Sequel Disappointment

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It happens, and it sucks. The first game in a series is stellar, and then the sequel just... doesn't hit the mark. Either by bad game design, rough story, a change in direction, etc. Yesterday I finally just sat down and watched some Youtube videos for the last sections of a game I haven't picked up in a month, and had no desire to. And after seeing what I missed... I'm not exactly bothered that I didn't finish the game. I think I would've been more disappointed in the end if I spent 6-10 more hours of gameplay to experience what I saw. I'll post my feelings on said game in a spoiler tag below if anyone is interested.

Which games have come out, in the past or recently, that had a sequel that simply didn't do it for you and left you bummed out? Let it all out!

Rage 2. I had hopes for this game because while i liked the first Rage the story sucked dick. And what they showed in previews for Rage 2, it looked like it would have a good story on top of the gameplay I liked. But Rage 2 fucked everything up, bad design, bad story, bad world. Fuck it.

But my biggest recent disappointment is - - - Shadow of the Motherfucking Tomb Raider.

Look i really liked the Tomb Raider reboot games, well the first two. They set up a nice over-arching plot that I was looking forward to finishing in the third game. Yeah well nope, every major bad guy in the third game dies OFF FUCKING SCREEN! And Lara is just a stupid bitch the whole fucking game basically throwing away two full games of character just to be a lazily written dumbass. Fuck that game. (Although it looked good and played really solid)

Dark Souls 2 was my big heartbreak. It had so little of what I liked and was amazing by in the first game that I never once got into a comfortable groove. The whole game felt like a clunky slog - a cover song performed poorly.

God of War 2.

I never had got disappointed by a sequel as fast and hard as with GoW2. Bye bye, tragic badass of a greek hero! Hello, biggest fool in all Olympus!

I pass, thank you very much and good bye!

CritialGaming:

But my biggest recent disappointment is - - - Shadow of the Motherfucking Tomb Raider.

Look i really liked the Tomb Raider reboot games, well the first two. They set up a nice over-arching plot that I was looking forward to finishing in the third game. Yeah well nope, every major bad guy in the third game dies OFF FUCKING SCREEN! And Lara is just a stupid bitch the whole fucking game basically throwing away two full games of character just to be a lazily written dumbass. Fuck that game. (Although it looked good and played really solid)

That made me laugh at how badly that was done.

Evil bad guy: "Ha ha, all the bosses of Trinity are here to see me become a God, Mwuha ha ha ha ha ha!!!!!"

Five minutes later.

Some schmuck: "Oh no, all the bosses of Trinity are dead!!!!"

I guess they all really wanted to wrap up the whole Trinity thing before the next reboot.

I can't actually think of any second sequel being a disappointment, other than Sword of the Stars 2.

Most of the others have a 3 after them.
Diablo 3, Dungeon Siege 3, Sacred 3, Fallout 3..

JUMBO PALACE:
Dark Souls 2 was my big heartbreak. It had so little of what I liked and was amazing by in the first game that I never once got into a comfortable groove. The whole game felt like a clunky slog - a cover song performed poorly.

^This. I started out hating it, eventually got to a place of "meh, alright, fine, whatever" with it, but NEVER got into that comfortable groove where "meh, alright, fine, whatever" was acceptable.

But my personal example would be The Darkness 2. The Darkness (1) is easily one of my most memorable gaming experiences of all time. The relationship between Jackie and Jenny was so well fleshed out in the beginning, it was the first (maybe only) time I felt a deep emotional investment with my protagonist and his motivations. Then it was a blast to play, the darkness powers, sinfully fun to use! I actually cried at the game's beautifully fitting and bittersweet ending.

Then The Darkness 2 happened and missed every mark its predecessor had nailed.

Inappropriate cel shading art style in lieu of the gorgeously dark, lonely and brooding world of the first; Jackie's now a disaffected mob boss with a slew of grotesque parlor tricks he's not afraid to show off instead of the naive young man thrust into a world of the occult he couldn't fully control whose sole motivation was love; My beloved Jenny is relegated from a fond, tragic memory to a trope-y haunting ghost apparently reaching out to Jackie from the spirit realm.

So many missteps away from the charming perfection of the first game! I was able to complete it, but I didn't enjoy it on that deep emotional level I had the first; it was just another FPS with super powers. Forgettable and likely the reasons the franchise is dead now despite the universal acclaim the first game got albeit in hindsight.

Prince of Persia: Warrior Within.

I couldn't get passed the introduction mission, the tone was just so different. The first one was this wonderful, playful romp of a story, with the fun story device of it being the hero retelling the events, thus explaining the rewinding. The banter and chemistry between the hero and the female protagonist was great, and I enjoyed them playing off each other. The ending was good and felt earned, and fit the narrative wonderfully.

...and then Warrior Within. Because what we totally needed was an edgelord, 90s cliche of a character, that totally broke the tone of the hero rascal we loved from the previous game. And then on top of THAT...we have Metal Thong Girl. Oh dear lord Metal Thong Girl. When I got to the fight with her, and the game stopped to go to a cutscene, that was a FULL SCREEN CLOSEUP on her metal clad ass, as she came up from below the deck of the ship......yeah, I just turned the game off. It was just...so wrong for the previous game. Now I don't have any problems with a hot female ass, quite the opposite. But it just didn't belong in my Prince of Persia game. And it was just so blatant.

JUMBO PALACE:
Dark Souls 2 was my big heartbreak. It had so little of what I liked and was amazing by in the first game that I never once got into a comfortable groove. The whole game felt like a clunky slog - a cover song performed poorly.

You know what's funny about this?

Dark Souls 2 was my first Souls game. I beat Dark Souls 2, 3, Bloodborne, and Sekiro. Only last night I literally just bought the Dark Souls remaster, because i had been avoiding DS 1 because it looked so janky and sluggish.

Having spent a few hours last night with DS1, I gotta say it is my LEAST favorite of all the FromSoft games. I can feel the ideas that have been improved in every game to come later, but there is so much shit in DS1 that just feels like it is trying to fuck the player over, and the stuff it expects you to pull off is just stupid. Like the hydra, or everything in Blight Town. Just fuck off.

Of course I'm sticking to it and "getting gud" but holy shit I hate it. I never would have stuck with the game or the series if this was the first game I played.

CaitSeith:
God of War 2.

I never had got disappointed by a sequel as fast and hard as with GoW2. Bye bye, tragic badass of a greek hero! Hello, biggest fool in all Olympus!

I pass, thank you very much and good bye!

Was he ever tragic though? I mean, it was tragic for his wife and daughter, but Kratos was always kind of a big asshole and I can't say I actually felt sorry for him even in the first game. His character in the sequel was worse though since the bit of dignity he had in the first game got torn away in favour of a whiney shitheel.

OT: Uncharted 3

The only thing I can say that was good about this game was the music. Even graphically the game was weird in how they messed up Chloe and Elena's faces. It has the worst shooting in the series with the guns feeling flimsey and enemies barely reacting to getting shot until they fell over dead. Uncharted 2 learned from the first game and DIDN'T spawn enemies behind you, but Uncharted 3 went right back to doing that. The fucking shipyard was the worst offender. The setpieces are notoriously badly implemented. The stupid freaking spider swarms that suddenly show up with zero explanation or acknowledgement from the characters. The dumb-ass backstory that makes Sully come across as a complete psycho taking a 14-year old orphan under his wing and nurturing his criminal ways, but trying to pass it off as endearing and fatherly. The bad guys sinking millions of dollars into wanting to find a power they already possess. A secondary villain who can somehow teleport. Fuck, this game was a sloppy heap of garbage.

Oh, the multiplayer was actually pretty good, too.

Elvis Starburst:

Which games have come out, in the past or recently, that had a sequel that simply didn't do it for you and left you bummed out? Let it all out!

Okay, so, when you say sequel, does it have to be connected to the plot of its predecessor or not? Because if the latter, there's no shortage. If the former however, then I can nominate the following (and it makes things easier):

-Advance Wars: Dual Strike (failed to live up to its predecessor; still good though)

-Command & Conquer: Tiberian Twilight (do I even have to explain?)

-Doom 2016 (I admit this is tangental as a sequel to Doom 2/Doom 64, but still...)

-Gears of War 3 (not bad, but failed to live up to its predecessors)

-Golden Sun: Dark Dawn (not bad, but failed to live up to its predecessors, and took a mostly closed ending and has now ended the series on a literal cliffhanger)

-Halo 4 (I expected nothing, and was still disappointed)

-Marathon 2: Durandal (where's the music?!)

-Sonic Heroes (after Sonic Adventure 2, this was a massive step down in plot, and a slight step down in gameplay)

-Shadow the Hedgehog (it got worse)

-Star Fox Command (worst Star Fox game I've ever played)

Does it have to be the first sequel? Because the first two Thief games were excellent (Metal Age's rushed status and bugs not withstanding), but Deadly Shadows was lacking (Shalebridge Cradle and House of the Widow Moira excepted) and the reboot was just ugh.

I've not played it, but Outlast 2 I've heard is bad. It tries to do so much at once, a backstory involving a pedophile priest, not one but two cults, and the end of the world. I've heard almost none of it gets a satisfying ending and from what I've seen, I agree. I've played the first game and it was mostly contained to evil entity and evil corporation does evil things. Not a masterpiece, but at least contained well in it's setting.

It's cliche, but Fallout 4. I found Fallout 3 to at least be enjoyable. Fallout 4 had fun gameplay, but damn was the entire dialogue system ruined by the talking protagonist. My friend says it best, you have four dialogue options; Yes, Yes but said sarcastically, No, and What's a/Are you a Synth. You can't get answers out of people for their opinions on the Wasteland it feels like, since questions also drive the dialogue forward. It ruins any attempted playthrough of the game for me.

Casual Shinji:

CaitSeith:
God of War 2.

I never had got disappointed by a sequel as fast and hard as with GoW2. Bye bye, tragic badass of a greek hero! Hello, biggest fool in all Olympus!

I pass, thank you very much and good bye!

Was he ever tragic though? I mean, it was tragic for his wife and daughter, but Kratos was always kind of a big asshole and I can't say I actually felt sorry for him even in the first game. His character in the sequel was worse though since the bit of dignity he had in the first game got torn away in favour of a whiney shitheel.

OT: Uncharted 3

The only thing I can say that was good about this game was the music. Even graphically the game was weird in how they messed up Chloe and Elena's faces. It has the worst shooting in the series with the guns feeling flimsey and enemies barely reacting to getting shot until they fell over dead. Uncharted 2 learned from the first game and DIDN'T spawn enemies behind you, but Uncharted 3 went right back to doing that. The fucking shipyard was the worst offender. The setpieces are notoriously badly implemented. The stupid freaking spider swarms that suddenly show up with zero explanation or acknowledgement from the characters. The dumb-ass backstory that makes Sully come across as a complete psycho taking a 14-year old orphan under his wing and nurturing his criminal ways, but trying to pass it off as endearing and fatherly. The bad guys sinking millions of dollars into wanting to find a power they already possess. A secondary villain who can somehow teleport. Fuck, this game was a sloppy heap of garbage.

Oh, the multiplayer was actually pretty good, too.

I'm going to throw in the complete misuse of Cutter. A character that was plainly made up to get killed and get the plot to its darkest hour (like Jeff in 2 except with actual character and presence) only to have him survive a death scene that had been building since he was first introduced. Either the writers liked the actor or the character too much so they had him survive and then sit out the rest of the game (and the latter ones) with barely a mention.

Most sequels to good games suck. I thought Fable II was vastly inferior to Fable: the Lost Chapters. Bioshock 2 was a lame cash grab. And I have a never dying hatred for Dragon Age II, one of the worst sequels to one of the best games ever made.

Got a few- but the absolute worst offenders would have to be

Mercenaries 2: World in Flames
Driv3r
Anything by Bohemia after Operation Flashpoint
Mario Kart 64
Super Mario Sunshine
Every Battlefield after '42, but especially Battlefield 1 and V
Every Battlefront that released after 2006
Conker Live and Reloaded
GTA IV
SimCity 3000 onwards
Deus Ex Invisible War
Unreal Tournament III
Jagex's Ace of Spades

And that's just off the top of my head

Happyninja42:
Prince of Persia: Warrior Within.

I couldn't get passed the introduction mission, the tone was just so different. The first one was this wonderful, playful romp of a story, with the fun story device of it being the hero retelling the events, thus explaining the rewinding. The banter and chemistry between the hero and the female protagonist was great, and I enjoyed them playing off each other. The ending was good and felt earned, and fit the narrative wonderfully.

...and then Warrior Within. Because what we totally needed was an edgelord, 90s cliche of a character, that totally broke the tone of the hero rascal we loved from the previous game. And then on top of THAT...we have Metal Thong Girl. Oh dear lord Metal Thong Girl. When I got to the fight with her, and the game stopped to go to a cutscene, that was a FULL SCREEN CLOSEUP on her metal clad ass, as she came up from below the deck of the ship......yeah, I just turned the game off. It was just...so wrong for the previous game. Now I don't have any problems with a hot female ass, quite the opposite. But it just didn't belong in my Prince of Persia game. And it was just so blatant.

I actually played through that game twice.......Because I just had to get the good ending. Just play Two Thrones. It will wash the nastiness out of your eyes and ears.

Johnny Novgorod:

Casual Shinji:

CaitSeith:
God of War 2.

I never had got disappointed by a sequel as fast and hard as with GoW2. Bye bye, tragic badass of a greek hero! Hello, biggest fool in all Olympus!

I pass, thank you very much and good bye!

Was he ever tragic though? I mean, it was tragic for his wife and daughter, but Kratos was always kind of a big asshole and I can't say I actually felt sorry for him even in the first game. His character in the sequel was worse though since the bit of dignity he had in the first game got torn away in favour of a whiney shitheel.

OT: Uncharted 3

The only thing I can say that was good about this game was the music. Even graphically the game was weird in how they messed up Chloe and Elena's faces. It has the worst shooting in the series with the guns feeling flimsey and enemies barely reacting to getting shot until they fell over dead. Uncharted 2 learned from the first game and DIDN'T spawn enemies behind you, but Uncharted 3 went right back to doing that. The fucking shipyard was the worst offender. The setpieces are notoriously badly implemented. The stupid freaking spider swarms that suddenly show up with zero explanation or acknowledgement from the characters. The dumb-ass backstory that makes Sully come across as a complete psycho taking a 14-year old orphan under his wing and nurturing his criminal ways, but trying to pass it off as endearing and fatherly. The bad guys sinking millions of dollars into wanting to find a power they already possess. A secondary villain who can somehow teleport. Fuck, this game was a sloppy heap of garbage.

Oh, the multiplayer was actually pretty good, too.

I'm going to throw in the complete misuse of Cutter. A character that was plainly made up to get killed and get the plot to its darkest hour (like Jeff in 2 except with actual character and presence) only to have him survive a death scene that had been building since he was first introduced. Either the writers liked the actor or the character too much so they had him survive and then sit out the rest of the game (and the latter ones) with barely a mention.

More or less, except Cutter was always meant to survive. The voice (motion capture) actor had to leave early due to scheduling conflicts. Naughty Dog did grow attached to the guy though. Why they could not bring him back afterward is beyond me.

Uncharted 4 - In terms of story. I hate Sam Drake. He is a fan fic character. Nadine is a Karma Houdini. Lost Legacy tried to fix this, but the damage was done. In fact, Cutter should have been Cloe's partner in Lost Legacy. That dynamic would have worked way better.

Gungrave VR - I got nothing. Good thing GORE is more of a true sequel.

Devil May Cry 2 - WTF Capcom!

Viewtiful Joe 2 - It's not bad, but what could have been. Why did they take out the co-op? Otherwise, it's more of the same, story aside.

Fighting Force 2

Vectorman 2 - Mission pack sequel

Sonic Heroes

Time Crisis 5

GTA San Andreas

Vendor-Lazarus:
I can't actually think of any second sequel being a disappointment, other than Sword of the Stars 2.

I just played it over the week end, so much potential, so unfinished, it's a shame. I think they tried to do too many things at once and should have focused on making a strong (finished) core game and adding new stuff in expansions.

Not exactly a massive disappointment but deus ex mankind divided was really not up to human revolution, the story suck and is unfinished and the gameplay is pretty much the same.

CoCage:

Happyninja42:
Prince of Persia: Warrior Within.

I couldn't get passed the introduction mission, the tone was just so different. The first one was this wonderful, playful romp of a story, with the fun story device of it being the hero retelling the events, thus explaining the rewinding. The banter and chemistry between the hero and the female protagonist was great, and I enjoyed them playing off each other. The ending was good and felt earned, and fit the narrative wonderfully.

...and then Warrior Within. Because what we totally needed was an edgelord, 90s cliche of a character, that totally broke the tone of the hero rascal we loved from the previous game. And then on top of THAT...we have Metal Thong Girl. Oh dear lord Metal Thong Girl. When I got to the fight with her, and the game stopped to go to a cutscene, that was a FULL SCREEN CLOSEUP on her metal clad ass, as she came up from below the deck of the ship......yeah, I just turned the game off. It was just...so wrong for the previous game. Now I don't have any problems with a hot female ass, quite the opposite. But it just didn't belong in my Prince of Persia game. And it was just so blatant.

I actually played through that game twice.......Because I just had to get the good ending. Just play Two Thrones. It will wash the nastiness out of your eyes and ears.

Johnny Novgorod:

Casual Shinji:
Was he ever tragic though? I mean, it was tragic for his wife and daughter, but Kratos was always kind of a big asshole and I can't say I actually felt sorry for him even in the first game. His character in the sequel was worse though since the bit of dignity he had in the first game got torn away in favour of a whiney shitheel.

OT: Uncharted 3

The only thing I can say that was good about this game was the music. Even graphically the game was weird in how they messed up Chloe and Elena's faces. It has the worst shooting in the series with the guns feeling flimsey and enemies barely reacting to getting shot until they fell over dead. Uncharted 2 learned from the first game and DIDN'T spawn enemies behind you, but Uncharted 3 went right back to doing that. The fucking shipyard was the worst offender. The setpieces are notoriously badly implemented. The stupid freaking spider swarms that suddenly show up with zero explanation or acknowledgement from the characters. The dumb-ass backstory that makes Sully come across as a complete psycho taking a 14-year old orphan under his wing and nurturing his criminal ways, but trying to pass it off as endearing and fatherly. The bad guys sinking millions of dollars into wanting to find a power they already possess. A secondary villain who can somehow teleport. Fuck, this game was a sloppy heap of garbage.

Oh, the multiplayer was actually pretty good, too.

I'm going to throw in the complete misuse of Cutter. A character that was plainly made up to get killed and get the plot to its darkest hour (like Jeff in 2 except with actual character and presence) only to have him survive a death scene that had been building since he was first introduced. Either the writers liked the actor or the character too much so they had him survive and then sit out the rest of the game (and the latter ones) with barely a mention.

More or less, except Cutter was always meant to survive. The voice (motion capture) actor had to leave early due to scheduling conflicts. Naughty Dog did grow attached to the guy though. Why they could not bring him back afterward is beyond me.

Uncharted 4 - In terms of story. I hate Sam Drake. He is a fan fic character. Nadine is a Karma Houdini. Lost Legacy tried to fix this, but the damage was done. In fact, Cutter should have been Cloe's partner in Lost Legacy. That dynamic would have worked way better.

Gungrave VR - I got nothing. Good thing GORE is more of a true sequel.

Devil May Cry 2 - WTF Capcom!

Viewtiful Joe 2 - It's not bad, but what could have been. Why did they take out the co-op? Otherwise, it's more of the same, story aside.

Fighting Force 2

Vectorman 2 - Mission pack sequel

Sonic Heroes

Time Crisis 5

GTA San Andreas

1. Time Crisis 5 because a good guy character from Time Crisis 2 became a villain?

2. Don't tell me your one of those GTA players that loves Vice City above all else for its setting alone?

What didn't you like about San Andreas?

Samtemdo8:

CoCage:

Happyninja42:
Prince of Persia: Warrior Within.

I couldn't get passed the introduction mission, the tone was just so different. The first one was this wonderful, playful romp of a story, with the fun story device of it being the hero retelling the events, thus explaining the rewinding. The banter and chemistry between the hero and the female protagonist was great, and I enjoyed them playing off each other. The ending was good and felt earned, and fit the narrative wonderfully.

...and then Warrior Within. Because what we totally needed was an edgelord, 90s cliche of a character, that totally broke the tone of the hero rascal we loved from the previous game. And then on top of THAT...we have Metal Thong Girl. Oh dear lord Metal Thong Girl. When I got to the fight with her, and the game stopped to go to a cutscene, that was a FULL SCREEN CLOSEUP on her metal clad ass, as she came up from below the deck of the ship......yeah, I just turned the game off. It was just...so wrong for the previous game. Now I don't have any problems with a hot female ass, quite the opposite. But it just didn't belong in my Prince of Persia game. And it was just so blatant.

I actually played through that game twice.......Because I just had to get the good ending. Just play Two Thrones. It will wash the nastiness out of your eyes and ears.

Johnny Novgorod:

I'm going to throw in the complete misuse of Cutter. A character that was plainly made up to get killed and get the plot to its darkest hour (like Jeff in 2 except with actual character and presence) only to have him survive a death scene that had been building since he was first introduced. Either the writers liked the actor or the character too much so they had him survive and then sit out the rest of the game (and the latter ones) with barely a mention.

More or less, except Cutter was always meant to survive. The voice (motion capture) actor had to leave early due to scheduling conflicts. Naughty Dog did grow attached to the guy though. Why they could not bring him back afterward is beyond me.

Uncharted 4 - In terms of story. I hate Sam Drake. He is a fan fic character. Nadine is a Karma Houdini. Lost Legacy tried to fix this, but the damage was done. In fact, Cutter should have been Cloe's partner in Lost Legacy. That dynamic would have worked way better.

Gungrave VR - I got nothing. Good thing GORE is more of a true sequel.

Devil May Cry 2 - WTF Capcom!

Viewtiful Joe 2 - It's not bad, but what could have been. Why did they take out the co-op? Otherwise, it's more of the same, story aside.

Fighting Force 2

Vectorman 2 - Mission pack sequel

Sonic Heroes

Time Crisis 5

GTA San Andreas

1. Time Crisis 5 because a good guy character from Time Crisis 2 became a villain?

2. Don't tell me your one of those GTA players that loves Vice City above all else for its setting alone?

What didn't you like about San Andreas?

Time Crisis 5 just felt kinda "slow" and average compared to 2, 3, & 4. It's not bad, not as good as the previous entries. The twist I did not see coming, but I did feel sad as all the efforts from 2 go completely down the drain.

San Anrdreas I respect for the shout out to films like Boyz N Da Hood, Menace II Society, and New Jersey Drive. The soundtrack is just as great as Vice City. With that said, I did not like the gameplay. I hated having to watch for my characters literal health and dietary life style. I found it obnoxious and annoying. I know cheat codes exists, but it's the principle of the matter. Also, CJ I did not like and consider him a punk ass bitch. Franklin is the better version of that character. And I am not exactly a huge fan of GTAV either.

Happyninja42:
Prince of Persia: Warrior Within.

I couldn't get passed the introduction mission, the tone was just so different. The first one was this wonderful, playful romp of a story, with the fun story device of it being the hero retelling the events, thus explaining the rewinding. The banter and chemistry between the hero and the female protagonist was great, and I enjoyed them playing off each other. The ending was good and felt earned, and fit the narrative wonderfully.

...and then Warrior Within. Because what we totally needed was an edgelord, 90s cliche of a character, that totally broke the tone of the hero rascal we loved from the previous game. And then on top of THAT...we have Metal Thong Girl. Oh dear lord Metal Thong Girl. When I got to the fight with her, and the game stopped to go to a cutscene, that was a FULL SCREEN CLOSEUP on her metal clad ass, as she came up from below the deck of the ship......yeah, I just turned the game off. It was just...so wrong for the previous game. Now I don't have any problems with a hot female ass, quite the opposite. But it just didn't belong in my Prince of Persia game. And it was just so blatant.

You know what grinds my gears about all that? Shahdee (Metal Thong Girl) was being ordered to do what she did by Kaileena who is her boss and she turns on her boss and gets killed by the Prince. Later the Prince goes back in time and wants to kill Kaileena but instead of changing the timeline by maybe working together with Shahdee he continues on his own... I don't know. The whole plot grinds my gears with how it works out.

The Rogue Wolf:
Does it have to be the first sequel?

The intention was sequels to the first title in a series, yes. But this thread has benefited from mention of sequels further into a series, so I'm not exactly gonna discourage it!

Hawki:
Okay, so, when you say sequel, does it have to be connected to the plot of its predecessor or not?

Can be either or! I know my example from Devil Survivor 1 & 2 aren't connected in any way, save for a brief line of dialogue in one spot as reference

Metal Gear Solid 4 and Metal Gear Solid V. MSG4 followed up the excellent Snake Eater with a game that was meant to capstone the story and does so by delivering a lot of longwinded, idiotic explanations, most of which are retcons or NANOMACHINES! The gameplay is okay and even the boss fights aren't bad, but the cringeness around the boss fights(the use of sexy ladies with incredibly tragic backstories who try to hump you to death when you get them our of their super suits) wasn't needed. Also, I may be the only one, but I liked Raiden better when he wasn't an emo breakdancing cyborg ninja. The Child soldier turned manipulated smuck had some emotional punch, instead of the...IT RAINED ThE DAY I WAS BORN!

MGSV both because it was a inferior sequel to Peace Walker(which was structured much the same way) and because of the fact it's both blatantly unfinished in the 2nd act, it fails to deliver on a lot of it's promises and it's plot(PARASITES!) is dumb ever by metal gear standards. The Parasite unit is pretty craptacular for recurring enemies, most of the interesting dialogue is in the audio tapes and then there's the whole Quiet thing(Seriously, just say she likes dressing like that and she's the silent type. Problem Solved!). Only the excellent moment to moment gameplay makes it worth playing.

CoCage:

Time Crisis 5 just felt kinda "slow" and average compared to 2, 3, & 4. It's not bad, not as good as the previous entries. The twist I did not see coming, but I did feel sad as all the efforts from 2 go completely down the drain.

Um, they did stop the guy and his satellite from doing...whatever they were going to do. So, there's that.

Know idea why Robert went evil, but this is Time Crisis. Does anyone care about the plot in this series?

CoCage:
Uncharted 4 - In terms of story. I hate Sam Drake. He is a fan fic character. Nadine is a Karma Houdini. Lost Legacy tried to fix this, but the damage was done. In fact, Cutter should have been Cloe's partner in Lost Legacy. That dynamic would have worked way better.

I could sort of except Sam if I squinted. I had a much bigger problem with Nathan's backstory of his mom being "a brilliant archeologist". The one thing Uncharted 3 did well is expose him as just some orphan living on the street who measures himself an interesting past to pretend he's more important than he is. But then Uncharted 4 comes along and says 'No, you weren't a nobody, your mom was actually this incredible person. And archeology is in your blood.' Fuck off game.

I can see how Chloe and Nadine could've been interesting, if Naughty Dog wasn't so prone to be likeable: It would've been cool if these two characters just didn't like eachother throughout the entire game and at best came out at the end with a newfound respect for one another. But instead they need to become besties by the end, because Naughty Dog. It speaks volumes that the dynamic between these characters only really starts to function properly once Sam is thrown into the mix near the end.

Deus Ex IW: Perfect example of how not to make sequel
Deus Ex MD: Disappointing compare to masterpiece human revolution was
Max payne 2: less atmospheric and worse than original in every way
Crysis 2: incredibly dumbed down consolized version of original one that was masterpiece
FEAR 2: See above

Hawki:

CoCage:

Time Crisis 5 just felt kinda "slow" and average compared to 2, 3, & 4. It's not bad, not as good as the previous entries. The twist I did not see coming, but I did feel sad as all the efforts from 2 go completely down the drain.

Um, they did stop the guy and his satellite from doing...whatever they were going to do. So, there's that.

Know idea why Robert went evil, but this is Time Crisis. Does anyone care about the plot in this series?

I am not talking about Ernesto Diaz and stupid satellite. You seem to be forgetting someone. Remember Christy Ryan? The woman you save at the end of the game. Robert killed her off screen. Like said, efforts go down the drain. The second player becomes a bad guy, and the person you saved dies off screen 3 months before the event of the 5th game. That's just not right, and I don't appreciate having it happened. I do care about the plots in a cheesy action movie way. Let's just say I am not the only one either. Oh, and the voice acting for Wild Dog sucked in 5.

JUMBO PALACE:
Dark Souls 2 was my big heartbreak. It had so little of what I liked and was amazing by in the first game that I never once got into a comfortable groove. The whole game felt like a clunky slog - a cover song performed poorly.

Dark Souls was one of those games I tried and suprisingly loved despite me not thinking I would get into it(I don't normally care for challenge modes in games and a game selling on being hard doesn't do much for me). So I walked into Dark Souls 2 with fond feelings for the first one like a year later(and years after both had been released) but aware of it's reputation.

And yeah, it felt like DS2 was made by someone who wanted to recapture the magic and had no idea how to do so, but not only that, didn't seem to understand WHY people liked the first one. The difficulty curve feels excessively punishing in the beginning, even as someone coming off beating the first game(including the Artorias DLC), the Soul Level Mechanic feels broken, a lot of the boss battles feel uninspired(one of them is literally a bunch of big rats in a small, crowded room, and then there's the "Oh, lets recolor SIF and make him poison. They'll never notice" boss). The whole intro is just kinda there and doesn't explain much of anything of what's going on, nor does it ever get mentioned or explained at any point during the game itself. The level design is both good and awful depending on the area, where some areas feel great while the overall progression feels like a bunch of areas stitched together almost at random at times(the infamous Windmill elevator comes to mind). The game punishes you far more for repeated deaths due to the hollowing mechanic and the items needed to fix that are finite.

I personally also detested the sheer invasion happiness on display, where not only could you be invaded ANYTIME(and often were, despite being hollowed), but there were a bunch of NPC invaders added as well. I know a lot of people are into the PVP but I tolerated it in Dark Souls because I could opt out fairly easily. I actually appreciated that bloodborne made PVP entirely optional(and I more or less couldn't PVP anyway because the online was paywalled on PS4, unlike PC).

I've gotten the impression the game basically got revamped(and it's creative lead got tossed/quit) about halfway through development, which explains a lot about just how awkward so much of it feels(Time Travel was apparently supposed to be part of the plot and that would probably explain the intro whirlpool thingy). This was on top of the FROM B-team being on DS2 while miyazaki and the A-Team were making BloodBorne.

CoCage:

You seem to be forgetting someone. Remember Christy Ryan? The woman you save at the end of the game. Robert killed her off screen. Like said, efforts go down the drain.

Ah yes, Christy. That character who had so much depth...

Look, I'm not going to tell people what characters to get invested in and not, but that Christy is killed off-screen doesn't mean much to me when she was barely even a character at all, in a setting where characterization is already extremely sparse. And even then, our efforts aren't undermined per se. The goal of TC2 was to stop the satellite from launching. Rescuing Christy was part of the package.

Hawki:

CoCage:

You seem to be forgetting someone. Remember Christy Ryan? The woman you save at the end of the game. Robert killed her off screen. Like said, efforts go down the drain.

Ah yes, Christy. That character who had so much depth...

Look, I'm not going to tell people what characters to get invested in and not, but that Christy is killed off-screen doesn't mean much to me when she was barely even a character at all, in a setting where characterization is already extremely sparse. And even then, our efforts aren't undermined per se. The goal of TC2 was to stop the satellite from launching. Rescuing Christy was part of the package.

Destroy the satellite aside, it makes the second game almost pointless. Characters aside, I just don't feel the game was kind of average overall. Crisis Zone I found more enjoyable than Time Crisis 5.

Dalisclock:

I've gotten the impression the game basically got revamped(and it's creative lead got tossed/quit) about halfway through development, which explains a lot about just how awkward so much of it feels(Time Travel was apparently supposed to be part of the plot and that would probably explain the intro whirlpool thingy). This was on top of the FROM B-team being on DS2 while miyazaki and the A-Team were making BloodBorne.

Yeah, the original director left(or got thrown out as he doesn't appear to work for Fromsoftware anymore; who knows) and the disparate maps got stitched together and retrofitted into Tanimura's vision. Which, given the limited time and creative leeway, he actually did a remarkable job. The guy also co-directed Dark Souls 3 with Miyazaki so obviously he is very talented but sometimes you just have to work with what you have. It's probably a miracle Dark Souls 2 exist at all. I don't think it has necessarily to do with there being an 'A' and 'B' team. The game just had troubled development. Dark Souls 2's mood and themes are still very intriguing I think and a very interesting take on that of the first one.

Another explanation is probably also that Japanese game development tend to be very top down with the director as the central figure. They really infuse the project with their vision. Western game development is different I guess. Like with Fallout I doubt removing Todd Howard as director would have drastically changed, say, Fallout 4. It leads to less of a unique identity but also ofcourse reduces the risk of one person setting the entire project up for failure as you have more people delivering equal input.

CoCage:

I actually played through that game twice.......Because I just had to get the good ending. Just play Two Thrones. It will wash the nastiness out of your eyes and ears.

I started Two Thrones, but I didn't finish it. I might dust it off and play it again later, *shrugs*

Specter Von Baren:

You know what grinds my gears about all that? Shahdee (Metal Thong Girl) was being ordered to do what she did by Kaileena who is her boss and she turns on her boss and gets killed by the Prince. Later the Prince goes back in time and wants to kill Kaileena but instead of changing the timeline by maybe working together with Shahdee he continues on his own... I don't know. The whole plot grinds my gears with how it works out.

Yeah that does sound really dumb. Glad I avoided the game all together. Real shame too, because the franchise and the game mechanic had a lot of potential for a lot of fun in an ongoing kind of way. I know they made Two Thrones, but it kind of fizzled out and the franchise died at that point. Which is a shame, because I enjoyed the first one SO much. It just hit all my buttons for an enjoyable game back in the day.

Casual Shinji:

CaitSeith:
God of War 2.

I never had got disappointed by a sequel as fast and hard as with GoW2. Bye bye, tragic badass of a greek hero! Hello, biggest fool in all Olympus!

I pass, thank you very much and good bye!

Was he ever tragic though? I mean, it was tragic for his wife and daughter, but Kratos was always kind of a big asshole and I can't say I actually felt sorry for him even in the first game. His character in the sequel was worse though since the bit of dignity he had in the first game got torn away in favour of a whiney shitheel.

From classic greek literature definition, yeah, his story was greek tragedy. He was an asshole searching for redemption to cure his guilt. He made the World a favor by getting rid of Ares, but that did nothing for his guilt, and nothing would do; so he offed himself in a fit of despair.

I'm sorry, as usual I have to make things difficult.

My response is something that might not be a sequel, but a possible spiritual successor.

And that's Team Sonic Racing, the Sequel/Spiritual Successor of Sonic and All Stars Racing Transformed

Sonic and All Stars Racing Transformed is the best Cart Racing Game I ever played in my life. I grew up a Nintendo Kid, by the way. The 8 year old me is calling me a traitor. But I simply love it.

It was full of life. The music was BANGING. The vehicle transformations. The (albeit light) car modifications. The Power Ups. The Stages.

Oh My GOD, the STAGES. THE CHARACTERS. The whole experience dripped fun and personality. I smiled. I smiled so much playing it. I smiled in a really bad time in my life. It reminded me that there was fun.

Ever since I got a switch, I have been begging the universe for two things. Street Fighter 3rd Strike and Sonic and Allstars Racing Transformed. I got 3rd Strike from the 30th anniversary collection. and I'm happy. When the news dropped that there was going to be a new Sonic Kart racing game from Sumo Digital, it felt like my prayers were finally answered. The Details was scant, but it had Sonic in his same Kart that he had in Sonic Transformed as a cover.

I literally teared up when I saw it. I thought it was a sequel. I bought it and loaded it up, psyched that I'd finally have a Sonic Transformed on the go.

And Team Sonic was muted. All muted. With a team mechanic that isn't fun. Doesn't matter if you're in first place, if your team isn't as good as you, you lose. I still barely get what the power ups are.

Also, strangely enough as an ex-Nintendo Fanboy, I didn't play that much sonic. I'm sure the stages are great throwbacks to those who played it, but I felt nothing seeing these places.

And as you see in the ratings, I'm not the only person who thinks something is off. There are people who love this game. I get it. I'm glad they do. But this is just a shadow of what Sonic Transformed is.

ObsidianJones:
Snip

But can you feel the sunshine?

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