What games are you playing?

 Pages PREV 1 . . . 46 47 48 49 50 51 52 53 54
 

hanselthecaretaker:

Johnny Novgorod:

Hawki:

I know Ashley can definitely be killed, but I don't recall a point where the cult is actively trying to kill, rather than abduct her.

What? Several enemies actively try killing Ashley.
Right off the bat as soon as Saddler explains his plan he has snipers shoot at Leon and Ashley.
They try running both of them over a couple of times with trucks.
Shield zealots will try to kill her.
Also the zealots in that little section of hers, along with the knight armors.
And the Gigante after the siege fight.
And basically any enemy with an AOE attack that doesn't care if it gets her. Like, if they want her alive so bad, what's with catapulting flaming boulders at her in the castle? She's not 2 steps behind Leon.

RE4 was over rated like most RE?s. The escort/babysitting adventures really dragged an above average game down. That and QTE?s. At least in GoW you were doing something awesome looking for them.

I think RE4 is not only the best RE but one of the best games ever made.
I also don't think its plot is any dumber than the other games in the series, it just plays it up to the point of farce.

Johnny Novgorod:
I think RE4 is not only the best RE but one of the best games ever made.
I also don't think its plot is any dumber than the other games in the series, it just plays it up to the point of farce.

Indeed it is. The idea that Capcom might remake it chills me to the bone.

Casual Shinji:

Johnny Novgorod:
I think RE4 is not only the best RE but one of the best games ever made.
I also don't think its plot is any dumber than the other games in the series, it just plays it up to the point of farce.

Indeed it is. The idea that Capcom might remake it chills me to the bone.

Considering how many times it's been re-released so far, I don't see why they'd go to the effort of remaking it from the ground up when the original game still sells on every console it's on.

Casual Shinji:

Johnny Novgorod:
I think RE4 is not only the best RE but one of the best games ever made.
I also don't think its plot is any dumber than the other games in the series, it just plays it up to the point of farce.

Indeed it is. The idea that Capcom might remake it chills me to the bone.

If they absolutely have to do it I think the best route would be a remake ala PS4's Shadow of the Colossus: build it from the ground up again but don't change a thing. Otherwise keep re-releasing it every generation. Either way it's gonna sell forever.

Hopefully though they stop at 3. Only other RE worth remaking is Code Veronica, and that's stretching it.

Johnny Novgorod:

Casual Shinji:

Johnny Novgorod:
I think RE4 is not only the best RE but one of the best games ever made.
I also don't think its plot is any dumber than the other games in the series, it just plays it up to the point of farce.

Indeed it is. The idea that Capcom might remake it chills me to the bone.

If they absolutely have to do it I think the best route would be a remake ala PS4's Shadow of the Colossus: build it from the ground up again but don't change a thing. Otherwise keep re-releasing it every generation. Either way it's gonna sell forever.

That's honestly what I hope Blue Point is working on, though it probably isn't.

Hopefully though they stop at 3. Only other RE worth remaking is Code Veronica, and that's stretching it.

Well, they're going to be revisiting the entries that have some pull among the fanbase, hence RE2 and 3. Code Veronica is a bit more divisive, though I would totally want a (proper) remake of that, since I like Claire and I've always hated that she had to be in a shitty game like that. They're going to do SOMETHING with RE4, but a full remake would have the same result as when Konami recast the voice actors in the Silent Hill HD Collection. After that though the well is dry, because they're not going to remake RE5 and 6; those games are too fresh mechanically to remake anything about it.

Anyway, I'm played RE4. Again. Doing Professional mode for either the first or second time (the different modes from version to version confuse me... could've sworn I'd played at least Hard mode but that doesn't seem to exist anymore). I've also put Ashley in the knight suit for the first time, which really trivializes some parts, but I think I've suffered the castle's water room enough for a lifetime. Actually it's interesting how you can use her tactically by leaving her in the middle of a room and baiting enemies around her who cannot harm her and will fall prone if they try picking her up. She won't aggro everybody but sometimes one enemy off your back makes a world of difference.

Also, she once accidentally blocked an axe that would've hit me if she hadn't been standing between Leon and the enemy. Didn't even think that was possible!

I always discover something new about the game every time I play it. Didn't know you could drop inside the merchant's shop after the Del Lago fight, for instance. I don't know if this is a pro mode thing but I've noticed more snakes up and about, especially in the early swamp area. And I killed Verdugo without freezing him or rocket-launching, which I didn't even think was possible. I was out of canisters by then and was just unloading grenades and shotgun shells on him, convinced none of it was registering, until he suddenly bled to death.

Got through the Grand Archives in DS3 and finally figured out the elevator mystery. Maxed out my weapon and bonfire strength, explored the rooftops and rafters of Lothric's breathtaking architecture and am anticipating a pretty good fight up ahead. This whole late game area has some of the best man made level design in SoulsBorne. Awesome verticality, art design, enemy encounters, boss fights and peculiarities.

Sometimes I really wish I didn't have so much else to play, because the game has held my interest enough that I'd like to try a melee/mage build on PC with the moonlight sword after I'm done with the base game and DLC on PS4.

hanselthecaretaker:
Got through the Grand Archives in DS3 and finally figured out the elevator mystery. Maxed out my weapon and bonfire strength, explored the rooftops and rafters of Lothric?s breathtaking architecture and am anticipating a pretty good fight up ahead. This whole late game area has some of the best man made level design in SoulsBorne. Awesome verticality, art design, enemy encounters, boss fights and peculiarities.


.

Didn't you know, Miyasaki is into BDSM

hanselthecaretaker:
Got through the Grand Archives in DS3 and finally figured out the elevator mystery. Maxed out my weapon and bonfire strength, explored the rooftops and rafters of Lothric?s breathtaking architecture and am anticipating a pretty good fight up ahead. This whole late game area has some of the best man made level design in SoulsBorne. Awesome verticality, art design, enemy encounters, boss fights and peculiarities.

blue ghost arms from the wall. But yeah that game is so good. In many ways it feels more similar to Bloodborne than Dark Souls to me. Maybe it's the engine or huge overlap in development.

So I played through the RE7 demo.

It's shit. :(

Witcher 3

Got my usual complaints. Exploration is terrible. Most times there is nothing on the horizon to draw you in and quests wont start unless you get the quest first, you cant stumble onto something and figure it out and then see the quest giver. You CAN get the notice board start of a quest and skip all the talk and stumble onto the issue. Which is what I did regularly. Also, so many quests are 'go talk to person'. Sure its different from collect x or kill y. But talk to z isn't interesting.

Skelliege is terrible and boring. Why aren't the clan given personality. Why is everyone so boring and unflavorful. Everyone has to act the same, where there is so much variety in Velen/Novigrad. I got to Skelliege by level 8 to space it out more, going back to the continent regularly. It still almost made me stop. Yen is the worst. I don't usually feel angry against anyone in video games. You can be as evil as you want. But Yen is more disgusting than most villains. I deliberately sought out every opportunity to push her away.

Now for new thoghts, playing this after Fallout 4 makes me WANT TO HAVE A DIALOGUE SYSTEM ROBUST LIKE F4 (F4 is still terrible, its just better than W3.) So many times the words you picked didn't match what was said. At least F4 generally had three different options mapped to certain areas on the dialogue wheel. Geralt's usually has two option - snark or snark but said differently. This is definitely not your Geralt. This is someone else's Geralt who needs a certain personality but can paraphrase.

Also, Geralt doesn't believe in full sentences? What's with that? It's fine when he's thinking, but out loud, it sounds really silly. Especially when everyone else believes in sentences. Also, why is he doing favours for people like the Baron? Just Axii him like you do to everyone else. It's like they forgot a superpower. Also, a few times, those superpowers were way better in cut scenes then real game. Or Axii some times work in groups and other times couldn't. There wasn't much logic to it.

Sure, I can understand the Baron's point of view. Ana is also no saint. But the 'good ending' is quite possible more horrific than the bad one. Why does everyone believe that the Baron changed? Does no one in CD Projeckt know someone whose a victim of DV? People who commit Domestic Violence are ALWAYS sorry and begging people to come back. And then, a few weeks later, hit their partner again. The Baron WILL hit Anna again. And eventually kill her. That's how come people stay in violent relationships. By giving the perpetrator another chance. You know what it feels like to me? Avengers 200.

It sounds like I'm being harsh. It's still a good game. I'd give it a 9. It's just problematic

trunkage:

hanselthecaretaker:
Got through the Grand Archives in DS3 and finally figured out the elevator mystery. Maxed out my weapon and bonfire strength, explored the rooftops and rafters of Lothric?s breathtaking architecture and am anticipating a pretty good fight up ahead. This whole late game area has some of the best man made level design in SoulsBorne. Awesome verticality, art design, enemy encounters, boss fights and peculiarities.


.

Didn't you know, Miyasaki is into BDSM

Being still stuck on the final boss of Sekiro(though I can get him to 2nd phase consistently) I do feel this way. It seems I'm not the only one considering this exists.

https://www.pcgamesn.com/sekiro-shadows-die-twice/death-screen

I feel like I'm spreading dragonrot to the world right now considering how often SSI has killed me. Watching videos to help me fight better makes me jealous how easily some of these guys are taking him down(some within 5-10 minutes for the entire fight).

I honestly don't look down on anyone who uses a mod/cheese to beat SSI. Old fucker cheats his ass off so as far as I'm concerned, anything goes. Cheating is apparently the code the Ashina live by, so I guess SSI is true to the clan in that respect.

UPDATE: Finally beat the old fucker. Got the Dragons Homecoming ending, which is ironically easier then the Purification one. You have to deal with the giant snake again, but you also get to kill it(one of them?) so it's cathartic in that sense.

I already kind of miss it. Not SSI, who I'm glad is dead, for good this time. At least I got the pleasure of locking genoshiro in a painful groundhog day loop of getting brutally murdered over and over again without even the satisfaction of being more then a speed bump on the way to the end. Granted, Genoshiro is basically a little punkass bitch despite his skills, so this feels appropriate.

I really wish it was possible to skip the two cutscenes in that fight, if for no other reason it rubs in the fact Genoshiro takes his dear sweet time summoning SSI and Sekiro just stands there and lets it happen because.....reasons. Yes, I know you can skip them, but the fact they play each and every time for a fight most people will have to refight this gauntlet feels a bit much. I've beaten entire games in less time then I've spent on the final boss of Sekiro.

TL;DR Sekiro is awesome. SSI can suck it for being so incredibly difficult. On the bright side, now you good people don't have to hear me complain about it anymore.

Still playing Final Fantasy XII: Zodiac Age. I already spent over 100 hours in this game, because I kept exploring higher level areas for loot and skills. Also gotta appreciate the silliness in Gilgamesh writing:

Playing Rise of the Tomb Raider: Tomb Raiding Optional. I liked the 2013 reboot, which means I HAVE to like this one, since it's essentially the same game. I know AAA gaming is known for overzealous milking but I'm pretty sure in this case they whipped out this sequel using 95% of the same assets and the other 5% from leftovers. Every aspect of the design and presentation appears to have been imported straight from the previous game. There's a bit more emphasis on crafting and stealthing but that's about it.

Finally amazon delivered my ffviiR copy. Damn though, that steelbook case is all shiny like a holographic MTG card, totally worth the 3 day delay. Put in a solid 6 hours. Game is really fun. I was a bit nervous about the gameplay after XV but no, this is very solid and responsive and you feel in control at all times. Also I somehow forgot that Aeris was voiced by Maaya Sakamoto so it was a hugely positive realization. Cloud being Sasuke never gets old either. Also their take on Barret in this game is....I dunno how to put it...hilariously belligerent? But in a good way if that's possible? Love him to death already anyhow haha. And Tifa is a darling as usual, least surprising thing ever haha.

All in all, my complete media silence after parts of the very first reveal trailer (paused it as soon as they started talking and it wasn't in Japanese) has payed off. Very impressed with the scale and amount of detail put in the game. That opening scene was like a reimagined one of the original game almost entirely and I caught myself choking up a bit. Hell, this isn't even my fav FF, VIII is! XD

Oh and those games journalists are PATHETIC, absolutely horrific. This game is super easy on normal. I beat the scorpion without anyone falling below 200 hp and with over 10 potions left over. I wasn't even blocking or dodging properly. How anyone can say this game is too hard is beyond me.

NOVA: Legacy

I know, it's a mobile game, but I heard good things about it, and decided to check it. And having done that...

https://www.youtube.com/watch?v=-Lez_WdX7Oc

I mean, Christ on a bike man, I can't go from one screen without being offered an ad to earn some coins, or triluthium, or some other crap. This is pay to win, at least in singleplayer, in that you can literally access the menu in-game and buy grenades, or health, or armour if you need to. And yes, I've done that. Why? Because I don't care. Because playing is a chore. The story is basic, the controls are basic, and if it's possible to create an FPS on mobile that's remotely engaging, this isn't it. Above all else, the game seems to take inspiration from Halo, but make no mistake. Saying this is like Halo is like saying a twig is like a spear.

What sucks is that by my personal rules, I'm obliged to finish the game before completing it.

Edit: Also, the multiplayer's blatantly pay to win. I'd shoot an enemy twice with a rocket and knock off 1% of their health, and be one-shot by their weapon in turn. This being deathmatch where you can't obtain weapons in-game, but buy your shit outside it. Or in the case of grenades, pay using coins to get as many grenades as you want.

Still on ffvii (purposefully avoiding other topics about it cause I don't want any spoilers) and I just had my fav battle so far around 20 hours in. It was a boss that you have to scan all the time to figure out its shifting weaknesses and Aeris does a ton of work during that fight. I realize that in this game you actually want enemies with a TON of hp (or weird high defenses) cause you get to use more summons and limit breaks that way. The game really flourishes when all those systems become relevant.

I was very apprehensive about the battle system not being turn based after XV but this game has won me over completely. It's not that I wouldn't still prefer it to be turn based but I fully accept it being as it is now. I can acknowledge that this is just a matter of my taste and the objective quality of the gameplay presented is top notch.

Now it's time to put Cloud in a dress. (also I think one of my choices earlier affected what Tifa wore in this one part...be careful about your fashion advice to thirsty women!)

So I've started playing Sonic Forces.

I know, laugh it up, but once you're done laughing, feel free to see some actual thoughts.

Right? Okay, good.

Sonic Forces so far, is, "okay," but it's an okay that's in part in keeping with the general consensus, and part not. Of the three 3D boost gameplay games I've played in any meaningful manner (Colours, Generations, and now, Forces), Forces has the best story, but the weakest gameplay. Fittingly enough, Generations has the weakest story, but the best gameplay. Of that gameplay, I don't think the level design is quite as bad as people say, as every stage I've played so far with the Sonics has had at least two routes available to you. That said, there's the issue of the shortage of levels. A lot of people have commented on how short the levels are, and while that's true, I feel that they're kind of missing the point. Short levels, in of themselves, aren't an issue. I'm beating them in around 2 minutes each, and that's pretty similar to Colours. However, what I feel is causing it to be an issue here is that the levels are constantly shifting between locations. In Colours, I might play 5 short levels back to back, but those levels will all have the same theme, harkening back to the act system of earlier games. Forces? Level 1 will be in Green Hill, Level 2 in Chemical Plant, Level 3 in Death Egg, Level 4 in Sunset Heights, etc. It arguably keeps the story going, but it doesn't give levels time to leave an impression. Some of them particuarly suffer from this. I mean, the Death Egg started out as a games climax, here, it's one level I beat in 2 minutes, and the thing is never seen again (well, least from what I can tell).

Concerning gameplay though, Sonic's slippier than ever and Classic Sonic is indeed worse than the Genesis games and even Generations. Not game-breaking, but I've no idea what went wrong here. The Avatar is similarly okay, but just, okay. Like I said, weakest gameplay of the three boost games.

Now the story. Fine, I admit it, I like the story. It's a combination of cheese and drama that actually works...mostly. Every so often we get a line along the lines of "none of this is good Vector, it's why it's called WAR," and the pacing is really off - plot points come up in one scene (e.g. Sonic supposedly being dead) and are immediately negated in the next scene (nah, he's not dead, let's go get him), and the use of talking heads and walls of text feels like a shortcut - don't just "tell" us Eggman took over the world, "show" us. But, on the other hand, I do like the characters, and Infinite is...yeah, I admit it, I like him. I doubt this was intentional, but he comes off as every edgy OC anyone has ever made, so it's a combination of him being threatening in-universe, while endearingly cheesy to the viewer. And that we get our own OC, who's got a history with the new, edgy OC, and our OC isn't as "kewl," is there a theme here, that sometimes the more simple OC is more endearing than the one who monologues about how pathetic everyone is? Well, probably not, and I'm almost certainly overthinking this, but again, I like Infinite. Sometimes, cheese is nice. But is he a "good" character in the traditional sense? Well, since his motivation is that Shadow beat him that one time, so now he wants to show everyone how strong he is and yap his trap while doing so? Yeah, not really.

Also, another point - from a story standpoint, there's no reason for Classic Sonic to be here, at least so far. Everything he's done so far has been at the behest of Tails, so I'm left to ask why he's here. From a story standpoint, everything he does could be done by Tails, and that would be much better, since Tails is presented as being weak and meek, forgetting all about SA1/2/Heroes. So from a story standpoint, Tails could have something of an arc here, and from a gameplay standpoint, if they wanted a third gameplay style, just have Tails in it. Have him play like the Genesis games. But no, Classic Sonic is here, because hey, nostalgia sells.

Anyway, game is okay. It's average. Which means that I'm pretty much in consensus with everyone else.

Dreiko:
Still on ffvii (purposefully avoiding other topics about it cause I don't want any spoilers) and I just had my fav battle so far around 20 hours in. It was a boss that you have to scan all the time to figure out its shifting weaknesses and Aeris does a ton of work during that fight. I realize that in this game you actually want enemies with a TON of hp (or weird high defenses) cause you get to use more summons and limit breaks that way. The game really flourishes when all those systems become relevant.

I was very apprehensive about the battle system not being turn based after XV but this game has won me over completely. It's not that I wouldn't still prefer it to be turn based but I fully accept it being as it is now. I can acknowledge that this is just a matter of my taste and the objective quality of the gameplay presented is top notch.

Now it's time to put Cloud in a dress. (also I think one of my choices earlier affected what Tifa wore in this one part...be careful about your fashion advice to thirsty women!)

So how much you paid so far for the game?

SweetShark:

Dreiko:
Still on ffvii (purposefully avoiding other topics about it cause I don't want any spoilers) and I just had my fav battle so far around 20 hours in. It was a boss that you have to scan all the time to figure out its shifting weaknesses and Aeris does a ton of work during that fight. I realize that in this game you actually want enemies with a TON of hp (or weird high defenses) cause you get to use more summons and limit breaks that way. The game really flourishes when all those systems become relevant.

I was very apprehensive about the battle system not being turn based after XV but this game has won me over completely. It's not that I wouldn't still prefer it to be turn based but I fully accept it being as it is now. I can acknowledge that this is just a matter of my taste and the objective quality of the gameplay presented is top notch.

Now it's time to put Cloud in a dress. (also I think one of my choices earlier affected what Tifa wore in this one part...be careful about your fashion advice to thirsty women!)

So how much you paid so far for the game?

I got the physical deluxe from Amazon cause I wanted that shiny Sephiroth case and the artbook, which was 80 bucks + tax. Definitely a game worth buying cause the amount of attention to detail is nuts.

 Pages PREV 1 . . . 46 47 48 49 50 51 52 53 54

Reply to Thread

Posting on this forum is disabled.