Batman - The Telltale Series Launching Digitally in August, in Stores in September

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Batman - The Telltale Series Launching Digitally in August, in Stores in September

telltale-batman-320

Telltale's Batman game is launching its first episode in August, with physical copies coming a month later.

The newest game coming from Telltale is their episodic Batman adventure game. Slated to include a "Very upgraded" version of the company's "Telltale Engine," the new title will feature Troy Baker as the Dark Knight.

There's a bevy of additional voice talent slated to appear, including Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, and Laura Bailey as Selina Kyle. Telltale says that they'll be adding more characters as the season progresses.

Telltale showed off the title at E3 with a handful of new screenshots, but next month, you'll finally get to try out the first episode. While the first episode will only be available digitally in August, you'll be able to buy it in store on Sept. 13 thanks to a publishing deal with Warner Bros.

You can expect to see Batman - The Telltale Series on almost every device capable of running games, including PC, PS3, PS4, Xbox 360, Xbox One, and even mobile.

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I am definitely excited to check this out. Telltale makes some pretty solid games, for the most part, and I look forward to seeing what they do when they don't feel constrained with canon stuff (The Walking Dead comics, Fables, and the Game of Thrones TV series).

Can't wait. So glad that Baker finally gets a shot at B-Man.

IamLEAM1983:
Can't wait. So glad that Baker finally gets a shot at B-Man.

And Sully from Uncharted as Falcone!

Having never played a Telltale game, I forget that these are generally episodic. Oh well, looks like another title that I'll wind up waiting for because dammit, I require a complete experience (a console on which to play this would be nice too but I'll get to that bridge eventually. )

thebobmaster:
I am definitely excited to check this out. Telltale makes some pretty solid games, for the most part, and I look forward to seeing what they do when they don't feel constrained with canon stuff (The Walking Dead comics, Fables, and the Game of Thrones TV series).

I mean, they also created Minecraft Story mode, and Tales from the Borderlands. I've not played either game, so I'm not sure if the stories are any good, but I know Tales from the Borderlands at least has this great scene:

Johnny Novgorod:

IamLEAM1983:
Can't wait. So glad that Baker finally gets a shot at B-Man.

And Sully from Uncharted as Falcone!

Awesome, although I always pictured McGonagle as a would-be Oswald Cobblepot. Something about the natural swagger in his voice, I guess...

The world's greatest detective, hand-held through a quicktime event interactive novel. I don't care how good the story might be. You do not do that to the goddamn Batman.

008Zulu:
The world's greatest detective, hand-held through a quicktime event interactive novel. I don't care how good the story might be. You do not do that to the goddamn Batman.

Do...what? Actually give his character and story a proper focus instead of what sort of martial arts mary sue he is?

I'm looking forward to this. Lets hope Telltale gives his villains the proper characterization they deserve (since batmans rogues gallery is without a doubt more interesting than he will ever be)

undeadsuitor:

Do...what? Actually give his character and story a proper focus instead of what sort of martial arts mary sue he is?

Arkham Asylum and City had excellent narratives. The action sequences were a means to give the player an actual role in the game beyond being a glorified observer.

008Zulu:
The world's greatest detective, hand-held through a quicktime event interactive novel. I don't care how good the story might be. You do not do that to the goddamn Batman.

Quicktime events are a problem for a Batman because?....

No, seriously. I honestly don't see in what universe this could be an issue with anyone.

Assuming that Arkham also didn't have quicktime events (the combat was essentially just that), I don't see how quicktime events are any less engaging than any other system?

Unless you're in a mocap suit doing 1 to 1 Batman movements, there is no way that a game with quicktime events is more shameful than any other gameplay type.

Kibeth41:
Quicktime events are a problem for a Batman because?....

Quicktime events are the laziest possible method of user interaction (save for visual novels 'click to continue' approach). Batman (gameplay) is all about solving problems in new, interesting, and engaging methods on each different encounter or playthrough. With qte's, it's a linear sequence of events with no room for adaptation.

008Zulu:

Kibeth41:
Quicktime events are a problem for a Batman because?....

Quicktime events are the laziest possible method of user interaction (save for visual novels 'click to continue' approach). Batman (gameplay) is all about solving problems in new, interesting, and engaging methods on each different encounter or playthrough. With qte's, it's a linear sequence of events with no room for adaptation.

Cause it's so lazy to do extra animations for a qte, which might have options (Tri/Y button smashes their head to the ground while X/A snaps a leg for example) instead of reusing the regular combat animations that you've been staring at the past 1/2/3 dozen hours?
So what if YOU think qte's are lazy, they're effective at what they do, which is show you a moment that looks better than regular play while you press buttons, before you go back to pressing other buttons in regular game play.

Like the other person said, Batmans combat is so close to being just "qte's" but without the "e" because the fights are designed to be rhythmic. Just punch, punch, punch, counter, punch, punch, counter-counter, battarang, freezerang, punch, punch, punch, etc. Just cause the buttons are or aren't flashing on the screen doesn't automatically make something lazy.

008Zulu:

Kibeth41:
Quicktime events are a problem for a Batman because?....

Quicktime events are the laziest possible method of user interaction (save for visual novels 'click to continue' approach). Batman (gameplay) is all about solving problems in new, interesting, and engaging methods on each different encounter or playthrough. With qte's, it's a linear sequence of events with no room for adaptation.

...Says you.

This is a baseless claim which literally only you're stating. Literally no one else is saying that a Batman games needs to have adaptive combat. Even then, what's the point of it? And who else, other than you, is saying that that's a requirement for a Batman game. It's not lazy just because you state it so.

If anything, Batman games should be more story driven games about investigation, considering that's what Batman's supposed to be. The world's greatest detective.

Your statement doesn't even make sense. Why is a Batman game not allowed to be at an inbetween point of a game/story? Do you sit there and whine "THIS COMIC DOESN'T EVEN HAVE QUICKTIME EVENTS?! THIS IS FUCKING LAZY". The question is rhetorical, by the way. A lot of people like Telltale games because they're interactive stories, and no one needs someone snobbishly telling them that something they like is "factually" inferior to something that YOU like.

But I guess someone should send word to all game developers. Batman games all need to follow a constrained set of rules that you concocted. Telltale should cancel their game immediately until they make it exactly like the Arkham series!

Yeah, really looking forward to this. I also really hope Telltale will get their hands on a classic pulp hero, imagine a Telltale game about The Shadow or The Spider.

"Joker will remember that"

Honestly I'm intrigued by a Batman game that presumably focuses more on the detective aspect of the character, but I wonder what kind of choices you can make considering how Batman is a pretty defined character who is locked into acting into certain ways.

008Zulu:
The world's greatest detective, hand-held through a quicktime event interactive novel. I don't care how good the story might be. You do not do that to the goddamn Batman.

Yeah, you must really hate those completely non-interactive comic books he originated from...how dare they

Frankster:
"Joker will remember that"

Honestly I'm intrigued by a Batman game that presumably focuses more on the detective aspect of the character, but I wonder what kind of choices you can make considering how Batman is a pretty defined character who is locked into acting into certain ways.

Batman's personality varies quite a bit, sometimes he's tough guy on the outside and a big ole' softy on the inside, sometimes he's a paranoid nut, sometimes he's a ruthless soldier, sometimes he's a Vulcan.

And that's just the comics.

IamLEAM1983:
Can't wait. So glad that Baker finally gets a shot at B-Man.

B-but he was Batman in Lego Batman 2 and 3 xD Do they not count?

Meanwhile, I'M flipping out over Travis Willingham as Harvey Dent. I'm SO excited to see and hear that shit.

Spider RedNight:

IamLEAM1983:
Can't wait. So glad that Baker finally gets a shot at B-Man.

B-but he was Batman in Lego Batman 2 and 3 xD Do they not count?

Meanwhile, I'M flipping out over Travis Willingham as Harvey Dent. I'm SO excited to see and hear that shit.

I simply wasn't aware of their existence.

That said, the best Lego Batman is still *this* Lego Batman:

SirSullymore:

Batman's personality varies quite a bit, sometimes he's tough guy on the outside and a big ole' softy on the inside, sometimes he's a paranoid nut, sometimes he's a ruthless soldier, sometimes he's a Vulcan.

And that's just the comics.

True.

This makes me wonder if this how they are going to do it.. Like you'll be able to pick grumpy tough guy responses a la Miller Batman or be more focused yet a gold hearted softie like Animated Series Batman.

Frankster:

SirSullymore:

Batman's personality varies quite a bit, sometimes he's tough guy on the outside and a big ole' softy on the inside, sometimes he's a paranoid nut, sometimes he's a ruthless soldier, sometimes he's a Vulcan.

And that's just the comics.

True.

This makes me wonder if this how they are going to do it.. Like you'll be able to pick grumpy tough guy responses a la Miller Batman or be more focused yet a gold hearted softie like Animated Series Batman.

Yeah, that makes the most sense. Like Batman's not going to fail or die, but alienating his friends and family could be the consequences of our choices.

SirSullymore:

Frankster:

SirSullymore:

Batman's personality varies quite a bit, sometimes he's tough guy on the outside and a big ole' softy on the inside, sometimes he's a paranoid nut, sometimes he's a ruthless soldier, sometimes he's a Vulcan.

And that's just the comics.

True.

This makes me wonder if this how they are going to do it.. Like you'll be able to pick grumpy tough guy responses a la Miller Batman or be more focused yet a gold hearted softie like Animated Series Batman.

Yeah, that makes the most sense. Like Batman's not going to fail or die, but alienating his friends and family could be the consequences of our choices.

I really hope you're right. Batman Beyond showed a logical endpoint of Batman taking a hardline dedication to the mission above everything else, with him shutting out his friends and allies until he was a complete recluse. I was impressed that they explored the self-destructive side of Batman in an animated series, but that DC animated continuity always did treat it's audience well and deal with intelligent concepts.

Telltale talked up the potential to approach a situation as Bruce Wayne or Batman. Hopefully they'll strike a good balance with the player having to walk the line of Batman being a necessary approach sometimes, but where donning the cape and cowl all the time is an unhealthy pursuit.

If done well it should create a more engaging experience than some of Telltale's more recent offerings. I just finished The Walking Dead Michonne and didn't enjoy it very much, a big part of that was because I never felt like the choices I made were particularly risky or shaped Michonne as a character, whose just a bit too established (and guaranteed to survive canonically) to make my choices seem like they matter.

Batman and the characters in his universe have enough different versions of themselves and malleability that choices in the game involving them should feel impactful. I reckon they'll get a good idea of conveying that the characters probably won't be the same by the end of the game depending on your choices.

It would be nice if episodes could get back closer to a couple of hours length, it's been getting a bit streamlined to the point I'm clearing episodes in just over an hour. Much of that time could be made up of exploring the various environments and interacting with characters in downtime. Both are ways of storytelling without too much exposition, and have been showing up less in games. I'd like the characters to have a chance to develop.

Brewin:

Yeah, you must really hate those completely non-interactive comic books he originated from?how dare they

Not sure why you'd make that comparison. Comic books follow a different set of rules to video games.

Kibeth41:

...Says you.

And literally a lot of people who literally left bad reviews of Telltale games.

And if Batman is all about investigation, why make it a linear interactive novel? Why not make it a hidden object game?

008Zulu:

Not sure why you'd make that comparison. Comic books follow a different set of rules to video games.

Again... Says you. A statement specific solely to you. No one else is saying this. Just you.

008Zulu:

And literally a lot of people who literally left bad reviews of Telltale games.

Wrong. Reviews of Telltale games very rarely criticize the gameplay, because everyone understands that they're story orientated games. Criticisms of Telltale games are largely about plot and story elements. Sure, there may be the 1%, who are like you, and are too closed minded to accept 'interactive stories' as a genre. But don't try and pass statements saying it's "a lot" of people, because that's just a blatant, baseless lie.

Even then, even if someone else complains about the gameplay being dialogue options and quicktime events. No one else is stating that Batman games NEED to follow the constrained rules that you're fabricating out of thin air. No one is stating the same arguments you are. No one, except you, is saying that Batman needs to have the rhythm based combat of the Arkham series.

And if Batman is all about investigation, why make it a linear interactive novel? Why not make it a hidden object game?

You've evidently never played a Telltale title. They've already proven how they can get the gameplay to work, so I don't need to spoonfeed this information to you, you can research it yourself.

The Wolf Among Us is game with a plot that follows a similar premise, involving Bigby Wolf, the sheriff of Fable Town, having to investigate a string of murders. It's linear, but the gameplay keeps the player immersed in the story, and the plot elements keep the player invested into the mystery of the murders. Season 1 of the game was extremely well received by both fans and critics.

And regardless of however many possible endings the game may or may not have, there is literally no issue in the Batman Telltale game being a linear story based game. Considering that there's no basis for the claim that comics, movies and games need to follow different sets of rules, then it's entirely acceptable for the game to feature a linear in the story, similar to the countless other Batman comic books, games and movies which you are neglecting to whine about.

Kibeth41:

Again... Says you. A statement specific solely to you. No one else is saying this. Just you.

You are effectively stating that a Batman comic has the same level of intractability as Batman: Arkham City. I was not aware that printed comic books featured controller support.

Kibeth41:

You've evidently never played a Telltale title.

As a matter of fact, I have played some of Telltale's games; Walking Dead 1 and 2 fyi. I was intrigued by the promise that your choices affected the outcome of the story. They don't. Not in the slightest. No matter your choice, one person is scripted to die at certain points in the game, nothing can change that.

Kibeth41:
They've already proven how they can get the gameplay to work, so I don't need to spoonfeed this information to you, you can research it yourself.

I said the gameplay was lazy, not that it didn't work.

Kibeth41:
And regardless of however many possible endings the game may or may not have, there is literally no issue in the Batman Telltale game being a linear story based game. Considering that there's no basis for the claim that comics, movies and games need to follow different sets of rules, then it's entirely acceptable for the game to feature a linear in the story, similar to the countless other Batman comic books, games and movies which you are neglecting to whine about.

Different mediums have different rules. Movies and television have to be linear with a predetermined outcome. Books and comics can, through the 'choose your own adventure' style dictate how the story unfolds. Computer games can be either.

008Zulu:

Kibeth41:

Again... Says you. A statement specific solely to you. No one else is saying this. Just you.

You are effectively stating that a Batman comic has the same level of intractability as Batman: Arkham City. I was not aware that printed comic books featured controller support.

Different mediums have different rules. Movies and television have to be linear with a predetermined outcome. Books and comics can, through the 'choose your own adventure' style dictate how the story unfolds. Computer games can be either.

Reread my comment. I wasn't drawing a comparison between Arkham and Telltale (except that they both use quicktime events). I completely poked holes in your statement of "comic books and games follow a different set of rules". Completely wrong.

Movies, games and comics don't NEED to follow different rules. They are ALLOWED to follow different rules. There's a HUGE difference here.

need
verb 1.require (something) because it is essential or very important.

al?low
verb 1. admit (an event or activity) as legal or acceptable.

See the difference? There's no requirement for ALL Batman games to be like the Arkham series. It's just coincidental that the Arkham games are the best received Batman games. Other companies are allowed to do something different, even if they do create linear stories.

But again, NO ONE is saying that Telltale aren't allowed to create this game because of some ridiculous rules. That's literally something that ONLY you personally are stating.

Kibeth41:

But again, NO ONE is saying that Telltale aren't allowed to create this game because of some ridiculous rules. That's literally something that ONLY you personally are stating.

I never said they aren't allowed, I said they shouldn't. And while not every Batman game should be like Arkham, in the very long line of Batman games, it is the most successful and the best received. Why mess with a winning formula?

008Zulu:

I never said they aren't allowed, I said they shouldn't. And while not every Batman game should be like Arkham, in the very long line of Batman games, it is the most successful and the best received. Why mess with a winning formula?

Because Telltale games are also a winning formula.

Besides, the quality of a game is HEAVILY dependent on the company developing them. Rocksteady and Telltale are two extremely different companies who both excel in two extremely different genres of games. Not to mention that Rocksteady have a much higher budget and team size for their games, while Telltale have a smaller budget and team sizes split across developing various titles.

This is essentially a complete case of you being closed minded when looking at the game. You enjoyed Arkham, so now you've created a fictitious set of rules that you think ALL Batman games should follow for no decent reason.

Anyone else hoping that Telltale have figured out how to actually animate characters and do lip syncing and stuff? Because I gotta say, if you're going for a character-driven storytelling experience, making it possible for them to emote more than plank from Ed, Edd and Eddy is kinda helpful.

Kibeth41:

Because Telltale games are also a winning formula.

Besides, the quality of a game is HEAVILY dependent on the company developing them. Rocksteady and Telltale are two extremely different companies who both excel in two extremely different genres of games. Not to mention that Rocksteady have a much higher budget and team size for their games, while Telltale have a smaller budget and team sizes split across developing various titles.

This is essentially a complete case of you being closed minded when looking at the game. You enjoyed Arkham, so now you've created a fictitious set of rules that you think ALL Batman games should follow for no decent reason.

It is a Telltale game. That means a few things;

1- The "whenever we want" release schedule.
2- A good story.
3- Meaningless choices.
4- Interesting characters.
5- Given recent history (re: Game of Thrones), a less than stable game.

You want a decent reason? How's this; Batman is an action hero.

008Zulu:

Kibeth41:

Because Telltale games are also a winning formula.

Besides, the quality of a game is HEAVILY dependent on the company developing them. Rocksteady and Telltale are two extremely different companies who both excel in two extremely different genres of games. Not to mention that Rocksteady have a much higher budget and team size for their games, while Telltale have a smaller budget and team sizes split across developing various titles.

This is essentially a complete case of you being closed minded when looking at the game. You enjoyed Arkham, so now you've created a fictitious set of rules that you think ALL Batman games should follow for no decent reason.

It is a Telltale game. That means a few things;

1- The "whenever we want" release schedule.
2- A good story.
3- Meaningless choices.
4- Interesting characters.
5- Given recent history (re: Game of Thrones), a less than stable game.

You want a decent reason? How's this; Batman is an action hero.

Again... Says you.

He's a comic book hero.*

He's definitely not an *action* hero. He's the world's greatest detective. Have you watched The Dark Knight or BvS? Action scenes were relatively sparce in those movies, especially when compared to movies like Civil War. Even in a lot of the comics, the action is there, but plot usually plays a much bigger role. I can only think of the Batman Animated series as the one medium (outside Arkham games), where the plot is major. And that's because the show was primarily aimed at kids and young teens.

If you're going to make statements about why Batman would not/could not work in a Telltale game, then try showing at least a little understanding of the hero, outside of the Arkham series.

Besides. You still haven't provided a reason as to why quicktime events are lazy in Telltale games, but not in the Arkham games. Even if fight scenes are scripted, quicktime combat is more engaging and fluid than 9/10ths of other combat systems, and for the team sizes of Telltale, they're a lot easier to develop. But I don't see you whining about those. Only in this game in particular.

Kibeth41:

Again... Says you.

He's a comic book hero.*

He's definitely not an *action* hero. He's the world's greatest detective. Have you watched The Dark Knight or BvS? Action scenes were relatively sparce in those movies, especially when compared to movies like Civil War. Even in a lot of the comics, the action is there, but plot usually plays a much bigger role. I can only think of the Batman Animated series as the one medium (outside Arkham games), where the plot is major. And that's because the show was primarily aimed at kids and young teens.

If you're going to make statements about why Batman would not/could not work in a Telltale game, then try showing at least a little understanding of the hero, outside of the Arkham series.

Besides. You still haven't provided a reason as to why quicktime events are lazy in Telltale games, but not in the Arkham games. Even if fight scenes are scripted, quicktime combat is more engaging and fluid than 9/10ths of other combat systems, and for the team sizes of Telltale, they're a lot easier to develop. But I don't see you whining about those. Only in this game in particular.

Batman has been in publication since 1939, since that time, he has beaten up (and even killed) numerous villains and criminals. He is a man of action. The animated series was aimed at kids, so of course it had to be light on violence. With the movies, action sequences are more expensive, dialing it back was a good way to save on costs. They were able to write themselves around the lack of action fairly well. As for BvS, Warner Bros. were (still are) trying to play catch up to Marvel. They had to cram in all that story and exposition because they (seemingly) didn't want to take their time to set everything up properly.

Quicktime in Telltale titles is lazy because it's the only "action" in their interactive novels.

And what's to understand about Batman? Billionaire knows lowly scum are responsible for his parents death, so he beats the crap out of the cities criminal element. So unless the game, sorry, interactive novel shows Bruce reinforcing the cities infrastructure and getting criminals decent paying jobs (instead of beating them in to a medically burdening coma), an action hero like Batman is wasted in a Telltale interactive novel.

008Zulu:
-snip-

"Here's a bunch of rules that I JUST made up for a character I barely understand that ALL games about him NEED to follow".

Really. The fact that you keep calling him an action hero really shows little knowledge of the character. In most of the media that he's featured in, the action has always taken a backseat to plot and story. If you really believe Batman to be a shallow hero like that, then you probably shouldn't be making baseless statements on what games *should* be. And you definitely shouldn't be assuming your opinions are shared by others.

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