More Bioshock 2 Details Revealed

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Why would you have to fight other Big Daddies? Aren't they all "on the same side" (created by Dr. Suchong and Andrew Ryan to protect the Little Sisters)?

Anyway, I think it's a pretty sweet idea myself. I'm sure they'll do good job with it. I'm excited to get my new Game Informer ^__^

ThaBenMan:
Why would you have to fight other Big Daddies? Aren't they all "on the same side" (created by Dr. Suchong and Andrew Ryan to protect the Little Sisters)?

Anyway, I think it's a pretty sweet idea myself. I'm sure they'll do good job with it. I'm excited to get my new Game Informer ^__^

Probably something to do with the fact that you were the first. Maybe you don't have the same programming? I dunno. It sounds cool.

I'll take the side that this is a big April Fool's joke... the timing is too strange and I thought they had already established the PC would be a detective who stumbles on Rapture while looking for the missing girls?
I dunno, guess I'll have to pick up a copy myself (another reason it could be a hoax: sales!) and check the context of the issue... if there are other suspicious game previews, or news about Half-Life Episode 3 and Duke Nukem Forever, then it's probably a gag article.

The Shade:
So, what? Now you start as a Rosie? Gah. Bouncers are so much cooler.

Bouncers are much cooler; and only Bouncers carry the drill arm. It would seem your character is a cross between both.

Playing as a big daddy, where can the story go from there?

Indigo_Dingo:
Hopefully they can give the choice system some depth, and not just make it simple problem solving.

http://www.youtube.com/watch?v=jlOXAtPvMDk&feature=channel_page

I watch those as well. *high five*

I do not care who works on it, as long as Ken Levine is involved with the development, as he created Bioshock 1 from the story to the designs. If anyone can keep it like the first, its him. And why is everyone worried about the Big Daddy portion? it is just a small part, the first chapter at most. It is supposed to be a sequel and prequel, so the entire game won't be like this. What confuses me though is that both charaters (you in the first and now you in the second after the BD portion) are both named Jack. Why? And is there any info on the plasmids and tonics available? What about audio diaries? ( sorry for all the questions, I'm very intruiged by this game. Won't mind some answers though.)

image
This picture looks a bit photoshopped to me, but the screenshots that that other guy posted don't.

However, I'm going to stay skeptical, as there has already been one hoax.

Hmm...Very hard to discern if the screenshots are hoaxes. The thing is, gaming websites and magazines usually wait till April in order to unleash these kind of jokes upon us (Legend of Zelda movie anyone?) However, I had at first been a bit skeptical at the idea of playing as the first Big Daddy, but if this feature and those screenshots are not a hoax, it could possibly shape up to something good. Also, it will take some real story twisting in order to explain why we never saw or heard of big sisters in the first game. One final thing, the new little sister design looks as though that there might've been too much work put into it for it just to be a hoax...

As I stated...Why would Game Informer make it their exclusive and put Bioshock 2 on the cover if it were a hoax?

That seems like a very terrible idea for their company

I don't know about playing as a Big Daddy. It just doesn't sound as fun as the first game.

Svenparty:

Bored Tomatoe:
Please let this be a very, very elaborate and expensive joke...

Same here but why would Game Informer dedicate a whole cover story to Bioshock 2, all for it to be a joke?

Seems as you say Expensive and risks annoying a lot of Game Informer readers (Seeing as it's their "Big" Issue story)

Because GI are a bunch of tools that will write anything that they pay them to write.

So....compared to the information we had before this, does this mean we switch control back and forth between Jack Abbott and Big Daddy Numero Uno over the course of the game?

Lord Krunk:
image
This picture looks a bit photoshopped to me, but the screenshots that that other guy posted don't.

If I may be so bold, might I suggest that the magazine cover is actually concept art?

Two Words 'Cant Wait'

I've always been a bit skepical about how they could actually make a sequel to Bioshock. I mean, all of the themes of the first game were resolved. There's no rational means for the main charater, Jack, to be involved in the universe of rapture again. And besides, shouldn't rapture be sunk by now? Most of the levels had atleast some breach of the glass canopy and were leaking air constantly.

That aside, I think that there might be a tiny something to this big daddy idea. I could't fathom Jack as the protagonist again. A big daddy prequel/sequal would be a neat way to reengage the world of rapture, but it sounds difficult to pull off. There sure won't be many plot twists or dark secrets to uncover like the first one. I'm rooting for 2k on this one, but the margin for super explosive success seems very narrow here.

Spectre39:
I've always been a bit skepical about how they could actually make a sequel to Bioshock. I mean, all of the themes of the first game were resolved.

Tenenbaum's still in Rapture. Her actions down there open up a world of possibilities for sequels. Here's one off the top of my head:

Tenenbaum was playing Atlas/Fontaine, Jack, and Andrew Ryan all along!! She wants to gain control of Rapture and turn it into a tourist attraction where she can sell an assortment of exotic funnel cakes and snow cones and make billions.

Personally, I'm dubious. If this is the truth, it sounds like BioShock 2 is putting gameplay ahead of story, and it was the latter that kept me coming back for more.

Lord Krunk:
image
This picture looks a bit photoshopped to me, but the screenshots that that other guy posted don't.

However, I'm going to stay skeptical, as there has already been one hoax.

There were in game screenshots of the Big Sister in the article, I only took the ones that showcased the main character to prove to others that yes your character is in fact a big daddy, once I find my camera again I can post the screenshots of the big sister if you need in game proof.

Plauged1:

I do not care who works on it, as long as Ken Levine is involved with the development, as he created Bioshock 1 from the story to the designs. If anyone can keep it like the first, its him. And why is everyone worried about the Big Daddy portion? it is just a small part, the first chapter at most. It is supposed to be a sequel and prequel, so the entire game won't be like this. What confuses me though is that both characters (you in the first and now you in the second after the BD portion) are both named Jack. Why? And is there any info on the plasmids and tonics available? What about audio diaries? ( sorry for all the questions, I'm very intrigued by this game. Won't mind some answers though.)

Sorry to be the bearer of bad new, while bioshock 2 does have most of the original development team working on it along with some new members as well, there was a side snippet in the article where they explain that Ken Levine is currently overseeing another game project, and is not directly involved in the development of Bioshock 2.

When your playing as the most horrifying (If you think about how Big Daddies are essentially Metal Skinned people with their organ's inside the suit) character in the game...Where does the horror/shock come from?

At the moment it looks like it'll be an escort game, granted it can't leave the same impact Bioshock did. (As in the first time the window came up and you creamed over Rapture)

But it looks worrying that Bioshock 2's story is taking a backseat to the combat right now

Svenparty:

it looks worrying that Bioshock 2's story is taking a backseat to the combat right now

this isn't an attack on you personally but I've seen this comment to many times and I have to comment on it myself.

Because we know oh so much about the story, we know next to nothing about the story, all we know is, who the main character is, who the current bad guy is, the setting (rapture), and some game mechanics, that's it, not a single indication in the article pointed out what you characters motivation is, it could be that he want Tenebaums help to regain his humanity(most likely) or something else entirely, we don't know and I'm pretty sure we won't know until we fork over 60 dollar to buy the game and find out for ourselves.

nilcypher:

Of course, it's the April edition of the magazine, so it could all be an elaborate joke.

I'm betting that the details leaked are an AF joke. Except the Big Sisters, I don't think that any of this could possibly be true without ruining the experience of Bioshock.

darkstone:

Because we know oh so much about the story, we know next to nothing about the story

Thanks for your insight and obviously don;t worry I'm not going to take a well put opinion and be insulted by it.

I guess My biggest concern was when I read about going from place to place helping the LS enough until one "Summons" the Big Sister. (I read this somewhere) It made Me quite worried that it was going to be tedious, but thanks for giving Me a brighter perspective as I can now think of how a Story would come into it all.

Svenparty:

darkstone:

Because we know oh so much about the story, we know next to nothing about the story

Thanks for your insight and obviously don;t worry I'm not going to take a well put opinion and be insulted by it.

I guess My biggest concern was when I read about going from place to place helping the LS enough until one "Summons" the Big Sister. (I read this somewhere) It made Me quite worried that it was going to be tedious, but thanks for giving Me a brighter perspective as I can now think of how a Story would come into it all.

I read that in the article as well, although they said it only happens when you kill another big daddy, the more you kill the more attention you draw to yourself, since your character is now one of the "elite guardians" of rapture, the Devs had to come up with something to "instill fear" into the character, what better way than to notify you that your about to draw out an enemy that's faster and stronger than you are, or at least for the time being.

This does bring up a question, do you even have to attack big daddies in the first place, can you not just leave them alone, it's been awhile since I played the first game, but did you necessarily have to kill every big daddy you come across, or could you leave them alone and continue on what ever objective you had at the time.

darkstone:
/quote]

This does bring up a question, do you even have to attack big daddies in the first place, can you not just leave them alone

Yep in Bioshock 1 (Which I'm redoing the end as a Big Daddy) you could ignore Big Daddies but personally I never understood why anyone would want to do this....

I remember walking past an Early Big Daddy worrying it would see Me to find him just continuing his duties of walking XD

As long as this is not the whole game, it shouldn't suck.
It would be a little tedious to do the same thing over and over.

new_age_reject:
As long as this is not the whole game, it shouldn't suck.
It would be a little tedious to do the same thing over and over.

what do you mean by doing the same thing over and over?

I feel as though I'm the only person on the forums who actually has read the article from the magazine, I must look like a crazed fanboy with all the comments I've made so far *sigh*.

Aries_Split:
http://somethinginthesea.com/

I am a junkie for these kinds of websites. I think playing as the big daddy would be interesting, but I dont see where you go with it. Cant wait to capsize some boats though.

Well that definitely sounds intriguing.


But being able to use the drill...to really do what being a Big Daddy's all about just sounds so fulfilling.
Not to mention, actually being a Big Daddy, with their biologically implanted urges and mindset...

I'm really curious about how they're going to lure another unwitting protagonist to the city under the sea, and what he'll have to do there.
After all, Rapture's already been dealth with by your predecessor (in a huminatarian way, in my case)...

Edit:

Maet:

Spectre39:
I've always been a bit skepical about how they could actually make a sequel to Bioshock. I mean, all of the themes of the first game were resolved.

Tenenbaum's still in Rapture. Her actions down there open up a world of possibilities for sequels. Here's one off the top of my head:

Tenenbaum was playing Atlas/Fontaine, Jack, and Andrew Ryan all along!! She wants to gain control of Rapture and turn it into a tourist attraction where she can sell an assortment of exotic funnel cakes and snow cones and make billions.

Personally, I'm dubious. If this is the truth, it sounds like BioShock 2 is putting gameplay ahead of story, and it was the latter that kept me coming back for more.

Hahaha, that devious Kraut.

No wonder she's snatching all those little kiddies.
They'll be the munchkins in the "It's A Small World After All" boat ride!

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