Darkest Dungeon Sells a Million Copies and Mod Support is Still Coming

Darkest Dungeon Sells a Million Copies and Mod Support is Still Coming

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Stress-laden RPG Darkest Dungeon has now sold over a million copies, and the devs still plan to add mod support and more.

If you've spent your free time delving into the darkness below your ancestral home, you're not alone. Red Hook Studios has announced that Darkest Dungeon has now sold over a million copies. The news came in a blog post on the official Darkest Dungeon site.

Unsurprisingly, the bulk of the sales have come on PC. The game has only been available on PS4 and PS Vita since late September, and sales there have only accounted for about 50,000 copies so far.

The company said of the milestone, "Darkest Dungeon has already been a ride beyond our wildest expectations. We hope you continue with us into all the uncharted realms ahead. Until then, cinch your harness, ready the anti-venom, and continue the good fight...or douse the torches and search dark corners for gold. The choice is yours..."

In addition to celebrating the sales milestone, the post also talks about plans for upcoming content. Not only does it mention the previously announced DLC, which is scheduled for next year, but it also makes reference to the planned addition of Steam Workshop support. No timeline is given, but the post does confirm that official modding support is in the works. There's also a mention of official merchandise as well.

Most interestingly, the post confirms that Red Hook will be making another game once Darkest Dungeon is complete. No word on what the next game might be, as they just call it "Game 2," but it's still going to be interesting to see what the follow-up will be.

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I got so burnt out on that game in the early days, with its bullshit random number generator affliction system. Ended up with shit like a Faithless Zealot who could only recover sanity by praying, and could never recover sanity by praying. Or once I had a dude who was both nocturnal and diurnal. Because he got bitten by a giant spider once, and so decided he needed to be both awake and asleep at all hours of the day. Because that's totally how PTSD works. Something bad happens to you, you get a completely random phobia or personality quirk that has nothing to do with the traumatic event.

Squeamish and bloodthirsty was a fun one too.

What an utter mess of a game system.

Silentpony:
I got so burnt out on that game in the early days, with its bullshit random number generator affliction system. Ended up with shit like a Faithless Zealot who could only recover sanity by praying, and could never recover sanity by praying. Or once I had a dude who was both nocturnal and diurnal. Because he got bitten by a giant spider once, and so decided he needed to be both awake and asleep at all hours of the day. Because that's totally how PTSD works. Something bad happens to you, you get a completely random phobia or personality quirk that has nothing to do with the traumatic event.

Squeamish and bloodthirsty was a fun one too.

What an utter mess of a game system.

The game is much improved now over what it was on first release. I recommend giving it another try.

Clive Howlitzer:

Silentpony:
I got so burnt out on that game in the early days, with its bullshit random number generator affliction system. Ended up with shit like a Faithless Zealot who could only recover sanity by praying, and could never recover sanity by praying. Or once I had a dude who was both nocturnal and diurnal. Because he got bitten by a giant spider once, and so decided he needed to be both awake and asleep at all hours of the day. Because that's totally how PTSD works. Something bad happens to you, you get a completely random phobia or personality quirk that has nothing to do with the traumatic event.

Squeamish and bloodthirsty was a fun one too.

What an utter mess of a game system.

The game is much improved now over what it was on first release. I recommend giving it another try.

Indeed they tweaked the system so you shouldn't get conflicting quricks like that anymore.

Mind you I can understand the burnout

I'd love to see if official mod support could add things like new monsters and areas and quests.

On the other hand, it would probably be ten years before I actually bothered looking into any of them, given how long it takes for worthwhile user mods to actually be completed and released.

Either way, I'm still very pumped for the Crimson Court, and I haven't even finished the game yet.

 

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