PlayerUnknown's Battlegrounds Selling Limited-Time Cosmetic Crates and Keys to Fund Tournament Prize Pool
The proceeds from the new limited-time crates will fund the Gamescom PUBG Invitational prize pool.
There will be a PlayerUnknown's Battlegrounds esports tournament at this year's Gamescom, and the prize pool will be funded through limited-time microtransactions in the game. That prize pool will be $350,000, and will be awarded to the winners who score the best across three games. The Invitational will include Solo mode, Duo mode, Duo first-person mode and Squad mod, and will span four days.
The new microtransactions will take the form of a limited-time crate and key system that will launch on August 3. Three new crates will launch that day - the Wanderer Crate, the Survivor Crate, and the Gamescom invitational Crate - and they will be filled with cosmetics inspired by the Battle Royale movie. While the first two crates will be opened with Battle Points, just like the crates already in the game are, the Gamescom Invitational Crate will require a special key. That key will cost $2.50, and the proceeds from that crate will be used to fund the Invitational prize pool and the setup of the event.
You'll be able to watch the event on the PUBG Twitch, Facebook, YouTube, Mixer, and Twitter channels when it happens from August 23 - 26, 2017. Play starts at 10 AM ET daily.
You can find more information about the event, and who's playing, over on the official PUBG website.
It's cool that these are going to be directly Battle Royale inspired, but I have to wonder what that actually means considering almost everyone was in high-school uniforms.
But the real question is: what are the shades of these outfits?
Every tacticool numbnut knows that the brown trenchcoat is desirable because it blends in with the ground and the white shirts and blue pants are to be avoided because they don't.
It's all about that tactical E D G E -!
You know, watching this, it's made me realise how easily battle royale games could be turned into e-Sports. Why no developers haven't tried this before is baffling.