What are the top 10 most overrated games of decade?

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Nuuu:
Can't really make a full top 10 list of my own, I've settled into my own little niche and stopped buying games without looking into them a fair bit first.
But I can at least add one to this list from this decade i've played that i'd say is definitely overrated:

L.A. Noire (2011)
(Also had a recent remaster so that works too)

Maybe it was because I had the wrong expectations, but I was fairly disappointed with this game. I was expecting to come in feeling like a detective, analyzing clues and having to piece together a mystery to culminate to a conclusion.
What you get instead is a collection list and a bunch of multiple choice questions. LA Noire is a linear story with your typical collectible-filled RockStar open-world at its heart.
I'll give the game that its story is enjoyable and its setting is well put together and refreshing. The gameplay unfortunately is essentially just a collectibles list. Collect all the clues, get the multiple-choice questions right, Boom-- Perfect Mission. Outside the missions, collect all the street crimes, cars, landmarks, blah blah blah.
The game is a giant checklist.

One major issue that popped up in the game; occasionally you had 2-3 options of places to go to, but if you chose the wrong place to go to first, you'd get stuck into questioning a person without the evidence to get the question right. No indication of which location needs to be gone to first, you just have to make a 50/50 coinflip that decides whether you get a perfect score or not.

Maybe "Return of the Obra Dinn" spoiled me.

Have you tried Tangle Tower? While not nearly as in depth as something like Obra Dinn, it's certainly interesting and the characters are great.

CoCage:

Code Veronica, I have no fucking clue what they wanted. Capcom were copying the Matrix (Wesker became Agent Smith) & Aelxia Ashford was weaker version of Eve (Parasite Eve).

That ridiculous scene with Wesker in the end wasn't in the original Dreamcast version only in the CVX re-release. At the time the game was really intriguing with it's semi 3D backgrounds and significant bump in character models. Still riding that Resident Evil high I bought a Dreamcast only for this game and it did felt like a next step for the series. Ofcourse, that was 20(!) years ago and it's archaic level design, obtuse puzzles, B-movie riff and awkward movement system have aged just a little bit. I still like the game but the dilemma with old games has always been that there have been so many improvements and innovations in the years since that they start to look like crap in comparison, even if they really aren't.

The most notable exception would be Resident Evil 4. Even 15 years on I have yet to play another action game that I enjoy more. RE4 is one of maybe 2 or 3 games which I consider design perfection. Sometimes I think it's just rose tinted glasses or nostalgia but then I play it again and nope, this is still the very best. They really catched lightning in a bottle with this game.

CoCage:

Go back and look at vanilla RE1, it's nothing, but B-movie camp. 2 & 3 are more serious by comparison, but there still B-movies that play it mostly straight in terms of being serious. Similar to Escape from New York. Goofy premise, but plays it straight.

I played 1 pretty recently, and disagree. The "camp" is limited to a few lines of dialogue. There's nothing even comparable in b-movie cheesy nonsense to stuff like Salazar & his enormous evil moving statue.

Silvanus:
Ah, not too sure about that. Code Veronica and maaaaaybe RE3 a bit, but there wasn't that much cheese, just the occasional moment. It gets exaggerated retrospectively to justify the slide in storytelling in RE4 onwards.

The only real difference is that the classic games tried to be serious whereas RE4 just roled with it. But both were incredibly silly. The only time the classic games had a legitimate moment of drama and horror was Lisa Trevor in REmake, and that was almost completely secondary to the main plot of the game. There's always been a total disconnect between when you're playing and you're steeped in an ominous atmosphere, and when a cutscene plays and you're presented with the stupidest soap-opera nonsense.

Specter Von Baren:

Nuuu:
Snip

Have you tried Tangle Tower? While not nearly as in depth as something like Obra Dinn, it's certainly interesting and the characters are great.

Looks good (and i'm a sucker for the animation), but the gameplay is too point-and-click adventure-y for my tastes. Definitely a better detective game than L.A. Noire, though. I'm personally into puzzle games these days.

Looking at Tangle Tower made me realize why I liked L.A. Noire less as the game progressed. The early cases in Noire have murders with motives and suspects you have to figure out, with all the clues eventually coming together to make sense. That was fun. Later cases lose almost all mystery and devolve into following a paper trail.
There's no mental work in finding a note in a corpse's jacket with an address, going to that address, maybe killing an enemy, and finding another note with another address.

Nuuu:

Specter Von Baren:

Nuuu:
Snip

Have you tried Tangle Tower? While not nearly as in depth as something like Obra Dinn, it's certainly interesting and the characters are great.

Looks good (and i'm a sucker for the animation), but the gameplay is too point-and-click adventure-y for my tastes. Definitely a better detective game than L.A. Noire, though. I'm personally into puzzle games these days.

Looking at Tangle Tower made me realize why I liked L.A. Noire less as the game progressed. The early cases in Noire have murders with motives and suspects you have to figure out, with all the clues eventually coming together to make sense. That was fun. Later cases lose almost all mystery and devolve into following a paper trail.
There's no mental work in finding a note in a corpse's jacket with an address, going to that address, maybe killing an enemy, and finding another note with another address.

If you like the animations and enjoy odd characters and them interacting together then I'd recommend getting the game a shot anyway. The examining of things on each screen was actually surprisingly good, I was worried that I'd be pixel pecking for things or get a lot of generic responses but it's very accurate and everything that CAN be examined has a unique reaction from our main characters and all of it is voiced and voiced well.

I was also pleased that the relationship between Grimoire and Sally wasn't one of Grimoire being an idiot and Sally being the real brains. Grimoire is kind of like a more composed Phoenix Write and Sally is kind of poetic and introspective and they both play off each other really well and make deductions on the case.

The animations, voice acting, and jokes are all very good. I recommend it.

Casual Shinji:
The only real difference is that the classic games tried to be serious whereas RE4 just roled with it. But both were incredibly silly. The only time the classic games had a legitimate moment of drama and horror was Lisa Trevor in REmake, and that was almost completely secondary to the main plot of the game. There's always been a total disconnect between when you're playing and you're steeped in an ominous atmosphere, and when a cutscene plays and you're presented with the stupidest soap-opera nonsense.

Come on, there are degrees. You can't tell me Salazar and his enormous walking statue of himself would be tonally consistent in RE1. It absolutely wouldn't; there was a significant shift.

Worgen:
That one game you played that meant everything to you and you love, its totally overrated and you have bad taste for enjoying it.

Pretty much summed up all "overrated" threads. Maybe we should have an indefinite moratorium on these threads...

Dansen:

Worgen:
That one game you played that meant everything to you and you love, its totally overrated and you have bad taste for enjoying it.

Pretty much summed up all "overrated" threads. Maybe we should have an indefinite moratorium on these threads...

Seriously, I hate these threads, they only seem to exist to annoy people.

Silvanus:

CoCage:

Go back and look at vanilla RE1, it's nothing, but B-movie camp. 2 & 3 are more serious by comparison, but there still B-movies that play it mostly straight in terms of being serious. Similar to Escape from New York. Goofy premise, but plays it straight.

I played 1 pretty recently, and disagree. The "camp" is limited to a few lines of dialogue. There's nothing even comparable in b-movie cheesy nonsense to stuff like Salazar & his enormous evil moving statue.

RE1 is so B-movie camp. The voice acting and directing sounds like it was done by Italian directors such as Claudio Fragasso and Bruno Mattei, but even worse. RE1 is literally Night of the Living Dead combines with Jaws (Neptune) [1] meets Jurassic Park (The Hunters act similar to the Raptors) and the whole science experiments run amok. The old REs are not as over the top as RE4, but that is not a bad thing. Camp is not a bad thing. The series as a whole has always been campy, cheesy, or hokey. And there is nothing wrong with it. Those terms I mentioned can be good. Granted, RE4 started down an annoying trend that cropped up in other RE titles or other games in general. RE4's & God of War's QTEs being one of them. But that is more of a fault of the developers/publishers chasing trends or chasing their own tail in Capcom's case. The only game not really campy is RE6, but that is because it takes itself too seriously. It's got some funny moments, but the game is straight up Michael Bay, semi-grim, action-shooter, & semi-brawler hybrid that does too many things and tries to please everyone. The only saving grace is the mercenaries mode.

[1] B movie with a Hollywood blockbuster budget. The start of that trend in fact.

The only game I'm aware of that had an inflated review score would be Detroit become cage. I'm not saying that they're wrong for liking it, but they ain't right...those opinions ain't scientifically accurate! On the bright side, at least David, Lord bless him, managed his first attempt at subtext/metaphor. Yes it was shit and a total tone-deaf hack, but it's what actual writers do, so I spose he's growing in some small way.

Silvanus:

CoCage:

Go back and look at vanilla RE1, it's nothing, but B-movie camp. 2 & 3 are more serious by comparison, but there still B-movies that play it mostly straight in terms of being serious. Similar to Escape from New York. Goofy premise, but plays it straight.

I played 1 pretty recently, and disagree. The "camp" is limited to a few lines of dialogue. There's nothing even comparable in b-movie cheesy nonsense to stuff like Salazar & his enormous evil moving statue.

Which version? The original? Or the remake?

Because the first one is campy as heck!

Gotta love that sequence before the start screen.

EDIT: I changed the video for the PC version, because the PS1 censorship cuts down the campyness.

Silvanus:

Casual Shinji:
The only real difference is that the classic games tried to be serious whereas RE4 just roled with it. But both were incredibly silly. The only time the classic games had a legitimate moment of drama and horror was Lisa Trevor in REmake, and that was almost completely secondary to the main plot of the game. There's always been a total disconnect between when you're playing and you're steeped in an ominous atmosphere, and when a cutscene plays and you're presented with the stupidest soap-opera nonsense.

Come on, there are degrees. You can't tell me Salazar and his enormous walking statue of himself would be tonally consistent in RE1. It absolutely wouldn't; there was a significant shift.

No, but then that's bar none the stupidest thing in that game. Everything else is at the same level of silliness as the classic games, except with a more confident stride in its step. Code Veronica had its own Salazar character, though way less entertaining.

Casual Shinji:

Silvanus:

Casual Shinji:
The only real difference is that the classic games tried to be serious whereas RE4 just roled with it. But both were incredibly silly. The only time the classic games had a legitimate moment of drama and horror was Lisa Trevor in REmake, and that was almost completely secondary to the main plot of the game. There's always been a total disconnect between when you're playing and you're steeped in an ominous atmosphere, and when a cutscene plays and you're presented with the stupidest soap-opera nonsense.

Come on, there are degrees. You can't tell me Salazar and his enormous walking statue of himself would be tonally consistent in RE1. It absolutely wouldn't; there was a significant shift.

No, but then that's bar none the stupidest thing in that game. Everything else is at the same level of silliness as the classic games, except with a more confident stride in its step. Code Veronica had its own Salazar character, though way less entertaining.

"Aaaahahahahahahahahaheeeee!"

CaitSeith:

Silvanus:

CoCage:

Go back and look at vanilla RE1, it's nothing, but B-movie camp. 2 & 3 are more serious by comparison, but there still B-movies that play it mostly straight in terms of being serious. Similar to Escape from New York. Goofy premise, but plays it straight.

I played 1 pretty recently, and disagree. The "camp" is limited to a few lines of dialogue. There's nothing even comparable in b-movie cheesy nonsense to stuff like Salazar & his enormous evil moving statue.

Which version? The original? Or the remake?

Because the first one is campy as heck!

Gotta love that sequence before the start screen.

EDIT: I changed the video for the PC version, because the PS1 censorship cuts down the campyness.

We were definitely talking about original RE. I don't know why I did not bring up that clip in the first place.

Y'know, I'm in a weird position of agreeing with B-Cell on a few things here. But on that note, while I'm wary of throwing the term "overrated" around, I'll nominate the following:

-Doom (2016): Yes, you all know how I feel about this game. There's nothing left for me to say.

-Wolfenstein: The New Order: I have no idea why so many people love this game. I mean, the gameplay by itself is pretty good, and maybe that's enough. But the story is bad. Like, really bad. Astoundingly bad for a game that had all of its resources poured into singleplayer.

-BioShock Infinite: This seems to be to games what Avatar is to film - when it comes out, everyone loves it. Later, everyone hates it. Now, I don't know whether it's underrated or overrated. But for me personally, I can't praise it that much. Gameplay-wise, it's okay, but the original BioShock was a better experience. And storywise? Look, Infinite tries to examine three things (racism, classism, quantum mechanics), and of those three, only does one of them well, and the third has no real link with the first two. BioShock tried to examine one core idea (what if Randism/lassie faire capitalism was actually implemented?) and did it well. Infinite tries to do too much, and stumbles as a result.

And in case you're wondering, I actually still love Avatar.

-Overwatch: I have no idea how Overwatch became as popular as it did. I mean, I own Overwatch. I've played Overwatch. I've enjoyed Overwatch, written Overwatch fanfic (no, not like THAT you sick fucks) and edited the wiki. And despite all this, I can't reconcile the game with the response it got. It's a multiplayer shooter. That's it. It's fun for short bursts, but GOTY material? Hardly.

-Alien: Isolation: I have no idea why so many people love this. The xenomorph schtick gets old, and the plot relies on characters holding the idiot ball. It's just a frustrating experience all round. If you want a game that has a stalker enemy done right, like at RE2.

B-Cell:
its just a 6 hour action game

There's no way that RE2 can be considered an action game. If you do play it as an action game, you're going to run out of ammo very quickly.

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