Anybody got a game they hope dont suck.

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I got two games hope don't suck, Need for Speed Heat and Bio Mutant.

EA's track record is horrible and the biggest problem facing the Need for Speed series, is its use of the frost bite engine. I haven't played Rivals but I can tell you that, NFS(2015), Pay Back and the Run, do not run well on the Frost bite engine. Surprisingly NFS Most wanted(2012) runs well on all 5 platforms it was launched on including the Wii U and PS VITA versions. Which are systems that got awful ports, NFS Most Wanted (2012) runs on a criterion built engine.

I'm scared for Bio mutant, it comes out this year with but it doesn't have a release date. Fingers crossed the developers are just trying to find a time to release the game, when there is room for the game to breath and get press.

Does anyone have games they want to buy but hope are fearful they might be bad

Monster Hunter World : Iceborne - I'm pretty sure its not going to "Suck", but I can see potentialy for it being underwhelming in terms of whats been announced so far and some of the hype and price point to it. With 6 new monsters, and 1 new map, and now the announcements seem to be cycling more into recolours and element swaps of prior monsters. Which could iron out depending how much they retool them granted.

Remnant from the Ashes - Third-person shooter souls. There's been some reasonably positive buzz from early previews, but also the attempts to migrate the Souls style stuff has often run afoul of not quite working out. And Souls ranged combat was already terri---questionable at best in the original blueprint, so thats a big leap.

Ghostrunner - I mean, it looks cool. Titanfall/Shadow Warrior. Not a whole of info on it as yet though.

Destiny : Shadowkeep/New Light : "Expanding RPG mechanics, and armour modding" Great, some depth and actual progression systems. Then they went into canned finisher animations, but there's only a bare handful. Already that lends to skepticism because "flourish" animations are ripe for more microtransaction fodder. And with only half a dozen of them available, thats a pretty bare novelty thats gonna wear out fast and surrender to practicality where going into melee range, and standing in one spot to do an animation is stylish, but horrible idea for a horde shooter.

And their most recent foot-embedded-in-trachea, where content will be only be available in its season, then removed to make way for new content due to filesize concerns (rewards carried forward, allegedly). In a game wherein core criticisms are anemic content and time-limited/gated rewards, thats a big barrel of red flags.

Subnautica: Below Zero- Loved the first one and this one looks like they're trying to take what made the first game awesome but also make it different enough not just to feel like an add on.

Trials of Mana Remake-I remember playing the original years ago but never finished it(I think I got halfway through before stopping). I hope this keeps all the interesting parts and improves the gameplay somewhat.

Outer Worlds- It's said to be like Fallout New Vegas but in Space, and god I hope that's true. I still haven't been able to bring myself to start Fallout 4 because, honestly I'm not sure, but for whatever reason it just hasn't grabbed me to face 100ish hours of bumming around the wasteland building scrap metal outposts(which apparently you spend a lot of time doing).

Greedfall- Apparently it wants to be like a Bioware game in a 16th century fantasy setting, vaguely akin to europe settling the new world(but if new world had monsters running around). It looks interesting but the dev company hasn't made anything I particularly care about.

Dalisclock:

Greedfall- Apparently it wants to be like a Bioware game in a 16th century fantasy setting, vaguely akin to europe settling the new world(but if new world had monsters running around). It looks interesting but the dev company hasn't made anything I particularly care about.

Technomancer (which I picked up because it was on ludicrous sale) was uh, not an impressive outing. All of the bad qualities one might associate with "eurojank" as the term goes, and basically none of the good. "Bioware inspired" certainly isn't a gameplay recommendation at the best of times, but the story and worldbuilding was prettymuch a gap point in it too.

The new pokemon is the main one for me. It's sad that the first main game on a home console is the one that has the shakiest start.

I'm apprehensive but I'll still play it in the end, I just hope they take all this feedback to heart and make the needed adjustments.

Seth Carter:
Monster Hunter World : Iceborne - I'm pretty sure its not going to "Suck", but I can see potentialy for it being underwhelming in terms of whats been announced so far and some of the hype and price point to it. With 6 new monsters, and 1 new map, and now the announcements seem to be cycling more into recolours and element swaps of prior monsters. Which could iron out depending how much they retool them granted.

Have you ever played another Monster hunter game?

I honestly trust these guys, they have done an amazing job so far ( and for years). I legit have no reason to doubt them.

Lufia Erim:

Seth Carter:
Monster Hunter World : Iceborne - I'm pretty sure its not going to "Suck", but I can see potentialy for it being underwhelming in terms of whats been announced so far and some of the hype and price point to it. With 6 new monsters, and 1 new map, and now the announcements seem to be cycling more into recolours and element swaps of prior monsters. Which could iron out depending how much they retool them granted.

Have you ever played another Monster hunter game?

I honestly trust these guys, they have done an amazing job so far ( and for years). I legit have no reason to doubt them.

I'd say some of the amazing goodwill was eroded when the second half of the post-launch support was a stream of "arch-tempered" bosses primarily, who had essentially nothing new to offer (mostly transmog skins of existing armour), and were the worst form of difficulty (mega inflated HP and damage numbers rather then new movesets of any kind)

And they put a ton of hype of those, to fall flat. And a ton of hype on Iceborne being "bigger then the original game", to have the relatively small number of announced new additions.

Death Stranding is either gonna be brilliant or the dullest, most pretentious thing ever. And I hope it's gonna be the former.

The Last of Us 2

The vibe I'm getting thus far is 'Gay girlfriend gets killed, prompting Ellie to go on revenge rampage', which.. please don't Naughty Dog. Please just don't.

Saints Row 5 has been announced, sort of. No screenshots or anything yet, but I hope it doesn't suck. I hope it's a return to form of the original two games without supernatural abilities, aliens and whatnot. Really, all they have to do is expand on what they did with Saints Row 2 in a logical way.

Dalisclock:
Outer Worlds- It's said to be like Fallout New Vegas but in Space, and god I hope that's true. I still haven't been able to bring myself to start Fallout 4 because, honestly I'm not sure, but for whatever reason it just hasn't grabbed me to face 100ish hours of bumming around the wasteland building scrap metal outposts(which apparently you spend a lot of time doing).

About Fallout 4. That's not entirely correct, but it is correct. You don't have to. It is possible to play the entire game and never build, populate, or defend a settlement. You eventually have to build a machine where a settlement could stand... but even gathering the components you need is quest based in that one necessary build. And you can plonk it down in the middle of an empty lot and never come back to it after using it. Anything you need that you could have built, you can find somewhere in the wasteland.

That being said, almost no one plays it like that. Building a settlement with everything you need that is immune to attacks eventually is something one can turn out in about 10 - 15 minutes of gameplay, and it gives you a much needed base of operations and re-supply station. Its a feature too useful to ignore. And then you find yourself looking at that empty spot in the settlement and thinking "I could build a general store and a bar and grill there and make some extra caps... and THAT's when you get hooked into 100s of hours of building your 4 story Mall of Post-Apocalyptic America.

And that being said, yes I'm hoping The Outer Worlds doesn't suck.

The Elder Scrolls 6. Well, I am pretty sure I will really like it, but I hope I like it more than Skyrim atleast. But I mean, I liked Skyrim more than Oblivion, while thinking Oblivion was a huge step back from Morrowind. Wont know till I play it.

Dreiko:
The new pokemon is the main one for me. It's sad that the first main game on a home console is the one that has the shakiest start.

I'm apprehensive but I'll still play it in the end, I just hope they take all this feedback to heart and make the needed adjustments.

My beef with the new Pokemon game is the removal of Mega Evolutions. I thought it was gonna be a permanent thing.

Saelune:
The Elder Scrolls 6. Well, I am pretty sure I will really like it, but I hope I like it more than Skyrim atleast. But I mean, I liked Skyrim more than Oblivion, while thinking Oblivion was a huge step back from Morrowind. Wont know till I play it.

After Fallout 4 and 76, I lost faith that they could make ES6 remotely as ok as Skyrim was (Morrowind fanboy here)

Casual Shinji:
The Last of Us 2

The vibe I'm getting thus far is 'Gay girlfriend gets killed, prompting Ellie to go on revenge rampage', which.. please don't Naughty Dog. Please just don't.

As much as I don't care for LoUs, I doubt ND would screw it up that much. If they do, ND will be another developer suffering from dark and "edgy" syndrome.

Onechanbara Origins I guess. I don't think it will "suck", but I hope the remake (of 1 & 2) will carry gameplay improvements over Z2. It being a prequel/remake means no Kagura and Saaya, so no switching between 4 characters. The game will be fun regardless. Now hopefully they can do something about the main theme. It can be described Japanese Minnie Mouse/Chipmunk death metal screaming. Not my taste.

Oh, and Youngblood ended up sucking, so there is that.

Adam Jensen:
Saints Row 5 has been announced, sort of. No screenshots or anything yet, but I hope it doesn't suck. I hope it's a return to form of the original two games without supernatural abilities, aliens and whatnot. Really, all they have to do is expand on what they did with Saints Row 2 in a logical way.

Is there anything else the series can do at this point? Anything like you're suggesting might seem like a "step backwards" for certain people that jumped in to the series late. I dropped the franchise after playing SR2. Fatigue with crime sandbox games was already setting in for me. For your suggestion to work, 5 would have ignore 4 entirely and certain parts of 3, or go with a completely new cast.

Casual Shinji:
The Last of Us 2

The vibe I'm getting thus far is 'Gay girlfriend gets killed, prompting Ellie to go on revenge rampage', which.. please don't Naughty Dog. Please just don't.

I have no hope that The Last of Us 2 will be any good. The first game was supposed to be about love and was an unrelenting misery fest. The second one is based on hate apparently which immediately makes it sound like a joy to play. I will be giving it a massive miss.

Casual Shinji:
The Last of Us 2

The vibe I'm getting thus far is 'Gay girlfriend gets killed, prompting Ellie to go on revenge rampage', which.. please don't Naughty Dog. Please just don't.

I'm getting a similar feeling, but add, "Joel reluctantly goes along with her, and gets killed along the way, making Ellie realize that the price of vengeance is too high" or something equally predictable. I hope I'm wrong and Neil Druckmann has some sort of surprise in store, but I'm not counting my chickens. I've no doubt the game will be a technical masterpiece, just not sure how the narrative will end up.

Doom Eternal: I've set aside money for this, but not pre-ordered yet, mainly due to me wanting the lore book, but it's tied to an edition that costs hundred of dollars. But that aside, I'm very much on the fence concerning DE. I've explained my dislike of Doom 2016 to hell and back, but part of that is that there's promise in the gameplay and story, but the game squanders both. Of what I've seen in Doom Eternal, it could arguably deliver on both fronts, but there's evidence that it's going to screw up on the story front.

Gears 5: Well, pre-ordered this, but I don't have much to worry about. I mean, I hope it's not bad, but that's the same for every game.

Halo Infinite: Of the three, I have the most concern for this. It's been years, and after E3, we've still seen no gameplay. Also, I have little hope for the story at this point. Maybe this'll be a plus for some people, but my gut tells me that 343 wants to move away from Halo 5 as much as possible...which sucks. Halo 5, unlike some other installments I could name, actually introduced a new paradigm to the setting. And not only has the EU failed to explore that paradigm in any meaningful manner, but now it's going to be removed in the next installment. I'll still get the game, but have little hope for it at this point.

Diablo 4?

It's probably the only franchise thats still going that I actualy care about, and will still probably buy it just to see how they fucked it up. Everything else I can either take it or leave it, it's no great loss.

I'd like to hope that any game wouldn't suck, but the reality is often not so simple. In a way, I was kinda glad that Anthem and Fallout online failed so hard, as the potential success would only embolden them and more developers to turn their single-player acclaim towards the live-service model. I mean, there's already rumours that Rocksteady are doing the same with their next not-Batman superhero title. If the future of this medium is really meant to be "online-only" grindathons meant to pressure endless payments from customers through stretching their patience and boredom, then I'm done with it, thanks. There's plenty other shit to do as it is.

On the other hand...Hades please be good once you're out of early access and into my sad and sodden paws. The developer is on such a streak, it only makes me more worried for the inevitable flop or creative lull. Am curious about TLoU2 also. Rather fancied the tone of the first. Either way, having all that money seared straight into your eyeballs is an indulgence I like to...umm, indulge in at times.

Freedom Planet 2 - I loved the first Freedom Planet. The story was very fanficy but the gameplay was completely spot on and I usually don't like that kinda game. I had heard it started as a Sonic fan game before they decided to make their own thing and it plays a lot like a Sonic game. Except for one key detail, I liked it. I've never gotten into the 2d Sonic games, I like their music, I like the graphics, I like the details they put into them, but I really don't like how they play. Somehow Freedom Planet managed to make a game that was almost a Sonic game and I loved how it played, I'm still not sure what is different about it, maybe its a bit more responsive, maybe its having actually attacks instead of just jumping on stuff. Either way, I really hope that Freedom Planet 2 keeps what made me love the first one.

CoCage:
Is there anything else the series can do at this point? Anything like you're suggesting might seem like a "step backwards" for certain people that jumped in to the series late. I dropped the franchise after playing SR2. Fatigue with crime sandbox games was already setting in for me. For your suggestion to work, 5 would have ignore 4 entirely and certain parts of 3, or go with a completely new cast.

They could reboot it, I guess. But it's easy to ignore everything that happened after SR2. Just say that it was an acid trip or Pierce's movie script or something.

Wakey87:
Diablo 4?

A game that I don't know anything about other than the fact that it exists, has been in development for years, and has been rebooted once.

I mean, I hope it's good, but I've got nothing to analyze. Only that storywise, there was no reason to continue after D3 (though from a thematic perspective, I technically can't fault it), and that if it's like D2, I'm not in for a good time.

CoCage:

Casual Shinji:
The Last of Us 2

The vibe I'm getting thus far is 'Gay girlfriend gets killed, prompting Ellie to go on revenge rampage', which.. please don't Naughty Dog. Please just don't.

As much as I don't care for LoUs, I doubt ND would screw it up that much. If they do, ND will be another developer suffering from dark and "edgy" syndrome.

Yeah, but they also made Uncharted 3. They can royally screw up a narrative.

Catfood220:
I have no hope that The Last of Us 2 will be any good. The first game was supposed to be about love and was an unrelenting misery fest. The second one is based on hate apparently which immediately makes it sound like a joy to play. I will be giving it a massive miss.

The first game wasn't supposed to be about love. The quote was "If the first the game was about love, then the second game is about hate." Indicating that since the first game was about the love between Joel and Ellie, the second game is or can be about the hate between them, or more specifically, about Ellie finding out what Joel did. At least, let's hope so.

Bilious Green:
I'm getting a similar feeling, but add, "Joel reluctantly goes along with her, and gets killed along the way, making Ellie realize that the price of vengeance is too high" or something equally predictable. I hope I'm wrong and Neil Druckmann has some sort of surprise in store, but I'm not counting my chickens. I've no doubt the game will be a technical masterpiece, just not sure how the narrative will end up.

I think that would be too predictable. I don't think Joel is going to die, since that would be a complete waste of that whole lie that's between him and Ellie. There's even a small hint of that in the last trailer. That needs to be followed up on, and I doubt ND would be so incompetent to just kill Joel off without that coming to a conclusion, whether positive or negative.

It's just with what I've seen I'm anxious the game is making mistakes the first one didn't. Joel was never angsty or revenge driven. Not that that means the story will automatically suck if so, I mean, Berserk managed to make it shine, but it's rare outside of that.

It would also feel like one step forward, two steps back, where we have a gay love interest for the main protagonist, but she gets killed off to fuell the plot. Like, just give a protagonist a nice proper romantic relationship in a videogame.

Now even if my worries do indeed turn out to be true, Naughty Dog can still succeed in making it work, because overall their games are always pretty predictable. You knew Sarah was going to die at the start of TLoU, and you knew Joel and Ellie would go from disliking eachother to becoming inseperable. And the game made it work expertly despite you knowing it would happen. There's also something in that last trailer that I think points toward an interesting way the narrative might unfold. We go from the barn party to guerilla murder, and then back to the barn party. Maybe this is just to give the trailer some flavour, but I had heard rumors about the game taking place over two points in time. So that could mean that the game will switch back and forth, and that even if this Dina character gets killed we might not know how or why till the end of the game.

I mean, I'm still very much looking forward to it, it's just that I love the first game and I thought the ending was perfect, so any follow-up is going to have me a bit on edge.

final Fantasy 7 remake.

though from everything they've shown and the people that have played it, I'm pretty confident it'll be a good game. The question is how it treats the spliting up of the original story.

Now that I know there might be some legs to the rumor, I would like the new S.T.A.L.K.E.R game to be mostly awesome.

Or at least not be a rumor...

Sigh. Yeah, let's start small and hope it's not a rumor first. Then I'll get all excited.

Samtemdo8:

Saelune:
The Elder Scrolls 6. Well, I am pretty sure I will really like it, but I hope I like it more than Skyrim atleast. But I mean, I liked Skyrim more than Oblivion, while thinking Oblivion was a huge step back from Morrowind. Wont know till I play it.

After Fallout 4 and 76, I lost faith that they could make ES6 remotely as ok as Skyrim was (Morrowind fanboy here)

Honestly, even Bethesda's worst TES and Fallout games are still way more fun than most games.

PsychedelicDiamond:
Death Stranding is either gonna be brilliant or the dullest, most pretentious thing ever. And I hope it's gonna be the former.

I'm calling it now. It's gonna be much more interesting to talk about then actually play, because this looks like Kojima going full kojima with nobody to restrain him from his worst impulses.

I love the Metal Gear series, but that's a qualified love realizing Kojima needs an editor or at least a higher up keeping him in check every so often. I honestly can't even blame Komani(too much) for shipping MGSV in the state it was in. Kojima had 5 fucking years and the game was maybe half finished, making it clear the man got lost in the weeds of his own ego and they had to call it(though not letting him accept that award was bullshit).

Dalisclock:

PsychedelicDiamond:
Death Stranding is either gonna be brilliant or the dullest, most pretentious thing ever. And I hope it's gonna be the former.

I'm calling it now. It's gonna be much more interesting to talk about then actually play, because this looks like Kojima going full kojima with nobody to restrain him from his worst impulses.

I love the Metal Gear series, but that's a qualified love realizing Kojima needs an editor or at least a higher up keeping him in check every so often. I honestly can't even blame Komani(too much) for shipping MGSV in the state it was in. Kojima had 5 fucking years and the game was maybe half finished, making it clear the man got lost in the weeds of his own ego and they had to call it(though not letting him accept that award was bullshit).

I have absolutely zero hopes that Death's Stranding will possibly be good. It looks like a bunch of nonsense with barren gameplay. I think people are giving Kojima way too much hype

Mechwarrior 5 if only 'cause I got family working on it and I really don't want to have to harangue them over it.

Ori and the Blind Forest 2 and Little Nightmares 2 and Amnesia 3 whenever that comes out

Seth Carter:

Dalisclock:

Greedfall- Apparently it wants to be like a Bioware game in a 16th century fantasy setting, vaguely akin to europe settling the new world(but if new world had monsters running around). It looks interesting but the dev company hasn't made anything I particularly care about.

Technomancer (which I picked up because it was on ludicrous sale) was uh, not an impressive outing. All of the bad qualities one might associate with "eurojank" as the term goes, and basically none of the good. "Bioware inspired" certainly isn't a gameplay recommendation at the best of times, but the story and worldbuilding was prettymuch a gap point in it too.

Yeah spider always bite on more than they can chew, honestly if they gave up trying to have impressive graphic (which they're obviously not doing for greedfall) they might be able to make something interesting. Both technomancer and bound by flame before it had a few interesting idea, but both were bogged down by poor gameplay, so-so writing and short length.

For my pick, amplitude just announced humankind, which looks to be a very civilization like game. They made both endless legend and endless space which I though were really interesting 4x, but both of them felt just short of amazing for various small reason. If they can just polish those rough spot they could make something equal to civ, which would be welcomes since 6 years between every entry is pretty long.

Casual Shinji:
Yeah, but they also made Uncharted 3. They can royally screw up a narrative.

This may surprise you, but I dislike the story more in 4, than I do 3. 4 felt like a fan fic with including Same Drake, and I did not like him. It's like, "Hey, here's Nate's brother he never once mention nor showed up in flashbacks for 3". This creates huge continuities errors and plot holes. Thief's End is a good game, but story wise, I found it worse than 3. I also hated that they removed the ability to throw grenades back at mooks. That was cool feature they should have kept.& 4 does have better set pieces compared to 3 & 1. And almost rivals the 2nd game.

CritialGaming:

Dalisclock:

PsychedelicDiamond:
Death Stranding is either gonna be brilliant or the dullest, most pretentious thing ever. And I hope it's gonna be the former.

I'm calling it now. It's gonna be much more interesting to talk about then actually play, because this looks like Kojima going full kojima with nobody to restrain him from his worst impulses.

I love the Metal Gear series, but that's a qualified love realizing Kojima needs an editor or at least a higher up keeping him in check every so often. I honestly can't even blame Komani(too much) for shipping MGSV in the state it was in. Kojima had 5 fucking years and the game was maybe half finished, making it clear the man got lost in the weeds of his own ego and they had to call it(though not letting him accept that award was bullshit).

I have absolutely zero hopes that Death's Stranding will possibly be good. It looks like a bunch of nonsense with barren gameplay. I think people are giving Kojima way too much hype

Yeah, so far almost all of the gameplay footage is Norman Reedus walking through a barren landscape. The ghost bits will probably be interesting but I doubt that will be a significant part of the game. The fact Kojima has outright said something like "this is going to create a new genre/type of game" just sets off alarm bells in my head due to how enamoured the guy is with his own work.

It is kinda bizarre to walk into discussions/comment threads on the game and see so many people saying "PREORDERED! CAN'T WAIT!"

kilenem:
Need for Speed Heat

I sure as hell didn't expect a user here to be my announcement for the game! But damn, it seems like a heavily tuned Most Wanted, which is my fave (And in my opinion, the best) NFS game. It's great to hear they're getting rid of the cards too. It is EA though, so I don't trust them very much. Buuuuuuut, if the game itself is good enough and not horribly fucked by microtransactions, I'll probably make an effort to find a good mod to fix that this time around

CoCage:

Casual Shinji:
Yeah, but they also made Uncharted 3. They can royally screw up a narrative.

This may surprise you, but I dislike the story more in 4, than I do 3. 4 felt like a fan fic with including Same Drake, and I did not like him. It's like, "Hey, here's Nate's brother he never once mention nor showed up in flashbacks for 3". This creates huge continuities errors and plot holes. Thief's End is a good game, but story wise, I found it worse than 3. I also hated that they removed the ability to throw grenades back at mooks. That was cool feature they should have kept.& 4 does have better set pieces compared to 3 & 1. And almost rivals the 2nd game.

That was incredibly stupid and it's extremely hard to swallow. I'm somewhat able to forgive it because of the drama that was going on behind the scenes, and that Straley and Druckmann were kinda forced to include this character. With a few tweeks this could've worked out way better (have Sam not be Drake's biological brother, and Sam pressumable dies right after the mansion break-in). But it makes up for it with very good characterisation and one of the best villians in the series.

Uncharted 3 though makes creepy implications about Sully, him taking a 14-year old under his wing and nurturing his criminal ways. All for the sake of making their relationship into something it never was. They're just two shady guys who became good pals, probably when Drake needed something transported and then ran into Sully. But U3 suddenly decides they're like father and son due to Sully being a popular character. Then there's the evil organisation that sinks millions into finding a power they already have (fear inducing drugs), and the secondary villain having teleportation and resurrection powers that are never explained even a little. And don't even get me started on the those freaking spiders.

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