2020 - the new decade, the new era, new games. whats your most anticipated ones?

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Hello friends,

so this decade let alone this year ending. we are ushering into new era of gaming, next generation of gaming starting jan 1 2020. this is the end of an era. all good and bad things come to an end so instead of looking at past. we should look at future now. and future looks bright. so what are your most anticipated games of this new era?

heres mine

System shock 3

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Dont know if its coming out in 2020 or not but they did release a gameplay teaser few month ago and it looks great. a pure immersive sim. its sequel to one of the best game ever made and its been like 20 years. made by industry legend warren spector. even if it become half as good as second one. it will be one of the best game ever. really hoping they wont screwed it up.

Doom Eternal

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Sequel to best FPS of decade. and a masterpiece. whats not to like? resurgence of old school FPS genre. Doom Eternal looks to be next step in next generation FPS masterpiece. the game releasing in early 2020 in march feel like very strong start of new era. if this is next id software masterpiece. cant wait to play it as it will be easily best game of 2020 imo.

Cyberpunk 2077

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The way i see, Cyberpunk as Deus Ex and System shock 3 as System shock 2. although i cant say im excited but looking forward to it. everything else except core gameplay looks good here. FPS/RPG set in sci fi cyberpunk setting that remind me of Deus Ex. let see if it fill the gap or not.

Halo Infinite

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This Might be the first time im actually excited for Halo. although i always view this franchise as just average. however infinite looks like the first Halo game to be develop with PC in mind along with xbox and not just straight xbox port. its a soft reboot of franchise. pushing hardware to limit and making it semi sandbox game and focus more and more on story. let see what they will do. some say 343 meh but look what bungie is doing. making worse than 343 is doing ie Destiny.

Dying Light 2

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I always impressed by this game when it was announced despite not liking original one. its world looks so amazing combat seem so improved and its not just zombie invasion game. its story driven first person immersive sim like game that i think we need more of this. plus techland are very talented and conumer oriented developers so bring it on.

Age of Empire 4

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Another Great game to look forward to in 2020 as this is the game that is resurgence of RTS games that are missing and killed by MOBA. maybe this is the part of microsoft redemption but honestly we do need another proper AAA RTS games that were missing and this is the right call.

so theres probably more of 2020 games to look forward to that may not announced.

although theres STALKER 2 coming but its too far. and will not release in 2020. if we are lucky than 2021.

so my friend, what is the most anticipated game of new era? lets discuss

B-Cell:
System shock 3
Cyberpunk 2077
Dying Light 2

"...a pure immersive sim. its sequel to one of the best game ever made..."
"...FPS/RPG set in sci fi cyberpunk setting that remind me of Deus Ex..."
"...its story driven first person immersive sim like game that i think we need more of this..."

I love immersive sim elements but we need to STOP making the SAME damn one every time, it's NOT good. Immersive Sims have basically become like Rogue-likes and Souls-likes where it's the same game every time. You need to take core ideas and concepts and put them in new and different games instead of making the same damn game again. Here's Mark Brown talking about that very same problem with regards to Prey. Hopefully Arkane's DeathLoop brings something new to the table. I am interested in Dying Light 2 (never played the 1st) but the Mirror's Edge parkour has me interested along with hopefully important decision making in a zombie apocalypse, which will hopefully not make it just another zombie game nor just another immersive sim.
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Also, CDPR has yet to demonstrate they can make a good game (with regards to actual gameplay) yet alone make something as good as Deus Ex. CDPR has never made a FPS or immersive sim either. Even best case scenario is that they recreate the gameplay of Deus Ex and it's well written so what we'd end up with a better written Deus Ex (which, again, that's best case scenario), is getting a game slightly better than something 20 years old that good of a thing?

B-Cell:
and future looks bright

It really doesn't, game design has highly stagnated in AAA, even an EA Star Wars game is a Souls-like now, that's not a good thing.

---

Anyway, my picks are...

Gamedec
-The concept of this game is amazing and far far more ambitious than Cyberpunk (as they're both cyberpunk-y). You play as a game detective that solves crimes that take place in various MMO games like people getting sick in a Wild West MMO farming sim. The cases are prototyped by having people play through them pen and paper style to see what solutions they come up with and incorporate several different ways to solve the case into the game. Here's an article about the game. Who knows if it'll actually deliver but the concept is pretty fucking awesome.
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DeathLoop + Dying Light 2
-I mentioned them a bit above; Hopefully they bring new and interesting ideas to the immersive sim genre.
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12 Minutes
-If you're not interested in the game after watching the trailer, then I don't know what to tell ya.

Ghostwire: Tokyo
-Hopefully Shinji Mikami brings something new the horror genre, eschewing the tried and true RE4 formula. I think very little is known about the game; I'm hoping for a horror game really really light on combat.
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Gods and Monsters
-I have no idea what the gameplay will be like but the trailer and artstyle looks amazing.
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Desperados 3
-A Wild West themed game from the makers of Shadow Tactics!!!!!
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No Straight Roads
-You control a rock band fighting against EDM-loving baddies, nuff said.
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The Pathless
-From the team behind Abzu, game looks amazing as expected.
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Iron Harvest
-Post-WWI mech themed game. Basically Scythe: The Video Game.
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And Scythe...
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---

And sequels I'm looking forward to...

Disco Elysium sequel
-Disco Elysium greatly moved the bar up for RPGs. Can't wait to see what the next entry will have in store for us.

Horizon Zero Dawn sequel
-Robo-dino hunting is so much fun. Hopefully a sequel can add in some systemic game elements and/or possibly important decision making. Oh, and make human combat good.

The Last of Us 2
-Hopefully it continues on the story of the Joel and Ellie (probably mainly Ellie) with the same quality as the 1st. I'm not too high on the game because at least one of the main creative minds behind the original is not apart of the sequels development.

Metroid Prime 4
Xenoblade Chronicles Definitive Edition
Pikmin Fucking 4!!!

Hmm I dunno- Bannerlord I guess?

That's literally all that comes to mind. Everything else is just the same as what's come before.

Apropos of nothing, technically the new decade doesn't start until 2021.

Curious as to where CA will take the TW franchise after Troy/WH3. And aside from CyberPunk and the rest of next years releases that I'm interested in (of which there aren't that many, admittedly), there isn't much in the coming ten years I'm psyched for. See what rolls by, I suppose...

Cyberpunk, Deus Ex and WoW: Shadow Lands are my big hopefuls.

Yoshi178:
Pikmin Fucking 4!!!

Has that been announced? Did I miss something or is it just wishful thinking?

Catfood220:

Yoshi178:
Pikmin Fucking 4!!!

Has that been announced? Did I miss something or is it just wishful thinking?

Not Officially.

But Miyamoto confirmed it's existence in the later years of the Wii U era and he keeps saying that development is "almost finished" even confirming that Hey! Pikmin for the 3DS was not Pikmin 4

but it never shows up for some stupid reason. it's stuck in development hell.

I'll just take things as they come, and if whatever comes happens to be nothing I like, that's also fine.

Maybe Metroid Prime 4? I mean, I don't particularly need it, but it would be nice, I guess.

Umm 2020 only needs 1 game.

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Final Fucking Fantasy Fucking 7 BOYS!!!!!!!!! Let's GO!

God why isn't it March yet?

The games I end up enjoying most will be random stuff I don't know exist yet.

Here's to another two or three expansions of Final Fantasy XIV, I guess.

Resident Evil 3 (you shoot the dog in the head)
https://store.steampowered.com/app/952060/RESIDENT_EVIL_3/
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Freedom Planet 2 (you can play the dog)
https://store.steampowered.com/app/595500/Freedom_Planet_2/

Hollowknight: Silksong (dog not involved, probably, or its a bug)
https://store.steampowered.com/app/1030300/Hollow_Knight_Silksong/

Spiritfarer (you can hug the dog)
https://store.steampowered.com/app/972660/Spiritfarer/

Star Renegade (the dog is a robot and its biting you)
https://store.steampowered.com/app/651670/Star_Renegades/

CritialGaming:
Umm 2020 only needs 1 game.

Final Fucking Fantasy Fucking 7 BOYS!!!!!!!!! Let's GO!

God why isn't it March yet?

you're not even getting the full FF7 game next year...

Squilookle:
Hmm I dunno- Bannerlord I guess?

That's literally all that comes to mind. Everything else is just the same as what's come before.

He said this coming decade, not the one after.

There's been a lot of rumor about a new armored core game, I'd love that, especially if it's closer to the style of 1-3, I didn't care for 5 and it's focus on multiplayer.

Crusader king 3 could be cool, in maybe 3-5 expansion

Otherwise mot much is on my radar, mostly because there's so much stuff in my backlog that I don't see the point in looking at unreleased game yet.

Yoshi178:

CritialGaming:
Umm 2020 only needs 1 game.

Final Fucking Fantasy Fucking 7 BOYS!!!!!!!!! Let's GO!

God why isn't it March yet?

you're not even getting the full FF7 game next year...

You're not getting pikman 4 or Metroid Prine 4 so don't piss on my parade you damn dinosaur.

CritialGaming:

Yoshi178:

CritialGaming:
Umm 2020 only needs 1 game.

Final Fucking Fantasy Fucking 7 BOYS!!!!!!!!! Let's GO!

God why isn't it March yet?

you're not even getting the full FF7 game next year...

You're not getting pikman 4 or Metroid Prine 4

You don't know that. they could easily be announced in a Nintendo Direct saying they both release in Holiday 2020.
is it unlikely? yes.
impossible? no.

and when they do come at least they will both be complete games instead of being split into part 1, part 2, part 3 etc....

so don't piss on my parade you damn dinosaur.

giving you a taste of your own medicine is more fun though. :3

Meiam:

Squilookle:
Hmm I dunno- Bannerlord I guess?

That's literally all that comes to mind. Everything else is just the same as what's come before.

He said this coming decade, not the one after.

Guess I set myself up for that one- I'll pay that :P

B-Cell:
so instead of looking at past. we should look at future now.

A little ironic considering all those games are based on past properties.

The obvious ones: FF7 Remake, RE3 Remake, Nioh 2 and Cyberpunk. Nioh 2 at the top of my list as no doubt I will play this one the absolute most. Nioh 2 beta already fixed most of the complaints I had with the original so this one could be perfect.

So many awesome games in the first few months alone.

stroopwafel:
Nioh 2 beta already fixed most of the complaints I had with the original so this one could be perfect.

Did they remove the loot system and Souls elements?

Phoenixmgs:

stroopwafel:
Nioh 2 beta already fixed most of the complaints I had with the original so this one could be perfect.

Did they remove the loot system and Souls elements?

No, that's the core gameplay of Nioh and was very well liked.

CritialGaming:

Phoenixmgs:

stroopwafel:
Nioh 2 beta already fixed most of the complaints I had with the original so this one could be perfect.

Did they remove the loot system and Souls elements?

No, that's the core gameplay of Nioh and was very well liked.

The core of Nioh is Team Ninja's combat. Loot systems only work at endgame and Souls only works in Souls.

Phoenixmgs:

CritialGaming:

Phoenixmgs:

Did they remove the loot system and Souls elements?

No, that's the core gameplay of Nioh and was very well liked.

The core of Nioh is Team Ninja's combat. Loot systems only work at endgame and Souls only works in Souls.

Then you will not like Nioh 2.


RE3Remake
Ghost of Tsushima
Bayonetta 3 (if they ever bother with a release date.)
Bayonetta/Vanquish Double Pack
Street Fighter V: Champion Edition
Doom Eternal
FF7 Remake (depending on reception and the time I have)
Negative Atmosphere
No More Heroes III

And most importantly.......

Streets of Rage 4!!!!

CritialGaming:

Phoenixmgs:

CritialGaming:

No, that's the core gameplay of Nioh and was very well liked.

The core of Nioh is Team Ninja's combat. Loot systems only work at endgame and Souls only works in Souls.

Then you will not like Nioh 2.

Well, yeah, I don't like bad game design.

Nioh 2
RE3 Remake
Doom Eternal
Hollow Knight: Silksong
System Shock 3

...and if I'm extremely lucky, Metroid Prime 4.

Phoenixmgs:

The core of Nioh is Team Ninja's combat. Loot systems only work at endgame

Damn, someone should tell Zelda & Elder Scrolls quick. They'll flop hard otherwise.

and Souls only works in Souls.

If we're not talking about combat, what exactly are we talking about? The loss of souls/amrita when you die, with a chance to regain at your grave? The difficulty? The looping, connected level design?

This is all widely beloved stuff.

Silvanus:

Phoenixmgs:

The core of Nioh is Team Ninja's combat. Loot systems only work at endgame

Damn, someone should tell Zelda & Elder Scrolls quick. They'll flop hard otherwise.

and Souls only works in Souls.

If we're not talking about combat, what exactly are we talking about? The loss of souls/amrita when you die, with a chance to regain at your grave? The difficulty? The looping, connected level design?

This is all widely beloved stuff.

Zelda definitely doesn't have a loot system that I'm referring to nor does Elder Scrolls I think (I'm not a fan of Bethesda games, only played F03 for a couple weeks). I'm talking about the loot systems that are level-based and you're constantly finding something better like every hour or less like say Borderlands or Divinity Original Sins (thank god there's a mod to fix that). Those systems are pointless until endgame because even if you find some epic/legendary (purple/orange) sword that perfectly fits your build/character, it'll be useless in an hour or so when you find some generic (white) sword that just does far more damage and the bonuses of that legendary sword that fit your build just can't compete with the damage output of the generic new one you just found. All the loot system does is make you do unneeded inventory management and doesn't help make your build unique or anything (because every piece of gear becomes useless in like an hour) until you actually hit endgame and that legendary sword that fits your character perfectly is now permanent until you actually do find something that is actually better. It's far better to have player damage increase due to character leveling vs gear as then you don't have to constantly switch out gear all the time. It's as simple as say DnD where a rogue's sneak attack damage increases every couple levels vs needing to get a new dagger all the time. Both methods accomplish the same thing but one method just causes so much unneeded busywork to accomplish said thing. Loot is actually something Souls does pretty well.

With Souls design, I'm talking about the whole bonfire, estus flask, respawning enemies, souls/exp loss on death, and probably a couple more elements that other games copy for no reason and they only fit in Souls and only Souls because that stuff makes sense only in that world and on the whole, it's really only OK game design to begin with. Even Sekiro, none of that stuff makes sense in its world, and the Souls design elements only bring the game down. I find it hilarious that people think Souls created a new genre when Souls is simply a take on dungeon crawlers. We don't need every developer making the same exact type of dungeon crawler that From decided to make. Same thing happened with roguelikes and immersive sims to a less extent. Genres are BROAD, and don't include copying the exact design of a singular game. Mark Brown perfectly encapsulates the problem of copying a single game.

Watch Dogs Legion. As someone who hates perma-death, I am hoping the perma-death will be well implemented.

I'm interested in seeing how the Steam release of Dwarf Fortress turns out and if the game will finally become playable as a result.

Also, Shenmue 4 and a resolution to D4 while I'm being wishful.

Phoenixmgs:

Zelda definitely doesn't have a loot system that I'm referring to nor does Elder Scrolls I think (I'm not a fan of Bethesda games, only played F03 for a couple weeks). I'm talking about the loot systems that are level-based and you're constantly finding something better like every hour or less like say Borderlands or Divinity Original Sins (thank god there's a mod to fix that). Those systems are pointless until endgame because even if you find some epic/legendary (purple/orange) sword that perfectly fits your build/character, it'll be useless in an hour or so when you find some generic (white) sword that just does far more damage and the bonuses of that legendary sword that fit your build just can't compete with the damage output of the generic new one you just found.

That's the point of a loot game. It's fine if you don't like loot games, but that design has worked in every loot game ever. From Diablo to Boarderlands to Nioh.

I'm a bit unsure of what it actually is that you don't like really.

Ok you don't like the Souls Formula, fine, but that doesn't mean the game design is bad. You don't like what Nioh did with it, and that's fine. But I feel like you call things bad because you don't like that and I don't think that's a fair position to hold.

I hate Zelda games, but I can see that they are good games in their own right and very well designed for the most part. Something being bad and you not liking something are very different positions.

Games like Ride to Hell are objectively bad, from design to graphics to sound and everything in between. Superman 64 is another example.

But Souls are not badly designed games. Nioh is not badly designed.

Also you conflate the difference between copying a game, and being influenced by a game.

Nioh is influenced by the Souls games and take the Souls framework into its own design. No open world, a stat based loot progression system, a much more complex fighting system, super moves, crafting, customization, all are uniquely Nioh.

Lords of the Fallen is a Souls copy. That game does things just because souls did it. The Surge is also pretty much a Souls copy, however it does have a bit of flavor to its own combat and gearing system.

Most games take ideas from other games and twists them into being their own. Influence and copying are different.

CritialGaming:
That's the point of a loot game. It's fine if you don't like loot games, but that design has worked in every loot game ever. From Diablo to Boarderlands to Nioh.

I'm a bit unsure of what it actually is that you don't like really.

Ok you don't like the Souls Formula, fine, but that doesn't mean the game design is bad. You don't like what Nioh did with it, and that's fine. But I feel like you call things bad because you don't like that and I don't think that's a fair position to hold.

I hate Zelda games, but I can see that they are good games in their own right and very well designed for the most part. Something being bad and you not liking something are very different positions.

Games like Ride to Hell are objectively bad, from design to graphics to sound and everything in between. Superman 64 is another example.

But Souls are not badly designed games. Nioh is not badly designed.

Also you conflate the difference between copying a game, and being influenced by a game.

Nioh is influenced by the Souls games and take the Souls framework into its own design. No open world, a stat based loot progression system, a much more complex fighting system, super moves, crafting, customization, all are uniquely Nioh.

Lords of the Fallen is a Souls copy. That game does things just because souls did it. The Surge is also pretty much a Souls copy, however it does have a bit of flavor to its own combat and gearing system.

Most games take ideas from other games and twists them into being their own. Influence and copying are different.

I would argue all those games are not liked MAINLY for their loot. What was the biggest criticism of Diablo 3 (besides always online/auction house stuff)? The weak endgame, and that's where loot actually shines. Nioh is Team Ninja's combat. Borderlands is the skill trees. Sure, the 1st thing probably everyone thinks of with Borderlands is the bazillions of guns but I'm betting if you removed either loot or the skill trees from the next one, the skill trees would be missed much more by players. The guys and I at work one day when there was nothing to do (and Borderlands 3 just dropped) were all looking over the Borderlands 3 character skill trees and coming up with builds and everything, no one even commented on some new gun in the game.

The reason I don't like loot is that it wastes my time by causing so much godforsaken inventory management. I add/remove stuff from my inventory maybe once every 3 or 4 sessions in a PnP RPG for example. And that's because damage increases come from your character leveling/progressing, not from finding loot. You can literally keep all the interesting aspects of loot (like a rogue finding a dagger that increases crit damage by 10%) while offloading the raw damage increases to the character stats/abilities/etc and nothing would be lost from the game except needless inventory management. Aren't RPGs about CHARACTER progression and not GEAR progression?

I didn't say Souls game design was bad on its own, it works in Souls because it makes sense in Souls. It doesn't even work in Sekiro because it doesn't make sense in Sekiro and actually is at odds with the core gameplay in that game. Why does Sekiro have respawning enemies when the core game and combat system is about 1v1 fights against the bosses/mini-bosses? Souls is about surviving the world one bonfire at a time, Sekiro is not nor is Nioh. Almost nothing is bad game design in a vacuum, but it is when it doesn't fit the game it's put in. Souls stamina management is bad game design not because stamina management is inherently bad but because Souls stamina management doesn't actually make the player manage stamina (and I can just point to Monster Hunter for how that's supposed to work).

All games are built upon ideas from previous games, but you gotta make your game it's own thing. Like, Mark Brown's video I've linked a couple times in this thread already about whether it's a good idea for Soulslike to be a genre (spoilers: it's not), he gave the example that Thief is a much much better take on the immersive sim genre than Arkane's Prey. Thief took the concept a character tackling problems that made sense to them by giving the player a totally different character to play as. Whereas most immersive sims are giving the player basically the same character that System Shock/Deus Ex already gave us like Prey did. That only causes the genre to be extremely limited when it should be as broad as possible.

So, I'm going to comment on some of the games already listed here, as to whether I have thoughts on them or not:

-Doom Eternal: Cautiously optimistic, and it's a game that I've set money aside for. You all know that I didn't like Doom 2016 much, but I can hope that the sequel irons out the kinks.

-Halo: Infinite: Really uneasy about this game, even though I've set money aside for it as well. It's supposedly due for release in one year, but we know next to nothing about it, either in terms of gameplay or story. That, added with the turmoil 343 seems to be in...yeah. Plus, what we do know is that it is selling itself as a soft reboot, and while that's not inherently bad, that it comes off Halo 5, which ended on a cliffhanger and had a massive change in status quo, then, yeah. I really liked Halo 5, but 343 seems to want to leave it behind.

-Metroid Prime 4: Oh hey, this supposedly exists. Not that I like the Prime games, but it's a case in point of what happens when you reveal a game too early.

-Resident Evil 3: I admittedly have some unease about this game. Don't get me wrong, I loved the RE2 remake, but that it's coming out so soon, and is coupled with a secondary game, makes me a bit uneasy. Also, RE3 was my favourite of the original trilogy, so while I'm hopeful, I'm tempered with caution.

Hawki:

-Metroid Prime 4: Oh hey, this supposedly exists. Not that I like the Prime games, but it's a case in point of what happens when you reveal a game too early.

Nintendo was kind of in a "damned if they do! damned if they don't!" situation with this one.

yes they have people now going "lol does this game even exist? it's never coming out. lol"
But the Metroid fanbase was also incredibly pissed off with Nintendo after both Other M AND Federation Force. there was that and many Metroid fans also genuinely believed Nintendo had abandoned and given up on the series.

the announcement of Metroid Prime 4 and Samus Returns helped restore the fans faith though so it was good in that respect. plus they ended up releasing Samus Return for 3DS that same year and we've been waiting so long for a new entry, the fans can easily wait a few more years before they harp up again. at least Samus Returns helped quench our thirst in the meantime.

Distant Worlds 2

Unnamed Crate builder game

Trollskog

Kynseed

Starpoint Gemini 3

Drathnoxis:
I'm interested in seeing how the Steam release of Dwarf Fortress turns out and if the game will finally become playable as a result.

Also, Shenmue 4 and a resolution to D4 while I'm being wishful.

knowing how badly shenmue 3 failed and perform.

shenmue 4 wont happen.

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