There's Probably a Planescape Torment Remaster Announcement Coming Tomorrow

There's Probably a Planescape Torment Remaster Announcement Coming Tomorrow

planescape-torment-320

There's a countdown timer out there that just might be pointing to a remastered version of Planescape: Torment.

Planescape: Torment is one of the most popular RPGs of all time. It carries a 91% on Metacritic, and is regularly cited as being the best RPG ever made. All that being said, it does seem strange that with all the remasters being made lately, there's been no update to Planescape: Torment. But that could change, and it might change tomorrow.

There's a countdown timer over on PlanEscape.com that should reach zero at 5 PM ET tomorrow, March 28. It was tweeted on Friday by the president of Beamdog, Trent Oster. Beamdog, as you'll recall, is the studio behind Baldur's Gate: Enhanced Edition.

Of course, the URL makes you think of Planescape, and if you examine the source code of the site, you'll find five hex characters - 0x50 0x53 0x54 0x45 0x45 - marked as "Secret." If you convert those to ASCII, you'll find that it spells out PSTEE, which you could easily believe stands for Planescape: Torment Enhanced Edition.

If (or when) it turns out to be Planescape: Torment, it will be interesting to see just how Beamdog approaches the remaster. The studio hired former Bioware writer David Gaider last year, but you have to wonder if the company would be willing to risk altering Torment at all, considering how beloved the game is. If there are changes, I would expect that they might be limited to additional content, rather than making any substantive changes.

Whatever is planned, we'll likely have a better idea of just what it is around this time tomorrow. You can check out the countdown at PlanEscape.com.

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So, where should we expect revelatory trans character stories now, in Hive or maybe in Curst? Also I have some doubts it will be compatible with restoration mod, so this stuff is pretty much not needed at all.

I thought that Planescape had been updated for Windows 7-10 a few years ago when they put out a compilation of the old isometric RPGs on disk.

Oh boy, Beamdog are probably forcibly inserting some rancid memes and shallow, preachy caricatures into this absolute classic of a game even as we speak! Now why can't all the arts keep sloppily downgrading past glories like this? People are always going on about about the "Citizen Kane Moment" of video games. But what if Citizen Kane finally had a "Beamdog Moment"? Wouldn't that be great?

"There's only one man who can rid this state of the evil domination of Boss Jim Getty... and that's totally bad too, cos he's a FUCKIN' WHITE MALE!"
"Did you just assume my gender?"

"I make no 'campaign promises'..."
"But you sure MANSPLAIN a lot!"
"Won't someone please No-Platform his bigot ass?!"
"REEEEEEEEEEEE!"
[Blue-Haired Goon sets trashcan on fire]

For the love of God, pleasepleasepleasepleasepleasepleasepleaseplease just make it more user-friendly and less obtuse.

I've tried to play this game several times, and never made it out of the first dungeon. Call me spoiled, but I need a bit more to go on than they've given me.

All they have to do is give a facelift to the UI to accomodate modern resolutions and apply the unoffical fixes (especially the companion standing fix).

That was all they should have done with the Baldur's Gate games too, but we know how that turned out.

The HD remake of Baldur's Gate did not add these characters everyone hates. It was the new expansion that did that. Just saying.

Saelune:
The HD remake of Baldur's Gate did not add these characters everyone hates. It was the new expansion that did that. Just saying.

Shhhh. You're getting in the way of the irrational whiny bitchfest. I mean, if they don't complain about something irrelevant, and almost completely unrelated to the article, who will? They're doing a public service, bless their hearts.

Saelune:
The HD remake of Baldur's Gate did not add these characters everyone hates. It was the new expansion that did that. Just saying.

I may be wrong, but didn't they add in new characters into the Enhanced Editions in the base games as well? I know they might be able to add in some characters and items that might be nice additions, I'd just rather see a faithful adaption, just one to make the game more playable today. The characters from the expansion are just examples of writing and characters people are afraid that might pop up in an enhanced edition. It could be a well done remake, but I'd prefer it be left alone, and any new editions be in the form of purely expansion packs, or the new Planescape game that came out a few weeks ago. Just my thoughts on it.

StatusNil:
Oh boy, Beamdog are probably forcibly inserting some rancid memes [snip]

Whining for the sake of whining...

klaynexas3:

Saelune:
The HD remake of Baldur's Gate did not add these characters everyone hates. It was the new expansion that did that. Just saying.

I may be wrong, but didn't they add in new characters into the Enhanced Editions in the base games as well? I know they might be able to add in some characters and items that might be nice additions, I'd just rather see a faithful adaption, just one to make the game more playable today. The characters from the expansion are just examples of writing and characters people are afraid that might pop up in an enhanced edition. It could be a well done remake, but I'd prefer it be left alone, and any new editions be in the form of purely expansion packs, or the new Planescape game that came out a few weeks ago. Just my thoughts on it.

They added four (and two more) new possible party members - which you could simply just ignore. Besides running into Neera and Gorn for the first time if you went to their respective locations (plus a short ambush after meeting Gorn), there was nothing going on with them if you decided to not bring them along.
Where they did expand things was a complete seperate storyline you had to start deliberately independent of the actual game with the Black Pits - and then you shouldn't blame it for not being the main game because it never wanted to be.

kordo:

StatusNil:
Oh boy, Beamdog are probably forcibly inserting some rancid memes [snip]

Whining for the sake of whining...

Heh, I see what you did there. Very recursive. Nonetheless, my "whining" is predicated upon an affirmation of values outside of its own performative quality (the implicit wholeness of a classic work as published in its authentic temporal and authorial context, and the violation involved in insidious post-authorial tampering), and thus points towards ends beyond the self-replication of the means.

kordo:

StatusNil:
Oh boy, Beamdog are probably forcibly inserting some rancid memes [snip]

Whining for the sake of whining...

Look, gamers whining about maybes is a long and proud tradition of ours.

SlumlordThanatos:
For the love of God, pleasepleasepleasepleasepleasepleasepleaseplease just make it more user-friendly and less obtuse.

I've tried to play this game several times, and never made it out of the first dungeon. Call me spoiled, but I need a bit more to go on than they've given me.

You're a spoiled brat!

;)

There were few story arcs in original game that were sort of left out without any indepth development or conclusion.
Mainly they could:
# add in a way to open up 'Fall-from-grace' diary (huge opportunity but could also be a trap if they just use it as carrier for some outlandish nonsense inconsistent with the rest of the game),
# push Ignus & Nameless one master-aprentice both ways reversed dynamic to some form of conclusion (maybe try and add 1 or 2 spells - spells in PT are really gems to witness so would be hard to keep the quality and theme but they can try since Ignus spells are mostly fiery copies of existing ones)
# and add in some more development to factions you can join, like Chaosmen.

And that's it! There's absolutely no need to expand the roster of characters, since with all respect to people who will undertake the remaster, they have absolutely no chance to reach the benchmark set by the authors. With the setting of the game each of the 'companions' is a fasade and vital part of Nameless one and his history, so the you don't have to use it if you don't like it is not an argument. This game is no bro-shooter or streamlined bioware new-gen-rpg. It's more akin to a book. If you skip parts of it, you didn't really read it at all.

Just don't, DO NOT ram in any modern gaming cliches, agendas, quotas, real life commentary etc. It will ruin unique, queer world the game built and that heavy, dense atmosphere of desperation resting on Nameless one's shoulders.

StatusNil:

kordo:

StatusNil:
Oh boy, Beamdog are probably forcibly inserting some rancid memes [snip]

Whining for the sake of whining...

Heh, I see what you did there. Very recursive. Nonetheless, my "whining" is predicated upon an affirmation of values outside of its own performative quality (the implicit wholeness of a classic work as published in its authentic temporal and authorial context, and the violation involved in insidious post-authorial tampering), and thus points towards ends beyond the self-replication of the means.

image

You could've just said "my whining is special cos I don't want politics that I consider the enemy in my holy whine war in a game that already exists without them" and you would've avoided looking like you're shielding yourself from criticism with incredibly tortured, pretentious vocabulary.

Xsjadoblayde:

You could've just said "my whining is special cos I don't want politics that I consider the enemy in my holy whine war in a game that already exists without them" and you would've avoided looking like you're shielding yourself from criticism with incredibly tortured, pretentious vocabulary.

You could have just said "the bunch of words you say is dumb", but you had to go with a fancy foreign name for it that has many beats.

And it's cool to hear your thoughts and all, but maybe we should all stick to the topic on this thread from now on. Maybe start a new one about my pretentiousness on Off Topic or something? Keep me posted.

Edit: Just to clarify the point a little further, while I wouldn't want to be the kind to shrink from the manly art of the joust at the first blooming bruise, the thing is that "News" and "Featured Content" threads are presumably read from time to time by the staff members and contributors who wrote the articles for responses and pertinent discussion. I'm not comfortable assuming that they share our fascination with engaging in unrelated back and forth. So with that in mind, let's save the personal stuff for venues other than content commentary, for everyone's benefit.

SlumlordThanatos:

I've tried to play this game several times, and never made it out of the first dungeon. Call me spoiled, but I need a bit more to go on than they've given me.

There are probably walkthroughs to look up if you get stuck. No need to spend on this for any extra guiding measures.

StatusNil:

SlumlordThanatos:

I've tried to play this game several times, and never made it out of the first dungeon. Call me spoiled, but I need a bit more to go on than they've given me.

There are probably walkthroughs to look up if you get stuck. No need to spend on this for any extra guiding measures.

One more thing, the whole disorientation and out of place feel is deliberate. You may feel lost at first but that is per design and part of Nameless one's story telling. GUI isn't a marvel but adding in modern streamlined elements would actually be detrimental to the world building. As en example you may traverse certain part of map countless times but if you have something specific in your inventory, suddenly magic happens. Or easily disposable store junk item may open up one of the most fun parts of the game. Or just end a quest and that's it or just net you some cash. Game really may make a player paranoid once someone discoveres that fiddling with rather common things may result in amazing things.
Add in to that GUI crutch or obtuse modern mission tracker or pump in more of oddities to a point where everything and everyone is special and this carefully crafted world and queer atmosphere will be gone. I would strongly advise against walkthrough, just expllore, fiddle with everything and keep a lot of saves ;)

StatusNil:
There are probably walkthroughs to look up if you get stuck. No need to spend on this for any extra guiding measures.

So Planescape's UI and design is faultless? Perhaps tweaks could make it more accessible for people to enjoy what - apparently - really matters in the game; the story and writing.

It looks ugly as sin and typically cluttered, so thus far I've given it a wide berth.

Jamcie Kerbizz:
I would strongly advise against walkthrough, just expllore, fiddle with everything and keep a lot of saves ;)

It's worth keeping in mind not everyone has the desire, or time, for such approaches.

Sure, authorial intent should be respected, but I find it very hard to believe a CRPG, of all things, from 1999 couldn't benefit from some nods to making it more accessible to more potential players. Games age quick in terms of system and UI design.

Jamcie Kerbizz:
I would strongly advise against walkthrough, just expllore, fiddle with everything and keep a lot of saves ;)

Oh yeah, you're right about that. I was really referring to situations where someone just gets frustrated and tempted to give up. And many of the older walkthroughs are not in video form, but in a text format organized by location or something like that. So it's easier to just dip in for a specific spot that you're having a problem with.

Darth Rosenberg:
So Planescape's UI and design is faultless? Perhaps tweaks could make it more accessible for people to enjoy what - apparently - really matters in the game; the story and writing.

It looks ugly as sin and typically cluttered, so thus far I've given it a wide berth.

Well, it's been like a decade and a half since I last played it, but I doubt they are faultless. If only the fiddling stopped there, but it never does.

Well...my pants just got tighter...

Darth Rosenberg:

StatusNil:
There are probably walkthroughs to look up if you get stuck. No need to spend on this for any extra guiding measures.

So Planescape's UI and design is faultless? Perhaps tweaks could make it more accessible for people to enjoy what - apparently - really matters in the game; the story and writing.

It looks ugly as sin and typically cluttered, so thus far I've given it a wide berth.

Jamcie Kerbizz:
I would strongly advise against walkthrough, just expllore, fiddle with everything and keep a lot of saves ;)

It's worth keeping in mind not everyone has the desire, or time, for such approaches.

Sure, authorial intent should be respected, but I find it very hard to believe a CRPG, of all things, from 1999 couldn't benefit from some nods to making it more accessible to more potential players. Games age quick in terms of system and UI design.

Well I listed which points would/could be 'game breaking'. Even if to a wider audience that would mean 'easier' to get through at all- it's still failed remastering. They would 'finish' game without really experiencing original content.

It's very much like with books. Some are difficult to get through and require almost irrational commitment (time spent on reading, sometimes researching outside to understand the content and contexts etc.) you can skip by buying crib with summary of plot and characters. In the end you will know all about the book you need to know just it isn't the same experience.

GUI for sure could use a lot of polish. It's dated and huge (but it serves a purpose since you will spend time sifting through inventory, reading descriptions, looking at actual items guessing their purpose and use).
However streamlining - in essense, careless changes in UI design - is a step too far. Unless they add switches to turn off all the crutches and just make it more customizable in general. However that could create a disparity between experience of the game of people who used these and ones that left original settings.

ffronw:
There's a countdown timer over on PlanEscape.com...

You can check out the countdown at PlanEscape.com.

(ノಠ益ಠ)ノ彡┻━┻
The setting is called "Planescape" as in "Plane-Scape", godammit. It's not "Plan Escape".

Jamcie Kerbizz:
They would 'finish' game without really experiencing original content.

...aka, they would experience the game, but in a different way to you? I fail to see how that's at all a negative.

In the end you will know all about the book you need to know just it isn't the same experience.

Again, that is subjective. See also: so what/who cares/what does it matter?

However streamlining - in essense, careless changes in UI design - is a step too far.

Since when is streamlining design necessarily a euphemism for 'careless changes'? Streamlining can be good or bad, for different people for different reasons (there's a theme developing... ).

Unless they add switches to turn off all the crutches and just make it more customizable in general. However that could create a disparity between experience of the game of people who used these and ones that left original settings.

To the underlined: who cares? Does that matter? The experience of, say, Red Dead Redemption with or without cheat-oh-aim is very different, but both are legitimate ways to experience the same game and story. Same goes for something like the alt-vision in a game like Tomb Raider Rise (which can be disabled or enabled, fundamentally changing the experience).

If a decent suit of toggles and hints help more people apparently play an excellently written game, then surely everyone's a winner.

Janichsan:

ffronw:
There's a countdown timer over on PlanEscape.com?

You can check out the countdown at PlanEscape.com.

(ノಠ益ಠ)ノ彡┻━┻
The setting is called "Planescape" as in "Plane-Scape", godammit. It's not "Plan Escape".

You're correct, but that's the line that Beamdog and others were using, I assume to pretend as though they were obscuring something.

Darth Rosenberg:

Jamcie Kerbizz:
They would 'finish' game without really experiencing original content.

...aka, they would experience the game, but in a different way to you? I fail to see how that's at all a negative.

In the end you will know all about the book you need to know just it isn't the same experience.

Again, that is subjective. See also: so what/who cares/what does it matter?

However streamlining - in essense, careless changes in UI design - is a step too far.

Since when is streamlining design necessarily a euphemism for 'careless changes'? Streamlining can be good or bad, for different people for different reasons (there's a theme developing... ).

Unless they add switches to turn off all the crutches and just make it more customizable in general. However that could create a disparity between experience of the game of people who used these and ones that left original settings.

To the underlined: who cares? Does that matter? The experience of, say, Red Dead Redemption with or without cheat-oh-aim is very different, but both are legitimate ways to experience the same game and story. Same goes for something like the alt-vision in a game like Tomb Raider Rise (which can be disabled or enabled, fundamentally changing the experience).

If a decent suit of toggles and hints help more people apparently play an excellently written game, then surely everyone's a winner.

Nothing you wrote reflects what I wrote, despite you cherry-pick and 'quote' parts of it. If you did that out of sheer ignorance to my intent, that's ok. I was not arguing anything for my 'gain' or perseverance of emotional investment but from stand point of preserving the content in the way authors created it, thus remastering not re-making.
There are a lot of fine tuned design in PS:T interwoven with all game elements, UI included. It is what made this game a master piece. It will be very difficult to remaster it and preserve that design and content to not break it if the team wants to remaster the game, not just use the husk to peddle with fresh coating of paint.

On the other hand if you did all above just to stir up 'internet argument'. We're done. You've won, you can add a notch to your 'virtual e-peen'.

Almost no doubt it's Planescape, but I really hope it isn't. We've already had one unworthy claimant to the name of Torment this year.

Jamcie Kerbizz:
Nothing you wrote reflects what I wrote, despite you cherry-pick and 'quote' parts of it. If you did that out of sheer ignorance to my intent, that's ok.

I responded to precisely what you wrote, ergo if I acted out of ignorance it was to an iffily written post because it failed to get its apparent message across.

I was not arguing anything for my 'gain' or perseverance of emotional investment but from stand point of preserving the content in the way authors created it, thus remastering not re-making.

The underline's certainly how it came across, though. If not, fair enough.

It will be very difficult to remaster it and preserve that design and content...

Sure, but not impossible. Ideally a good core product will attract people who want to preserve what made it special, whilst drawing more people to it. And that doesn't pan out, then nothing's lost; the original will always be there, untouched.

...not just use the husk to peddle with fresh coating of paint.

Would you be okay with just a fresh coat of paint? It's no looker.

You've won, you can add a notch to your 'virtual e-peen'.

...I've no idea what that means.

What's your take on the trailer, then?

SlumlordThanatos:
For the love of God, pleasepleasepleasepleasepleasepleasepleaseplease just make it more user-friendly and less obtuse.

I've tried to play this game several times, and never made it out of the first dungeon. Call me spoiled, but I need a bit more to go on than they've given me.

Yeah I've tried to get through the game a couple of times myself in the last few years. Both times I managed to escape the first dungeon and messed about in the first large area outside, second time I managed to explore a lot further and even learnt some magic and yes, whilst the world is interesting and there's a ton to see, it's such a huge time sink and after a whole weekend of aimless wandering I still hadn't actually done anything with the main quest or felt like I'd really progressed. The few times I entered into combat I immediately regretted it and died repeatedly (the combat seems truly awful) and every time I went back to those places everything in the area seemed to turn hostile and agro'd me until I just decided to stay away.

I may try it again some time, and just try to avoid anything resembling combat (if possible), but then I'd probably just feel like I'm playing a walking simulator, or would be better off reading a book.

Darth Rosenberg:
What's your take on the trailer, then?

Wait, there's been a trailer out for two weeks? So what are they making so much suspense about, with the countdown and all? Unless there's something I'm not seeing here, this is just stupid.

EDIT: Oh, I see. Youtube f*cked up the date, the trailer has only been up for a few hours. I should have known.

Still, the countdown is still going, and the video is already up. So the countdown is not as stupid as I originally thought, but it's still not the brightest move I've ever seen...

Honestly I would be happy if they just fixed the bugs, updated the graphics, and added in a few hidden Easter eggs. I don't need it to be a brand new game, or have new quest lines and a branching story with a new ending. All I really want is for the game to get the graphical update it needs to be enjoyed by the gamer's who got their start on the 360 and PS3 era (as my godson and brother are both graphic's whores and refuse to play it due to how it looks) and fix some of the silliness. I suppose I would be okay if they updated the core engine to D&D3.5, but I really don't want to open that can of worms as they will likely go with 5th edition just to get the license required at a discount. The bugs that have been their since the launch I'm somewhat okay with, as I know how to avoid them now, I would just like to get the compatibility issues resolved since it plays horribly on everything that uses DX9 or later (really need a D3d capable video card to run properly now, or at least a solid DoS emulator). As a final touch some funny easter eggs and maybe a developer commentary as to some of the behind the scenes thoughts and reasoning behind the choices they made in the area. After all of that, I'd happily pay them $40 for the game (19.99 on my PC and another 19.99 on my phone, as I ended up loving Baldur's Gate on my Note 5 and I'm sure I'll love it again on my S7 Edge).

My friends and I were hoping for a new Planescape module/campaign setting for DnD 5e. We were gravely disappointed.

2xDouble:
My friends and I were hoping for a new Planescape module/campaign setting for DnD 5e. We were gravely disappointed.

If you look in the DMG on page 57 you'll find everything you need to run PlaneScape, with additional rules for every plane.
Am I the only one bothered by the positioning of Ysgard/The Beastlands in the wheel (Should be switched) and the positions of Gehenna, Acheron and Hades?

http://store.steampowered.com/app/466300/

So, the result of this was Planescape Torment: Enhanced edition. Apparently they are cleaning up the UI, fixing bugs, making the game work better on modern systems, adding support for higher resolutions, enhancing the soundtrack, adding more language options, and adding some quality of life improvements, like highlighting interactive areas with the press of tab and quicklooting. You can also turn off all the new changes, if you want. Sounds basically like the same stuff they did for the Icewind Dale Enhanced Edition. I can dig it, definitely looking forward to picking this up.

Darth Rosenberg:

What's your take on the trailer, then?

Added the game to my wishlist. Looks fine so far. They actually seem to do what I wrote about. Rescaled the GUI so now it fits higher resolutions and made the highlight feature optional (likely beamdogs decisionto include it in and creator's plea to have it at least optional).
Since I still have original box and disks I'll probably wait with the purchase for reviews or some demo/lets play but going by what's in trailer and Steam's description I'm likely to buy this remastered edition for my wife and kids.

Going back to previous posts, I have no control of how message 'comes across' and what is good enough to understandand what isn't. It's internet. You can state 'Look out! Stand back!' and you'll get more of 'Why so you can get all of it for yourself?! F(@k you!' or 'Quit shouting you whiney b*#ch!' rather than 'Thanks for the warning mate.' or 'Why? What do you mean?' responses.

I'll wishlist it, but if it's buggy and DOES feature any writing made NOT by original team, I'll skip on it.

I already have the original and I am sattisfied with it. And even if GOG will be forced to remove the original from their store, well, I already have the game backed on two HDD's.

 

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