New No Man's Sky Patch Released, Loads of Bugs Fixed

New No Man's Sky Patch Released, Loads of Bugs Fixed

The newest No Man's Sky patch features a bunch of fixes for bugs, including the ability to recover corrupted save files.

Hello Games announced today the latest patch for No Man's Sky on PS4 and PC, which brings with it a bunch of fixes for bugs big and small. One of the biggest fixes in the patch, version 1.09, is that "the game is now much more robust at recovering corrupted save files."

You can read the patch notes in full below.

  • The game is now much more robust at recovering corrupted save files.
  • It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
  • PC and PS4 galaxy generation more robust during compiling.
  • Exosuit messaging system no longer confuses "on planet" and "docked in station" visor notifications, removing all doubt as to the location of the player's Starship.
  • Improved framerate when scanning colossal structures such as Space Stations or Outposts.
  • Fix for some terrain resources being indestructible and therefore unmineable.
  • Exosuit messaging system now able to correctly differentiate between resource types.
  • Deposits discovered by scans will now display as the correct element.
  • Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
  • Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
  • Pulsedrive systems now fully offline during warping.
  • Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
  • When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
  • Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
  • Changes to player Standing with the Gek, Vy'keen and Korvax now display correctly within the stats menu.
  • Fix for loss of resources when transferring fully stacked items between the player's Starship and Exosuit in a specific order.
  • Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
  • Exosuit and Starship messaging system now always displays the correct number of collected resources.
  • Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
  • Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
  • Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
  • The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
  • Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
  • Fixed clipped text on save game restore buttons in all supported languages.
  • Fixed errant title bar on the menu screen.
  • Player Standing now updates in real time when interacting with members of the Gek, Vy'keen and Korvax races.
  • Minor fix for saves of a duration less than 2 minutes displaying as "1 minutes".
  • Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
  • Fix for creature generation crash.
  • Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
  • Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
  • Creature footfall now audibly echos within caves.
  • Fix for perpetual day time if the player updated in a specific order.
  • Bump shader version numbers for patch 1.09
  • Fix for a rare situation where a player's save could get stuck in a crash loop due to saving at very specific point in planet generation.
  • Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
  • Permalink

    That's really nice to hear.

    I hope they can add a game to No Man's Sky in the next patch.

    I assume this is primarily aimed at that "less than one percent of the community" experiencing problems with the game.

    In all seriousness. Have Hello Games said anything much post launch yet? Aside from that one time a couple days after the poor reception that Sean Murray said there'd be DLC.

    And this is why I stay away from hype and never pre-order or buy on day-one. It's just plainly stupid.

    A.. crappy little patch - how nice.

    Just on principle of the false advertising I'm shocked this game hasn't been pulled from the market altogether. I truly am glad EU has a great refund system, I just hope the US finds a way to obliterate Hello Games / Sean himself in a lawsuit that at least strips any profit out of the game because frankly, in my opinion, from either point of view (the steam page alone has plenty of misrepresentation of the game) or the whole affair of Sean's promises and in the end, lies even days before release to it's other trailers and supposed features. It's unacceptable and shouldn't be allowed to just slide because 'oh its just $60' when it's something that makes literal millions.

    But I know they'll walk away clear on this, can't help but hope though.

    Kibeth41:
    I assume this is primarily aimed at that "less than one percent of the community" experiencing problems with the game.

    Well, considering less than 0.1% of the community is still actually playing, that claim was entirely true.

    I imagine most of what Sean Murray has said behind closed doors is, Why did we let Sony do the PR why why why?

    Nice, I bet this is great news for the 5 PC gamers still playing it!

    All jokes aside, I wonder when news will hit of that supposed ability to own freighters and build bases Sean so boldly mentioned in the day one patch notes. I feel if they add some meat around the game's rather bare bones we can at least sit with something that's only slightly disappointing (and not the big waste of time and hard drive space it currently is)

    DaCosta:
    That's really nice to hear.

    I hope they can add a game to No Man's Sky in the next patch.

    Well, beat me to that punch. I have no business being here now. *flies away*

    Ah, No Man's Sky... Not even part of the top 100 Steam games anymore. 1947 online at 8:15PM EST on a Friday Night. Yup, still going strong, lol.

    Kotoriii:
    Ah, No Man's Sky... Not even part of the top 100 Steam games anymore. 1947 online at 8:15PM EST on a Friday Night. Yup, still going strong, lol.

    1947 online, but how many games failed to exit gracefully leaving Steam to just think they're still playing? :D

    Hello Games hit upon a love of Shadenfreude in me, for the situation they made for themselves. I'm kinda sad Sean Murray stopped putting his foot in his mouth.

    Why download the patch when uninstalling the game will remove more bugs? :P

    In all seriousness: Atleast Hello Games are doing... something; and not just treating the game like it has the plague.

    fix-the-spade:
    I imagine most of what Sean Murray has said behind closed doors is, Why did we let Sony do the PR why why why?

    I don't think blaming Sony for their PR makes any sense. The game sold stupidly well. If anything Sony did a bomb ass job making a mediocre game look like way more than it was.

    Sean Murray didn't have to go on shows like Colbert's and say that there were features in the game what wouldn't be in the game.

    That's nice, but I'll need more content before I'll bother to reinstall it.

    Why are they fixing bugs and not adding everything promised and publicly shown that is missing?

    FINISH THE GAME FIRST!

    Hasn't this game already lost like, 96% of it's playerbase? I forget the exact number from a week or two ago, but it was quite an incredible drop.

    What I find to be rather amazing is that they're still using the video and screenshots from E3 a couple years ago - you know, the ones that showed all the amazing features not in the game at launch - as the advertising media on it's Steam page. Isn't...isn't that blatant false advertising at this point?

    fix-the-spade:

    Kibeth41:
    I assume this is primarily aimed at that "less than one percent of the community" experiencing problems with the game.

    Well, considering less than 0.1% of the community is still actually playing, that claim was entirely true.

    I imagine most of what Sean Murray has said behind closed doors is, Why did we let Sony do the PR why why why?

    I don't think Sony is tl blame for No Mans Sky in the slightest. I think the key issue is Sean Murray's inexperience with public speaking that led him to Molyneuxing the shit out of his game.

    No multiplayer? Huh. How about that :P

    Kibeth41:

    fix-the-spade:

    Kibeth41:
    I assume this is primarily aimed at that "less than one percent of the community" experiencing problems with the game.

    Well, considering less than 0.1% of the community is still actually playing, that claim was entirely true.

    I imagine most of what Sean Murray has said behind closed doors is, Why did we let Sony do the PR why why why?

    I don't think Sony is tl blame for No Mans Sky in the slightest. I think the key issue is Sean Murray's inexperience with public speaking that led him to Molyneuxing the shit out of his game.

    Prettymuch. Sony's President (or Vice president) said during an interview that Murray was running without any actual PR people, and that was perhaps a poor decision on Hello's part.

    From my own personal experience running a Neverwinter Nights server for years, I learned after a mis-step or two not to say anything about in development features until I had them at at least a Beta level of implementation. That wasn't even being paid for and people would still save quotes from IRC chat or linked screenshots of stuff and ask why it still wasn't live on server (sometimes delays, sometimes bugs, sometimes the functionality just didn't work out, either entirely or on the scale of a server vs a solo testing mod)

    To take another current game, going on Paragon's forums will find a near continous loop of "WHEN IS TRAVEL MODE BEING FIXED/REMOVED??!??!?!??!?! WTF EPIC". Without getting too technical, Travel Mode is a bit of a problematic wrench in their balance and gameplay, but also something they can't just yank out because of the large map design. Whatever their initial plan was to replace it, it didn't work out as intended, so now people are just constantly yelling at them about it and Epic won't release new info, because they've learned that lesson not to feed the fire.

    Partially this is a problem with hype culture, where everything is poked and prodded and dissected for years before release. Partially its also a problem with people wanting transparency, but if they get that transparency, not really understanding the ups and downs of development and how often things radically change out of practicality or necessity.

    Have they fixed the fanbase yet?

    Still no patch to fix all Sean's lies then?

    Can't say I ever experienced anything on that list of bugs before when I did play, but bug fixes are not what this game needs, especially reading some of those unimportant sounding fixes.

    For the price this game is asking, it needs far more than just "Explore, mine, shoot." There needs to be build-ables, actual crafted planets, a god damn end goal that is actually a goal and not a reset point. You don't even get to explore the fucking center of the galaxy, you just touch it and go back to square 1.

    If every single planet wasn't a massive dumping ground of "Race" words, identical altars, and 17 thousand variants of 16-legged crab fucker, it'd be vastly improved, but it's "randomly generated" crap isn't enough.

    Can't say I'll ever go back and play it again anyway, regardless of the future fixes unless there are huge additions to the game at no cost, cause this game is as deep as the planets it creates are...which is about 10 feet. If you ever tried to mine to the center of a planet, you'll understand.

    truckspond:
    Why are they fixing bugs and not adding everything promised and publicly shown that is missing?

    FINISH THE GAME FIRST!

    What? Fixing bugs should always come before expanding a piece of software.

    bluegate:

    truckspond:
    Why are they fixing bugs and not adding everything promised and publicly shown that is missing?

    FINISH THE GAME FIRST!

    What? Fixing bugs should always come before expanding a piece of software.

    But getting the actually planned content in is above fixing bugs.

    Bindal:

    bluegate:

    truckspond:
    Why are they fixing bugs and not adding everything promised and publicly shown that is missing?

    FINISH THE GAME FIRST!

    What? Fixing bugs should always come before expanding a piece of software.

    But getting the actually planned content in is above fixing bugs.

    What's the point of having more content if it's unplayable due to bugs? Seems much better to have less content that functions perfectly than a large amount of glitchy buggy content. Plus fixing bugs typically takes a hell of a lot less time than developing new content.

    Not that Hello Games deserve defending after the train wreck they caused but fixing bugs first makes a lot more sense to me.

    Well, at least they are doing something.

    I feel NMS is exactly the type of a game that would benefit greatly from the development approach that was employed by the devs of Minecraft or Kerbal Space Program. Start small, get players involved early, try to find out what they expect from the game, don't overpromise, let the players do your advertising for you, develop the product gradually with the players' wishes in mind.
    Not that it's a failproof way of doing things - Planetary Annihilation comes to mind - but this approach seems to work pretty well for huge open-world sandbox games, at least. You can't make a game like this in one swoop - not if you're a small indie team, anyway. And now that Hello games have lost the fans' faith, they might not have the chance to finish what they started.

    The first bug mentioned is that the corrupt save recovery system is more "robust". What the hell does that even mean? I suspect it's just that they added in a duplicate save archive where it effectively makes two separate save files every time it saves (or offsets one by a small amount of time), and if one is corrupt it tries the other, then if that's corrupt it just hops back to an earlier pair of saves.

    But then again, given the rest of what they've said about the game "robust" may just mean nothing. Man, I just can't trust anything Hello Games says anymore. "The sky is blue." -> "Fuck you Hello Games it's purple."

    "New No Man's Sky Patch Released - Game Almost Playable Now"

    While I had some interest in No Man's Sky, I didn't pre-order or buy first day. After that first week said interest diminished. I was thinking it was a one man Star Trek, but seems I was wrong.

    Kibeth41:
    I don't think Sony is tl blame for No Mans Sky in the slightest. I think the key issue is Sean Murray's inexperience with public speaking that led him to Molyneuxing the shit out of his game.

    For me the difference is that even when you take away how much nonsense Peter Molyneux said about his games, they did tend to turn out to be pretty good.

    With No Man's Sky though, there is just nothing there for me to find enjoyable. It's just a series of collection quests to enable me to move onto the next series of collection quests.

    votemarvel:

    Kibeth41:
    I don't think Sony is tl blame for No Mans Sky in the slightest. I think the key issue is Sean Murray's inexperience with public speaking that led him to Molyneuxing the shit out of his game.

    For me the difference is that even when you take away how much nonsense Peter Molyneux said about his games, they did tend to turn out to be pretty good.

    With No Man's Sky though, there is just nothing there for me to find enjoyable. It's just a series of collection quests to enable me to move onto the next series of collection quests.

    Enjoyment is subjective. There are plenty who like No Mans Sky as well.

    The issue really is just that they both lied about features. The likelihood is that features were planned or half finished, Murray/Molyneux assumed they'd be finished, and spoke about them as if they were.

    The moral of the story? Don't lie and say a feature is in the game. Just keep your mouth shut until the feature is in the game.

    The problem really was just lack of PR experience. Less information is better than having to retract statements.

     

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