2020 - the new decade, the new era, new games. whats your most anticipated ones?

 Pages PREV 1 2 3
 

Dalisclock:

immortalfrieza:

The other, I really wish they did more with the override feature. Sure, having robo dinos on your side is cool and all, but what if we could do something significant with them besides ride them around and use them as attack dogs. What if we could still do that yeah, but could do things like spend time with them, play with them, level them up, and/or craft and then attach armor and new weapons and such to them? Maybe even sell and trade them as they improve for more money and other stuff than what you could get elsewhere. It would make it a lot more worth it. That, and I think it makes the same mistake with the ridable robots that Skyrim did with it's horses, namely there's no reason to use them because the map is too dense with stuff to do and pick up. I ended up constantly getting on and off the ridable robo dinos about every 30 seconds because there wasn't really any long stretches of area to just ride around in the game and too much stuff to do everywhere, which combined with fast travel really just made those riding robots much more of a annoyance than a help.

Yeah, I rather liked doing the cauldrons for the change of pace and platforming and such but the override upgrades you end up getting for it don't feel like they end up doing much. If you could get overridden robos to help you in combat I never noticed where it could be particularly useful, so proper use of arrows and traps ended up being how you fight and win.

Not to mention the whole stealth mechanic works well for most enemies and having overridden robo dinos around gets in the way of that.

On the subject of a horizon zero dawn sequel - putting aside game mechanics as that ain't something I'm comfortable criticising - there is a flash of intrigue shown in the first game i'd love to see explored narratively; that being how Aloy could have grown overly dependant on her focus to the point of not being able to handle reality so great without it. As there was a brief moment it was taken away in the original where she did show a moment of proper panic upon realising before gameplay begun. I mean, she basically grew up with it providing her oodles of varying support which a shunning from her tribe would've caused a much greater need for. The biggest challenge would be incorporating it into fun gameplay, as it would essentially mean taking the hud away at the very least, and I'm not sure what level of fairness you could keep to such narrative/gameplay progression.
Edit: Oh, another addition more gameplay related would be to place the potions, traps and whatnot somewhere far easier to press during combat than the d-pad which you gotta keep moving your eye toward the bottom left of the screen to see what's what when trying to find those blasted proxy bombs for a cheeky getaway, which is not optimal for survival. I think something as simple as putting them all on a second wheel you can switch tabs to from the weapon wheel to get to would be enough to alleviate the niggle.

To add to the original topic enquiry, would probably have to be Hades, but more from an angle of trust in dependable quality from a team who have yet to falter, than anything, say, life-changing. Whereas all other promoted titles am currently aware of still harbour various doubts by the mere element of the unknown and a completely deflated hype gland.

Now that I've learned my rig is too puny to handle Cyberpunk, only got one on my radar.

Also looking for the second episode to Nightmare Reaper to drop.

And Carrion, can't forget that.

immortalfrieza:

Phoenixmgs:

Horizon Zero Dawn sequel
-Robo-dino hunting is so much fun. Hopefully a sequel can add in some systemic game elements and/or possibly important decision making. Oh, and make human combat good.

The other, I really wish they did more with the override feature. Sure, having robo dinos on your side is cool and all, but what if we could do something significant with them besides ride them around and use them as attack dogs. What if we could still do that yeah, but could do things like spend time with them, play with them, level them up, and/or craft and then attach armor and new weapons and such to them? Maybe even sell and trade them as they improve for more money and other stuff than what you could get elsewhere. It would make it a lot more worth it. That, and I think it makes the same mistake with the ridable robots that Skyrim did with it's horses, namely there's no reason to use them because the map is too dense with stuff to do and pick up. I ended up constantly getting on and off the ridable robo dinos about every 30 seconds because there wasn't really any long stretches of area to just ride around in the game and too much stuff to do everywhere, which combined with fast travel really just made those riding robots much more of a annoyance than a help.

I feel like leveling robo-dinos and crafting armor for them would be adding systems for really no reason. I love how reserved Horizon was with its mechanics, it only had what it needed and nothing else. One of the great things about Horizon is how you can just do everything on the fly and having to level robo-dinos and craft armor and such would then probably greatly discourage players from finding mounts in the wild to just use as they'd be so much weaker than a leveled up one. I believe the expansion added the ability to pick up stuff while riding, but the world being dense is a good thing, I hate open worlds that are big just to be big (and to basically be a bulleted point for the marketing team). One of the coolest things in Horizon was to whistle for a mount in the heat of combat and fight the robo-dino (like a rockbreaker) on a mount; sure, it was harder than doing it on foot but it was so cool to pull off.

Dalisclock:
Yeah, I rather liked doing the cauldrons for the change of pace and platforming and such but the override upgrades you end up getting for it don't feel like they end up doing much. If you could get overridden robos to help you in combat I never noticed where it could be particularly useful, so proper use of arrows and traps ended up being how you fight and win.

Overridden robo-dinos were extremely useful and game-breaking really and the problem wasn't the actual overriding of them but the corruption arrows making overriding basically pointless as it was far more work than shooting a few arrows. I house-ruled corruption arrows out my game because they are so OP. The sequel should definitely get rid of those arrows.

Smithnikov:
Now that I've learned my rig is too puny to handle Cyberpunk, only got one on my radar.

Also looking for the second episode to Nightmare Reaper to drop.

And Carrion, can't forget that.

How did you find out your rig can't run Cyberpunk? Cos I need to know the same thing :P

Phoenixmgs:

I feel like leveling robo-dinos and crafting armor for them would be adding systems for really no reason. I love how reserved Horizon was with its mechanics, it only had what it needed and nothing else. One of the great things about Horizon is how you can just do everything on the fly and having to level robo-dinos and craft armor and such would then probably greatly discourage players from finding mounts in the wild to just use as they'd be so much weaker than a leveled up one.

Well yeah, that's kinda the point. Instead of just jumping on any random mount in the wild and have it be just as useful and disposable as any other, give us a reason to actually get attached to a particular mount. Throw in leveling, training/programming, maybe some minigames to bond with the thing, etc. Not to mention crafting armor and who knows what else for that mount could give us something to do with those mounds and mounts of junk we end up carrying around after a couple hours of play that have no real use besides selling them when we've already got more money than we could ever use, not to mention a money sink in itself. Hell, we could even take the mount itself and sell it for a decent profit after leveling and enhancing it, then picking up another in the wild and doing it all over again, creating another time sink.

More mechanics doesn't hurt a game so long as they are A. largely optional and B. make use of the resources you'd get anyway doing other stuff.

I believe the expansion added the ability to pick up stuff while riding, but the world being dense is a good thing, I hate open worlds that are big just to be big (and to basically be a bulleted point for the marketing team). One of the coolest things in Horizon was to whistle for a mount in the heat of combat and fight the robo-dino (like a rockbreaker) on a mount; sure, it was harder than doing it on foot but it was so cool to pull off.

Well, the issue with an open world having riding mechanics while being so dense is how often you have to get off the mount. Red Dead Redemption is the only game I've seen that did this right. Sure, there's tons to do all around the map but they are spaced out a lot which made using a horse to get around essential to getting anywhere in a reasonable amount of time, on top of the random stuff that could happen every so often as you were riding around. On top of that mounted combat and whistling for a new mount if your old one died or got lost was in there from the start. Horizon makes the mistake of having far too much clustered all together that the mount ends up being pointless due to it being much more practical to just walk around normally.

Currently all I'm looking forward to is the Megaman Zero + Megaman ZX collection. Seriously, Inti Creates has become my favorite game developer. Their art style is very stylish and unique and they have a great track record aside from Mighty Number 9, which I blame more on lack of direction than themselves.

It'll be great to have my hands on a full collection of their Megaman games.

immortalfrieza:

Phoenixmgs:

I feel like leveling robo-dinos and crafting armor for them would be adding systems for really no reason. I love how reserved Horizon was with its mechanics, it only had what it needed and nothing else. One of the great things about Horizon is how you can just do everything on the fly and having to level robo-dinos and craft armor and such would then probably greatly discourage players from finding mounts in the wild to just use as they'd be so much weaker than a leveled up one.

Well yeah, that's kinda the point. Instead of just jumping on any random mount in the wild and have it be just as useful and disposable as any other, give us a reason to actually get attached to a particular mount. Throw in leveling, training/programming, maybe some minigames to bond with the thing, etc. Not to mention crafting armor and who knows what else for that mount could give us something to do with those mounds and mounts of junk we end up carrying around after a couple hours of play that have no real use besides selling them when we've already got more money than we could ever use, not to mention a money sink in itself. Hell, we could even take the mount itself and sell it for a decent profit after leveling and enhancing it, then picking up another in the wild and doing it all over again, creating another time sink.

More mechanics doesn't hurt a game so long as they are A. largely optional and B. make use of the resources you'd get anyway doing other stuff.

I believe the expansion added the ability to pick up stuff while riding, but the world being dense is a good thing, I hate open worlds that are big just to be big (and to basically be a bulleted point for the marketing team). One of the coolest things in Horizon was to whistle for a mount in the heat of combat and fight the robo-dino (like a rockbreaker) on a mount; sure, it was harder than doing it on foot but it was so cool to pull off.

Well, the issue with an open world having riding mechanics while being so dense is how often you have to get off the mount. Red Dead Redemption is the only game I've seen that did this right. Sure, there's tons to do all around the map but they are spaced out a lot which made using a horse to get around essential to getting anywhere in a reasonable amount of time, on top of the random stuff that could happen every so often as you were riding around. On top of that mounted combat and whistling for a new mount if your old one died or got lost was in there from the start. Horizon makes the mistake of having far too much clustered all together that the mount ends up being pointless due to it being much more practical to just walk around normally.

Horizon doesn't even have armor crafting for Aloy let alone your mounts. Plus, the mounts are machines, not actual animals you can bond with. It's just a bunch of stuff the game doesn't need. When you don't have crafting or loot systems like Horizon, then you actually buy stuff with money. The Outer Worlds that I'm playing now has so many systems it doesn't need; I literally haven't utilized probably half the systems in that game. There's no reason to buy anything cuz loot, there's no reason to repair anything (besides unique gear) cuz loot, there's no reason to upgrade anything cuz loot, there's no reason to use mods (as you can't detach them) cuz loot, consumables are pointless except the standard health kit. Even though I'm not participating in any of those systems, it's wasting me time constantly junking everything which is directly caused by said systems. If the game just gave you a standard pistol, shotgun, rifle, etc that you used all game (of course, keeping uniques), you could then actually mod them to your playstyle while saving the player a ton of time while equaling the same exact customization afforded to the player. You can just have all the mounts in Horizon be "max" level and it accomplishes the same thing as leveling them and doesn't waste time. Time sinks =/= good. Instead of lengthening a single playthrough with time sinks, just give me quality content and I'll replay the game.

Rockstar's open worlds are too big and you spend way too much time traveling to actual content. You can make mounts better in combat to merit using them and also use them to go back to previous locations you've been.

Looking forward to quite a bit, but Dying Light 2, The Last of Us 2, Ghost of Tsushima and Halo Infinite top my list. Hellblade 2 as well if that makes a 2020 debut, but I doubt it.

Dying Light 2 was the most impressive demo I saw at E3 2019. I'm interested in Cyberpunk 2077, and I know I'll play it, but I haven't seen enough yet really to get me super interested in it.

Phoenixmgs:

Rockstar's open worlds are too big and you spend way too much time traveling to actual content. You can make mounts better in combat to merit using them and also use them to go back to previous locations you've been.

The point of their worlds isn't to have something to do every 10'. It's more to provide a sense of place, as in feeling like a virtual inhabitant of a real environment. I know it's not your cup of tea, but some of the best moments in RDR2 just happen by chance, exploring the world naturally. It's the most well-realized form of Wild West escapism this side of Westworld, and then some.

The main ones I'm looking forward to that I can think of are:

Cyberpunk 2077- I enjoy RPGs quite a bit, and I like cyberpunk RPGs, judging by Shadowrun. CD Projekt Red, in my experience, has at least made solid games, so I see no reason to not look forward to this.

Doom Eternal: The 2016 reboot was just a brainless shooter, perfect for letting off some steam in a violent (but safe) manner. It seems that Bethesda knows how to make a good mindless shooter, and I'm ready for more.

Pokemon Mystery Dungeon DX: I've always wanted to play a PMD game, but the one on the 3DS sounded like it wasn't as good as the older ones, making this a good option for me to try one out.

Final Fantasy VII: I really shouldn't be looking forward to this as much as I am, but my nostalgia just won't let me not want this to be good.

Halo Infinite: I was let down by Halo 5, but it really sounds like 343 Industries learned what not to do, and how to improve from those missteps. As long as they bring it back to what makes Halo games good, I'm ready for more.

Vampire the Masquerade: Bloodlines 2: I don't care if all I've seen is a teaser trailer. I LOVE the original, warts and all, so getting any more out of this series is something quite nice.

Little Hope: What can I say? I actually quite enjoyed Man of Medan, and got my $30 worth out of it. I'm hoping (pun unintended) that I can do the same again.

 Pages PREV 1 2 3

Reply to Thread

Posting on this forum is disabled.