Anybody got a game they hope dont suck.

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Dalisclock:
Yeah, so far almost all of the gameplay footage is Norman Reedus walking through a barren landscape. The ghost bits will probably be interesting but I doubt that will be a significant part of the game. The fact Kojima has outright said something like "this is going to create a new genre/type of game" just sets off alarm bells in my head due to how enamoured the guy is with his own work.

It is kinda bizarre to walk into discussions/comment threads on the game and see so many people saying "PREORDERED! CAN'T WAIT!"

He also put Geoff Keighley in the game. That is honestly the biggest turn-off yet.

Casual Shinji:

CoCage:

Casual Shinji:
Yeah, but they also made Uncharted 3. They can royally screw up a narrative.

This may surprise you, but I dislike the story more in 4, than I do 3. 4 felt like a fan fic with including Same Drake, and I did not like him. It's like, "Hey, here's Nate's brother he never once mention nor showed up in flashbacks for 3". This creates huge continuities errors and plot holes. Thief's End is a good game, but story wise, I found it worse than 3. I also hated that they removed the ability to throw grenades back at mooks. That was cool feature they should have kept.& 4 does have better set pieces compared to 3 & 1. And almost rivals the 2nd game.

That was incredibly stupid and it's extremely hard to swallow. I'm somewhat able to forgive it because of the drama that was going on behind the scenes, and that Straley and Druckmann were kinda forced to include this character. With a few tweeks this could've worked out way better (have Sam not be Drake's biological brother, and Sam pressumable dies right after the mansion break-in). But it makes up for it with very good characterisation and one of the best villians in the series.

Uncharted 3 though makes creepy implications about Sully, him taking a 14-year old under his wing and nurturing his criminal ways. All for the sake of making their relationship into something it never was. They're just two shady guys who became good pals, probably when Drake needed something transported and then ran into Sully. But U3 suddenly decides they're like father and son due to Sully being a popular character. Then there's the evil organisation that sinks millions into finding a power they already have (fear inducing drugs), and the secondary villain having teleportation and resurrection powers that are never explained even a little. And don't even get me started on the those freaking spiders.

I'm inclined to agree. As much as the "Nate has a brother that's NEVER been mentioned ever up until 4" thing felt like an ass pull, I pretty much let it slide because of how well it ended up working. The fact they did seem to have really good chemistry together and the dynamic of Nate having finally settled down and given up crime/destroying priceless ancient sites for profit/killing hundreds of dudes because why the hell not, and then putting his marriage and life on the line out of concern for his brother just actually seemed to work. The fact it(and Roth) nicely paralleled the story of the Pirate colony on Libertalia also helped.

Honestly, I was more annoyed by the fact the entire plot could have been avoided if Nathan or Elena had googled the name of the Drug Lord and noticed "Hey, Sam, you know that Drug Lord who threatened to kill you if you don't get this treasure? Well, great news, it turns out he's dead. Also, apparently he died a while ago, so your story is full of holes".

Besides, 3, as great as the set pieces were, was essentially a bunch of set pieces loosely connected by a half assed story in a way that felt like an inferior retread of UC2(seriously, some of the set pieces are almost exactly the same). The ocean levels could have been cut entirely and nothing in the game would have changed(because that whole segment contributes nothing and is never mentioned again).

Casual Shinji:
That was incredibly stupid and it's extremely hard to swallow. I'm somewhat able to forgive it because of the drama that was going on behind the scenes, and that Straley and Druckmann were kinda forced to include this character. With a few tweeks this could've worked out way better (have Sam not be Drake's biological brother, and Sam pressumable dies right after the mansion break-in). But it makes up for it with very good characterisation and one of the best villians in the series.

If Sam were a old friend of Drake's, I would have eased in to it better. Now far as villains go, Lazarevic from UC2 is the best one for me. Uncharted has always had a villain problem. The villains in 1 were generic, 3 had generic British villains, and 4 had spoiled brat. With Nadine being near invincible in a melee fight. Her being a karma houdini was not helping. Lazarevic is nothing new, but I found him the most entertaining.

Casual Shinji:
Uncharted 3 though makes creepy implications about Sully, him taking a 14-year old under his wing and nurturing his criminal ways. All for the sake of making their relationship into something it never was. They're just two shady guys who became good pals, probably when Drake needed something transported and then ran into Sully. But U3 suddenly decides they're like father and son due to Sully being a popular character. Then there's the evil organisation that sinks millions into finding a power they already have (fear inducing drugs), and the secondary villain having teleportation and resurrection powers that are never explained even a little. And don't even get me started on the those freaking spiders.

I understand the part with Sully. It's a similar problem I have with Nadine in Lost Legacy. I haven't played the game yet, but seen some footage, and hardest difficulty walk through (with all the story scenes trimmed), but I kept thinking why should like her again? I heard Naughty Dog fixed some things when it came to her, but I think the game would have fit better if it was Chloe and Charlie Cutter. He barely gets mentioned in 4, and not mentioned at all in LL.

CoCage:
If Sam were a old friend of Drake's, I would have eased in to it better. Now far as villains go, Lazarevic from UC2 is the best one for me. Uncharted has always had a villain problem. The villains in 1 were generic, 3 had generic British villains, and 4 had spoiled brat. With Nadine being near invincible in a melee fight. Her being a karma houdini was not helping. Lazarevic is nothing new, but I found him the most entertaining.

Yeah, but that's what makes Rafe fun, is that he's this rat, and whoever plays him does an excellent job at it. He was honestly my favourite character in the game, and he got some genuine laughs out of me with his slimely dialoge. Him and Lazarevic are at the same level of enjoyment, where Lazarevic is this big screaming madman who looks like his head is about to burst with rage at all time, and Rafe is this sniveling, shit talking little bastard.

I understand the part with Sully. It's a similar problem I have with Nadine in Lost Legacy. I haven't played the game yet, but seen some footage, and hardest difficulty walk through (with all the story scenes trimmed), but I kept thinking why should like her again? I heard Naughty Dog fixed some things when it came to her, but I think the game would have fit better if it was Chloe and Charlie Cutter? He barely gets mentioned in 4, and not mentioned at all in LL.

Yeah, you can tell they don't really know what to do with Nadine in that game. In U4 she works well enough as the secondary villian/muscle, and you get a proper idea of what kind of person she is. But in Lost Legacy she just feels a bit.. well, lost. It starts off well enough where Chloe and her don't really like eachother, but as soon as they try to make these two form a bond it comes across a bit forced. You said you haven't played it yet and have only seen some footage, so I won't spoil what happens later on, but something happens in the last 25 or so percent of the game that actually makes their dynamic work a whole lot better.

CritialGaming:

Dalisclock:

PsychedelicDiamond:
Death Stranding is either gonna be brilliant or the dullest, most pretentious thing ever. And I hope it's gonna be the former.

I'm calling it now. It's gonna be much more interesting to talk about then actually play, because this looks like Kojima going full kojima with nobody to restrain him from his worst impulses.

I love the Metal Gear series, but that's a qualified love realizing Kojima needs an editor or at least a higher up keeping him in check every so often. I honestly can't even blame Komani(too much) for shipping MGSV in the state it was in. Kojima had 5 fucking years and the game was maybe half finished, making it clear the man got lost in the weeds of his own ego and they had to call it(though not letting him accept that award was bullshit).

I have absolutely zero hopes that Death's Stranding will possibly be good. It looks like a bunch of nonsense with barren gameplay. I think people are giving Kojima way too much hype

Do you also think MGS sucks? Just curious if it's more the game itself or the creator that makes you think that. I'm guessing it's the latter because the game isn't even out yet and we barely know anything about it besides it having celebrities and babies and some other weird shit.

If anything it will be unlike anything we've seen before, but yet to be determined how much of that will be "good" from both game design and narrative standpoints.

hanselthecaretaker:

If anything it will be unlike anything we?ve seen before, but yet to be determined how much of that will be ?good? from both game design and narrative standpoints.

Yeah, I think Death Stranding looks pretty good and unique and I'm glad Kojima is finally released from the constraints of Metal Gear and Konami. Apparently it's like a walking simulator in which you have to connect different checkpoints(ie social strands) in a scattered U.S. after some paranormal calamity. 'Walking simulator' might have negative connotations but mixed with Kojima's vivid imagination, surrealist tendencies, philosophical musings, incredible sci-fi concepts, impeccable attention to detail and offbeat sense of humor I think it could be truly something special. That guy's games are like a blender of all the things I love even if they don't always come out the way I want. xD Still, very excited about the game and it's finally released in almost a few months!! The game also has an, idk, 'artsy' element to it that I really like.

Tim Rogers did a really great Pre-Review of Death Stranding. Love that guy xD

https://www.youtube.com/watch?v=wA7O6aNzLLw

I always hope every 40k videogame doesn't suck but my prayers fall on deaf ears for most part.

Halo Infinite

The Halo series has been on a bad streak for the best part of a decade, and I really hope that Halo Infinite makes the franchise relevent again.

Simultanious PC release, return to the classic art style, a long development cycle - everything is looking great, but we still dont know anything about the gameplay, and that makes me nervous.

Im also almost certain that the game is going to be some kind of open world game, and that really also is not off to a good start for me.

Blasphemous. https://www.youtube.com/watch?v=Nfe3vN6MGj4

It looks like 2D Dark Souls/Salt and Sanctuary but with a generous slathering of Catholic Iconography everywhere. I'm curious just how much of it is just for show as opposed to being based in actual religous dogma, since I'm not catholic myself. I do know enough to recognized the symbols being used. Then again, I just came off watching Evangelion for the umpteenth time and that show has a ton of religious(Christian/Jewish/Kabbalahist) symbolism that is used with little sense of proper context or actual meaning.

I do really dig the creepy and disturbing yet beautiful hand drawn art style, which almost looks worth the price of admission by itself. There does seem to be this weird vibe of "What if the 2nd Coming occurred and it was terrible for pretty much everyone?" and I'm betting God is the final boss, or something close to God.

Well, it drops on Sept 10, so in about 2 and a half weeks we'll know one way or another.

Streets of Rage 4.

I want it to be the best thing ever.

Dalisclock:
Blasphemous. https://www.youtube.com/watch?v=Nfe3vN6MGj4

It looks like 2D Dark Souls/Salt and Sanctuary but with a generous slathering of Catholic Iconography everywhere. I'm curious just how much of it is just for show as opposed to being based in actual religous dogma, since I'm not catholic myself. I do know enough to recognized the symbols being used. Then again, I just came off watching Evangelion for the umpteenth time and that show has a ton of religious(Christian/Jewish/Kabbalahist) symbolism that is used with little sense of proper context or actual meaning.

I do really dig the creepy and disturbing yet beautiful hand drawn art style, which almost looks worth the price of admission by itself. There does seem to be this weird vibe of "What if the 2nd Coming occurred and it was terrible for pretty much everyone?" and I'm betting God is the final boss, or something close to God.

Well, it drops on Sept 10, so in about 2 and a half weeks we'll know one way or another.

Oh yeah, I've been eyeing that game as well since they first announced it. Love those 2D Souls-like games. Salt & Sanct was amazing but I really enjoyed Death's Gambit as well, espescially after the update. Blasphemous looks incredibly creative with it's own unique spin. Can't wait to play it.

stroopwafel:

hanselthecaretaker:

If anything it will be unlike anything we?ve seen before, but yet to be determined how much of that will be ?good? from both game design and narrative standpoints.

Yeah, I think Death Stranding looks pretty good and unique and I'm glad Kojima is finally released from the constraints of Metal Gear and Konami. Apparently it's like a walking simulator in which you have to connect different checkpoints(ie social strands) in a scattered U.S. after some paranormal calamity. 'Walking simulator' might have negative connotations but mixed with Kojima's vivid imagination, surrealist tendencies, philosophical musings, incredible sci-fi concepts, impeccable attention to detail and offbeat sense of humor I think it could be truly something special. That guy's games are like a blender of all the things I love even if they don't always come out the way I want. xD Still, very excited about the game and it's finally released in almost a few months!! The game also has an, idk, 'artsy' element to it that I really like.

Tim Rogers did a really great Pre-Review of Death Stranding. Love that guy xD

https://www.youtube.com/watch?v=wA7O6aNzLLw

Well, "Walking simulator" usually describes games like Gone Home or Stanley Parable or What Remains of Edith Finch, you know, narrative driven first person Adventure Games about exploring a linear environment and solving puzzles, with strong environmental storytelling and some exposition. Obviously Death Stranding isn't gonna be like that. That was arguably more or less what P.T. was. Death Stranding does seem to be a game about walking or, rather, travelling though. Honestly, what it reminds me of, somewhat is S.T.A.L.K.E.R.. All about travelling through a desolate landscape and finding your way around anomalies.

I definitely think Death Stranding is gonna be kind of a slow burn and I think a lot of people won't get into it. There are plenty of people who have complained about the amount of downtime in Red Dead Redemption 2, that's mostly just riding and talking and Death Stranding seems to be a game that mostly consists of downtime with minimal action. While I'm sure the game will consist of a bit more than just Norman Reedus walking through post apocalyptic America, I think Norman Reedus walking through post apocalyptic America will be the core experience. What there will be in terms of action setpieces will probably only be a small part of the game.

MRMIdAS2k:
Streets of Rage 4.

I want it to be the best thing ever.

It will for me. I have nothing to worry about, from what I've seen. Will it be better than 2 or the fan made Remake. Probably not. Yet, it will be better than most of the 2d/2.5 brawlers that have come out this generation and last gen. And we've had plenty of great ones.

Dying Light 2.

I really really loved the first one, and have played it multiple times through the single player campaign, which I don't often do. I just really loved the whole atmosphere of it, and really hope the sequel continues the gaming trends that made me fall in love with the first one.

Astral Chain.

I love Platinum Games's output, and I love the cyberpunk style, the character designs, the voice actors... but the gameplay is the key, and if that doesn't work out, then all the aesthetics in the world won't save it. Still, from early reviews it seems to be more than solid. Hopefully, that isn't just pre-release hype.

Happyninja42:
Dying Light 2.

I really really loved the first one, and have played it multiple times through the single player campaign, which I don't often do. I just really loved the whole atmosphere of it, and really hope the sequel continues the gaming trends that made me fall in love with the first one.

Forgot about this one! Yeah, definitely hoping for another fun time out of this one. Especially since Mirror's Edge Catalyst didn't really work out, I've been itching for more parkour action.

leet_x1337:
Astral Chain.

I love Platinum Games's output, and I love the cyberpunk style, the character designs, the voice actors... but the gameplay is the key, and if that doesn't work out, then all the aesthetics in the world won't save it. Still, from early reviews it seems to be more than solid. Hopefully, that isn't just pre-release hype.

Happyninja42:
Dying Light 2.

I really really loved the first one, and have played it multiple times through the single player campaign, which I don't often do. I just really loved the whole atmosphere of it, and really hope the sequel continues the gaming trends that made me fall in love with the first one.

Forgot about this one! Yeah, definitely hoping for another fun time out of this one. Especially since Mirror's Edge Catalyst didn't really work out, I've been itching for more parkour action.

Yeah, I just really loved what they did with the system. How loud weapons were a BAD IDEA, so stealth and speed were your best weapons. How the night/day cycle drastically changed the game. How night was genuinely tense and stressful, especially early on. The ambient music of the setting, the architecture of the city, the serious story that felt like a really good plot for your average zombie game/movie (though the badguy was a bit annoying and cliche). How the side quests were often quite funny and bizarre, helping to lighten up the grim mood. I really don't have much negative to say about the first Dying Light, other than a few nitpicks. So if DL 2 is "as good as the first one", I'll be happy as hell. If it happens to improve on it, then all the better! xD

Long ago, I bought Monster Hunter Tri just because it was bundled with a controller; and I never heard of it before, so I hoped it wouldn't suck. It didn't.

The next elderscroll game.

stroopwafel:

Dalisclock:
Blasphemous. https://www.youtube.com/watch?v=Nfe3vN6MGj4

It looks like 2D Dark Souls/Salt and Sanctuary but with a generous slathering of Catholic Iconography everywhere. I'm curious just how much of it is just for show as opposed to being based in actual religous dogma, since I'm not catholic myself. I do know enough to recognized the symbols being used. Then again, I just came off watching Evangelion for the umpteenth time and that show has a ton of religious(Christian/Jewish/Kabbalahist) symbolism that is used with little sense of proper context or actual meaning.

I do really dig the creepy and disturbing yet beautiful hand drawn art style, which almost looks worth the price of admission by itself. There does seem to be this weird vibe of "What if the 2nd Coming occurred and it was terrible for pretty much everyone?" and I'm betting God is the final boss, or something close to God.

Well, it drops on Sept 10, so in about 2 and a half weeks we'll know one way or another.

Oh yeah, I've been eyeing that game as well since they first announced it. Love those 2D Souls-like games. Salt & Sanct was amazing but I really enjoyed Death's Gambit as well, especially after the update. Blasphemous looks incredibly creative with it's own unique spin. Can't wait to play it.

I've been watching the trailers(including gameplay footage) and a demo just dropped today on steam. I tried it out and it's pretty good, though definatly closer to metriodvania platforming then Dark Souls combat. Though in other ways, it's not even apologetic just how close to hews to some of the Dark Souls style Mechanics. Shrines rather then bonefires that reset the enemies, a bloodstain of sorts you need to go back to to regain some of your max health(but you don't lose your items/money upon death), a limited number of Estus/Blood vials(I think that's what they're called in this game). I swear this game is trying to make me learn Latin, considering how liberally it uses it, though I have to admire just how closely they're going with the "Dark Souls but more Catholic" theme. Defeating a Boss is met with Requiem aeternam(Or Eternal Rest), getting killed flashes "Excommunicated"(well, the Latin variant thereof) and at least one of the boss names had me looking up the words just to get an idea what exactly it's supposed to be(The giant blindfolded crown of thrones baby, Esposito, Scion of Abjuration or roughly "Orphan, heir of abandonment".)

But it seems to be shaping up to be a good 2d soulsy type game.

Also, on a more recent note, Kerbal Space Program 2. As a HUGE fan of the first game, I'm some what excited about this, and hope it's refined or changed enough to make it worth owning alongside the first game. So far Colony building(via an editor interface of sorts), Interplanetary Launch facilities and Interstellar Travel have been confirmed but not much else. I hope Orbital shipbuilding is also a thing,to bypass the frustration of building a big, cool interplanetary vessel and then have to spend the next 3 hours of repeated launch attempts trying to get the damn thing into orbit safely because it's so big(or having to assemble it in chunks, which is safer but time consuming)

Whelp I'm gonna add to the list homeworld 3, desert of karak was pretty good so I'm not too worried but it's homeworld and it's easy to mess up.

Cyberpunk 2077. Everything looks good so far, but CDPR has show a real talent for sticking its foot in its mouth in ways that make it harder and harder to assume everything's going to be okay. Plus, the kind of branching paths that it seems to want to promote often fall short when done in other games, so we'll just have to see.

BioMutant - THQ Nordic has been absurdly quiet about this game and I feel like it runs a scary chance of being just meh.

One Piece: Pirate Warriors 4 - I shouldn't have to be fucking worried about this game, but going by Omega Force's latest blunders with almost literally every other game in the series of late, I'm worried. The last game added ten characters, we've had four confirmed so far and they're all the fucking Vinsmoke Children. Reiju is fine, but we didn't need the other three brothers. I want pirates and marines, not the knock-off Power Rangers. If they shaft the characters from Dressrosa, Wholecake Island, and the Supernovas, I'm gonna be fucking pissed. I expect Katakuri, Big Mom, Kid, Bege, Bartlomeo, X-Drake, Jack, and Bellamy. Kaido, Killer, Hawkins, Cavendish, Trebol, and Jozu would just be icing on the cake. I'm also worried about them Dynasty Warriors 9ing the combat, that's making it awful BTW, so there's that too.

Edit: Fucking Carrot, of all people, got a playable spot. That's five.

A few..
----------
Hopefully a spiritual sequel to Freelancer..which no one has so far managed to do!
My own problem with the Space Combat and Trading simulator games are that they often only allow you to see and fight from a first person cockpit view. I need a third person chase cam myself.
Freelancer did Three(!) different camera views even back then.
A lot of other things also have to jive, but that one is the main one.

https://www.gog.com/game/starpoint_gemini_3

--------------------

This one needs to be read and viewed about personally to understand.
It's a veritable mish-mash of genres.. and therefor also many things that can go wrong.

https://www.gog.com/game/kynseed

--------------------

And then we come to the 4X games.
If they're not aping after MoO2, they tend to go wild and end up with non-compatible or weird gameplay aspects.
I do have fairly high hopes of Distant Worlds 2 though..I hope.

https://allianceofthesacredsuns.com/

https://www.matrixgames.com/forums/tm.asp?m=4138127&mpage=13&key=�

https://stardynasties.com/

https://store.steampowered.com/app/944640/Xenias_Ark/

https://store.steampowered.com/app/804850/Pax_Nova/

https://store.steampowered.com/app/880750/Astra_Exodus/

https://store.steampowered.com/app/563390/Children_of_the_Galaxy/

https://store.steampowered.com/app/340210/Predestination/

I still don't get the question. I mean, I thought hoping that games don't suck was the default stance towards all games in general. Don't I got a game I hope doesn't suck? Yeah, all games I haven't played (specially Beyond Good and Evil 2).

CaitSeith:
I still don't get the question. I mean, I thought hoping that games don't suck was the default stance towards all games in general. Don't I got a game I hope doesn't suck? Yeah, all games I haven't played (specially Beyond Good and Evil 2).

Sometimes you just expect some games to suck due to shoddy developer track records. To the point where any hope is in vain and you just know better not to.

Or you just want some games to suck cause you don't like the developers(or the genre) and want to feel vindicated in your negative perception.

Vendor-Lazarus:
A few..

And then we come to the 4X games.
If they're not aping after MoO2, they tend to go wild and end up with non-compatible or weird gameplay aspects.
I do have fairly high hopes of Distant Worlds 2 though..I hope.

https://allianceofthesacredsuns.com/

https://www.matrixgames.com/forums/tm.asp?m=4138127&mpage=13&key=�

https://stardynasties.com/

https://store.steampowered.com/app/944640/Xenias_Ark/

https://store.steampowered.com/app/804850/Pax_Nova/

https://store.steampowered.com/app/880750/Astra_Exodus/

https://store.steampowered.com/app/563390/Children_of_the_Galaxy/

https://store.steampowered.com/app/340210/Predestination/

Space 4x are just too easy to develop so a bunch of people start and never really finish, they eventually release some half baked game riddle with bug and walk away. I bought legend of pegasus which promised to be a bunch of stuff but was literally unplayable at release (the AI couldn't play the game), it even had to be pulled from the store.

I dunno about distant world 2, the first one was a mess, tons of feature but piss poor UI and ship AI that made playing the game regularly a nightmare. It shouldn't be hard to figure out how profitable a space station is when the major economic focus of the game is building profitable space station.

Vendor-Lazarus:
A few..
----------
Hopefully a spiritual sequel to Freelancer..which no one has so far managed to do!
My own problem with the Space Combat and Trading simulator games are that they often only allow you to see and fight from a first person cockpit view. I need a third person chase cam myself.
Freelancer did Three(!) different camera views even back then.
A lot of other things also have to jive, but that one is the main one.

https://www.gog.com/game/starpoint_gemini_3

--------------------

This one needs to be read and viewed about personally to understand.
It's a veritable mish-mash of genres.. and therefor also many things that can go wrong.

https://www.gog.com/game/kynseed

--------------------

And then we come to the 4X games.
If they're not aping after MoO2, they tend to go wild and end up with non-compatible or weird gameplay aspects.
I do have fairly high hopes of Distant Worlds 2 though..I hope.

I have SPG2 but haven't gotten around to playing it. No idea if it's worth it, but it must have seemed interesting when I bought it(or it was cheap).

Krynseed is on my wishlist but mostly to keep an eye on. Last I checked it was early access and I almost never bother until full release on anything. Mostly because I rather dislike it when major bits of the game get reworked between updates, I'd rather wait until the game has stablized and more or less finalized before deciding if I'm ready to buy. But I hope it's good. It looks interesting to say the least.

4x games I have generally like but it's hard for me to find time for them since a given playthrough can take 20ish hours and normally it takes a few to figure out how they play. I'm currently playing Stellaris and finally gotten the hang of it(As opposed to Crusader Kings 2, which I still can't seem to get my head around). I also tried Endless Space but couldn't really get into it(Maybe Endless Legend is better).

Meiam:

Vendor-Lazarus:
A few..

And then we come to the 4X games.
If they're not aping after MoO2, they tend to go wild and end up with non-compatible or weird gameplay aspects.
I do have fairly high hopes of Distant Worlds 2 though..I hope.

Space 4x are just too easy to develop so a bunch of people start and never really finish, they eventually release some half baked game riddle with bug and walk away. I bought legend of pegasus which promised to be a bunch of stuff but was literally unplayable at release (the AI couldn't play the game), it even had to be pulled from the store.

I dunno about distant world 2, the first one was a mess, tons of feature but piss poor UI and ship AI that made playing the game regularly a nightmare. It shouldn't be hard to figure out how profitable a space station is when the major economic focus of the game is building profitable space station.

The turn-over is indeed real.
The list of failed or bad 4X games I have is quite long.. Need I say M.O.R.E? ,)

The first Distant Worlds (counting post- and pre-Universe) is one of my absolute favorite 4X games!
(Together with the first Sword of the Stars, Space Empires IV and Imperium Galactica 2.
Lost Empire Immortals, Armada 2526 Supernova and Master of Orion III gets honorary mentions.)
Anyway, Liking DW the most doesn't mean I'm blind to its flaws.
I'm just hoping DW2 takes the original and simply improves upon known snags.

Dalisclock:

Vendor-Lazarus:
A few..

https://www.gog.com/game/starpoint_gemini_3

https://www.gog.com/game/kynseed

And then we come to the 4X games.

I have SPG2 but haven't gotten around to playing it. No idea if it's worth it, but it must have seemed interesting when I bought it(or it was cheap).

Krynseed is on my wishlist but mostly to keep an eye on. Last I checked it was early access and I almost never bother until full release on anything. Mostly because I rather dislike it when major bits of the game get reworked between updates, I'd rather wait until the game has stablized and more or less finalized before deciding if I'm ready to buy. But I hope it's good. It looks interesting to say the least.

4x games I have generally like but it's hard for me to find time for them since a given playthrough can take 20ish hours and normally it takes a few to figure out how they play. I'm currently playing Stellaris and finally gotten the hang of it(As opposed to Crusader Kings 2, which I still can't seem to get my head around). I also tried Endless Space but couldn't really get into it(Maybe Endless Legend is better).

It can be a bit rough to get into SPG2. There is a third person chase cam, but its crosshair used to be offset from its deadzone, which made it quite irritating to fly. It wasn't such a big deal for fans of it, since SPG revolves around Capital ships mainly. SPG3 is going to be about dogfighting in smaller ships though. Which has gotten a lot of backlash from cap ship fans. SPG Warlords even took a pass at introducing some 4X elements, if that's your thing. Like the X-series of games.

I've wishlisted Kynseed on GOG as well, to keep an eye on. I don't buy games until they're finished either.

Most 4X games are indeed of the longer variety. It comes with the territory. Some have tried to make it go faster, but it usually devolves into RTS games or the game playing itself..or mobile tapping games. Check out Polytopia if you want a well-recommended FAST 4X game. I haven't played it myself, but the Discords and Sites I frequent talks well of it.
Endless Space was a bit small and fast for my tastes, so I agree there. The same places I mentioned earlier also recommend Endless Legend. I vastly prefer Space 4X to Fantasy or Historical ones, so I haven't played it.

Vendor-Lazarus:

The turn-over is indeed real.
The list of failed or bad 4X games I have is quite long.. Need I say M.O.R.E? ,)

I was actually one of the backer for M.O.R.E. ... What an idiot XD

@dalisclock

Getting in into 4x can be intimidating, but once you've figured out one they share enough similarity to make getting into another one easy. If you're getting the hang of stellaris (especially with the new economy system) you shouldn't have too many problem with most of them. Endless space (the first one) wasn't that interesting and amongst the simplest space 4x, endless legend is a lot more interesting (same for endless space 2). For crusader king 2, start really small in Ireland to learn the rope, just slowly expand by eating your neighbor (start as one of the guy who has two county or borrow money from the jew to hire mercenary and eat your neighbor), but you need a couple of DLC to make it interesting, otherwise it's pretty dull.

Star point gemini is actually shockingly simple, even the latest one, warlord, which added some simple 4x element is really not that complicated. I'm happy that they're redoing the flying/combat system for the 3rd one.

Meiam:

I was actually one of the backer for M.O.R.E. ... What an idiot XD

@dalisclock

Getting in into 4x can be intimidating, but once you've figured out one they share enough similarity to make getting into another one easy. If you're getting the hang of stellaris (especially with the new economy system) you shouldn't have too many problem with most of them. Endless space (the first one) wasn't that interesting and amongst the simplest space 4x, endless legend is a lot more interesting (same for endless space 2). For crusader king 2, start really small in Ireland to learn the rope, just slowly expand by eating your neighbor (start as one of the guy who has two county or borrow money from the jew to hire mercenary and eat your neighbor), but you need a couple of DLC to make it interesting, otherwise it's pretty dull.

Star point gemini is actually shockingly simple, even the latest one, warlord, which added some simple 4x element is really not that complicated. I'm happy that they're redoing the flying/combat system for the 3rd one.

CK2 I think I was trying to figure out how to manipulate the marriage system into getting more power due to the war system being....complex(at least compared to a lot of other games) but I suspect that was way overthinking it for early game. I'm kinda used to Paradox being a decent to good base game and then pick up the DLC you like to enhance it, so I have a couple for each(often when they go on sale).

Stellaris I know apparently has been rejiggered a few times from earlier, especially in presumably how fleet combat works, though admittedly I haven't had too much problem with battles against the AI. I'm not sure how the economy changed but apparently it has something to do with economic/bureaucratic burdening, aka a bunch of the traditions/tech tree is built around reducing wastage/overhead(the Administrative Cap), which reminds me of Civ 5 in how they try to limit you from blobbing all over the map(CK2 just required or heavily encouraged vassalage). Actually a lot of Stellaris reminds me of Civ 5, not that that's a bad thing.

Vendor-Lazarus:

It can be a bit rough to get into SPG2. There is a third person chase cam, but its crosshair used to be offset from its deadzone, which made it quite irritating to fly. It wasn't such a big deal for fans of it, since SPG revolves around Capital ships mainly. SPG3 is going to be about dogfighting in smaller ships though. Which has gotten a lot of backlash from cap ship fans. SPG Warlords even took a pass at introducing some 4X elements, if that's your thing. Like the X-series of games.

Does SPG2 have Controllable Cap ships, or at least allow the player to get anything out of them? Don't get me wrong, I love me some space fighter sim and such but it's rare to find something that integrates capital ships into the mix for player use. Homeworld(yeah, it's an RTS) got my attention just for that reason.

I haven't played the X series but I've heard a bit about it lately and I'm a bit intrigued(also intimidated since there are a bunch of them and I have no idea if you just pick the best one and go or if there's a required order needed).

Dalisclock:

CK2 I think I was trying to figure out how to manipulate the marriage system into getting more power due to the war system being....complex(at least compared to a lot of other games) but I suspect that was way overthinking it for early game. I'm kinda used to Paradox being a decent to good base game and then pick up the DLC you like to enhance it, so I have a couple for each(often when they go on sale).

Stellaris I know apparently has been rejiggered a few times from earlier, especially in presumably how fleet combat works, though admittedly I haven't had too much problem with battles against the AI. I'm not sure how the economy changed but apparently it has something to do with economic/bureaucratic burdening, aka a bunch of the traditions/tech tree is built around reducing wastage/overhead(the Administrative Cap), which reminds me of Civ 5 in how they try to limit you from blobbing all over the map(CK2 just required or heavily encouraged vassalage). Actually a lot of Stellaris reminds me of Civ 5, not that that's a bad thing.

CK2 marriage game is only worth doing to grab large kingdom that would take decades to capture trough military means (or allied territory you can't attack), it can be fun to do, but it's still very dependent on randomness so you'll usually need to have multiple scheme running at the same time so that one of them succeed (ie marry one kid to France, another to Italy one to Spain then arrange for whichever one end up in good position to succeed you). The war system is both very complex and very simple, you can try to play with unit composition and terrain and commander and all that, but 95% of battle you'll deal with will be determine by who got the biggest army and you don't really need to care about the specific, just find the people in the world with the highest martial stats that are willing to join your kingdom, place them in charge of the three wing of your army, pool all your troop together and steam roll the enemy. If the enemy is stronger than you, look toward hiring merc or wait until they split up there army. But for most small territory, send in your chancellor to fabricate a claim, should take maybe 5 years or so, and then just capture it. But DLC are pretty required to make the games fun, a lot of feature are barebone in vanilla, at minimum grab way of life (add stuff to do for your character) and conclave (much needed internal politic), with reaper due (disease) and monk and mysthic (add society, more stuff to do) also being very good addition.

Stellaris is almost completely unrecognizable compared to what it was at release, actually the only aspect that barely changed is combat. The economy system used to be pretty basic, with most planet being more or less "finished" within a decade (at that point you just gave them to a sector to deal with and ignored them), if you personally held too many planet yourself you'd get pretty sever penalty. Administrative cap was sorta always in the game, the more planet/population you had, the more expansive tech were, but it used to not be very transparent. Stellaris was initially supposed to be like CK2 in space but pretty heavily migrated toward civilization in space over time. At present the upside for expanding wide are higher than the downside, but the micromanagement get pretty insane when you juggle 50+ planets, so few people do that and there are system in place to make sure smaller empire are at least not too disadvantaged. Stellaris is also a bit more complex than most space 4x, honestly space 4x mostly suffer from terrible UI that make them appear more complex than they are. There complexity is always upfront and appear, but mastering an action game or twin stick shooter is just as complex or even more so, but they initially appear simpler since you don't have 20 numbers on screen at all time.

Meiam:

Dalisclock:

CK2 I think I was trying to figure out how to manipulate the marriage system into getting more power due to the war system being....complex(at least compared to a lot of other games) but I suspect that was way overthinking it for early game. I'm kinda used to Paradox being a decent to good base game and then pick up the DLC you like to enhance it, so I have a couple for each(often when they go on sale).

Stellaris I know apparently has been rejiggered a few times from earlier, especially in presumably how fleet combat works, though admittedly I haven't had too much problem with battles against the AI. I'm not sure how the economy changed but apparently it has something to do with economic/bureaucratic burdening, aka a bunch of the traditions/tech tree is built around reducing wastage/overhead(the Administrative Cap), which reminds me of Civ 5 in how they try to limit you from blobbing all over the map(CK2 just required or heavily encouraged vassalage). Actually a lot of Stellaris reminds me of Civ 5, not that that's a bad thing.

CK2 marriage game is only worth doing to grab large kingdom that would take decades to capture trough military means (or allied territory you can't attack), it can be fun to do, but it's still very dependent on randomness so you'll usually need to have multiple scheme running at the same time so that one of them succeed (ie marry one kid to France, another to Italy one to Spain then arrange for whichever one end up in good position to succeed you). The war system is both very complex and very simple, you can try to play with unit composition and terrain and commander and all that, but 95% of battle you'll deal with will be determine by who got the biggest army and you don't really need to care about the specific, just find the people in the world with the highest martial stats that are willing to join your kingdom, place them in charge of the three wing of your army, pool all your troop together and steam roll the enemy. If the enemy is stronger than you, look toward hiring merc or wait until they split up there army. But for most small territory, send in your chancellor to fabricate a claim, should take maybe 5 years or so, and then just capture it. But DLC are pretty required to make the games fun, a lot of feature are barebone in vanilla, at minimum grab way of life (add stuff to do for your character) and conclave (much needed internal politic), with reaper due (disease) and monk and mysthic (add society, more stuff to do) also being very good addition.

Stellaris is almost completely unrecognizable compared to what it was at release, actually the only aspect that barely changed is combat. The economy system used to be pretty basic, with most planet being more or less "finished" within a decade (at that point you just gave them to a sector to deal with and ignored them), if you personally held too many planet yourself you'd get pretty sever penalty. Administrative cap was sorta always in the game, the more planet/population you had, the more expansive tech were, but it used to not be very transparent. Stellaris was initially supposed to be like CK2 in space but pretty heavily migrated toward civilization in space over time. At present the upside for expanding wide are higher than the downside, but the micromanagement get pretty insane when you juggle 50+ planets, so few people do that and there are system in place to make sure smaller empire are at least not too disadvantaged. Stellaris is also a bit more complex than most space 4x, honestly space 4x mostly suffer from terrible UI that make them appear more complex than they are. There complexity is always upfront and appear, but mastering an action game or twin stick shooter is just as complex or even more so, but they initially appear simpler since you don't have 20 numbers on screen at all time.

I need to keep all that CK2 stuff in mind for next time I attempt(and read up on a guide too) but thank ye kindly nonetheless.

Yeah, Stellaris is surprisingly accessible compared to both EU2/3(one of which, I don't remember which, I tried years ago and failed at getting anywhere at) and CK2 and I recently formed a federation and steamrolled my militaristic neighbor in a liberation war taking minimal losses despite having a less then optimum fleet config(it felt good because that guy has been a dick to me the entire game so far and would routinely send insulting messages because reasons). I'm routinely hitting my resource cap and selling off the excess, then hitting the energy cap and using it to buy more rare materials, so I guess I'm doing something right. My half of the galaxy is full of fed buddies or people we ended up steamrolling together and thus no longer pose a threat. I guess I'm gonna try to take down some of the leviathans on the map(the automated dreadnaught is within my empire and I could probably take him now) and maybe clear out some pirate strongholds in the near future, maybe prep for possible fallen empire wars if they decide to awaken or do a War in Heaven(luckily I don't border either of them). And eventually the crisis will pop up so that will be fun.

I did democratic egalitarian(basically the UN human template on the list) but next time I guess I'll try being more of an asshole(either a purifier or an invasive hivemind) and seeing how different that is.

Wings012:

CaitSeith:
I still don't get the question. I mean, I thought hoping that games don't suck was the default stance towards all games in general. Don't I got a game I hope doesn't suck? Yeah, all games I haven't played (specially Beyond Good and Evil 2).

Sometimes you just expect some games to suck due to shoddy developer track records. To the point where any hope is in vain and you just know better not to.

That's why there is a difference between hope and expectations; wishful thinking and realism.

Or you just want some games to suck cause you don't like the developers(or the genre) and want to feel vindicated in your negative perception.

The people mainly affected by a game sucking are the gamers.

image

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