What games are you playing?

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Johnny Novgorod:
Whoops, I bought it last Friday. Finished the first game, went to buy to buy the sequel that very same day.

I was thinking of Kingdom Hearts 2 all throughout Gravity Rush 2's prologue. The comparison is 100% accurate, although I think KH2 had it worse because that went on for 3-5 hours and I didn't understand the context or care for any of the characters. At least I'm playing Kat, and I know her and Syd, and the context is established about as abruptly as the first game ended (I know there's an anime somewhere in between that I couldn't bother to track down and essentially pulls a Chain of Memories).

Right now I'm milling about Jirga Para Lhao and enjoying the game just from flying around the city knocking off fast travel points I won't use and collecting gems that I'm not sure if they respawn? Feels like I've picked the same bunch a few times. Anyway, I'm liking it enough, story has a bit more focus, rolling is finally useful, they've ironed out the stasis through mechanic and in general the game has a bigger more expansive feel to the locations. Other than the prologue the only thing I don't like at all is anything involving stealth, which was already in the first game. My take so far is that Gravity Rush 2 amplifies everything I liked about the first game while also keeping aroudn the kinks I didn't like.

There's some side quests that REALLY ticked me off in how finnicky the rules were. I don't remember the specifics, but I do remember having to throw a frisbee at a target at one point and for the life of me not being able to. There's something about this game that feels really messy compared to the original. I revisted the games again a while back and I had a great time with the original, but as soon as I started playing the sequel I was hit with how much of a goddamn slog it is to play. Even the gems feel somehow overbearing with how freaking many there are just on one island section.

What games am I playing?

Right now, none. Because I've finally completed Mass Effect: Andromeda, and, well...

https://www.youtube.com/watch?v=QUAItQmq-LU

Let's just say I don't feel like going back to Mordor.

Daemon x Machina. Haven't played these sorta robot games since the PS2 probably.

Having some fun, but the disjointed overly long conversations in between missions is throwing me way off.

Finally trying Red Dead Redemption 2 online.
You create a character, complete a tutorial mission and then you're released to the base game's overworld in full fuckabouts mode. You have your main missions, your stranger missions and your collectathons. It's fairly rich in content, so much so it feels a bit like a standalone expansion of vanilla RDR2 (much like the original game and Undead Nightmare). The big difference is there're other players fucking about as well. You get nothing from killing another player: you can't loot them, don't get penalized with a fee or dishonor, and the other player immediately respawns nearby anyway. There's no benefit from attacking anybody, so IT APPEARS most people generally behave, and even if they don't, it's barely a nuisance.
Having said that the servers suck. I keep getting disconnected mid Free Roam Events, and there's this bug that won't let you place your camp unless you enter and leave a possee. Also there's no money and everything is either super expensive or locked behind rank 50, so it's a while before you reap any kind of benefit from your hard work.

CTR Nitro Fueled Gasmoxia Grand Prix then i'll finally be free to stop playing this same game for an hour per day

Got back into Killing Floor 2. Still a good little co-op shooter with a good community.

ChupathingyX:
Playing through Yakuza 5 now that it finally has a physical western release.

I'm still quite early on (just beat up Yahata, the tracksuit guy) but I'm having a blast as usual. The world feels much more alive in this game (and it was already done quite well in the previous ones), and I like some of the other small changes they've made (like sidequests popping up on the map).

Although Zero was an excellent entry, I'm still of the opinion that Five is the overall best of the bunch. Aside from a rather eye rollingly familiar Act 2 with Saijima (you'll see...), I struggle to find much wrong with it.

Johnny Novgorod:
Finally trying Red Dead Redemption 2 online.
You create a character, complete a tutorial mission and then you're released to the base game's overworld in full fuckabouts mode. You have your main missions, your stranger missions and your collectathons. It's fairly rich in content, so much so it feels a bit like a standalone expansion of vanilla RDR2 (much like the original game and Undead Nightmare). The big difference is there're other players fucking about as well. You get nothing from killing another player: you can't loot them, don't get penalized with a fee or dishonor, and the other player immediately respawns nearby anyway. There's no benefit from attacking anybody, so IT APPEARS most people generally behave, and even if they don't, it's barely a nuisance.
Having said that the servers suck. I keep getting disconnected mid Free Roam Events, and there's this bug that won't let you place your camp unless you enter and leave a possee. Also there's no money and everything is either super expensive or locked behind rank 50, so it's a while before you reap any kind of benefit from your hard work.

Did you have any gold bars waiting for you when you started? Maybe the offer had a shelf life, but Rockstar gave 15 of them off the bat early on due to the complaints about the farcical economy. It's gotten better, but yeah there is a grind involved and you guessed it: the more you put in the more you'll get. I'm currently going for the 2nd Outlaw pass which is widely regarded as one of the few in gaming that's worthwhile. Whatever in game gold is spent attaining it it will give back and then some over the course of leveling, along with a plethora of other perks and gear, most notably ammo and tonic replenishment and XP boosts.

If you're on PS4 you might still be able to get a free Trader license (which you probably already have judging by the camp comment) and access to the Red Chestnut Arabian for a fast horse early on. I'm at level 46 now and the camp pack-up issue happens about once every 3-4 sessions, and disconnects are about half as frequent. It's something they really need to work on regardless before adding any other "game" features though without question. Also there is an "offensive" and also "defensive" mode to mitigate hostile players. Check during free roam with Left Dpad under Online Options. Usually even Offensive is pretty pleasant because most people are too into their roles to bother being hostile on purpose. There's a parlay feature to give griefers a time out.

Animal spawning for hunting in the Trader role is the third big issue behind server disconnects and camp going awol. Sometimes it's mitigated by restarting the game and getting lucky with a smaller lobby; usually anything under 20 players has good results for being able to find animals almost anywhere. The first weapons to buy are the bolt rifle and varmint rifle for hunting. PVP events usually a good pistol or revolver is enough, but you have to pick and choose which ones until you get better ammo options. I liked taking dynamite into King of the Hill or Cold Dead Hands. Railroad Baron is also good if you can get to the Gatling gun.

If you get more gold after and are able to take another pursuit, I'd definitely hit up the Collector role. I was able to max it out in about 20 hours (literally one level an hour and I could've been quite a bit more proficient if I planned routes) using this map. Once you hit level 5 get the metal detector which will allow finding big payout collections. Rings, necklaces and coins are the main three that will net a few hundred a shot for less than an hour of scavenging. Take advantage of fast travel and drop the completed sets off at the post office for instant payment and take in the XP/role bonuses along with it.

All in all when it's working well, I've had more fun Online than in the Story, and I'm typically not a fan of online anything besides SoulsBorne or the occasional shooter if friends have it. I've never tried GTA Online but am guessing that was a similarly big initial hill to climb. The daily challenges can help make the gold grind more bearable.

Smithnikov:

ChupathingyX:
Playing through Yakuza 5 now that it finally has a physical western release.

I'm still quite early on (just beat up Yahata, the tracksuit guy) but I'm having a blast as usual. The world feels much more alive in this game (and it was already done quite well in the previous ones), and I like some of the other small changes they've made (like sidequests popping up on the map).

Although Zero was an excellent entry, I'm still of the opinion that Five is the overall best of the bunch. Aside from a rather eye rollingly familiar Act 2 with Saijima (you'll see...), I struggle to find much wrong with it.

I'm only a little famialr with the Yakuza series but I've heard Zero is both a good game, but more importantly, apparently it's a really good game to start with because you don't need to be familiar with the series to get a lot out of it.

Finished Vanquish (PS4) earlier. I have not touched the game since first beating it back in 2010. I did way better then I did on my first play at launch. My death count was 10 (half of them being cheap deaths) and I managed to not die on the final chapter. This game should have gotten a sequel, or at least not end on such an obvious cliffhanger. Sega being their dumb self and not advertising the game at all really didn't help.

The game ain't long either (completed in 5 hours exactly), but there are leader boards and 5 challenge missions. Plus, an extra difficulty when beating Normal or Hard mode. So the game has complete package back then and now. Vanquish still has the best combat in a cover shooter and has aged better than all of its brethren. Even Gears of War. If a sequel to ever come out, they should ditch the regenerating health mostly for a two health system a la the Halo or Gungrave system. One for Sam's AR Meter, and the other is his non-regenerating health. There should be a weapon wheel and I want dual wielding pistols ans uzi weapons.

So after enduring the mediocrity of Mass Effect: Andromeda, in the one month between now and Doom Eternal (which may also be mediocre), I decided to submit myself to the mediocrity of Sonic the Hedgehog 4: Episode I. Short, unsweet, quick game to play. Simple, right? Well, problem is...the game isn't actually that bad.

I know, right? Who'd have thunk it? But speaking personally, having beaten the game (though I still need to get five Chaos Emeralds to 100% it), I...actually kinda liked it. I mean, don't get me wrong, the game doesn't deserve the title of Sonic 4, because if I'm comparing it to its Genesis predecessors, it's easily weaker than STH 2/3/S&K, and likely STH 1 as well. Certainly it takes the most inspiration from 1, for whatever reason, not just in the Special Stages, but in levels as well. STH 2 as well, as we get Not Green Hill, Not Casino Night, Not Labyrinth, Not Metropolis, Not STH2 Death Egg. And if we're discussing plot, we're back to basics. Eggman steals animals, Sonic beats Eggman, the end. Not that STH 2/3 had intricate plots, but what plot they did have was presented in a way that punched above their weight. STH 4 is basic.

And yet, I had fun. The zones may harp on the old ones, but their acts each have a gimmick that mixes things up in an enjoyable way that make them feel fresh. Also helps that the OST is decent. And as weird as this sounds, I died. A lot. I'm not denying that "old school gaming" had its share of problems, but it's so refreshing to play a game that where death is a constant, if that makes sense - this coming off Andromeda where I died only a handful of times, and the deaths had no actual consequence. I know, I know, different genres, but still...

Oh, and one more thing. I've heard people complain about the use of the homing attack in the game. I understand that complaint, but I don't really share it. Because while the homing attack does help, it's by no means mandatory, and if anything, adds a layer of strategy. For instance, say I'm faced with a badnik. I can use the homing attack to close the distance more easily, but if I do so, I lose momentum. In contrast, if I don't use the homing attack, it can be harder to hit the badnik, but it makes bouncing off them easier, and momentum is maintained. There were plenty of times where I chose not to use it for whatever reason, and plenty of times where I used it just to boost Sonic through the air. So no, I'm not opposed to the homing attack in the game. That said, the physics aren't quite 1:1 to the Genesis games, even though the style of gameplay is closest to them outside Sonic Mania (I assume). As far as 2D Sonic games go post-Genesis, I'd still put the Sonic Rush duology above all the successors, but the Rush games do their own thing with the boost formula. STH4 is the closest I've come to the original feel (though again, haven't played Mania yet).

So yes, I had fun. Honestly, I'm technically still having fun. This game isn't an underrated masterpiece, but it's still fun. Honestly, if not for the presumption that this was worthy of the "Sonic the Hedgehog 4" moniker, I think reception to it would be much more lenient. Though on the flipside, y'know how we blame Generations for giving the franchise a nostalgia boner in numerous successive entries? STH 4 might actually be the one who kickstarted this when you consider that the zones are just remixes of STH1/2 stages. Though, as stated, still enjoyable ones.

Hawki:
So after enduring the mediocrity of Mass Effect: Andromeda, in the one month between now and Doom Eternal (which may also be mediocre), I decided to submit myself to the mediocrity of Sonic the Hedgehog 4: Episode I. Short, unsweet, quick game to play. Simple, right? Well, problem is...the game isn't actually that bad.

I know, right? Who'd have thunk it? But speaking personally, having beaten the game (though I still need to get five Chaos Emeralds to 100% it), I...actually kinda liked it. I mean, don't get me wrong, the game doesn't deserve the title of Sonic 4, because if I'm comparing it to its Genesis predecessors, it's easily weaker than STH 2/3/S&K, and likely STH 1 as well. Certainly it takes the most inspiration from 1, for whatever reason, not just in the Special Stages, but in levels as well. STH 2 as well, as we get Not Green Hill, Not Casino Night, Not Labyrinth, Not Metropolis, Not STH2 Death Egg. And if we're discussing plot, we're back to basics. Eggman steals animals, Sonic beats Eggman, the end. Not that STH 2/3 had intricate plots, but what plot they did have was presented in a way that punched above their weight. STH 4 is basic.

And yet, I had fun. The zones may harp on the old ones, but their acts each have a gimmick that mixes things up in an enjoyable way that make them feel fresh. Also helps that the OST is decent. And as weird as this sounds, I died. A lot. I'm not denying that "old school gaming" had its share of problems, but it's so refreshing to play a game that where death is a constant, if that makes sense - this coming off Andromeda where I died only a handful of times, and the deaths had no actual consequence. I know, I know, different genres, but still...

Oh, and one more thing. I've heard people complain about the use of the homing attack in the game. I understand that complaint, but I don't really share it. Because while the homing attack does help, it's by no means mandatory, and if anything, adds a layer of strategy. For instance, say I'm faced with a badnik. I can use the homing attack to close the distance more easily, but if I do so, I lose momentum. In contrast, if I don't use the homing attack, it can be harder to hit the badnik, but it makes bouncing off them easier, and momentum is maintained. There were plenty of times where I chose not to use it for whatever reason, and plenty of times where I used it just to boost Sonic through the air. So no, I'm not opposed to the homing attack in the game. That said, the physics aren't quite 1:1 to the Genesis games, even though the style of gameplay is closest to them outside Sonic Mania (I assume). As far as 2D Sonic games go post-Genesis, I'd still put the Sonic Rush duology above all the successors, but the Rush games do their own thing with the boost formula. STH4 is the closest I've come to the original feel (though again, haven't played Mania yet).

So yes, I had fun. Honestly, I'm technically still having fun. This game isn't an underrated masterpiece, but it's still fun. Honestly, if not for the presumption that this was worthy of the "Sonic the Hedgehog 4" moniker, I think reception to it would be much more lenient. Though on the flipside, y'know how we blame Generations for giving the franchise a nostalgia boner in numerous successive entries? STH 4 might actually be the one who kickstarted this when you consider that the zones are just remixes of STH1/2 stages. Though, as stated, still enjoyable ones.

I always saw Sonic 4 as okay. Having 4 in the title may have not been the best idea, but the critics and parts of the fandom went way too far on the negativity. I enjoyed Mania, but its main problem is that only half of the levels are new, and the other half are reworked versions of zones already played. You thank Sega for that one. They forced the development team to do that. Which shows that Sega is more obsessed with nostalgia than supposed average older Sonic fan. They have a need to always focus on nostalgia more than any other video game company.

Completed Vanquish (PS4) on Hard Mode, No Death, and managed to beat it within 4 hours. That was difficult. I refuse to do God Hard difficulty as there is no achievement for it technically. If you beat the game without using mission select on Hard or God Hard, you get the trophies regardless. This is a near perfect port, but I noticed some problems. Mainly the game would crash at random. I had this happen once on Normal and once on Hard. It seems to only happen in Act 3. Luckily, it happened at spots with brief combat section. What's weird is that Vanquish on PS4, and I'm assuming Xone, has a 9GB patch update that fixes two different bugs. Sega or Platinum should make another patch, because it's silly. How the hell does my 360 copy never crash? Yet the "better" version does. Luckily, the loading times are super short; less than 2 seconds. I completed one of the challenge missions and I will do the other 4 later. Now it's back DMC3 Switch Edition.

Dalisclock:

Smithnikov:

ChupathingyX:
Playing through Yakuza 5 now that it finally has a physical western release.

I'm still quite early on (just beat up Yahata, the tracksuit guy) but I'm having a blast as usual. The world feels much more alive in this game (and it was already done quite well in the previous ones), and I like some of the other small changes they've made (like sidequests popping up on the map).

Although Zero was an excellent entry, I'm still of the opinion that Five is the overall best of the bunch. Aside from a rather eye rollingly familiar Act 2 with Saijima (you'll see...), I struggle to find much wrong with it.

I'm only a little famialr with the Yakuza series but I've heard Zero is both a good game, but more importantly, apparently it's a really good game to start with because you don't need to be familiar with the series to get a lot out of it.

That's good, the only one I have is zero. Question though, I'd like to check out more of the series but 0 appears to be the only main series game that got a PC release. Are any of the other pc released Yakuza games good full experiences (or pc port versions of the main games) or are they just spin-offs?

Kyrian007:
Are any of the other pc released Yakuza games good full experiences (or pc port versions of the main games) or are they just spin-offs?

Assuming you got it on Steam? The other games that were ported to the PC were Yakuza Kiwami and Kiwami 2, full remakes of the first and second games in the series. Kiwami 1 plays mostly like 0, albeit with only Kiryu and Kamurocho, but the original story is great and the expanded scenes with Nishiki are an excellent addition, as is Majima Everywhere. I haven't played any of K2, but that uses the combat style from Yakuza 6, which plays fairly differently to 0/K1.

I just finished Final Fantasy 7 for the first time. Final thoughts: wow. I'd heard a lot of good and bad things about 'the best RPG of all time' when I went into it. Sure, the graphics are dated, the English script is awkward and some mechanical choices are questionable, but there's a brilliant game at the core of all that, one that still holds up even now.

Can't wait for the remake to come out. In the meantime, I'll probably give 9 a shot.

leet_x1337:
I just finished Final Fantasy 7 for the first time. Final thoughts: wow. I'd heard a lot of good and bad things about 'the best RPG of all time' when I went into it. Sure, the graphics are dated, the English script is awkward and some mechanical choices are questionable, but there's a brilliant game at the core of all that, one that still holds up even now.

Can't wait for the remake to come out. In the meantime, I'll probably give 9 a shot.

I haven't played it in like 20 years but I remember it being quite memorable despite it's numerous flaws. It's well liked and remembered for a reason, even if it's been overexposed since then.

9 is really good, and might be my favorite in the entire series(I've beaten all the older ones except for 8, which I've still not yet played). It feels like a love letter to what the series used to be, even to the point of having some very notable shout outs and call backs.

My only real issues with the game are if you play it on PS the loading times are awful for battles(I don't know if the PC version fixed this) and Freya's arc doesn't really get resolved, but rather just gets left hanging after a certain point.

I'm starting Final Fantasy 8 Remastered for the Switch. Let's see if I can finish it this time.

hanselthecaretaker:

Johnny Novgorod:
Finally trying Red Dead Redemption 2 online.
You create a character, complete a tutorial mission and then you're released to the base game's overworld in full fuckabouts mode. You have your main missions, your stranger missions and your collectathons. It's fairly rich in content, so much so it feels a bit like a standalone expansion of vanilla RDR2 (much like the original game and Undead Nightmare). The big difference is there're other players fucking about as well. You get nothing from killing another player: you can't loot them, don't get penalized with a fee or dishonor, and the other player immediately respawns nearby anyway. There's no benefit from attacking anybody, so IT APPEARS most people generally behave, and even if they don't, it's barely a nuisance.
Having said that the servers suck. I keep getting disconnected mid Free Roam Events, and there's this bug that won't let you place your camp unless you enter and leave a possee. Also there's no money and everything is either super expensive or locked behind rank 50, so it's a while before you reap any kind of benefit from your hard work.

Did you have any gold bars waiting for you when you started? Maybe the offer had a shelf life, but Rockstar gave 15 of them off the bat early on due to the complaints about the farcical economy. It?s gotten better, but yeah there is a grind involved and you guessed it: the more you put in the more you?ll get. I?m currently going for the 2nd Outlaw pass which is widely regarded as one of the few in gaming that?s worthwhile. Whatever in game gold is spent attaining it it will give back and then some over the course of leveling, along with a plethora of other perks and gear, most notably ammo and tonic replenishment and XP boosts.

If you?re on PS4 you might still be able to get a free Trader license (which you probably already have judging by the camp comment) and access to the Red Chestnut Arabian for a fast horse early on. I?m at level 46 now and the camp pack-up issue happens about once every 3-4 sessions, and disconnects are about half as frequent. It?s something they really need to work on regardless before adding any other ?game? features though without question. Also there is an ?offensive? and also ?defensive? mode to mitigate hostile players. Check during free roam with Left Dpad under Online Options. Usually even Offensive is pretty pleasant because most people are too into their roles to bother being hostile on purpose. There?s a parlay feature to give griefers a time out.

Animal spawning for hunting in the Trader role is the third big issue behind server disconnects and camp going awol. Sometimes it?s mitigated by restarting the game and getting lucky with a smaller lobby; usually anything under 20 players has good results for being able to find animals almost anywhere. The first weapons to buy are the bolt rifle and varmint rifle for hunting. PVP events usually a good pistol or revolver is enough, but you have to pick and choose which ones until you get better ammo options. I liked taking dynamite into King of the Hill or Cold Dead Hands. Railroad Baron is also good if you can get to the Gatling gun.

If you get more gold after and are able to take another pursuit, I?d definitely hit up the Collector role. I was able to max it out in about 20 hours (literally one level an hour and I could?ve been quite a bit more proficient if I planned routes) using this map. Once you hit level 5 get the metal detector which will allow finding big payout collections. Rings, necklaces and coins are the main three that will net a few hundred a shot for less than an hour of scavenging. Take advantage of fast travel and drop the completed sets off at the post office for instant payment and take in the XP/role bonuses along with it.

All in all when it?s working well, I?ve had more fun Online than in the Story, and I?m typically not a fan of online anything besides SoulsBorne or the occasional shooter if friends have it. I?ve never tried GTA Online but am guessing that was a similarly big initial hill to climb. The daily challenges can help make the gold grind more bearable.

I bought the Collector's Bag off Nazar since it was 30% off. Spent all of my 10 gold bars on it. I don't think I got any bonus gold bars when I started. Anyway, going for Collector. Regarding the checklist Nazar gives you (the one that expires within a week), is it completely random how you get the jewelry, or is there a specific way of getting it? Also, do I sell the collectibles as I get them or are they worth more money as complete sets? And unrelated: is there any downside to using Defense mode or whatever it's called?

And yes, the servers suck. Keep getting disconnected, and the camp keeps vanishing on me.

Johnny Novgorod:

I bought the Collector's Bag off Nazar since it was 30% off. Spent all of my 10 gold bars on it. I don't think I got any bonus gold bars when I started. Anyway, going for Collector. Regarding the checklist Nazar gives you (the one that expires within a week), is it completely random how you get the jewelry, or is there a specific way of getting it? Also, do I sell the collectibles as I get them or are they worth more money as complete sets? And unrelated: is there any downside to using Defense mode or whatever it's called?

And yes, the servers suck. Keep getting disconnected, and the camp keeps vanishing on me.

This map is better than spending money on the in game maps. You can collect the same items every day, and notice the cycle count changes. This is how you get multiple sets of items, and it's always better to sell as a set for the most $. Separate items are fine in a pinch if you need cash but there are other ways to get money and not spoil your sets. There are YouTube clips explaining more about how to find the best routes per cycle to avoid running all over the place. It's a bit of a process but if you just stick to three sets you can kinda rotate what to look for and when for best efficiency. Before you have the metal detector go for bottles or cards. Afterwards the biggest money items are rings, necklaces and coins. I maxed out collector very quickly sticking to those three, and it should go especially fast during this bonus week for that role.

The expiration list is a weekly special, usually with three or four items to find. This week it's a gold rush variant where you'll need to find a gold pocket watch not on the normal collection list; usually they can be nabbed off of revenue agents at roadblocks (look for smoke signals).

Defensive mode is probably best for collecting. It mainly just minimizes hostility in free roam.

Finally reached the endgame of Sekiro. Pretty much finished all the side-quests I care about, upgraded the estus gourd to full, got all the medicine upgrades and have 9 full prayer necklaces. I've also upgraded pretty much all my protestics to the 2nd highest tier(the first requires Lapis Lazurili which is hard to get).

All I really have left is the Final Boss and maybe the Demon of Hatred if I feel like taking him on(I've unlocked his idol but haven't fought him yet). Apparently the DoH is brutal bonus boss, but he should have a memory for defeating him and since I know his story I kind of want to put him out of his misery.

But yeah, I expect to be bashing my head against those two for the next week or so. My initial attempts again Genoshiro Pt 3 have been rough. Even without the lightening he's harder to take down then I remember.

Finished Daemon X Machina.

Honestly thought it was quite terrible even though the skinner box elements of grinding cash and/for parts somehow kept me engaged through the middle and by then I decided I should just quickly finish the damn thing.

The story is a disjointed mess of conversations involving way too many characters that barely make any sense. And since none of the characters are properly developed and you basically have no attachment to. Then when the deaths happen and the 'touching' cutscenes happen and all the nonsense happens, it's a goddamn bore to have to sit through.

Gameplay is basically just flying around in a clunkier version of an Orbital Frame blasting a bunch of helpless grunts. Then you move up to enemy robots, which is just a circle strafe until it dies affair - made more frustrating by the need to aim due to no fixed lock on system. I can appreciate aiming being part of the skill requirement, but here shit just has too much life and everything flies around too much which just turns it into a chore.

There's some big boss enemies which could be interesting fights, but end up being rather trivial. Just equip high dps automatic weapons and unleash it since they can't dodge properly and will just melt.

Parts swapping doesn't feel significant enough. I spent a fair bit of time messing with parts and weapons, but the game didn't really play any different. My mech didn't really feel much better or different from start to finish.

Well that's 20 odd hours I'm not getting back.

I wanted to like this game but it's kinda really nyehhh. There's some post game stuff with procedural dungeons and PvP but I don't see why I would want to bother. I tried some of the procedural dungeon stuff and there's an obnoxious room filled in instakill water and your flight is disabled. And I'm just like... why. Why make some obnoxious jumping puzzle room? Why is there instakill water at all in this game? I actually accidentally strafed into a random pool of water on one of the story mode missions, which pissed me off to no end.

People compare this to Armored Core a lot, which I don't have much experience with beyond me trying the PS2 games out a bit and giving up cause the controls were utter and complete arse back then. I personally like to compare it to God Eater. They don't play remotely the same, but it's a similar affair of select story missions or free missions where you just grind for shit and get thrown some crap story in between.

Shuuichi Ikeda and Tohru Furuya(voice actors of Char and Amuro respectively of Gundam fame) having roles as Crimson Lord and Diablo amused me a bit. But their story 'arc' was so utterly terrible.

Silent Hill 3

Played Silent Hill 2 a few months ago, and while it does show its age in several ways, I can understand why so many people put it on a pedestal. Its atmosphere is thicker than the fog hiding its draw distance. More unnerving than really scary, but resoundingly effective at it. On the whole, yeah, it deserves its accolades.

As for SH3, I've only just gotten past the subway, which I'm guessing isn't very far along, but I'd describe the experience so far as a mixed bag. Gameplay wise I'd say it's a better, the tank controls notwithstanding. More challenging at least. I'm avoiding combat because it seems too risky, not because it's too tedious to bother with. But I'm not as engrossed in the setting and story as I was with SH2s. But maybe the game just isn't running on all cylinders yet and I'm judging too quickly. May just get back to this once I've finished it.

No complaints in the audio department tho. Sound design if probably the strongest aspect of all games in the series I've played. Ok, maybe one thing. The voice acting is better. It was less than stellar in SH2, but imo it only made the characters more unsettingly "off". Minor nitpick tho.

Visually impressive game too. Though I should note I'm running it through PCSX2 at four times the native resolution and a bunch of other enhancements the PS2 could never do, basically a pseudo-HD remaster. Still, model quality is excellent. Textures not too shabby either. Those real-time shadows tho. They benefit a lot from the big bump in resolution, but even in plain software mode they look really good for PS2.

Chimpzy:
Silent Hill 3

Played Silent Hill 2 a few months ago, and while it does show its age in several ways, I can understand why so many people put it on a pedestal. Its atmosphere is thicker than the fog hiding its draw distance. More unnerving than really scary, but resoundingly effective at it. On the whole, yeah, it deserves its accolades.

As for SH3, I've only just gotten past the subway, which I'm guessing isn't very far along, but I'd describe the experience so far as a mixed bag. Gameplay wise I'd say it's a better, the tank controls notwithstanding. More challenging at least. I'm avoiding combat because it seems too risky, not because it's too tedious to bother with. But I'm not as engrossed in the setting and story as I was with SH2s. But maybe the game just isn't running on all cylinders yet and I'm judging too quickly. May just get back to this once I've finished it.

No complaints in the audio department tho. Sound design if probably the strongest aspect of all games in the series I've played. Ok, maybe one thing. The voice acting is better. It was less than stellar in SH2, but imo it only made the characters more unsettingly "off". Minor nitpick tho.

Visually impressive game too. Though I should note I'm running it through PCSX2 at four times the native resolution and a bunch of other enhancements the PS2 could never do, basically a pseudo-HD remaster. Still, model quality is excellent. Textures not too shabby either. Those real-time shadows tho. They benefit a lot from the big bump in resolution, but even in plain software mode they look really good for PS2.

Wait, SH3 had "tank" controls? Or the "aged" free movement controls feel that way. IIRC the series always had 360 degree movement, but it's been so long...too long.

Anyways, yeah this is about the time of year I used to always get a hankering for some Silent Hill. I've always appreciated the atmosphere and unsettling nature of the series, along with being able to move and shoot at the same time, unlike a certain competitor *cough*RE*cough*. Shame they never did it justice with similar remaster efforts. Might end up checking out the best versions available on PC for the 2nd and 3rd outings to revisit them.

For the time being, finally hit rank 50 in RDR2 Online (51 now actually) and am closing in on finishing the second Outlaw pass as well. I'll probably take another break to finish Dark Souls 3 and possibly The Witcher 3 after that, but definitely want to get back in and try some moonshining as well as get that beautiful looking dapple grey Missouri Fox Trotter as my new main steed.

hanselthecaretaker:
Wait, SH3 had ?tank? controls? Or the ?aged? free movement controls feel that way. IIRC the series always had 360 degree movement, but it?s been so long...too long.

I think you might be misremembering. I've played SH2 and 3 with tank controls: press up to move forward in the direction your character is facing (and not the direction the camera is facing), press down to move backwards, press right or left to turn clockwise/counterclockwise. You know, classic Resi Evil style.

Unless they both have an alternate scheme? Cuz I completely missed that then, even tho I looked.

So I beat Sonic 4: Episode I. As in, not only beat the game, but got all seven Chaos Emeralds as well. And to that I say, fuck Special Stages 5 & 6. Gah.

That aside, I enjoyed the game. Does it deserve the "4" moniker? Not really. Does it get too much flak? Yes. For all the Sonic games I've played, I'm giving it the #12 spot.

Chimpzy:

hanselthecaretaker:
Wait, SH3 had ?tank? controls? Or the ?aged? free movement controls feel that way. IIRC the series always had 360 degree movement, but it?s been so long...too long.

I think you might be misremembering. I've played SH2 and 3 with tank controls: press up to move forward in the direction your character is facing (and not the direction the camera is facing), press down to move backwards, press right or left to turn clockwise/counterclockwise. You know, classic Resi Evil style.

Unless they both have an alternate scheme? Cuz I completely missed that then, even tho I looked.

I think there was an alternative control scheme for 3D movement. I actually forgot the original only had tank controls. What I remember most was being able to move and shoot at the same time. It's funny because googling about it shows that a lot of people prefer the tank controls because it's apparently less disorienting when there's camera angle changes. It's been so long I'd have to try both to really say which is preferable, but yeah I kinda recall my character running into walls in these games using free movement controls.

Tired of the disconnects in RDR2 online. Not that motivated to continue too. Most of it feels like busywork but that's usually my parting thoughts on multiplayer.

hanselthecaretaker:
I think there was an alternative control scheme for 3D movement. I actually forgot the original only had tank controls. What I remember most was being able to move and shoot at the same time. It?s funny because googling about it shows that a lot of people prefer the tank controls because it?s apparently less disorienting when there?s camera angle changes. It?s been so long I?d have to try both to really say which is preferable, but yeah I kinda recall my character running into walls in these games using free movement controls.

Well, you're right, there is an alternate free movement scheme that I somehow never noticed. In my defense though, they gave it the most unintuitive name: 2D type.

Johnny Novgorod:
Tired of the disconnects in RDR2 online. Not that motivated to continue too. Most of it feels like busywork but that's usually my parting thoughts on multiplayer.

That sucks. I've been pretty lucky with staying connected lately *knocks on wood*. Also using WiFi going from 2nd floor to basement, but I think the issue's on Rockstar's end. I think it's happened once in the last couple dozen or so hours of playtime, not counting the time it disconnected when loading.

hanselthecaretaker:

Johnny Novgorod:
Tired of the disconnects in RDR2 online. Not that motivated to continue too. Most of it feels like busywork but that's usually my parting thoughts on multiplayer.

That sucks. I?ve been pretty lucky with staying connected lately *knocks on wood*. Also using WiFi going from 2nd floor to basement, but I think the issue?s on Rockstar?s end. I think it?s happened once in the last couple dozen or so hours of playtime, not counting the time it disconnected when loading.

I get disconnected 1 of every 2 Free Roam events, and I swear it's always within the last minute out of the 10 the match lasts. Wouldn't be so annoying if I didn't put in all the effort. Even if I wasn't doing this for the trophies at this point, anything I'm working towards costs tons of cash or gold, yet missions all reward you $5-$10 bucks (the alternative is selling plants and skins for cents), and gold is fractioned to ridiculous amounts. The only steady income I have is XP. And bullrush.

Johnny Novgorod:

hanselthecaretaker:

Johnny Novgorod:
Tired of the disconnects in RDR2 online. Not that motivated to continue too. Most of it feels like busywork but that's usually my parting thoughts on multiplayer.

That sucks. I?ve been pretty lucky with staying connected lately *knocks on wood*. Also using WiFi going from 2nd floor to basement, but I think the issue?s on Rockstar?s end. I think it?s happened once in the last couple dozen or so hours of playtime, not counting the time it disconnected when loading.

I get disconnected 1 of every 2 Free Roam events, and I swear it's always within the last minute out of the 10 the match lasts. Wouldn't be so annoying if I didn't put in all the effort. Even if I wasn't doing this for the trophies at this point, anything I'm working towards costs tons of cash or gold, yet missions all reward you $5-$10 bucks (the alternative is selling plants and skins for cents), and gold is fractioned to ridiculous amounts. The only steady income I have is XP. And bullrush.

Yeesh. The worst part is there isn't a clear cut fix for everyone that has this same issue. Some say clearing the MAC in network settings works, or clearing the cache. I wouldn't even mess with port forwarding because no online game should get to that point, and looking on the Rockstar forums reveals it's not a sure fix anyways. Luckily I get good results just exiting the game from player menu and quitting to dashboard after every session. It would nice to think Rockstar will find an overall more stable fix soon though.

The story missions are probably the best way to make decent cash until hitting level 5 collector, when you can start using the metal detector. Using the online map can bring in several hundred dollars per hour or so of play. For gold the daily challenges and bounty hunting are best, especially with a couple weeks streak on challenges.

I'd be discouraged too with connection issues though. Hope it improves for you.

Currently playing Two Point Hospital at the moment. Yeah, I know it came out a few years ago but us console plebs have to wait a while for the scraps to fall from the PC dining table. Things is, I'm having really good fun with it. I was a huge Bullfrog fanboy back in my 1990's PC gaming days, and Theme Hospital was one of my favourites. It would be easy to say Two Point Hospital is similar to Theme Hospital, but it would be far more accurate to say it's pretty much exactly the same game. The sense of nostalgia I get from playing Two Point is so strong I actually find myself humming the theme from Theme (hmm, that sentence could use some work...) as I play. Would strongly recommend to anyone wanting to take a beautifully polished trip down memory lane.

Still playing the FF8 Remaster. It isn't that bad once you know its inner workings, as the game is mechanically different to previous entries in the series in some key aspects:
- Battles give no money (instead you get a salary after every certain number of steps, with the amount depending on your SeeD ranking).
- SeeD ranking can be increased by defeating enemies, and decreased by getting paid without fighting enough enemies (a rank requires 100 enemies, and each pay reduces your count by 10 enemies).
- Enemies' levels scale up with yours.
- Junction stats is far more important than leveling up (not only the type of magic is important, but the quantity too).
- GF skills are even more important (those skills are everything in the game).

CaitSeith:
Still playing the FF8 Remaster. It isn't that bad once you know its inner workings, as the game is mechanically different to previous entries in the series in some key aspects:
- Battles give no money (instead you get a salary after every certain number of steps, with the amount depending on your SeeD ranking).
- SeeD ranking can be increased by defeating enemies, and decreased by getting paid without fighting enough enemies (a rank requires 100 enemies, and each pay reduces your count by 10 enemies).
- Enemies' levels scale up with yours.
- Junction stats is far more important than leveling up (not only the type of magic is important, but the quantity too).
- GF skills are even more important (those skills are everything in the game).

I remember failing the first couple times playing because I

A. Didn't level some side characters enough for late game when you need them

B. Didn't get the junction system

Game was pretty pleasant after I corrected those the third go-around.

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