The Outer Worlds Impressions - Oh.....I get it now

 Pages 1 2 3 NEXT
 

It's widely stated that the best Fallout game in recent memory was not made by Bethesda and some people might even say that Besthesda has NEVER made a good Fallout game. Yet of the FPS versions of Fallout, there is only one that is universally stated as the best, a game made by Obsidian using Bethesda's engine and assets, Fallout: New Vegas.

Personally I never got it. I played Fallout 3, 4, and New Vegas, and I never really thought they were very good. Yet i looked back over my Steam Library and looked at my play time on all the Fallout games. Turns out only one Fallout game had the achievement for beating the main story on it. New Vegas. Yet for the life of me I couldn't remember playing New Vegas, I couldn't remember liking it and I think if the playtime was any indication I only beat it because it was fairly short to main story your way through it.

Yet with every new Fallout game to come out, people would keep bringing up New Vegas and I just didn't get it. I remember the Bethesda engine bugs, and the typical problems you expect from Bethesda now. The main thing about New Vegas was the story, the writing, the characters, the stuff that Obsidian had full control over. I ignored it all for a long time.

With The Outer Worlds i finally get what everyone meant. The game is in an entirely different league compared to anything Bethesda has put out with any IP. It's colorful, funny, well animated, and fucking bugless. The first thing that strikes you in the game is how funny and fun the tone of it is, and it's not in the Boardlands pop culture in your face every dialog line has to be a joke way, the humor here is subtle but remarkably well done.

Your character is part of some colony ship of people in hibernation that got lost along the way to a new system. A scientist(?) finds you an unthaws you and set you on a quest to gather the things you need to save everyone else in hibernation. You quickly find yourself in a world that has become so hyper-capitalized that health care is only provide to people that this omni-powerful company deems worth helping. Wounded field workers state company slogans as they bleed out in front of you. Everyone comments about all the paperwork they need to fill for every little thing. And the way it's all done is obviously satire but kinda scary in a "feels too real" fashion, and that's what makes it all so great.

The writing is amazing. Every character I've encountered so far has been fun to interact with, and the enhanced dialog options thanks to my speech skills I picked when I created my character make interactions all the more fun. For example the officer who was going to write me a ticket for an illegally parked spaceship, in which I used my charm to convince her I was just there to clean it and that in order to do so I needed to fix it so that it could be flown back to headquarters and reported on properly, you know...for the company or whatever.

And every NPC has had wild options like that. I told a mortician who couldn't afford his own gravesite fees to simply yank the gold teeth from a recently dead worker to pay his bills because obviously the guy was dead and who would know.

Exploring, questing, chatting with NPC's has all been great and the freedom you have to twist the quest objective to complete the quest in either easier or harder ways is just wonderful. Every quest seems to have options to help and do the quest completely or maybe skip a few steps and do it half-assed.

The only thing that feels weak in the game is that first person combat and gunplay is just weak. Your guns don't have the impact on the enemies that they should, melee combat is as goofy as it always is in first person, and it just doesn't seem to matter if you put points into your combat stats at all. It's still early for me and there are a lot of abilities I still don't have yet, so maybe that will change later. If not, then combat will definitely be the weakest part of the game. It's functional, and it works, it's just not exciting and doesn't have any punch to it. Nothing about it makes you eager to go out and fight things. But it works and that's more than any Bethesda experience can say.

Which brings me to another point. The game is clean. Like bug-free clean. I've yet to see a ugly texture pop, bad animation, a broken interaction point, broken dialog, jerky NPC movement, nothing. This game is polished in a way that makes you wonder why we accept bugs in all our other open world games. I think the gaming community has basically accepted that open world games tend to have a few bugs even in the best possible games. But TOW seems to prove that there doesn't have to be any of that, at least nothing that would be noticed by the average player.

Overall Obsidian proved to me that they knew all along how to do the Fallout formula right. I now see what people saw in New Vegas, even though I couldn't overlook the Bethesda engine and it's problems.

The Outer Worlds is almost perfect.

CritialGaming:
Overall Obsidian proved to me that they knew all along how to do the Fallout formula right. I now see what people saw in New Vegas, even though I couldn't overlook the Bethesda engine and it's problems.

Aww, thanks Bud. Glad for ya, although I didn't do much

[/IHaveSoLittleJoyInMyLife,LetMeHaveMyJokes]

Honestly, I just wanted to chime in here and say two things. You do great impressions. I'm being genuine here. Even the musings I might not agree with, you give clear reasons and a great picture of your experiences. Keep it up.

Two, I might get this game later if it has some DLCs added to it. The length doesn't seem to be what I want. And also, it's just a thing about me that I need powers to unlock with these types of games now. I gave Mass Effect Amndromeda more time than I probably should have because of it. I'm so desperately looking forward to Bloodlines 2 and Cyberpunk 2077 for this reason.

But I am one of those legions who did enjoy New Vegas, so I know what Obsidian can do. I'm going to pick up a definitive edition later when I can get all the bells and whistles in one place once they come out.

ObsidianJones:

Honestly, I just wanted to chime in here and say two things. You do great impressions. I'm being genuine here. Even the musings I might not agree with, you give clear reasons and a great picture of your experiences. Keep it up.

Wow you just made my day! Thank you so much!

I am probably going to be picking this one up once I wrap up my first Code Vein playthrough. Pretty excited about it.

2019 has been one of the best years for games in many years and my backlog is endless >.>

Played a couple of hours of this tonight so not very far into it, certainly not far enough into it to make any definitive impression. But I will say this, it certainly is Fallout in space, getting just the slightest hint of Borderlands too. But I'm enjoying it, I'm sure that with enough time, I will get into it more. I like that stealth is a viable option in this and I agree that shooting weapons, at least in the beginning lacks impact. I'm sure they're just saving that for big sci-fi weaponry that I'm sure the game has later on.

A couple of nit picks though. As it is Fallout in space, my muscle memory wants to use Fallout controls. Not a huge problem, I will get used to it. Its kind of annoying how when moving into a settlement, you will go up with a weapon holstered and after the loading screen, you will have a weapon drawn. Also the talk button is the draw weapon button, so I keep walking up to people and drawing my gun. Thankfully it doesn't cause a riot like in Fallout. And finally, while there are no bugs I've seen, I have had a couple of moments of freezing on my PS4. Not too frequent, just a couple of times. Hopefully these more annoying thing can be fixed in a patch.

The only negative I've heard about this game is it's not Skyrim. AKA, not open world enough. I don't view that as an issue! Can't wait till I get my week off during Christmas because I'm gonna binge play the hell out of this game.

ObsidianJones:

[/IHaveSoLittleJoyInMyLife,LetMeHaveMyJokes]

Never!

Okay I want more thoughts on this one. Im legit seriously thinking of breaking my one rule of never paying full price for a game. And I've heard nothing but good about this one. I want someone to talk me out of it. What doesn't work

Silentpony:
Okay I want more thoughts on this one. Im legit seriously thinking of breaking my one rule of never paying full price for a game. And I've heard nothing but good about this one. I want someone to talk me out of it. What doesn't work

From an early going impression

Its definitely a bit sparse. IF someone has a name and isn't generic NPC whatever, you can bet they're either a shop, or somehow quest related. I also haven't noticed any kind of scheduling system or anything. People have houses and stuff, but they seem to always be on duty, as it were.

Equipment system seems overcomplicated. Durability's back. You have to juggle repair parts. There's mods for weapons that are single-use (no swap/remove options). Its a lot of annoying busywork for something that's operating as real-time FPS when it comes to the combat. The consumables are equally kind of a mess and awkward to use well. And its got one of those "use the shock gun on robots, the plasma gun on animals, etc" type setups, where you end up sacrificing your efficiency if you don't want to juggle weapons around.

Speaking of the combat, the enemies are a bullet sponge level straight out of Borderlands so far. Basic enemies in early quests can eat 5-7 bullets to the face pretty readily. No one was probably expecting too much combat gameplay wise out of it, but it seems like there's too much of a foot in the RPG backdrop to have full real time action combat (since even the games pseudo-vATS is just a bullet time). Along with very awkward movement.

While blatantly too early on in the story to really comment on it, the Spacers Choice, super-bureaucracy company owns the workers stuff is all pretty basic dystopian sci fi stuff. Maybe it livens up or takes some twists, but thus far its pretty by the book schlock.

EDIT : The companion AI is also mind-boggingly stupid. Super-limited behavior options, and they're literally morons who will stand out in the open blasting (and the enemies use cover and flanking effectively, so I don't know how the companions are incapable of it). Forget about playing on the difficulty that makes their death permanent if you want them to be usable. They're also annoyingly prone to firing off loud bullets as you stealth kill something.

Definitely looking forward to playing it. it does looks better than any fallout game ever made but i doubt its perfect kinda.

New Vegas is Obsidians worst game. It's poorly written, doesn't fell different if you try a different track and lacks much consequence to your choices.

Play Alpha Protocol. If you choose to be nice or a jerk, it gives you totally different perks. You are manipulating people and negotiation is key. It's way better than NV. It does bring up my worry about all Obsidian games - they aren't good at combat.

I do like hearing actual reviews here instead of the normal suck off of the CHOSEN game developer (see CD Prokjekt in 6mths). I need more proper reviews to make my choice on this one.

The Outer Worlds is a lot of fun, but my biggest criticism - as with most games these days - is the open world, or rather, open *worlds*.

Though, not necessarily for the reason that you may think.

Despite my constant criticism of open worlds in games, I have admittedly always enjoyed the Fallout (post 3) and Elder Scrolls style of open worlds, where you can essentially just point yourself in a direction, and walk for ages, finding weird little bits of content along the way.

My issue here, is that this one big open world is split into lots of little ones, which really brings the experience down in my book.

Sure, the little worlds are fairly sizable, but you soon realise that you are just surrounded by walls of impassable terrain really quickly.

So you get the environmental variety, which is certainly nice, but you lose that scale that you can easily just wander off in.

Worth it?

I don't think so.

I remember hearing about this game a while ago then forgot it existed and now it's out and is looking awesome. While I enjoyed fo4 and fo3 both, I do indeed dislike the direction they went towards in 4 with regards to the dialogue options. I liked all the gun customization and settlement management but it just didn't feel like an rpg enough for my taste. This game looks to be the exact thing I'm looking for, a game without all the freaking "streamlining" and proud of it.

Once I beat trails of cold steel 3, I will be definitely checking it out.

Laggyteabag:
The Outer Worlds is a lot of fun, but my biggest criticism - as with most games these days - is the open world, or rather, open *worlds*.

Though, not necessarily for the reason that you may think.

Despite my constant criticism of open worlds in games, I have admittedly always enjoyed the Fallout (post 3) and Elder Scrolls style of open worlds, where you can essentially just point yourself in a direction, and walk for ages, finding weird little bits of content along the way.

My issue here, is that this one big open world is split into lots of little ones, which really brings the experience down in my book.

Sure, the little worlds are fairly sizable, but you soon realise that you are just surrounded by walls of impassable terrain really quickly.

So you get the environmental variety, which is certainly nice, but you lose that scale that you can easily just wander off in.

Worth it?

I don't think so.

That style of environment... makes it sound like ME: Andromeda

Silentpony:
Okay I want more thoughts on this one. Im legit seriously thinking of breaking my one rule of never paying full price for a game. And I've heard nothing but good about this one. I want someone to talk me out of it. What doesn't work

Well I mean, you could just get a month of XBox Game Pass on PC for a buck and play the game for just that dollar for a month.... that's less than full price...

Elfgore:
The only negative I've heard about this game is it's not Skyrim. AKA, not open world enough. I don't view that as an issue! Can't wait till I get my week off during Christmas because I'm gonna binge play the hell out of this game.

As one of the five gamers left on earth who hasn't played Skyrim(mostly due to the length/size, not any bias against the game itself), I'm fine with that. I've played enough games with MASSIVE OPEN WORLD maps in the past few years that I'm totally cool with a game that doesn't take 60+ hours to finish. Hell, 30 for this type of game seems perfect.

Honestly, I think I'm still hung over from AC: Odyssey and how massive it's world map is(not to mention the 155 hours it took me to finish the game and the DLC). The Phantom Pain last year didn't help either.

Shorter, smaller game? Thank fucking Christ!

So having hopped back on, and gotten the first big choice out of the way as it were.

I actually noted there was something of a non-impact on the world. Curious as to whether I was missing some sort of followup trigger

Anyone can help me out with something? I want to know if the game has full-body awareness. Think Halo, Call of Duty, Battlefield, Far Cry 5, Prey, etc., where you can look down and see your legs and/or torso. It probably doesn't due to the fact that what you wear can be fully customized, but I'd like to know. Thanks!

Laggyteabag:

Worth it?

I don't think so.

Depends, are those "worlds" feeling like horizontal slices of a bigger open world, or are fleshed out, like let's say "hubs" in Deus Ex?
Cause if the latter, then hell yeah, it's worth it.

I always wanted a game that does something like Hengsha and Detroit in Human Revolution, but in many more variants. From your description it also sounds like the "open world" in original Fallouts, which kept the sense of space with overworld, while keeping content more focused in separate world locations.
And in a proper rpg, i'll take that aproach over vast sprawling world with content more on less randomly sprinkled over it.

Mad World:
Anyone can help me out with something? I want to know if the game has full-body awareness. Think Halo, Call of Duty, Battlefield, Far Cry 5, Prey, etc., where you can look down and see your legs and/or torso. It probably doesn't due to the fact that what you wear can be fully customized, but I'd like to know. Thanks!

From what i've seen in an LP, no.

MrCalavera:

Mad World:
Anyone can help me out with something? I want to know if the game has full-body awareness. Think Halo, Call of Duty, Battlefield, Far Cry 5, Prey, etc., where you can look down and see your legs and/or torso. It probably doesn't due to the fact that what you wear can be fully customized, but I'd like to know. Thanks!

From what i've seen in an LP, no.

Damn. Was trying to get footage, but couldn't find any. Anyway, thanks.

CritialGaming:
It's widely stated that the best Fallout game in recent memory was not made by Bethesda...a game made by Obsidian using Bethesda's engine and assets, Fallout: New Vegas.

My personal joke has always been that when Black Isle shut down, the good coders went to BioWare but the good writers went to Obsidian. Obsidian created hands-down my favorite CRPG of all time in terms of concept and theme -- KotOR2 -- and they're hands-down the best in the industry when it comes to narrative design, storytelling, theme, and writing. My favorite CRPG NPC's are both Obsidian characters -- Kreia and Caesar.

Sadly, that's the silver lining as Obsidian always struggled with the technical aspects of game design. Some things not being Obsidian's fault, like LucasArts screwing them out of six months' development time on KotOR2, but others were like FO:NV shipping with showstoppers. From what I understand, Outer Worlds' release managed to avert the stumbles expected of Obsidian, which is worth at least a huge sigh of relief from me. If this gets Obsidian half the respect they deserve simply on their creative muscle alone, it's a win in my book.

Seth Carter:
So having hopped back on, and gotten the first big choice out of the way as it were.

I actually noted there was something of a non-impact on the world. Curious as to whether I was missing some sort of followup trigger

Can you tell me when a choice during game actually mattered? In your opinion. Take all endings out, because that's easy to make a choice matter when the game doesn't continue.

Currently playing it. this might be best RPG i have ever played.

I cant believe im playing RPG. the combat is so damn good. first time in RPG history.

great work obsidian.

trunkage:

Seth Carter:
So having hopped back on, and gotten the first big choice out of the way as it were.

I actually noted there was something of a non-impact on the world. Curious as to whether I was missing some sort of followup trigger

Can you tell me when a choice during game actually mattered? In your opinion. Take all endings out, because that's easy to make a choice matter when the game doesn't continue.

I mean, I'm not miffed by the fact that by all appearances, I'm going to F off into the space sunset and never be bothered by anyone in Emerald Vale again, which I more or less expect to be the case.

Its more that in a binary choice, half the quest goes missing if you pick one of the choices. The one that many people will probably pick at that, given its siding against the crazy corporation that owns its employees to the point suicide is "vandalizing company property".

Its weirdly slapdash, to the point I started combing wikis, reddit, etc figuring I must've missed something. Whereas the other scenario has the components you'd expect where you need to merge the two factions back together. I wouldn't expect the other option not to mostly be a mirror of that, but instead its just totally absent.

Full price game, bad. Gamepass game, good. Also no Denuvo in this game.

Anyway, I'm enjoying it. The dialogue options have a nice variety to them, unlikein FO4.

Terrific game. Enjoying it a lot as well. Writing in particular is very sharp with layered and ambiguous dialogue. There is a lot of 'grey' in the dialogue options which I love. The game has me totally hooked by story alone but the ambiance and sense of place only elevate it even further. It's hub world approach doesn't do the game any disservice either as it gives the game a more intimate setting for the incredible story to stew in. I enjoy the combat though it's not as good as Fallout 4. Weapon modding same it's good but not nearly as in-depth as FO4. But ofcourse FO4 felt very loose connecting it's uninspired narrative to exploration and combat so you always felt stuck in the same fetch quest loop. Outer World feels organic and lively in a way you feel motivated to play just to learn more about the world and it's characters. Outer Worlds is just an incredible marriage of narrative design and world building.

I'll say this, it does have a few PC port issues that would normally turn me off from a game entirely until it's fixed, but I've found the game compelling enough to actually push through most of those issues, which is more than I can say for the majority of games.

It stutters. The crosshair is in a lower position with no option to toggle it. It's a bit blurry (that can be fixed in config files though). But it's otherwise stable, and while a bit janky with enemy AI, I can't say it's ever bugged the experience.

It's not perfect, but it's a great attempt at a Fallout like experience without necessarily having the money and assests to back it up.

trunkage:
That style of environment... makes it sound like ME: Andromeda

There are certainly similarities, but the execution is entirely different.

Andromeda has very large worlds, but for the life of me, I really cannot remember all that much going on in them, but big, open, empty space with a couple of landmarks.

With the Outer Worlds, the maps are much smaller, but they are much more dense with content. Buildings, bandit camps, caves, etc.

So whilst you could just point yourself in a direction and start travelling in Andromeda, you wouldn't be likely to find any meaningful gameplay opportunities along the way. It is a much better experience in The Outer Worlds, because you are just constantly tripping over stuff.

MrCalavera:

Laggyteabag:

Worth it?

I don't think so.

Depends, are those "worlds" feeling like horizontal slices of a bigger open world, or are fleshed out, like let's say "hubs" in Deus Ex?
Cause if the latter, then hell yeah, it's worth it.

I always wanted a game that does something like Hengsha and Detroit in Human Revolution, but in many more variants. From your description it also sounds like the "open world" in original Fallouts, which kept the sense of space with overworld, while keeping content more focused in separate world locations.
And in a proper rpg, i'll take that aproach over vast sprawling world with content more on less randomly sprinkled over it.

Having not played Deus Ex, I cannot really draw a comparison. So let me explain it a little better.

Each planet has its own story and characters. The events on Planet A are not likely to have an impact on Planet B. Sure, there may be some crossover at a later point in the story, but so far they are mostly not related.

So you essentially just hop from planet to planet, solving problems - or causing more - making your way around the solar system.

Well after another 12 or so hours with the game I wanted to give and update on the impressions I originally had.

Namely, combat is not great. It's actually kind of bad imo. The gun play nor the melee is fun enough to want to actively do combat and I found myself letting my companions do all the work because I simply can't be bothered, also they do way more damage than I do for some reason even though I'm upgrading my equipment and barely giving them anything. So I really don't understand that. Also explain to me how my 81 dps mace deals way more damage than my 320dps handgun? Can anyone explain that shit? Because all my damage stats are in guns, so why do the guns suck? I don't get it.

Additionally I've made several choices in the game, as I stated before there are loads of quests that give you options to deal with them different ways. Power the corporate city or the hippy community, for example. Which in the context of the writing is an interesting choice because the corporate wants you to steal the hippy's power not to kill them or anything but to force them to come back to town and get back to work. The city needs the workers and is suffering because of it for reasons I wont spoil. And if you go talk to the hippy's they of course want you to give them the power so they can keep growing pot and singing around campfires I guess. But the community just bitches at you that work is hard and they dont wanna work. Which makes the game feel real to me. Like it definitely is a satire commentary on capitalism but it also illustrates that capitalism is the best economic system we've invented so far.

The game does a good job of showing you that capitalism isn't perfect, but it also goes out of its way to show you that other systems are worse, and it does it in a brilliant satire that never makes it feel political, or that it's trying to push any message to you, instead it is merely presenting the player with this world and you make you own opinions about it. Which is dope.

The problem with the quest I mentioned above. Is that no matter what choice you make, it doesn't affect anything in your playthrough. It basically just changes the person you turn your quest into and that's it. Supposedly there is a reputation system but I haven't seen that matter in any meaningful way (I think I lost access to a couple of special vendors or something but that's not big deal as far as I can tell). So ultimately it makes the choice not really matter to you, which is a bummer and hurts motivations for multiple playthroughs.

That being said, the game is worth going through at least once because the writing of the universe is just enjoyable. The biggest flaw is that the combat is really really flat and more of a hassle than anything else. Though I do like how non-combat skills like intimidation can affect combat. I'm such a scary badass that enemies cower when I hit them, that's funny. But it doesn't let me do more damage to them. There are a few bullet spongy enemies and your damage just doesn't feel like it works right.

Still one of the best games of the year easily, and should make my top 5 unless Death's Stranding is amazing. But let's face facts, Death's STranding looks like a bunch of fucking boring open world nonsense.

I actually wasn't planning to buy it. I've never really enjoyed the Fallout games.

Then I fell into a "I desperately want to do some roleplaying" mood and reinstalled Skyrim. Then I saw that one of my essential mods (Live Another Life, gives you alternative starts for the game) now demands you have all the DLCs. Which costs 45 bucks for all of them at the moment. Way too much for an old game, especially since Bethesda are being such greedy pricks right now.

Then, I heard that The Outer Worlds was really great for Roleplaying, and decided "you know what, sure I'll try it".

And I've been loving it ever since.

I love that it lets me play a complete idiot who is also super charismatic (I almost feel like I'm pulling a Luffy with my character). I love that it lets you kill important characters and the story goes on (allowed me to find a creative solution for an early dillemma). I love that even if I take social stats, it helps with combat. I love the characters and vibrant and colorful world and hilariously on-the-nose portrayal of super-late-stage-space-capitalism/corporatism.

I am SO glad the stars aligned in just the right way for me to get this game while I was in this exact kind of mood.

aegix drakan:
I actually wasn't planning to buy it. I've never really enjoyed the Fallout games.

I was planning on buying it at some point, probably going to wait for a black Friday sale or something to see what happens, but I got watching a YT let's play this morning and am considering a much-earlier purchase. It took me all of 45 minutes to realize it's not so much Space Fallout, as it is Firefly: the Video Game, and I'm about 97% sure when I go out later today I'll be making a stop at the game store.

See personally, I don't really see the big deal. I'm playing OW now, and it's almost identical to the first person FO games that I've played. The first thing I noticed playing it, was how little innovation they did for...well anything really. In fact they took elements from some of the previous FO games by Bethesda, which I found amusing, like how the inventory screen autopops up when you mouse over it like FO 4 did. Heck the terms used for the various steps of looting are identical too. The changes to companions made me instantly think "Oh, they took this from Bioware and the Mass Effect series." The combat and world design felt identical to FO 4 to me. Basically everything that isn't like the FO games people compare them to, are things they clearly yoinked from other game franchises that have been out ever since New Vegas came around.

I never had bug problems with any of the previous FO games, so I can't really speak to the idea that it's stable and the others weren't, because for me, they've all been perfectly stable and functional.

But, yeah, so far I'm not seeing what all the hype is about. It's a good game, don't get me wrong, but it's no better or worse than the previous installments by them and Bethesda in my opinion. Though I can't speak to FO 76 as I never played it, as it didn't look very good to me from the marketing.

It's more of the same as far as I can tell, and what they did "change" is simply stuff pulled from other games that have been made staple aspects of open RPGs in the subsequent years. *shrugs*

Happyninja42:
snip

I mean to be fair, that's exactly what they wanted to make. A good Fallout game, period. No bugs, no rushed production, none of the bullshit. Just a straight up, good Fallout game again. Which is basically what people have been wanting from Bethesda since New Vegas came out in the first fucking place.

So you are right, if you wanna just say "Oh it's just another Fallout game." Yeah it is. But it's a GOOD Fallout game and that's what makes it stand out.

Happyninja42:
See personally, I don't really see the big deal. I'm playing OW now, and it's almost identical to the first person FO games that I've played. The first thing I noticed playing it, was how little innovation they did for...well anything really. In fact they took elements from some of the previous FO games by Bethesda, which I found amusing, like how the inventory screen autopops up when you mouse over it like FO 4 did. Heck the terms used for the various steps of looting are identical too. The changes to companions made me instantly think "Oh, they took this from Bioware and the Mass Effect series." The combat and world design felt identical to FO 4 to me. Basically everything that isn't like the FO games people compare them to, are things they clearly yoinked from other game franchises that have been out ever since New Vegas came around.

I never had bug problems with any of the previous FO games, so I can't really speak to the idea that it's stable and the others weren't, because for me, they've all been perfectly stable and functional.

But, yeah, so far I'm not seeing what all the hype is about. It's a good game, don't get me wrong, but it's no better or worse than the previous installments by them and Bethesda in my opinion. Though I can't speak to FO 76 as I never played it, as it didn't look very good to me from the marketing.

It's more of the same as far as I can tell, and what they did "change" is simply stuff pulled from other games that have been made staple aspects of open RPGs in the subsequent years. *shrugs*

I think the hype is just a by-product of the traditional AAA western RPG drought we've been experiencing lately. Bethesda hasn't had a decent RPG since Fallout 4 in 2015 (which was mediocre next to Skyrim tbh) and Bioware's last RPG people actually liked was Dragon Age Inquisition in 2014.

Sure, plenty of amazing RPGs have come out between 2015 and now, but none of them offered the distinctive flavor of modern Bethesda or Bioware RPGs until The Outer Worlds.

 Pages 1 2 3 NEXT

Reply to Thread

Posting on this forum is disabled.