Super Mario Run Cannot be Played Offline

Super Mario Run Cannot be Played Offline

mariorun

Shigeru Miyamoto has revealed that Super Mario Run requires an internet connection to play.

Yesterday, Nintendo released a video detailing some key features of its upcoming mobile title Super Mario Run, but it did leave out one small detail, which series creator Shigeru Miyamoto revealed to Mashable in an interview. You will need to have a constant internet connection to play the game.

"But actually, the security element is one of the reasons that we decided to go with iPhone and iOS first. So [always online] is just - based on the current development environment - a requirement that's been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another," said Miyamoto.

He added that the team did think at one point that it would be nice to have the World Tour story mode available standalone, to be able to play without an internet connection, but it would be too complicated to program.

Later in the interview, Miyamoto clarifies that by "security" he means "piracy" - Nintendo really, really doesn't want people to pirate Super Mario Run.

"Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We're launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users."

Source: Mashable

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Seriously?

In general my ipad games are there for when i'm NOT AT HOME and want something to do while I don't have an internet connection. At home...I have a computer, with tons of online games (And offline), i have game systems, I have TV etc.

Now yeah, people with iphones won't care probably, but I don't have one. I'm not gonna get one, and I guess, I'm not gonna get this game, or at least more then just try the free parts.

Btw, is piracy for ipads/iphones even a thing?

wulfy42:
Btw, is piracy for ipads/iphones even a thing?

Sure, but it's mostly ip theft, if you want to download paid apps for free you have to jail break, and who wants to go to all that effort?

Isn't this how most mobile games are? It's the way every single one I've ever played, besides homebrews, has worked. It's one of the main strenghts of handheld games over mobile games.

Screw this then, no offline, no Android at release. It's not even a proper Mario game.

One can always count on Nintendo to do something backwards.

Really? Then I can't play it. My iPhone currently doesn't have wifi. It's completely worthless to me now, because I'm not gonna play a Phone game at home.

Don't worry Nintendo, you couldn't pay me to play your games at this point, so there's nothing for you to worry about.

Mr.Mattress:
Really? Then I can't play it. My iPhone currently doesn't have wifi. It's completely worthless to me now, because I'm not gonna play a Phone game at home.

It'll also work with mobile data, I assume. A lot of mobile games require a connection these days, to be honest, and they use a miniscule amount of data.

Who cares? I mean people will say they care for a bit but then go back to adamantly insisting Nintendo is gold standard for gaming publishers and refusing to hear any criticism of them just like every other time they screwed up. It's a stupid anti-consumer thing to do but compared to the daft artificial scarcity thing they do with certain products or the abysmal way they handle YouTube it's a drop in the water so people will just continue to go along with it because the majority of folk seem to have adopted a put up or shut up approach to stuff like this across the whole gaming industry.

Just when you thought Nintendo you could like Nintendo again, they pull off the next shit.
Not that I ever cared about Mario in my life.

JCAll:
Isn't this how most mobile games are? It's the way every single one I've ever played, besides homebrews, has worked. It's one of the main strenghts of handheld games over mobile games.

"most" is a bit relative. If you count the tons of F2P cash-grapping Clickers & MMOBA crap to contribute anything to 'gaming culture', then yes.

On the other hand, I have hundreds of great iOS games that actually are games, as we know and love them, with meaningful content etc. and they all work offline.
The number is considerably smaller and surely less profitable, yes but ultimately more valuable.
But still, at least on iOS online-requirements are not the norm by far.

Apparently, no one learned a goddamn thing when Diablo 3 tried the same thing.

Looking forward to the same results, however.

Isn't this just another endless runner game? Why all the hype and why does Nintendo believe they can pull these anti-consumer shenanigans in an environment that is already saturated with this kind of games? There are even some good ones. Rayman Run series, for instance.

CrazyCapnMorgan:
Apparently, no one learned a goddamn thing when Diablo 3 tried the same thing.

Oh, but they did. They learned people will gripe, bitch, moan, and complain- and play it anyway. Some of us will be wise enough to reject it, but we aren't enough to make a difference.

Recusant:

CrazyCapnMorgan:
Apparently, no one learned a goddamn thing when Diablo 3 tried the same thing.

Oh, but they did. They learned people will gripe, bitch, moan, and complain- and play it anyway. Some of us will be wise enough to reject it, but we aren't enough to make a difference.

Ya diablo 3 was a success wasn't it and it is still online only.

I fucking called it.

I've been saying all along that eventually Nintendo would catch up to the modern gaming era, and that when they did they would embrace some of the worst aspects of it.

Lo and behold, ladies and gentlemen, they've done just that. They've turned Mario into yet another infinite runner shitfest, and they've coded it to require an internet connection. Now I'm just waiting on the news that the game will be riddled with microtransactions.

What a joke. At this point being a Nintendo Apologist Fan is akin to being in an abusive relationship and apologizing for the abuser.

He added that the team did think at one point that it would be nice to have the World Tour story mode available standalone, to be able to play without an internet connection, but it would be too complicated to program.

"Too complicated to program."

Ahahahaha. Are they fucking serious?

Holy hell, if that's too complicated for them to program it's no wonder most of their modern games are so awful. I mean, come on. It's too complicated to create content that doesn't require an internet connection? Is 2016 Nintendo completely unaware of the vast majority of their catalog of software?

Evil Smurf:

wulfy42:
Btw, is piracy for ipads/iphones even a thing?

Sure, but it's mostly ip theft, if you want to download paid apps for free you have to jail break, and who wants to go to all that effort?

It's done through one click on the internet. Everyone I know that owns an iPhone has it jail broken.

I'm pretty sure this is the exact reason I couldn't play Final Fantasy...Mobius(?)...You know, the one that's on Steam now and looks kinda pretty I guess. I don't even have an iPhone so I can't play this anyway but even on a device that's going to find a way to be online no matter where I am this is a factor that makes this game unappealing to me. Another factor that makes this game unappealing to me is my willingness to replay New Super Mario Bros 2 and NSMB-DS on the 3DS that hasn't left my pocket since 2012...well, 2015 since that's when I upgraded to an XL but you know what I mean.

It just wouldn't be Nintendo if they didn't find a way to shoot themselves in the foot.

Mr.Mattress:
Really? Then I can't play it. My iPhone currently doesn't have wifi. It's completely worthless to me now, because I'm not gonna play a Phone game at home.

Not that I am defending this anti-consumer action, I won't be buying it but:

How were you planning to download it if you have no internet on your phone?

WeepingAngels:

Mr.Mattress:
Really? Then I can't play it. My iPhone currently doesn't have wifi. It's completely worthless to me now, because I'm not gonna play a Phone game at home.

Not that I am defending this anti-consumer action, I won't be buying it but:

How were you planning to download it if you have no internet on your phone?

The hint is in the latter part of that person's post.

I'm assuming by "wifi", he meant a mobile internet connection to be able to play it on the go, rather than wireless internet provided by a static router. He says that he can't play it on the go and doesn't feel like playing it when at home, implying that he has internet at home for his phone to hook up to.

bluegate:

WeepingAngels:

Mr.Mattress:
Really? Then I can't play it. My iPhone currently doesn't have wifi. It's completely worthless to me now, because I'm not gonna play a Phone game at home.

Not that I am defending this anti-consumer action, I won't be buying it but:

How were you planning to download it if you have no internet on your phone?

The hint is in the latter part of that person's post.

I'm assuming by "wifi", he meant a mobile internet connection to be able to play it on the go, rather than wireless internet provided by a static router. He says that he can't play it on the go and doesn't feel like playing it when at home, implying that he has internet at home for his phone to hook up to.

Then he has wifi and no mobile data plan, maybe he should learn what words mean.

bluegate:

WeepingAngels:

Mr.Mattress:
Really? Then I can't play it. My iPhone currently doesn't have wifi. It's completely worthless to me now, because I'm not gonna play a Phone game at home.

Not that I am defending this anti-consumer action, I won't be buying it but:

How were you planning to download it if you have no internet on your phone?

The hint is in the latter part of that person's post.

I'm assuming by "wifi", he meant a mobile internet connection to be able to play it on the go, rather than wireless internet provided by a static router. He says that he can't play it on the go and doesn't feel like playing it when at home, implying that he has internet at home for his phone to hook up to.

Yeah, I meant that.

WeepingAngels:

Then he has wifi and no mobile data plan, maybe he should learn what words mean.

I misspoke, my bad.

CrazyCapnMorgan:
Apparently, no one learned a goddamn thing when Diablo 3 tried the same thing.

Looking forward to the same results, however.

People buying it anyway?

I'm not really a phone gamer, but from the sounds of things, it's a pretty common feature with major phone titles. But considering how it consumes tiny amounts of mobile data, it goes by unnoticed.

It just looks like Nintendo are just following a common trend, because it's now considered the norm. Seems if people were consistent in what they scream outrage about, we wouldn't be here.

Every time I think I'm out Nintendo sends me back to my favorite reaction video.

"I want Nintendo to abandon their core strategy and go mobile"

"no, not like that"

also, why do you hold nintendo to higher standards than all of the other companies that you've presumably given money to over the years that have already done things like this while at the same time thinking that nintendo is already irredeemable shit for not "keeping up with the times" (as in all of this trash that currently surrounds us)? like, how does that work? who are you even comparing them to as the gold standard right now?

weirdee:
"I want Nintendo to abandon their core strategy and go mobile"

"no, not like that"

Err, has anyone ever said that? I mean, people have complained about Nintendo seemingly relying on the same properties and lack of third party support sure,but I don't think anyone has said that they should abandon their old IP and move into mobile gaming of all places. Hell, I'm sure people here have said how stupid it is when companies like Konami or Square Enix propose just making mobile games, and occasionally people have a go at companies like EA for creating money sucking apps.
I'm honestly not seeing the supposed contradiction.

What security? No really. And technically, isn't an offline device an order of magnitude more secure than a networked device.

I hate mobile games that require always online Internet connection. It pretty much makes it impossible for me to play them while riding the subway.

Sooooooooo you have to pay for data to play Mario if you're on the go and there is no Wifi. Nice.

Fulbert:
Isn't this just another endless runner game? Why all the hype and why does Nintendo believe they can pull these anti-consumer shenanigans in an environment that is already saturated with this kind of games? There are even some good ones. Rayman Run series, for instance.

Because Nintendo tends to ignore everything outside their sphere of influence and do its own thing. And often said "own thing" is anti-consumer self-sabotage dreamed up by people who have a vague notion of what an "internet" is, but don't really understand it.

Single player=offline I shouldn't have to spell this out Nintendo single player=offline single player=offline because having it online defeats the purpose of single player. Lets boycott this piece of crap

 

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