How Overwatch Was Born From The Ashes of Titan

How Overwatch Was Born From The Ashes of Titan

Before Titan was transformed into Overwatch, a concept had it reborn as another MMO set in an established Blizzard franchise.

It's pretty well known at this point that Overwatch came from the ashes of Blizzard's long-in-development "rumored but never officially announced" MMO Titan. But how exactly did an MMO become a FPS? At the DICE 2017 summit today, Blizzard's Jeff Kaplan explained the road between the two games, and talked about some other failed concepts that included an MMO set in an established Blizzard universe.

Kaplan explains that there were 140 people working on Titan when Blizzard decided to pull the plug. Of those, 80 were assigned permanently to other projects within Blizzard. Another 20 were dispersed as what he called "long-term loans," which he defined as personnel temporarily reallocated to other teams for anywhere from six months to two years.

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The remaining 40 members were given a fairly "simple" task: figure out what to do with what was left of Titan. They were given just six weeks. "It was a daunting, almost devastating concept," Kaplan said.

Before deciding to birth Overwatch from one of Titan's PVP mode, the team worked on two more MMO concepts: one was another new IP, and the other would have transformed an existing Blizzard franchise into an MMO, as World of Warcraft did to Warcraft. Kaplan was mum on which franchise this was, but our money is on Starcraft.

Eventually, thanks to help of character designer Arnold Tsang's iconic designs, the team came to a rough concept of what would become the Overwatch team, which you can see in the image above.

Source: IGN

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Steven Bogos:
and the other would have transformed an existing Blizzard franchise into an MMO, as World of Warcraft did to Warcraft. Kaplan was mum on which franchise this was, but our money is on Starcraft.

http://diablo.wikia.com/wiki/Diablo_MMO

It's likely the canceled Diablo MMO he was referring to.

I think the Overwatch tale should be held highly if a book about the ENTIRE industry is ever to be made. Companies always used failing as an excuse to not try bigger things with different projects/subjects. Overwatch decided to rework everything Titan had and transform those hours of work into something new that might be greater than Titan ever could have been. As an someone who seeks to inspire/teach I think there is a lesson for us all in there.

Igor-Rowan:
I think the Overwatch tale should be held highly if a book about the ENTIRE industry is ever to be made. Companies always used failing as an excuse to not try bigger things with different projects/subjects. Overwatch decided to rework everything Titan had and transform those hours of work into something new that might be greater than Titan ever could have been. As an someone who seeks to inspire/teach I think there is a lesson for us all in there.

Indeed. Many fictional works I enjoy (Star Wars, Overwatch, pre-F2P Team Fortress 2, Toy Story 2, etc.) were uphill battles, the end result of weathering potentially catastrophic setbacks and radical reworks that have doomed many other projects. Big business is risk-averse to a fault, often forgetting that they didn't get to their current position without taking risks along the way.

It's interesting to look at the picture and see several heroes who came through the process almost completely unchanged;

Tracer, Symmetra, Reaper, Winston, Mercy, Genji, Torbjorn, Bastion and Roadhog

Then you see a few that were close/not quite there and obviously morphed into current characters;

Namely S76 (obvious), Pharah (the brown one), Reinhart (the big one next to Winston), Widowmaker (kneeling in front of Bastion) and McCree (the far left woman in red).

And possibly a prototype Doomfist in the back right.

Y'know, forget Starcraft, forget Diablo, forget some new expansion to WoW. Blizz, if you want my money...

...give us a Lost Vikings MMO.

So to summarize, Overwatch was created by a team of people who decided to make a multiplayer first person shooter.
That's incredible.

The Rogue Wolf:
Y'know, forget Starcraft, forget Diablo, forget some new expansion to WoW. Blizz, if you want my money...

...give us a Lost Vikings MMO.

Fang's the predecessor to the worgen and we all know it!

I would've been so pissed if I was moved over to support something like Diablo's Seasons Team and my buddy gets to practically CREATE OVERWATCH.

"B-B-But, Paladins was first right guys?!"

Screamed the last person that game's community hasn't pissed of with recent developments.

burtedwag:
I would've been so pissed if I was moved over to support something like Diablo's Seasons Team and my buddy gets to practically CREATE OVERWATCH.

From some leaks and scuttlebutt, no one on the Diablo team is happy - they're essentially relegated to being the bastard franchise now, so unwanted even for the 20th anniversary they don't get to do much and forced to just maintain the game.

And a lot of them got pushed over the Warcraft team, who then proceeded to try and ruin WoW with Diablo-elements that don't fit the game.

 

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