buy me dinner.

Butr I thought you like Cartoony and anything grim, dark, bloody, and serious sucks ;)

And Warhammer 40 I always found Cartoony by art style alone heck at first I thought it was a tabletop made in the US because I never thought of British people making this.

Silentpony:
Why am I getting a creeping WarCraft 3/Diablo 3 vibe from this? The animation and art style look goofy as fuck. It looks like a Cartoonish parody of 40k, or more accurately like an up-resed IOS port.

Like I've played every single 40k video game ever. All of them, so I like to think I can judge them pretty well, and this game continues to leave a very bad taste on my mouth. And it didn't even buy me dinner.

How do people forget that dawn of war 2 looked like this?
image

So far the only thing kinda bugging me is the new cover system. But considering the game is about huge armies like dow, not smaller squads like dow2. It does make sense to simplify it. Plus in dow eventually the battlefield would be so messed up that everything offered cover, which got old.

Samtemdo8:
SNIP

I consider myself to be somewhat Video Game kosher. I don't mix my cartoony with my grimdark. I can do cartoony, like Stubs the Zombie or BroForce and have a riot! I can also do my grimdark like...I dunno, Amnesia or perhaps Bioshock or State of Decay and spend all day scowling at puppies.

Its only games like Binding of Isaac or Darkest Dungeon that I feel the grimdark is undercut by the goofiness of it all. Like if they did a Sin City cartoon staring Micky Mouse.

Nice to see Gabriel is still a hothead who doesn't really think before doing something.

Great jumping terminators, did Gabriel just do a backflip in Cataphracti? Pattern Terminator Armour? That seems... unlikely.

I really don't like this hero unit focus.

Sins of a Solar Empire somehow made it okay, even with the moba skills and lvl 6 ultimates, but this seems too WC3 to me. Maybe loving the previous two games to bits makes me skeptical about change, but with the eventual DLC factions, I'm more hyped about Space Hulk Deathwing.

I have serious reservations about the game as it is. I loved DoW back in the day but after playing DoW2 for years the idea of going back to spammy swarming army grind doesn't interest me much as all. The fact that they are bringing "some" of the hero focus from DoW2 over means the traditionalist probably won't be happy either.

Oh, and the cover system looks worse than either game.

Beetlebum:
Great jumping terminators, did Gabriel just do a backflip in Cataphracti? Pattern Terminator Armour? That seems... unlikely.

They will reveal that he is one of the long lost primarchs returned to the empire in its time of need and the blood raven is his legion once thought lost. It will all make sense, the new sucky voice is just there to throw us of!

Beetlebum:
Great jumping terminators, did Gabriel just do a backflip in Cataphracti? Pattern Terminator Armour? That seems... unlikely.

They also deepstruck Assault Marines with jumppacks in a drop pod. Yeah...I don't think anyone whose working on this game actually plays 40k.

So, the same footage they've been showing for weeks now? The Twitch stream was probably better for this.

Overall the reaction I've seen seems pretty negative, and I agree. Seeing as it's only pre alpha it will hopefully change.

Maybe it will look a lot better on different maps. The one they've used to demo is pretty bland to put it mildly, when compared to DoWII maps it looks like a piece of crap. I really hope the power field cover system is unique to that map because it's so flat and boring there's nowhere else to hide.

Gameplay wise, obviously I haven't played it, but it looks like it's going to be a lot closer to DoWI, which although it is easier than DoWII, I find it really dated, I'm bored in about ten minutes. Despite being thoroughly shit at it, the DoWII multiplayer was fun to play and watch. Still, pre alpha, speculation, etc etc.

As a Company of Heroes fan, I really don't like the new cover system - if CoH2 could do cover and mass combat, this one really should be able to do so, too. At least they could have gone for building/ruins that function in much the same way, soaking ranged damage until destroyed, instead of these bubbles strewn around almost hap-hazardly. This, and the placement of enemies in the demo, really does not look like several defensive lines that needs to be breached, but an assortment of units placed in open spaces to be encountered - the demo didn't really attempt to look like a battlefield scenario rather than a game demo. So if the new cover system actually is functional in-game, the demo did not show it from its best angle.

The change to the aesthetic can go either way - I will wait for the full game before making a judgment there.

Seeing so many Eldar being slaughtered without a second thought seems off to me, fluffwise. They are a race on the brink of extinction, why are they sacrificing themselves so readily?

So, watched the gameplay, and...I really don't get some of the complaints here and/on YouTube.

I haven't played a DoW game since Dark Crusade, but the "cartoony" complaint seems more like something that stems from increased resolution and/or different camera angle (looked up old DoW 1 videos for reference), then a "cartoony" style. Since Diablo III has been brought up, I may as well reference that I don't see D3 as being cartoony. 3D, sure, and not as "washed out" as Path of Exile or D2, but if you want an example of a cartoony ARPG, Torchlight is the benchmark for that aesthetic.

Second of all, the hero complaint. Again, why? Heroes have always been part of Dawn of War as a unit. 40K is certainly a setting that has in-universe precedent for hero units, and sure, you can draw comparisons to Warcraft III, but I don't think that's a bad thing.

Concerning the eldar dying in droves, I'd say that's more down to RTS mechanics. Same reason why you can lose multiple Space Marines in a mission and not wipe out the chapter by sheer attrition.

Course this is kind of redundant, since my PC won't be able to run the game with its current hardware/software, and I'm framing this reaction with only the original Dawn of War as a benchmark, but, yeah. At the least, it's another RTS game, and I can get behind that.

Change his dam voice back. This is not Gabriel, some pretender who does flips in fucking terminator armor. HERESY just no NO. Jumps and flips ?!?!!? NO. Why is the pilot for the knight not got plugs and shit in her head ? Cover system looks very lame, overall its kinda underwhelming and feels more like you guys ae making dawn of war craft 1, making it "accessible"is not always a good thing.Capturing cover !? the fuck its COVER. Do.....do they even Relic bro ?

Johkmil:

The change to the aesthetic can go either way - I will wait for the full game before making a judgment there.

Seeing so many Eldar being slaughtered without a second thought seems off to me, fluffwise. They are a race on the brink of extinction, why are they sacrificing themselves so readily?

They do the same thing in the tabletop. If they didn't there'd be no Eldar codex.

OT: I have no fluff issues. I am aware of inconsistencies with fluff, but either do not care (the woman piloting the knight should be cyber-ed up but isn't) or the fluff takes a backseat to the gameplay.

Angelos is wearing Tartaros-pattern terminator armor. Fluff says that it's too heavy to run in, much less do backflips. I do not care.

Angelos is a tanky and offensive hero unit, but still moves quickly. This is not okay.

Terminators, too. Units that durable with teleportation should not run that fast.

The Knight's guns are essentially worthless without micro-ing her abilities of bullet hell. Not cool. It's a superheavy unit, it should be mulching.

I'm ambiguous about the new cover. It's something new and is incorporating void shields into the game but actual -cover- seems to have gone by the wayside. Lame.

Silentpony:

Beetlebum:
Great jumping terminators, did Gabriel just do a backflip in Cataphracti? Pattern Terminator Armour? That seems... unlikely.

They also deepstruck Assault Marines with jumppacks in a drop pod. Yeah...I don't think anyone whose working on this game actually plays 40k.

There's no reason why they wouldn't do that. Assault Marines on the TT can Deep Strike on their own, yes, but that assumes that they were already in the vicinity of the battle and jumped in, not coming down from the Battle Barge. I somehow doubt that a jump pack is suitable for atmospheric entry.

My two main complaints are the animations and Gabriel's voice.

So the animations while not bad are over the top in the wrong way. The seem too... light or floaty I think? The need to be more grounded and heavy and over the top like that. The bit that really got me was an animation the imperial knight did which was fast and looked like it was in space where it should like lumbering and heavy.

But other than that it looks good. I know people don't like the art style but it seems fine to me. I do hope cover gets a rework though. The cover bubbles are fine but I wouldn't mind some light cover scattered around the map as well.

All I wanted was Dawn of War 1 with more single player campaigns. Proper missions, as opposed to a campaign map that is essentially you fighting the AI on multiplayer maps. That's all I wanted when Dow 2 came out, that's all I want now. But they'll mess it up again...

Hawki:

Concerning the eldar dying in droves, I'd say that's more down to RTS mechanics. Same reason why you can lose multiple Space Marines in a mission and not wipe out the chapter by sheer attrition.

Dawn of War II largely moved beyond this, in multiplayer at least. The retreat system meant that as soon as a squad was close to dying you could hit the retreat button and they would run back to base. While retreating, units took considerably less damage from range attacks and more from melee. This meant that flanking enemies with melee units was devastating and positioning became really important in the battle.

Fighting smart was more important than the number of units you brought to the fight. There were many games where I won games as Eldar where my death count was barely into double digits. I took great pride in keeping my deaths below 30.

Samtemdo8:

Silentpony:
Why am I getting a creeping WarCraft 3/Diablo 3 vibe from this? The animation and art style look goofy as fuck. It looks like a Cartoonish parody of 40k, or more accurately like an up-resed IOS port.

Like I've played every single 40k video game ever. All of them, so I like to think I can judge them pretty well, and this game continues to leave a very bad taste on my mouth. And it didn't even buy me dinner.

Butr I thought you like Cartoony and anything grim, dark, bloody, and serious sucks ;)

I know you're trying to be smarmy here, but instead just look like you don't understand nuance and can only see in black and white.

You can like cartoony and still be choosy about where you find it appropriate. Just because someone likes cartoony style it doesn't mean they think /everything/ should have it. They can also not like grimdark and still find it appropriate for something to /have/ a grimdark aesthetic if it fits the setting.

I like cartoony, and like grimdark to an extent(or at least I like 40ks style of Grimdark because it's somewhat selfaware) as long as it doesn't cross the line into being...well stupid and devoid of anything else other than grimdark, even The Dark Knight Returns, Watchmen and Daredevil: Man Without Fear had moments of lightheartedness in them and they were the heralds of the age of grimdark for comics. I also like ultra realistic or grounded fiction.

40k isn't something I think a cartoony or stylized artstyle is appropriate for, regardless of its Grimdark being so over the top that it's not really supposed to be taken seriously. 40ks original artstyle isn't cartoony, it's over the top, there's a difference. It's grimdark, but its grimdark in a way that embraces its own OTT and asks everyone to come along for the ride, not to be hardcorez and scowl at kittens, but to just relish in giant men in ludicrous 20 ton suits punching aliens while yelling cheesy soundbites like a child.

elvor0:
40k isn't something I think a cartoony or stylized artstyle is appropriate for,

Ah, so you hated 2nd edition too eh?

/tg/ silliness gets a pass though.

Lore question: are the Imperial Knights just giant Mechs with pilots in them, or are they like Dreadnoughts, in that the pilot is basically fused inside the machine itself?

In other words, is Solaria just the the pilot of the Mech, or she IS the Mech?

Ihateregistering1:
Lore question: are the Imperial Knights just giant Mechs with pilots in them, or are they like Dreadnoughts, in that the pilot is basically fused inside the machine itself?

In other words, is Solaria just the the pilot of the Mech, or she IS the Mech?

They are cybernetically linked, but not fused. They can leave it. The mech does have it's own powerful machine spirit though that the pilot kind of bonds with.

While this is Relic, I have begun to suspect that the devs are not the same ones who worked on the previous games.

The previous games held the fluff as important. DoW2 was very accurate to the feel and world of 40K. You could tell that they really cared and put a lot of effort into make the world believable.

As other have mentioned, the art style is far more Blizzard than 40K. That art style has its place in some games, but quite frankly, I do not want Hello Kitty in my Grimdark.

Currently, it feels like whoever it developing the game never wanted to make a DoW game. They had their own idea for a game and then tried and wrap a 40K skin around it and hope that the name 'Dawn of War' would make it sell.

This isn't a DoW game and this isn't a 40K game. It's something else that has just been squeezed into the 40K world. You can tell by the way they have absolutely no care or feeling for the source material. Terminators can't jump? They don't care. That want to create a Diablo3/Warcraft3 hero. Essentially, it feels like the devs are desperately trying to get noticed by Blizz. Perhaps Blizz pays more money and the Relic devs are hoping to make the transition, which is why they're essentially trying to make their own version of Stracraft. It just looks good on their portfolio when applying for work.

...You know, I know everyone is bitching up a storm about it being 'cartoony' or whatever, but it honestly just looks like a cleaner version of DoW II to me. Like they just took out the grit filter and made the colours neater. Ah well, to each their own.

OT: Groovy, I'm still keen for this and everything they've shown so far is looking good. Still all pre-alpha so literally everything shown could change at any point over the next year and a bit, but ehhh, they haven't fucked up so far. Well, unless you include the multiplayers... yeah. Listen, I've got a lot of faith they'll do the single player right, but when it comes to the Multiplayer for DoWIII... I mean, it can't be any worse than Soulstorm, right?

I feel like such a dirty heretic for saying this but... I REALLY don't like what I see.

No I'm not talking about the graphics, but the outright butchery of what made Relic rts stand out: the cover system.

Dow 1 introduced it and the CoH series perfected it, you would have troops naturally seeking cover in firefights as if they valued their own lives and battles looked dynamic and chaotic as opposed to static troops pew pewing at each other a la starcraft. Even melee troops don't have sync kills anymore, so there isn't quite the same level of viciousness when squads are engaged in melee.
First time I saw the bubbles, I thought was just some eldar gimmick, that it's the whole cover system is a massive step backwards and honestly, I'd rather they ditch the cover system all together if this is what they are going for.
Remember when you had to actually look at the terrain and analyze what there was (this was especially true in Coh)? Remember when battles could affect the terrain and cover could be destroyed/created?
Now you just look if there's a bubble or not and "capture" it...? Wut? Terrain doesn't matter for anything now it seems, you could be fighting in a crater littered mountainous landscape and would offer the same amount of cover (aka none) as a grassy plain.

I feel like they are trying to make this game esports friendly or something, they removed the rng aspects of battles that was previously relic's trademark in favor of something thats very much safe, and honestly is kinda derivative rather then it's own thing like relic rts games used to be.

Also I don't care what they say, those are NOT lascannons. If it's a continuous stream of super hot looking yellow beam that melts through armor , then it's a melta weapon. I mean there's a ton of lore inconsistencies which others here point out, but that one really bugs me for some reason, probably because up to now Relic always got the lascannons right, so why did they forget how they work now? xD

Glad to see a new DoW game but this all really feels off. Cover system? Uh why not use the natural terrain? This cover dome thing only feels like a gimmick to get fights that become log jams and force scripted combat sequences in particular areas. When the cover was first introduced in the video I can see how quickly the troops became useless. They just stood there with enemies out of their weapon range while the rest of the army went on the move and pressed forward.

The Eldar are supposed to be a mobile army and going to cover against them makes no sense as they would and should dance around their enemies. Instead they just throw themselves at the reproduce fast as bunnies humans... ugh.

I do like seeing that base building is back and I assume the take and hold requisition point system is in place as well. Hmm well I will keep my fingers crossed that it turns out to be a good game as we get more information about it. Bleh, well at least it is not one of those cheesy flash games riding on the WH40K license :P

it looks cool all this! may be the final game look a little closer to that DoW2 to the original game.

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