Dead or Alive 6 Creator Director Shimbori Asks "Why does DoA get so much flak vs. other games?"

 Pages PREV 1 2 3 4 5 6 NEXT
 

Zykon TheLich:
Boob sliders, marketing, having CG pics of the characters in revealing clothing, it's been the sexy fighter game from the start, it's hard to shake that kind of rep. They made their bed and have made no attempt to change their body fluid soaked sheets, I don't see why it's a surprise.

Which is a shame, DoA was actually a decent fighter that felt different to all the rest, back when I played those sort of games.

Yeah most of the big ones have a 'thing' they're remembered for.

DoA is its sexy characters, Mortal Kombat was built on blood and bone, Street Fighter upon its as yet unmatched colourful characters, Tekken sells itself on the (overly) dramatic story line of the Mishima/Kazama family.

There's lots of crossover, Tekken is not exactly short of good looking men and women, nor is Street Fighter or Mortal Kombat. But it isn't what leaps to mind immediately when you think about them.

I have no idea what Soul Calibur's 'thing' was. The weapons perhaps?

Gordon_4:

Zykon TheLich:
Boob sliders, marketing, having CG pics of the characters in revealing clothing, it's been the sexy fighter game from the start, it's hard to shake that kind of rep. They made their bed and have made no attempt to change their body fluid soaked sheets, I don't see why it's a surprise.

Which is a shame, DoA was actually a decent fighter that felt different to all the rest, back when I played those sort of games.

Yeah most of the big ones have a 'thing' they're remembered for.

DoA is its sexy characters, Mortal Kombat was built on blood and bone, Street Fighter upon its as yet unmatched colourful characters, Tekken sells itself on the (overly) dramatic story line of the Mishima/Kazama family.

There's lots of crossover, Tekken is not exactly short of good looking men and women, nor is Street Fighter or Mortal Kombat. But it isn't what leaps to mind immediately when you think about them.

I have no idea what Soul Calibur's 'thing' was. The weapons perhaps?

SC was Tekken with weapons and bewbs! In the later game starting 3, most of the women either grew chest sizes, got more revealing clothing, or both.

Yes the weapons Gordon_4.

I am still sad that Soul Calibur does not have the dramatic storylines an cutscenes likes in the Tekken games. The Soul Calibur universe could easily have the same cinematic presentation.

Johnny Novgorod:
Soul Calibur
image

Dead or Alive
image

Of that picture, Honoka is best Waifu.

And really you picked the most tame of the swimsuits.

Gordon_4:
I have no idea what Soul Calibur's 'thing' was. The weapons perhaps?

Hmmm...maybe. It kind of felt a bit like a fantasy RPG, but a fighting game. There was a certain spectacle to the fights that stood out at the time as well. You could pick up a controller without having ever played it and look like a badass by randomly tapping a few buttons.

Xenophobia I think.

Gordon_4:

Zykon TheLich:
Boob sliders, marketing, having CG pics of the characters in revealing clothing, it's been the sexy fighter game from the start, it's hard to shake that kind of rep. They made their bed and have made no attempt to change their body fluid soaked sheets, I don't see why it's a surprise.

Which is a shame, DoA was actually a decent fighter that felt different to all the rest, back when I played those sort of games.

Yeah most of the big ones have a 'thing' they're remembered for.

DoA is its sexy characters, Mortal Kombat was built on blood and bone, Street Fighter upon its as yet unmatched colourful characters, Tekken sells itself on the (overly) dramatic story line of the Mishima/Kazama family.

There's lots of crossover, Tekken is not exactly short of good looking men and women, nor is Street Fighter or Mortal Kombat. But it isn't what leaps to mind immediately when you think about them.

I have no idea what Soul Calibur's 'thing' was. The weapons perhaps?

You know there is this thing called 'gameplay', which is often a decent selling point for games. Soul Calibur is a really good 3D fighting game series. The 'theme' is weapon combat with a historical backdrop, though it has become increasingly fantasy, but still, its fun to play.

Because it, as a series, failed to leave any other type of impact on mainstream media.

I know gamers love to rant and rave about teh journalists like it's Revolutionary France and they're the trodden upon underclass being oppressed by the evil reactionaries, but unless you're a DoA fan, the words Dead or Alive bring T&A to mind. Because the series never made enough of an impact to make most people think of anything else.

Saelune:

Gordon_4:

Zykon TheLich:
Boob sliders, marketing, having CG pics of the characters in revealing clothing, it's been the sexy fighter game from the start, it's hard to shake that kind of rep. They made their bed and have made no attempt to change their body fluid soaked sheets, I don't see why it's a surprise.

Which is a shame, DoA was actually a decent fighter that felt different to all the rest, back when I played those sort of games.

Yeah most of the big ones have a 'thing' they're remembered for.

DoA is its sexy characters, Mortal Kombat was built on blood and bone, Street Fighter upon its as yet unmatched colourful characters, Tekken sells itself on the (overly) dramatic story line of the Mishima/Kazama family.

There's lots of crossover, Tekken is not exactly short of good looking men and women, nor is Street Fighter or Mortal Kombat. But it isn't what leaps to mind immediately when you think about them.

I have no idea what Soul Calibur's 'thing' was. The weapons perhaps?

You know there is this thing called 'gameplay', which is often a decent selling point for games. Soul Calibur is a really good 3D fighting game series. The 'theme' is weapon combat with a historical backdrop, though it has become increasingly fantasy, but still, its fun to play.

Gameplay is incidental to this aspect of the conversation; this about themes, ideas or particular quirks that are fairly unique to the series. However, based one what you say I'll revise my earlier point and say Soul Calibur's hook was historical fantasy setting.

Also fight me but Soul Calibur's gameplay is honestly kind of shit.

Gordon_4:

I have no idea what Soul Calibur's 'thing' was. The weapons perhaps?

Weapon combat, fantasy setting, character creator, and crossover characters.

Guilty Gear already did the weapons thing before Soul Edge. I think SC's gameplay system with an emphasis on sidestepping and horizontal/vertical hitting moves was what made it noteworthy. It was more of a 3D fighter compared to games like Tekken and Virtua Fighter which while not 2D fighters were still struggling to find their own identity and implement the Y axis more fully into their systems. Also back in the days of the Dreamcast it was also known for having some of the best graphics for its time, it being back in a time where you saw an actual generational leaps in graphics.

Dreiko:
Guilty Gear already did the weapons thing before Soul Edge. I think SC's gameplay system with an emphasis on sidestepping and horizontal/vertical hitting moves was what made it noteworthy. It was more of a 3D fighter compared to games like Tekken and Virtua Fighter which while not 2D fighters were still struggling to find their own identity and implement the Y axis more fully into their systems. Also back in the days of the Dreamcast it was also known for having some of the best graphics for its time, it being back in a time where you saw an actual generational leaps in graphics.

Soul Edge came first by a couple of years. But Samurai Showdown beats even that.

Soul Edge though was just a good fighting game at the time. But the big draw was when Soul Calibur came out with the 8-Way Run, greatly expanding on the 3D combat of Soul Edge.

I know some people want to write off Soul Calibur as another 'look at the sexy lady' games, but it got popular before that, and certainly is less obsessed with its sexy ladies than DOA.

Plus Ivy, despite how sexualized her outfit, really is a great female character. Strong, capable and highly intelligent.

It's not really one of the big mysteries of the world though, is it? I mean, I know Stephen Hawking cleared up a few of those, but there must be something left before we're down to wondering why Soul Calibur and Tits: The Game aren't seen in quite the same light.

Saelune:

Dreiko:
Guilty Gear already did the weapons thing before Soul Edge. I think SC's gameplay system with an emphasis on sidestepping and horizontal/vertical hitting moves was what made it noteworthy. It was more of a 3D fighter compared to games like Tekken and Virtua Fighter which while not 2D fighters were still struggling to find their own identity and implement the Y axis more fully into their systems. Also back in the days of the Dreamcast it was also known for having some of the best graphics for its time, it being back in a time where you saw an actual generational leaps in graphics.

Soul Edge came first by a couple of years. But Samurai Showdown beats even that.

Soul Edge though was just a good fighting game at the time. But the big draw was when Soul Calibur came out with the 8-Way Run, greatly expanding on the 3D combat of Soul Edge.

I know some people want to write off Soul Calibur as another 'look at the sexy lady' games, but it got popular before that, and certainly is less obsessed with its sexy ladies than DOA.

Plus Ivy, despite how sexualized her outfit, really is a great female character. Strong, capable and highly intelligent.

Hmm, I must have mixed soul edge and the first soul calibur in my mind then, cause GG came out in 98.

I never liked Ivy as much as Taki but then again I never liked any of the DoA girls until Ayame was in Ninja Gaiden. After that she was always my main and she's genuinely a terrific char. Though that being said I don't actually play 3D fighters that much. From what I recall DoA is focused a lot on parrying whereas SC which I played a good deal more back in the day now introduced super meters and what have you which feels odd and like a system taken from 2D games lol.

RaikuFA:
Xenophobia I think.

Wait... How? Both these games were made in Japan.

MrCalavera:

RaikuFA:
Xenophobia I think.

Wait... How? Both these games were made in Japan.

Shhh! Anything but complete adoration and acceptance of creepy Japanese anime bullshit is now considered xenophobia, regardless of how contradictory and nonsensical.

Paragon Fury:
Interview with Shimbori. WARNING: LINK IS NSFW SITE. RELEVANT PART OF THE INTERVIEW QUOTED BELOW

Interviewer: I'm sure you play other fighting games. Have you played Soul Calibur VI?

Shimbori: I have.

Interviewer: They went pretty far with the fanservice, and they seem to not have any problems...

Shimbori: The reason why they get away (with) it is one of the big mysteries of the world. Soul Calibur can do it and doesn't get a beating over it, but even when Dead or Alive doesn't do it, it still gets criticized.

If anyone can tell me why this happens, and how to fix it, please introduce them to me (laughs).

And it's actually a fairly good question; SC has been a fairly provocative series for almost as long as DoA has, including adding clothing destruction down to everyone fighting down in their skivvies WAY before DoA introduced even mild destruction, and has had fairly direct ads with Ivy compared to DoA's ads (except that one with the wall in Japan).

Yet other than some bashing on Ivy, SC generally gets away scot-free while DoA gets lambasted at every turn when it comes up. Even more so than explicitly sexual games like Senran Kagura, Sonicomi etc.

Do you not see the irony in questioning media bias when you post topis like this?

erttheking:
Because it, as a series, failed to leave any other type of impact on mainstream media.

I know gamers love to rant and rave about teh journalists like it's Revolutionary France and they're the trodden upon underclass being oppressed by the evil reactionaries, but unless you're a DoA fan, the words Dead or Alive bring T&A to mind. Because the series never made enough of an impact to make most people think of anything else.

I mean, I can't understand why people would think of T&A when plahying the series. It's not liek they even marketed it as such....

https://www.youtube.com/watch?v=7Jfzh2s3jlE

Something Amyss:

erttheking:
Because it, as a series, failed to leave any other type of impact on mainstream media.

I know gamers love to rant and rave about teh journalists like it's Revolutionary France and they're the trodden upon underclass being oppressed by the evil reactionaries, but unless you're a DoA fan, the words Dead or Alive bring T&A to mind. Because the series never made enough of an impact to make most people think of anything else.

I mean, I can't understand why people would think of T&A when plahying the series. It's not liek they even marketed it as such....

https://www.youtube.com/watch?v=7Jfzh2s3jlE

I prefer this one:
https://www.youtube.com/watch?v=xbcMI0FjlBg

This is what the sixaxis feature was meant for.

Something Amyss:

Paragon Fury:
Interview with Shimbori. WARNING: LINK IS NSFW SITE. RELEVANT PART OF THE INTERVIEW QUOTED BELOW

Interviewer: I'm sure you play other fighting games. Have you played Soul Calibur VI?

Shimbori: I have.

Interviewer: They went pretty far with the fanservice, and they seem to not have any problems...

Shimbori: The reason why they get away (with) it is one of the big mysteries of the world. Soul Calibur can do it and doesn't get a beating over it, but even when Dead or Alive doesn't do it, it still gets criticized.

If anyone can tell me why this happens, and how to fix it, please introduce them to me (laughs).

And it's actually a fairly good question; SC has been a fairly provocative series for almost as long as DoA has, including adding clothing destruction down to everyone fighting down in their skivvies WAY before DoA introduced even mild destruction, and has had fairly direct ads with Ivy compared to DoA's ads (except that one with the wall in Japan).

Yet other than some bashing on Ivy, SC generally gets away scot-free while DoA gets lambasted at every turn when it comes up. Even more so than explicitly sexual games like Senran Kagura, Sonicomi etc.

Do you not see the irony in questioning media bias when you post topis like this?

For the DOA fans and others, who care what people thinks of the series. I swear, ever since the Last of Us released, gaming media has grown insecure and afraid "they won't be taken seriously" by others outside the media or those who dislike gaming to begin with. You're not going to change or please a majority of those people. so stop bothering. Games like DOA aren't holding the medium back. If that were the case, the film industry should've died years ago with its depiction of sex (non-porno) or violence.

I know other people in the FGC like to look down on DOA (not as much compared to a decade ago), but most of their fighting games ain't much better. Street Fighter has always had fan-service since the animated movie and Super Street Fighter II with Cammy's first appearance. Don't even get me started with SNK's games. Hello Mai and Blue Mary! Games like Tekken increased the fan service starting 3, and Mortal Kombat...do I really need to any anything else? If do or do not enjoy the games that is fine and all, but act like you're better than everyone else.

CoCage:

Something Amyss:

Paragon Fury:
Interview with Shimbori. WARNING: LINK IS NSFW SITE. RELEVANT PART OF THE INTERVIEW QUOTED BELOW

Interviewer: I'm sure you play other fighting games. Have you played Soul Calibur VI?

Shimbori: I have.

Interviewer: They went pretty far with the fanservice, and they seem to not have any problems...

Shimbori: The reason why they get away (with) it is one of the big mysteries of the world. Soul Calibur can do it and doesn't get a beating over it, but even when Dead or Alive doesn't do it, it still gets criticized.

If anyone can tell me why this happens, and how to fix it, please introduce them to me (laughs).

And it's actually a fairly good question; SC has been a fairly provocative series for almost as long as DoA has, including adding clothing destruction down to everyone fighting down in their skivvies WAY before DoA introduced even mild destruction, and has had fairly direct ads with Ivy compared to DoA's ads (except that one with the wall in Japan).

Yet other than some bashing on Ivy, SC generally gets away scot-free while DoA gets lambasted at every turn when it comes up. Even more so than explicitly sexual games like Senran Kagura, Sonicomi etc.

Do you not see the irony in questioning media bias when you post topis like this?

For the DOA fans and others, who care what people thinks of the series. I swear, ever since the Last of Us released, gaming media has grown insecure and afraid "they won't be taken seriously" by others outside the media or those who dislike gaming to begin with. You're not going to change or please a majority of those people. so stop bothering. Games like DOA aren't holding the medium back. If that were the case, the film industry should've died years ago with its depiction of sex (non-porno) or violence.

I know other people in the FGC like to look down on DOA (not as much compared to a decade ago), but most of their fighting games ain't much better. Street Fighter has always had fan-service since the animated movie and Super Street Fighter II with Cammy's first appearance. Don't even get me started with SNK's games. Hello Mai and Blue Mary! Games like Tekken increased the fan service starting 3, and Mortal Kombat...do I really need to any anything else? If do or do not enjoy the games that is fine and all, but act like you're better than everyone else.

DoA delberately cultivated its reputation during the sex sells peak period of advertising; its a bit rich for any of its devs to sit there with their thumb up their arse and ask why they get so much shade thrown at them for overdoing it on the sex appeal.

They made this bed, they don't get to cry foul about sleeping on the wet patch.

Gordon_4:

CoCage:

Something Amyss:

Do you not see the irony in questioning media bias when you post topis like this?

For the DOA fans and others, who care what people thinks of the series. I swear, ever since the Last of Us released, gaming media has grown insecure and afraid "they won't be taken seriously" by others outside the media or those who dislike gaming to begin with. You're not going to change or please a majority of those people. so stop bothering. Games like DOA aren't holding the medium back. If that were the case, the film industry should've died years ago with its depiction of sex (non-porno) or violence.

I know other people in the FGC like to look down on DOA (not as much compared to a decade ago), but most of their fighting games ain't much better. Street Fighter has always had fan-service since the animated movie and Super Street Fighter II with Cammy's first appearance. Don't even get me started with SNK's games. Hello Mai and Blue Mary! Games like Tekken increased the fan service starting 3, and Mortal Kombat...do I really need to any anything else? If do or do not enjoy the games that is fine and all, but act like you're better than everyone else.

DoA delberately cultivated its reputation during the sex sells peak period of advertising; its a bit rich for any of its devs to sit there with their thumb up their arse and ask why they get so much shade thrown at them for overdoing it on the sex appeal.

They made this bed, they don?t get to cry foul about sleeping on the wet patch.

You're not wrong, but it doesn't change the fact that most things get a free pass whether it be films, games, movies, or TV shows that involve fanservice or sex. Those Street Fighter V had some criticisms when it came to Laura or R.Mika (even though she has always been fanservice heavy).

And the fact that most of gaming journalism tries to come off as "progressive" or "feminist" is hypocritical on their part. When back then, at best they acted towards indifference when it came to the fan service. At worse they would slightly encourage it or act like it was no big deal.

Now look, not everything has to have fanservice, but I wish people would stop acting oversensitive about the subject regardless of what side you're on. If you don't like it, don't play it. There are plenty of other options.

I don't see the dev saying "we didn't market this game with sex appeal" as much as "other games like SC also did that but they didn't get the same rap".

CoCage:
For the DOA fans and others, who care what people thinks of the series.

Someone made this thread, so they care.

That has nothing to do with what you quoted, however. I think it's a little silly to complain about media bias in gaming "journalism" when the same person posts "interviews" that lob softballs and clearly push an agenda. An agenda TC is okay with, specifically.

Street Fighter has always had fan-service since the animated movie and Super Street Fighter II with Cammy's first appearance.

Street Fighter 2's original releases still had panty shots from Chun Lee.

But this has already been addressed earlier in the thread by a screenshot comparing another series to DOA. It's disingenuous to pretend "has some fanservice" is the same as "is nothing but fanservice and explicitly marketed as such."

It's almost like the game built around fanservice is treated...like it's built around fanservice.

You're asking why a granola bar with chocolate in it isn't treated the same as a chocolate bar, and worse, this topic has been addressed multiple times in the same topic.

Something Amyss:

CoCage:
For the DOA fans and others, who care what people thinks of the series.

Someone made this thread, so they care.

That has nothing to do with what you quoted, however. I think it's a little silly to complain about media bias in gaming "journalism" when the same person posts "interviews" that lob softballs and clearly push an agenda. An agenda TC is okay with, specifically.

Street Fighter has always had fan-service since the animated movie and Super Street Fighter II with Cammy's first appearance.

Street Fighter 2's original releases still had panty shots from Chun Lee.

But this has already been addressed earlier in the thread by a screenshot comparing another series to DOA. It's disingenuous to pretend "has some fanservice" is the same as "is nothing but fanservice and explicitly marketed as such."

It's almost like the game built around fanservice is treated...like it's built around fanservice.

You're asking why a granola bar with chocolate in it isn't treated the same as a chocolate bar, and worse, this topic has been addressed multiple times in the same topic.

Obviously there's going to be a back and forth if we keep continuing. I repeat once again: why single out just DOA though? Yes it highly marketed the fanservice, but Soul Calibur is just as guilty to some degree with its later games (IV so much). The same thing goes for Capcom, Konami (Rumble Roses), SNK, Netherrealm, etc. People like to pick at the DOA volleyball games, but they're just spin offs, albiet they are canon (to the point where those pictures posted earlier seems like an unfair comparison; where is photo for the entire cast for DOA 4 or 5?). I don't care for the spin-offs, so I don't even bother with them. besides, doa 6 has pulled back on thefanservice. Sure, it's still there , but it's not as gracious in the past games. Koei Tecmo can remove all the fanservice in the world and somebody would still bitch about it. At this point, take it or leave it.

Dreiko:
I don't see the dev saying "we didn't market this game with sex appeal" as much as "other games like SC also did that but they didn't get the same rap".

I actually don't recall much of Soul Calibur's advertising at all. I do know they got some "Really guys?" thrown at them over Ivy - and very specifically Ivy - by their fans who charged her design progression from start to the then current SCIV. Even allowing for graphics improvements the escalation was Dragon Ball Z levels of absurd. Seriously if the size of her breasts was indicative of her power then Ivy should be going toe to toe with Superman.

As to why DOA gets it but SC and the rest don't? Well, honestly there's a few factors but the big one probably is that DOA is a better game mechanically and visually, plus was better advertised.

Gordon_4:

Dreiko:
I don't see the dev saying "we didn't market this game with sex appeal" as much as "other games like SC also did that but they didn't get the same rap".

I actually don?t recall much of Soul Calibur?s advertising at all. I do know they got some ?Really guys?? thrown at them over Ivy - and very specifically Ivy - by their fans who charged her design progression from start to the then current SCIV. Even allowing for graphics improvements the escalation was Dragon Ball Z levels of absurd. Seriously if the size of her breasts was indicative of her power then Ivy should be going toe to toe with Superman.

As to why DOA gets it but SC and the rest don?t? Well, honestly there?s a few factors but the big one probably is that DOA is a better game mechanically and visually, plus was better advertised.

Actually, there is a game called omega labyrinth where the more experience points you get the bigger the char's breasts become. It's a roguelike though so they always revert to the original size once you're out of the dungeon. Sounds like Ivy would fit right in XD.

SC is more respected competitively speaking from my understanding, granted I primarily know of the ongoings of the 2D fgc and not the 3D one as much. Maybe it was different back in the day or between more casual fans or something. 3D fighters like tekken are like that where they're very popular due to the relatively simplistic inputs required but their tourney scenes are on the smaller scale, at least in the US.

CoCage:

Obviously there's going to be a back and forth if we keep continuing.

That wasn't a back and forth. You quoted make to ask a question with no relation to mine. This conversation ended when you asked the very question I had just addressed, and had been addressed previously: the game is singled out because of the way it presents itself. This isn't discourse, this is you waiting for your turn to talk and repeating the same talking points.

If you want conversation, modify your behaviour.

To save another repeat:

Johnny Novgorod:
Soul Calibur
image

Dead or Alive
image

https://www.youtube.com/watch?v=6b0ftfKFEJg

Something Amyss:

CoCage:

Obviously there's going to be a back and forth if we keep continuing.

That wasn't a back and forth. You quoted make to ask a question with no relation to mine. This conversation ended when you asked the very question I had just addressed, and had been addressed previously: the game is singled out because of the way it presents itself. This isn't discourse, this is you waiting for your turn to talk and repeating the same talking points.

If you want conversation, modify your behaviour.

To save another repeat:

Johnny Novgorod:
Soul Calibur
image

Dead or Alive
image

https://www.youtube.com/watch?v=6b0ftfKFEJg

I don't have an attitude, so I don't know where you are coming from. I am not trying start a fight or cause beef, I'm just pointing out DOA gets singled out, even when KT is trying to fix things.

And second, that DOA picture is taken out of context for comparison. You could have used a better cast picture.

image

I've said what I needed, moving on to something else.

CoCage:
And second, that DOA picture is taken out of context for comparison. You could have used a better cast picture.

image

Looks like you too.

Johnny Novgorod:

CoCage:
And second, that DOA picture is taken out of context for comparison. You could have used a better cast picture.

image

Looks like you too.

Ha! Hilarious!

CoCage:

I don't have an attitude, so I don't know where you are coming from.

And yet, you still started out ignoring comments and repeating what you'd already said.

You're the one who brought up a conversation...in the same response where you ignored 90% of what I said. That's not a conversation, and I'm deleting any further replies on the subject unread.

To be clear, I don't mind conversing, but you didn't. And since you ignored what I said, I did the same.

Something Amyss:

CoCage:

I don't have an attitude, so I don't know where you are coming from.

And yet, you still started out ignoring comments and repeating what you'd already said.

You're the one who brought up a conversation...in the same response where you ignored 90% of what I said. That's not a conversation, and I'm deleting any further replies on the subject unread.

To be clear, I don't mind conversing, but you didn't. And since you ignored what I said, I did the same.

I saw your other posts beforehand, for the record. And my conversation was not specifically targeted towards you, but in general to people who had a problem with DOA's fan service. Look,I am sorry, if I came off ignoring commments. If you don't want to talk about it any more, fine by me, you do not have a gun to your head. I've said what I wanted on DOA in this topic and the other one where some fans were whining about slighly less fan service.

...Yes...I wonder why DoA has that reputation but Soul Calibur doesn't...truly it is a mystery that has nothing to do with how they've branded themselves.

Team Ninja did it to themselves. I have played 1 and 3, and while fun, the cheesecake was always a big peice of their marketing.

Outside of Ninja Guiden's Raiden, did you honestly remember most of the guys? Probably not. Well, the drunken kung fu guy maybe, and that might largely be one of his outfits makes him look like a Asian Fabio.

The first game spent a chunk of the graphics on how bouncy the ladies were.

Some of the alternative outfits in 3 were...exotic to say the least.

THen ether 4 or 5 started with some of the DLC costumes that are there as much for what the creators must assume is a hormonally driven strait male audience.

The Beach Volley Ball games did not shake their reputation in the diabetes inducing level of cheesecake. The opening cinematic showed off skin and Shojoaie bait. The second game doing the butt pool battles and the pool...dances....and both games had unlockable swimsuits that were more pleasing to the eye than the last.

Yes other games use T&A in their character design, some more bluntly then other. ANd yes, when it comes to fighting games, a good chunk of the female roaster lands generally on Hot to out of your League when it comes to attractive.

 Pages PREV 1 2 3 4 5 6 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here