Tar Creeper - Meta Defining to Very Good.
This strikes me as power creep and seems absurdly good. People have been wanting the meta to slow down and cards like this are how you get that done. Expect to see this card everywhere. It does a great job at protecting aggro, its a clear control tool and it should slow down tempo.
I think this card was made to be anti-aggro but just might appeal to ALL types of decks. Lets not forget that decks like Zoolock are happy to play a 1/3 taunt for 1. Thankfully it 'should' be more effective in the hands of non-aggro.
Golakka Crawler - Bad.
As far as pure tech cards are concerned this is completely acceptable. Its not as tough to slot as something like the Keezan Mystic or BGH but at the same time its far too niche to call this well designed by any stretch of the imagination.
This card exists for a very specific future meta that may not even become viable post un'goro with this cards help. I don't blame Blizzard for making this card but it strikes me as far too niche. A card like this that techs against each Mean Street Faction might be appealing (anti-highlander, goon and Jade) but going after pirates seems weak long term.
I don't care how popular Finja gets, no one wants to run the crab counter. Likewise no one wants to play Hemet as a Beast counter. These aren't cleaver or fun answers to problems.
Elise the Trailblazer - Very Good
Looks like I have my first MUST CRAFT Legendary of Un'goro. While I HATE the original Elise and that Melchazaar 5 legendary card...I think this one has some excellent potential. I've always been a fan of the murloc Shaman legendary for its card value and this takes that concept even further, with a better body/mana cost and a better outcome!
I'll happily run this in just about any control deck out there as well as test it in just about any highlander deck to boot. I could see this card replacing what would have been my Sylvanas slot in standard for some decks.
Having said all of that I think this card is TERRIBLE for the game. It has every chance at being competitive and just layers on the RNG to absurd levels. If people hated how Yogg impacted the tournament scene then I think its fair to point out that Elise may well do the same. Granted it doesn't take an established board and reset things but I'm talking in terms of RNG stacking on RNG and determining the outcome in a long term way.
Explore Un'Goro - Dust It.
Do we at least have a discover quest to give people an excuse to run this?
Lakkari Felhound - Bad
I don't like the quest and I think this card just demands too much and offers too little impact in return. This is NOTHING like doomguard in terms of board impact. This is something you want to drop early and yet it suggests you play it with little to no cards in hand.
As an anti-pirate tech card go nuts....if you're playing the quest then why not. Any existing Warlock strategies will probably see this as a dead card more often than not. I don't think we can simply rely on the almighty imp while playing a ton of discard based cards with poor value otherwise. Your deck won't be reliable enough.
Lakkari Sacrifice - Bad.
I guess I'm going against the grain with this one but I just don't feel the quest requirements are all that obtainable or likely. Even when you do finally achieve this goal the portal costs quite a bit of mana and feels 'slow' for the late game. I think that you need too much luck and the card has too little of an immediate impact to truly work.
We'll see what further discard support the class gets, that could make this more appealing. I love the card from a casual standpoint but competitively this seems bad.
Sherazin, Corpse Flower - Bad.
The resources needed to return this are far too high and the base stats are not impressive enough. This game does offer opportunities to spam some cheap spells through mechs and the like along with the card stealing theme of the class but I don't think that's enough to warrant his inclusion.
This is particularly disappointing because Rogue could really benefit from a new deck type and this card doesn't present one. It might compliment a post-conceal version of Miracle Rogue but I doubt it.
Tortollan Shellraiser - Playable?
I'm really torn on this one to be honest. I can picture an aggro meta like pirates where this is an auto-include must run but I can also see it as being no better than Senjin because of the lower power and poor ability to impact the board. I feel like the deathrattle benefit is pointless beyond synergies with the quest and MORE IMPORTANTLY N'zoth. Any DR minion with Taunt is super appealing to N'Zoth strategies.
So the card has potential but it may not be realized. We'll see.
Dinosize - Playable to Very Good.
Bluegill and this seems to be a good finisher combo. Even without that paladin's hero power any ANY surviving recruit becomes an immediate game ending level threat. I could absolutely see this being played in Healadin deck if such a thing were viable again.
The problem here is that you only have so many late game slots and you aren't about to replace Tirion with this. So many people will be stuck between choosing this or Lay on Hands...or possibly just building a greedy deck. It might be genuinely tough to find room for this.
Arcanologist - Very good to potentially meta defining.
This card easily fits in several Mage strategies and can easily find a home in both wild and standard. His stats are great as well as I'd argue a 2/3 in mage is generally more helpful than a 3/2. Great stuff all around and naturally makes me wonder if we'll see more serious secret use as a result or if it just means Freeze mage is even more reliable. It would not shock me in the least if we see this card called out for nerfs in the future. Reliable Ice Blocks ftw.
Swamp King Dred - I'm torn between Playable and Very Good.
We've seen plenty of Hunter decks go beyond turn 7 so this could work in midrange hunter. You potentially really screw over an opponent who doesn't have removal ready or spent it on your turn 6 highmane. It also exists in a post-rags and sylvanas meta.
There's potential here. He's not someone I'd rush out and craft but if I open one then I'll happily test it out.