What games are you playing?

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Finally finished AC: Syndicate. I was gonna go back to finishing Hollow Knight but then I made the mistake of booting up Subnautica and then wondering where 5 hours of my day went.

I'm usually not one for the survive/craft/build/explore type games but the underwater setting is quite amazing...and occasionally terrifying. Especially since to get the better stuff you need to dive continually deeper, where there's less light and the more things are likely to want to eat you.

So yeah, it's got me. Looks like finishing Hollow Knight will have to wait a bit.

I finally, finally caught The Old Hunters in a heavily discounted period (which is still going for anyone interested), and am once again swept into the twisted brilliance of Bloodborne. I love how hodge-podged Yharnam's layout is in this nightmare realm, with these thick, knotty looking threads of yarn (get it?!) splayed through each intersection. The horizon has an alluring bluish/green hue behind the thick and dirty cloud cover that gives off an odd sense of comfort and intrigue. The layout really throws a curveball to anyone familiar, and I'm consistently curious as to where I'll end up next around nearly every once-familiar looking corner.

The enemies...at least those with new weapons...oh man do they mean business. I'm really looking forward to maxing out my newly discovered Beast Cutter blade, and that Boom Hammer is the most formidable thing I've seen anyone swing at me in the game thus far. The fact that the hunter it's attached to is so bloody angered makes it all the better. I've heard the Whirligig Saw is another good one, but I'm getting ahead of myself. I've only scratched the surface of the expansion, finding the loop back to the Hunter's Nightmare before calling it a night. So far it has potential to rival the original Dark Souls DLC, and even surpass it in the weapons department.

I'm still playing Bravely Default. The Ninja is such an awesome job (specially the Karai technique, which forces enemies to target any member of your party that you want); and combined with the Swordmaster (the counter-attack specialist) you pretty much break the game.

hanselthecaretaker:
I finally, finally caught The Old Hunters in a heavily discounted period (which is still going for anyone interested), and am once again swept into the twisted brilliance of Bloodborne. I love how hodge-podged Yharnam?s layout is in this nightmare realm, with these thick, knotty looking threads of yarn (get it?!) splayed through each intersection. The horizon has an alluring bluish/green hue behind the thick and dirty cloud cover that gives off an odd sense of comfort and intrigue. The layout really throws a curveball to anyone familiar, and I?m consistently curious as to where I?ll end up next around nearly every once-familiar looking corner.

The enemies...at least those with new weapons...oh man do they mean business. I?m really looking forward to maxing out my newly discovered Beast Cutter blade, and that Boom Hammer is the most formidable thing I?ve seen anyone swing at me in the game thus far. The fact that the hunter it?s attached to is so bloody angered makes it all the better. I?ve heard the Whirligig Saw is another good one, but I?m getting ahead of myself. I?ve only scratched the surface of the expansion, finding the loop back to the Hunter?s Nightmare before calling it a night. So far it has potential to rival the original Dark Souls DLC, and even surpass it in the weapons department.

Enjoy the Hunters Nightmare! It's just starting...

I'm getting drawn into Dark Souls III, the last of the souls games for me (not counting Demon's, but I don't think I can go back to that one). It's good, it's very much like the first game which is good. Though it's odd how it seems to almost totally ignore the second game's lore. But it's basically a more refined version of the series I already loved, so I quite look forward to experiencing the rest of it.

Although, the only downside I think is that I recently played Bloodborne which, I finally have to admit, is my favorite of all the Soulsborne games. Occasionally as I play I feel like I'd rather be hunting in Yharnam.

CaitSeith:
I'm still playing Bravely Default. The Ninja is such an awesome job (specially the Karai technique, which forces enemies to target any member of your party that you want); and combined with the Swordmaster (the counter-attack specialist) you pretty much break the game.

hanselthecaretaker:
I finally, finally caught The Old Hunters in a heavily discounted period (which is still going for anyone interested), and am once again swept into the twisted brilliance of Bloodborne. I love how hodge-podged Yharnam?s layout is in this nightmare realm, with these thick, knotty looking threads of yarn (get it?!) splayed through each intersection. The horizon has an alluring bluish/green hue behind the thick and dirty cloud cover that gives off an odd sense of comfort and intrigue. The layout really throws a curveball to anyone familiar, and I?m consistently curious as to where I?ll end up next around nearly every once-familiar looking corner.

The enemies...at least those with new weapons...oh man do they mean business. I?m really looking forward to maxing out my newly discovered Beast Cutter blade, and that Boom Hammer is the most formidable thing I?ve seen anyone swing at me in the game thus far. The fact that the hunter it?s attached to is so bloody angered makes it all the better. I?ve heard the Whirligig Saw is another good one, but I?m getting ahead of myself. I?ve only scratched the surface of the expansion, finding the loop back to the Hunter?s Nightmare before calling it a night. So far it has potential to rival the original Dark Souls DLC, and even surpass it in the weapons department.

Enjoy the Hunters Nightmare! It's just starting...

I really did like the Old Hunters DLC but some of those bosses are really tough. I had to get help to beat Lady Maria after failing like 50 times(and getting really, really close a couple times). I got to the final boss, tried a couple times to take him down and then decided I was ready to go back and finish the main game at that point.

Also, when you get to the fishing village, look into the water on either side as you approach.

TheVampwizimp:
I'm getting drawn into Dark Souls III, the last of the souls games for me (not counting Demon's, but I don't think I can go back to that one). It's good, it's very much like the first game which is good. Though it's odd how it seems to almost totally ignore the second game's lore. But it's basically a more refined version of the series I already loved, so I quite look forward to experiencing the rest of it.

Although, the only downside I think is that I recently played Bloodborne which, I finally have to admit, is my favorite of all the Soulsborne games. Occasionally as I play I feel like I'd rather be hunting in Yharnam.

I've played all of them (currently just ankle deep in DS3 though) and even though I started with Demon's Souls, I went back to it after the servers were shut down this spring and it still played better than DS1/2 imo; at least early game. If you have a PS3 might as well at least give it a shot. Some of the most interesting locations and game design of the series.

Dalisclock:

CaitSeith:
I'm still playing Bravely Default. The Ninja is such an awesome job (specially the Karai technique, which forces enemies to target any member of your party that you want); and combined with the Swordmaster (the counter-attack specialist) you pretty much break the game.

hanselthecaretaker:
I finally, finally caught The Old Hunters in a heavily discounted period (which is still going for anyone interested), and am once again swept into the twisted brilliance of Bloodborne. I love how hodge-podged Yharnam?s layout is in this nightmare realm, with these thick, knotty looking threads of yarn (get it?!) splayed through each intersection. The horizon has an alluring bluish/green hue behind the thick and dirty cloud cover that gives off an odd sense of comfort and intrigue. The layout really throws a curveball to anyone familiar, and I?m consistently curious as to where I?ll end up next around nearly every once-familiar looking corner.

The enemies...at least those with new weapons...oh man do they mean business. I?m really looking forward to maxing out my newly discovered Beast Cutter blade, and that Boom Hammer is the most formidable thing I?ve seen anyone swing at me in the game thus far. The fact that the hunter it?s attached to is so bloody angered makes it all the better. I?ve heard the Whirligig Saw is another good one, but I?m getting ahead of myself. I?ve only scratched the surface of the expansion, finding the loop back to the Hunter?s Nightmare before calling it a night. So far it has potential to rival the original Dark Souls DLC, and even surpass it in the weapons department.

Enjoy the Hunters Nightmare! It's just starting...

I really did like the Old Hunters DLC but some of those bosses are really tough. I had to get help to beat Lady Maria after failing like 50 times(and getting really, really close a couple times). I got to the final boss, tried a couple times to take him down and then decided I was ready to go back and finish the main game at that point.

Also, when you get to the fishing village, look into the water on either side as you approach.

Thanks for the tip.

I played through the Chalice dungeons before even beating the game, and then did a NG+ run since I missed the "true" ending, but stayed in that cycle for the DLC. I've leveled quite a bit, but Ludwig still had a couple one-shot attacks. Fighting him out in the open is especially dangerous given his superior reach. I've read that the bosses here don't have any special tactics but that didn't seem to be the case with him. His underside has a big weak spot if you get in close, and the nook up the stairs to the right in his arena gives you a good tactical advantage due to his size.

Still Bravely Default. I know this is redundant, but it's almost Halloween and I just got the Vampire job (yeah, me!). Maybe I was underleveled or missing a job, but the boss battle seemed much harder than it should had (and I thought the dragon bosses for the keystones were already difficult). I had to focus on keeping my Ninja getting the boss' attention and evading his attacks, specially the one that drained BP (because the next turn it fueled a devastating attack on the whole party). The victory felt cheap and slow, but it was worth it (if not for the job, for the lore that was revealed)

hanselthecaretaker:

Dalisclock:

CaitSeith:
I'm still playing Bravely Default. The Ninja is such an awesome job (specially the Karai technique, which forces enemies to target any member of your party that you want); and combined with the Swordmaster (the counter-attack specialist) you pretty much break the game.

Enjoy the Hunters Nightmare! It's just starting...

I really did like the Old Hunters DLC but some of those bosses are really tough. I had to get help to beat Lady Maria after failing like 50 times(and getting really, really close a couple times). I got to the final boss, tried a couple times to take him down and then decided I was ready to go back and finish the main game at that point.

Also, when you get to the fishing village, look into the water on either side as you approach.

Thanks for the tip.

I played through the Chalice dungeons before even beating the game, and then did a NG+ run since I missed the ?true? ending, but stayed in that cycle for the DLC. I?ve leveled quite a bit, but Ludwig still had a couple one-shot attacks. Fighting him out in the open is especially dangerous given his superior reach. I?ve read that the bosses here don?t have any special tactics but that didn?t seem to be the case with him. His underside has a big weak spot if you get in close, and the nook up the stairs to the right in his arena gives you a good tactical advantage due to his size.

Ludwig wasn't too bad for me. There's help you can summon and he's got a huge hitbox. Lady Maria is a Hunter-type enemy, but she's really powerful and some of her final phase attacks border on just plain cheating and no NPC help is available. So yeah. It's still a great fight even if it's super fucking difficult.

Terraforming Mars despite the bugs and missing drafting.

Just played Deltarune Chapter 1. Yep! It's Undertale 2.

CaitSeith:
Just played Deltarune Chapter 1. Yep! It's Undertale 2.

According to Fox it isn't, but it feels like a, I guess a re-imagining of Undertale? A reboot?

I'm not really sure. A lot of things feel similar but there's a lot of things that are different. And then there's the end, which makes me wonder exactly how DeltaRune and Undertale are related. Apparently it's gonna be years, if ever, before we see chapter 2.

Anyway, Finished Subnautica. Really good but by the end I was kinda wishing I'd played in Freedom mode which turns off the thrist/hunger meters. After a certain point it was less "Make a notable effort to keep fed/hydrated" and more "feed the meter so it doesn't hit zero". More a chore then anything else.

I am looking forward to the Below Zero Expansion and see how they mix it up.

Started playing AC Origins and so far am digging it. Though the new control scheme is.....interesting. I'm not sure how I feel about it yet.

Dalisclock:

CaitSeith:
Just played Deltarune Chapter 1. Yep! It's Undertale 2.

According to Fox it isn't, but it feels like a, I guess a re-imagining of Undertale? A reboot?

The story isn't, but the theme and gameplay is Undertale taken to the next logical step.

Tried out Bulletstorm since it was free on PSPlus.

Its uh.. rough. Either much of the hype of the game is some seriously rose-tinted nostalgia goggles, or I've been terribly spoiled by games doing everything vaguely interesting it tries to do much better.

Still playing Bravely Default. I'm pretty much at the end, and I just want to comment that I didn't expect a boss fight to literally end with "...and then they banged". LOL

Replaying Daggerfall, actually. While Morrowind is still my favourite Elder Scrolls game (and the first and last game in the series that truly made Tamriel feel like a unique setting), Daggerfall was really the last game that was truly a 'Fantasy Life Simulator' ...

Its randomization and plethora of skills and chracter creation options really does make it an amazing exploratory romp of what game mechanics can be.

Just got Injustice 2 Legendary edition for $30 from Steam. Did a single player game playing as a Ninja Turtle. Fun game! Gotta do the story mode which I really enjoyed with 1. I understand this one has much more of an RPG character building element.

Well. RDR2, obviously. It's great, little annoying in places and I never have any money because I'm always wracking up bounties. I suppose it's my own fault for playing like a cunt. Usually in a game where it offers you the choice to be good or bad, I go good. In this for some reason, I'm playing the bad guy and am quite happy to go into someone's camp, hog tie them, steal everything that's not nailed down and then ride off. Or chuck them on the fire so they burn alive. Or throw them in the river so they drown. I'm starting to think I might have serial killer like tendencies. That's worrying.

As a pallette cleanser on Sunday I started Burly Men at Sea which I got from PS+ and I thoroughly enjoyed it. The plot is quite simply three sailors with massive beards find a map and go off on an adventure. The adventure itself is quite short, about 15 minutes in all and when you finish it, you get told to do it again but choose a different path. It's very much a choose your own adventure type game, it's not hard, it'll take you a couple of hours to see everything and it's just a nice little game. So check that out before you go back to murdering your way across the wild west.

Catfood220:
Well. RDR2, obviously. It's great, little annoying in places and I never have any money because I'm always wracking up bounties. I suppose it's my own fault for playing like a cunt. Usually in a game where it offers you the choice to be good or bad, I go good. In this for some reason, I'm playing the bad guy and am quite happy to go into someone's camp, hog tie them, steal everything that's not nailed down and then ride off. Or chuck them on the fire so they burn alive. Or throw them in the river so they drown. I'm starting to think I might have serial killer like tendencies. That's worrying.

As a pallette cleanser on Sunday I started Burly Men at Sea which I got from PS+ and I thoroughly enjoyed it. The plot is quite simply three sailors with massive beards find a map and go off on an adventure. The adventure itself is quite short, about 15 minutes in all and when you finish it, you get told to do it again but choose a different path. It's very much a choose your own adventure type game, it's not hard, it'll take you a couple of hours to see everything and it's just a nice little game. So check that out before you go back to murdering your way across the wild west.

Do you even attempt to disguise yourself before you're crime sprees?

I'm tempted to do be bad but I've read there are rare items you can get if you have good honor. Otherwise it would make the game more interesting to me afterwards to be a murdering prick. Or mess with people, like greet them and have a cordial conversation, ride off a bit, double back and then terrorize them in all manners possible.

hanselthecaretaker:

Do you even attempt to disguise yourself before you?re crime sprees?

No, mainly because I never think about it. But most of my bounties have come from attacking seemingly lone travellers and carriages and then being spotted by someone. Or taking exception at someone being mouthy and attacking them, only for someone to spot me and run off. I do try to catch the witness but then I slam my horse into a tree or something:) I also learnt not to shoot back at lawmen. That can get expensive quite quickly. The one time I decided to disguise myself, I decided to rob a train, dealt with the guards, took the train somewhere secluded to search it at my leisure and found out to my regret that there was nothing worth stealing on it. I still got a $50 bounty for that.

I said I was playing the bad guy, I never said I was any good at it:)

Was playing Assassin's Creed Odyssey.

Until the Kalydonian Boar fight.

Now I'm staring at Assassin's Creed Odyssey considering launching the disc into the fucking sun to melt in hellfire like it fucking belongs for deciding that quest objective was well-designed and totally worth putting in the finished product.

Made the mistake of picking up Fallout: 76.
It's not bad or anything IMO, it's just an inferior version of Fallout 4 with some new features I don't appreciate.

Foxcubwendigo:
Made the mistake of picking up Fallout: 76.
It's not bad or anything IMO, it's just an inferior version of Fallout 4 with some new features I don't appreciate.

A lot of the reviews have been saying:

-It's really buggy, especially with lost connections(which boots you out of the game).
-The quests aren't terribly interesting since everything is done through audiologs, robots and terminals.
-VATS isn't particularly useful anymore now that "Freeze time to aim" can't be used.

Any comments on those recurring critiques?

Granted, even the nicest of the reviews I've seen have basically said it needed more time in the oven to make it work better.

Dalisclock:

Foxcubwendigo:
Made the mistake of picking up Fallout: 76.
It's not bad or anything IMO, it's just an inferior version of Fallout 4 with some new features I don't appreciate.

A lot of the reviews have been saying:

-It's really buggy, especially with lost connections(which boots you out of the game).
-The quests aren't terribly interesting since everything is done through audiologs, robots and terminals.
-VATS isn't particularly useful anymore now that "Freeze time to aim" can't be used.

Any comments on those recurring critiques?

Granted, even the nicest of the reviews I've seen have basically said it needed more time in the oven to make it work better.

Those are three valid complaints yes. Though (outside of the first one) how much they will affect your playstyle is entirely up to you.

Personally, Bethesda's writing, especially in the plot department, has always been pretty lackluster. Outside of a few interesting companions in 4, the lost of quests and story doesn't really impact my enjoyment very much. I'm pretty happy exploring the landscape, fighting monsters, and building houses to call my own. And in that regard, 76 succeeds pretty well in my opinion.

VATS, again, wasn't something I leaned on a lot in my other playthroughs of previous games. And, well, it's lack of time stopping ability is pretty self explanatory when it comes to playing with other people (as everyone who has ever had a mom tell them to pause an online game will know) So while VATS certainly isn't the game changer it was in the other games, it still has it's uses, especially if you perk into the limb targeting.

all in all, if you view it as the next major fallout release you'll be disappointed, if you view it as a better made RUST/ARK/Conan Exiles game it's pretty fun.

Remember I said I was nearly at the end of Bravely Default? Oh, boy, I was wrong! To be fair, it's my fault to want to fight every optional boss fight, and I played the Finale about 3 times to see if the ending changed (it didn't). So now my characters are level 99 with half the jobs mastered and I'm in the 5th world about to storm the Eternian Central Command where I'll fight all the improved Eternian bosses in groups of 3 and 4. Lucky me!

Recently finished Dark Souls: Remastered, and moved onto Dark Souls 2. Not enjoying it as much so far, primarily because of the permanent loss of health on death. Jesus, that mechanic stresses me out-- makes me anxious and on-edge, unable to relax, and endlessly frustrated by every death, even those that cannot realistically be avoided.

If a game is hard and death will come often, then the game should not overly punish you for it. Dark Souls 2 punishes you excessively if you fail to accomplish anything first try. This also means that I feel much less accomplished when I do kill a boss, because if it wasn't first try, I've still been severely punished.

The game does not play well with anxious tendencies.

I've also picked up the Luigi's Mansion rerelease for 3DS, which I look forward to as a much more relaxing game once DS2 is complete.

I've been going back and forth between Spider-Man and RDR2 on PS4.

First is everything I'd want in a Spider-Man game - fun swinging mechanics, creative combat, good villain lineup and a fresh-faced, likable Spidey (credit to fresh-faced, likable Yuri Lowenthal). The side stuff can get a bit tedious and there's some unwelcome faffing about for a good chunk of the beginning but all things petty in hindsight.

RDR2 is RDR super-sized. I love the first game and the second one rocks as well but I don't really have anything new to say about it, just the same old complaints: 1) enough with 'tapping X' to run and 2) at their worst the missions remain a little too walkie-talkie.

Silvanus:
Recently finished Dark Souls: Remastered, and moved onto Dark Souls 2. Not enjoying it as much so far, primarily because of the permanent loss of health on death. Jesus, that mechanic stresses me out-- makes me anxious and on-edge, unable to relax, and endlessly frustrated by every death, even those that cannot realistically be avoided.

If a game is hard and death will come often, then the game should not overly punish you for it. Dark Souls 2 punishes you excessively if you fail to accomplish anything first try. This also means that I feel much less accomplished when I do kill a boss, because if it wasn't first try, I've still been severely punished.

The game does not play well with anxious tendencies.

I've also picked up the Luigi's Mansion rerelease for 3DS, which I look forward to as a much more relaxing game once DS2 is complete.

It's annoying, but your max health doesn't get reduced below 50% (75% with certain ring equiped). At that point, you don't need to worry about losing max health until next time you recover your humanity. What I found unejoyable was that the number of invulnerability frames you have while rolling is tied to the Adaptability attribute (more specifically the Agility stat).

CaitSeith:

Silvanus:
Recently finished Dark Souls: Remastered, and moved onto Dark Souls 2. Not enjoying it as much so far, primarily because of the permanent loss of health on death. Jesus, that mechanic stresses me out-- makes me anxious and on-edge, unable to relax, and endlessly frustrated by every death, even those that cannot realistically be avoided.

If a game is hard and death will come often, then the game should not overly punish you for it. Dark Souls 2 punishes you excessively if you fail to accomplish anything first try. This also means that I feel much less accomplished when I do kill a boss, because if it wasn't first try, I've still been severely punished.

The game does not play well with anxious tendencies.

I've also picked up the Luigi's Mansion rerelease for 3DS, which I look forward to as a much more relaxing game once DS2 is complete.

It's annoying, but your max health doesn't get reduced below 50% (75% with certain ring equiped). At that point, you don't need to worry about losing max health until next time you recover your humanity. What I found unejoyable was that the number of invulnerability frames you have while rolling is tied to the Adaptability attribute (more specifically the Agility stat).

I-frames are literally my least favorite thing about the series, or almost any action game for that matter. I will say the game definitely gets more playable as it goes on, but yeah, it's a tough beginning even for a Souls game. Although that's another thing; save for a few bosses nothing really gave me trouble after learning how to be *extra* cautious from that *extra* punishing mechanic. It reminded me of Demon's Souls but a bit more bluntly implemented and with fewer ways to compensate.

About 25 hours into Assasins Creed Origins. I liked Syndicate but felt it was more fun then engaging. This is a hell of a lot better and I'm really enjoying it. Wierdly, it feels like Ubisoft realizes that the best way to improve AC was to crib liberally from the Witcher 3's world and quest design and Dark Souls combat system(Though Origins Combat isn't nearly as punishing, probably because health regens over time and between battles).

The world of Ptolemaic Egypt is amazing and I rather like the quests, so much that I'm doing most of the sidequests more because I'm enjoying them and less for the XP, and it's particularly since when completing one sidequest spawns more farther on. Bayek is quite likable, though not someone you want to fuck with and same with Aya, even if the "dead family member" motivation is a bit cliche. Even though there's not much hint that this will be the beginnings of the Assassin Brotherhood, the stories of the people of Egypt are enough to keep me interested in the meantime.

I'll also give credit that some members of the Order seem to have empathic motivations, even if they're still a bunch of self-righteous assholes. Must be a requirement to be a proto-templar/Templar or something. "If the extremely pissed off father of a child you helped murder comes after you seeking revenge, Arrogantly tell him his kid doesn't matter because you're doing amazing things and he's being the unreasonable one. This totally convince him of his error and not goad him into bashing your skull in with a nearby blunt object"-Page 1 of the Templar Handbook

I can definitely see why the went with the setting they did. Using that period allowed them to have large cities and a mixture of greek/egyption architecture as well as have naval battles. I can also why Odyssey, which is predominantly greek, ended up being made in parallel with Origins, considering there was no doubt a ton of shared art assets between the two. And let's not forgot the Naval Combat missions which ended up being a regular thing in Odyssey(or so I've heard).

A couple of nitpicks.

-The amount of money needed to keep weapons upgraded is obscene sometimes. Bayek spends entire fortunes to make sure his gear is near his level and having it too far below your level makes it nearly useless. Crafting likewise requires a ridiculous amount of resources to craft a slightly bigger quiver or better chestplate. It's nearly as bad as having to kill multiple of each type of whale to upgrade your gear in Black Flag.

-I get the need for a beefgate system to keep you from progressing too far too fast across the map but I also think a headshot with an arrow should be a one-hit kill regardless of how pimped out your bow happens to be at that moment or what level the enemy is.

-Bayek grabs an Apple of Eden from the Ibis and bashes his head in with it, and it's more or less not mentioned after that, other then the fact Bayek is still carrying the thing around IIRC. It seems kinda bizarre considering we know how powerful those things are, and you'd think Bayek would be a little more curious about this strange metal sphere he got from these guys who are clearly up to something and he's made it his lifes work to take down. He also seems to have forgotten about the Ominous Strange Metal door under the Siwa temple that the Order so desperately wanted to open that they took Bayek and his son Captive over.

-The time skips at the beginning of the game are kinda confusing. You have the Pharaohs entourage showing up in Siwa, then Bayak killing the Heron in Giza a year later and then Bayek (implied to be just after that) killing his Bodyguard back near Siwa, across the world map. I'm maybe halfway through the game and while Bayek can revist where he killed the Heron, there's still no real connection between the period when his son was killed, killing the Heron and fighting the Bodyguard in Siwa. Presumably Bayek swore Vengeance after his son was killed and it took him a year to find the Heron but none of that has been shown. Only later do you see what led up to Bayek losing his son.

-Probably the biggest disconnect for me is that Bayek, like most Egyptians, seems incensed by the idea of grave robbing and desecrating the dead. Except there are a bunch of Tombs(including the Pyramids) with money(which presumably didn't exist 2500 ago, when the pyramid was built and sealed) and high tier gear and this is never even mentioned at all.

-On a similar note, all of the Pyramids have big, human sized tunnels cut into them(or the entrance seals removed) like Tomb Robbers already came and left, yet they is plenty of valuables still inside and the insides are still filled with stuff. Nor is there any mention in the narrative of the Pyramids being looted anytime recently.

And apparently the pyramids were all looted long before Bayek's time, which begs the question why the entrance hadn't been resealed by that point or why there was anything left inside by that point. Hell, the reason later Phaorahs were buried in the Valley of Kings and why Tutankhamun's (AKA King Tut) tomb being untouched was remarkable is because the Pyramids had LONG since been robbed. And by LONG, I mean, 1300ish years prior to Bayek showing up. This was a well known issue.

-It seems really weird that I didn't seem to find a single predator bow until I found one in the map room below the Sphinx and now I'm finding them regularly.

undeadsuitor:

Personally, Bethesda's writing, especially in the plot department, has always been pretty lackluster. Outside of a few interesting companions in 4, the lost of quests and story doesn't really impact my enjoyment very much. I'm pretty happy exploring the landscape, fighting monsters, and building houses to call my own. And in that regard, 76 succeeds pretty well in my opinion.

all in all, if you view it as the next major fallout release you'll be disappointed, if you view it as a better made RUST/ARK/Conan Exiles game it's pretty fun.

I still haven't played 4 yet(and almost none of the DLC for 3 or NV), but then again, I haven't played RUST/ARK/Conan either.

I take it you haven't had your camp disappear on you when the game crashes, something I've heard happens enough that numerous reviews have mentioned it.

It really sounds like Bethesda needs to invest in a QA team.

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