English Version of Massive Skyrim Mod Enderal Released - See the New Trailer

English Version of Massive Skyrim Mod Enderal Released - See the New Trailer

A new trailer shows off the English version of Skyrim total conversion mod Enderal.

Back in July, the Skyrim total conversion mod Enderal launched, but it was only available in German. The mod was the the latest effort from the SureAI team, who also developed the Oblivion mod Nehrim - At Fate's Edge. Over the weekend, the promised English language version was released, along with a new English language trailer.

As with the German version, you can expect to find anywhere from 30 to 100 hours of gameplay in the mod. While the gameplay world is smaller than that of Skyrim, it is filled with things to do. The official mod description says that,

"It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters."

Enderal is fully voiced, and include a housing system, survival mechanics, and more. If that sounds like your sort of thing, you can get more information by visiting the SureAI website, and download the mod at Enderal.com.

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Cool. Is it just me though or is the plot a lot like mass effect?

Installed it and gave it about an hour so far. Everything is pretty damn good so far, near triple A quality. The first real fight you get into, is brutal though. I had to run for my life.

Trailer isn't that great... Voice-acting needs a little work. Footage itself looks very intriguing though.

iseko:
Cool. Is it just me though or is the plot a lot like mass effect?

That's definitely what is sounds like. But if a derivative plot is the worst thing about it, it's definitely worth looking into, especially because you can get Skyrim dirt cheap.

Do have to wonder if it can accept texture mods for Skyrim, although it's nice enough that could could play Enderal straight.

iseko:
Cool. Is it just me though or is the plot a lot like mass effect?

The basic concept - yes. But I'm about halfway into the story now (the mod offers a lot to explorers, so I've been sidetracked a lot), and the game has been dealing out some hints that not all is as clear cut as it seems at first.

Thunderous Cacophony:
Do have to wonder if it can accept texture mods for Skyrim, although it's nice enough that could could play Enderal straight.

Assets have been re-used, but not that many, and some have been altered to the needs of the game. Others have been newly created.

From what I've seen in the Creation Kit so far I'd make the educated guess that a lot of meshes and textures from Skyrim mods can be re-used, but need to be packaged into their own Enderal-specific mods.

EDIT: Some seem already to exist, see here: http://www.nexusmods.com/skyrim/mods/searchresults/?src_cat=105

So as a total conversion, this is pretty much like a new game, right? As in you'd have to start a new character from scratch?

iseko:
Cool. Is it just me though or is the plot a lot like mass effect?

So better written than normal skyrim then?

The Rogue Wolf:
So as a total conversion, this is pretty much like a new game, right? As in you'd have to start a new character from scratch?

Yes.

Mechanically all the skills are different (at least a bit) and the leveling mechanic is, too.

On the lore side the game plays in a different world with no ties to Tamriel.

 

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