The greatest game of this decade so far

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So far Witcher 3. Easily. It's gaming's one great fantasy epic. I've not finished Red Dead Redemption 2 yet, it might just end up beating it because a bit less than halfway through, it's absolutely brilliant, but it still has plenty of time left to screw up, which Witcher 3 never did.

I have also yet to play Bloodborne, which makes a lot of these lists. I'm not quite crazy enough for the Souls series to think it's gonna beat them but I'll give it a fair shake.

PsychedelicDiamond:
I have also yet to play Bloodborne, which makes a lot of these lists. I'm not quite crazy enough for the Souls series to think it's gonna beat them but I'll give it a fair shake.

Without comment on GotD, I'm currently well into my first playthru. It is very good. It is undeniably a Souls game at its core, but with some differences that actually have a profound effect on the game. The main points of difference are:

- Estus has been replaced by a consumable called Blood Vials. It's quite a major paradigm shift from a rechargeable resource to a consumable one because in the case of the latter, it CAN run out. When you die to a Souls enemy, you run back with full Estus every time. When you die in BB, the vials (like other consumables) don't come back.
- I just learned yesterday, there's no respec. As such, short of levelling well into the 300s, trying out other weapons will necessitate a whole new character. In Souls, it's easy to respect at the end of one cycle and begin NG+ f.ex with a difference build.
- No shields. Technically I believe there are 1 or 2, but really there aren't. They aren't the same. There's no 100% phys medium shield. It's entirely down to parrying, dodging and positioning.
- Transforming weapons...I'm not sure if this should get a mention, since Souls weapons do have different movesets when two-handed (and in 2, powerstanced). But it's a particularly noteworthy thing for some weapons which can change entirely. There's one f.ex that goes from an Estoc to a Whip, another from a Longsword to a Great Sword, Sword to Spear, Rapier to Gun and so on. It's a little more than just moveset, but the actual type of weapon changes.

Those are probably the four most salient points I'll mention. Of them, the one that bothers me is the Vials. I had one bossfight against an NPC that was essentially like the player (a Hunter), not unlike Invaders. Only this one was OTT hard. Huge health pool, massive damage, can parry, can heal himself, is fast and relentless. The damage was unforgiving, almost any mistake meant death. I died enough times that I eventually ran out of all the vials I'd stored until that point and had to go farm for souls to buy more. (Thankfully I beat him and the reward was my current weapon that I was building toward from the start!).

The lack of shield takes a bit of adjusting but TBH it's fine. I've played Souls without shields and it's fine. No respec is annoying but I can live with it. I'll probably do one NG+ and if I do ever play it again, a new character will be fine.

What I like is the setting. Where I'd describe Souls as a Dark fantasy, with undead, souls, fire, ash and curses being the main themes and motifs, Bloodborne feels a lot more Lovecraftian. It's more gothic horror, with motifs of blood, beasts, hunting, dreams and nightmares. It's like twisted humanity in a pre-industrial era. I don't really understand the lore fully but it's a great world, very atmospheric. I lament that it's a Sony IP so will never see a PC release.

Just going by the sheer numbers of hours I've put into it (apparently) ... Hearts of Iron IV. But this is mostly because of mods people had made for it.

I've been playing Dark Souls Remastered on the Switch a lot recently (partly because I've been away on a trip fairly recently) ... I will say the Soulsborne series, with the highlight being, naturally, Bloodborne.

PsychedelicDiamond:
So far Witcher 3. Easily. It's gaming's one great fantasy epic. I've not finished Red Dead Redemption 2 yet, it might just end up beating it because a bit less than halfway through, it's absolutely brilliant, but it still has plenty of time left to screw up, which Witcher 3 never did.

I have also yet to play Bloodborne, which makes a lot of these lists. I'm not quite crazy enough for the Souls series to think it's gonna beat them but I'll give it a fair shake.

This is the thing that gets me too. On one hand I love SoulsBorne gameplay and the overal design, but on the other I can't help but feel it's too...limited. When you think of it you're spending 100+ hours swinging x weapon or launching x projectile at baddies, which is bound to lose some luster no matter how good it feels. Couple this with the fact that damage feedback is still so basic and scripted in these action games, where bosses may have a couple of damage stages but mostly you're just draining a health bar before they fall over.

Granted there's still a lot more to do in terms of exploring, but even treasure-filled Witcher series is guilty of the above in terms of combat. I just started RDR2 and it's actually a refreshing change of pace playing something less gamey and more grounded. I'm sure I'll get another craving for more of that action-based combat especially when Sekiro launches but until then, living vicariously though a virtual outlaw on horseback with no idea what's in store in this massively detailed world - on both a micro and macro level - is pretty damn captivating.

Doom
Metro 2033 and last light
Deus Ex HR

Theres more u can list but these are standouts.

PsychedelicDiamond:
So far Witcher 3. Easily. It's gaming's one great fantasy epic. I've not finished Red Dead Redemption 2 yet, it might just end up beating it because a bit less than halfway through, it's absolutely brilliant, but it still has plenty of time left to screw up, which Witcher 3 never did.

The Witcher 3 did screw up. Skellige. What a bad way to end a game.

Me personally, I'd say leveling system too, but that's subjective

Monster Hunter World should be in the top 10. Spec Ops the Line is a piece of art at this point.

A long shot, I know, but for me it was Hotline Miami.

Not only did it give me a whole new/old musical genre to begin exploring, not only was it a near perfect dose of arcade'y action for me, but it along with New Vegas is the only game who's story I still talk about and analyze.

My personal favorite? Well in terms of hours spent on certain games, EUIV has recently overtaken Civ V. That said, being a very good way to pass a lot of time is not entirely the same thing as being the best game. The game I look back on most fondly currently is probably Zelda: Breath of the Wild. Despite several flaws (lackluster story, powerful enemies are too spongy) what the game does well it does so well that I still consider it the best game I've played in a long time.

Still Bayonetta from 2010, it is still the one game I've played that gave me nothing but the good stuff as there was never a point where I was not highly enjoying the game. Just about every game nowadays has some kind of padding or kitchen-sink design that forces you to put up with something not good to get to the "good stuff".

Phoenixmgs:
Still Bayonetta from 2010, it is still the one game I've played that gave me nothing but the good stuff as there was never a point where I was not highly enjoying the game. Just about every game nowadays has some kind of padding or kitchen-sink design that forces you to put up with something not good to get to the "good stuff".

I should really give it another try. Only played the PS3 demo but now that it's on PC I might check it out again. Kind of surprised it hasn't been remastered for PS4/XBONE too.

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